Once the last of the enchantment faded away, a growling Doozey sprung to his feet, glaring up at the fiend. But just before he can renew the attack, a couple of signaling "Boofs" from Biscuit gave the halfling pause long enough to witness the mastiff break past the barricade alongside his new passenger.
"So, that really was you, Eli!"He says, voice softening as he spoke to the girl, before turning to halfheartedly glare at the Mastiff. "Biisssscuit! What are you doing bringing her further into danger?! You know what? Nevermind! J-just pull back fer now! Eli! We'll ta-er-uhm... play after!"A shame faced looking Biscuit "Boof'd" in acceptance of the command, but Doozey hardly seems to notice it. Instead, he focused solely on rush closer to the Cultist Devil singing in sylvan magic to narrow his focus and mark the Devilish creature, before letting flying more of his quickly diminishing supply of choker rounds up at the fiend before he can act again!
Movement(Doozey): Stand up from Prone, and move to E-15.
Movement(Biscuit): To F-16.
Bonus Action(Doozey): Cast (Freebie)Favored Enemy on Cultist Devil. (2 of 4 remaining)
Action(Doozey): Attack using Smog Hazard Barrage on Cultist Devil. (Lethal, Long Range, Choker)Sling - Attack #1: 17 For: 6 Bludgeoning Damage. (if crit: 8.) (Lethal, Long Range, Choker)Sling - Attack #2: 26 For: 7 Bludgeoning Damage. (if crit: 3.) If hit either hit, Con Save(DC 14) or become incapacitated. If 1st one hits and appears to take full effect, 2nd attack will be with a Deva Round, dealing an additional 1 (if crit,add another: 2) radiant damage if target is a fiend or undead.
(OOC: Deducting bullets after confirming what happens or if both attacks clearly missed)
Once the last of the enchantment faded away, a growling Doozey sprung to his feet, glaring up at the fiend. But just before he can renew the attack, a couple of signaling "Boofs" from Biscuit gave the halfling pause long enough to witness the mastiff break past the barricade alongside his new passenger.
"So, that really was you, Eli!" He says, voice softening as he spoke to the girl, before turning to halfheartedly glare at the Mastiff. "Biisssscuit! What are you doing bringing her further into danger?! You know what? Nevermind! J-just pull back fer now! Eli! We'll ta-er-uhm... play after!" A shame faced looking Biscuit "Boof'd" in acceptance of the command, but Doozey hardly seems to notice it. Instead, he focused solely on rush closer to the Cultist Devil singing in sylvan magic to narrow his focus and mark the Devilish creature, before letting flying more of his quickly diminishing supply of choker rounds up at the fiend before he can act again!
Movement(Doozey): Stand up from Prone, and move to E-15.
Movement(Biscuit): To F-16.
Bonus Action(Doozey): Cast (Freebie)Favored Enemy on Cultist Devil.
(2 of 4 remaining)
Action(Doozey): Attack using Smog Hazard Barrage on Cultist Devil.
(Lethal, Long Range, Choker)Sling - Attack #1: 17 For: 6 Bludgeoning Damage. (if crit: 8.)
(Lethal, Long Range, Choker)Sling - Attack #2: 26 For: 7 Bludgeoning Damage. (if crit: 3.)
If hit either hit, Con Save(DC 14) or become incapacitated.
If 1st one hits and appears to take full effect, 2nd attack will be with a Deva Round, dealing an additional 1 (if crit,add another: 2) radiant damage if target is a fiend or undead.
(OOC: Deducting bullets after confirming what happens or if both attacks clearly missed)
Movement(Biscuit-Remaining): To C-20.
Action(Biscuit): Take on Defensive Posture.
Future Reaction(Biscuit): If allowed, Biscuit will try to intercept attacks aimed at Elisande, taking the damage in her place.
When you realize you're doing too much: Signature.