This post has potentially manipulated dice roll results.
Biff is struck by two crossbow bolts, taking serious damage but not taken down. (Biff: 18 damage.)
Boo rushes quickly towards Biff, pulls out herHealer's Kit and a Potion of Healing from her pack and hands the potion to him to use saying, "I got two more of these in my pack should something happen to me... use them as needed!"
If he (Biff) opts to drink it down the Potion of Healing5HP (otherwise he may wish to hold to save for later, idk). In any event, Boo uses her Healer Feat with theHealer's Kit8 HP for Biff as well as she goes to work on him to patch him up knowing the others are counting on having a functioning driver.
During all this or as time allows Boo will telepathically let Guido know that things are seriously going sideways and she doesn't know if they are even going to make it out and he (Guido) needs to tell the other group ASAP if they can get to them to please do so.!!!
Lastly, once Boo finishes up with Biff, she will stand there near where he (Biff) seated and even though 'small' size seek to as best she is able to use herself as a shield so that hopefully any attacks additional made against him strikes her instead... Boo telling him (Biff) to hold as long he can and look for the others and pick them up when they appear!
Note:@Pokeif you prefer... can drink the potion given to him now or save it for himself for later, Boo doesn't care just wants to keep him up to where he can drive for the group since no one else can! Also, please when the time is right as you see it for Guido to relay that message to the other group.I am not sure if our timelines are in sync or not so figured it best if youchoose the exact time to relay the message in the other thread. I hope that is alright?
Since there are no guards in the way, Eldin Double Dashes (Action: Dash. Cunning Action: Dash) to get as close to Biff's skycoach as possible. He signals to the others with his hands to leave the guard asleep and focus on getting on board Biff's sky coach before more guards show up.
Boo tends to Biff's wounds, removing the bolts and with the healer's kit manages to alleviate some of the pain. (Biff: 9 damage) Biff is too busy keeping control of the sky coach to be able to take the potion right now.
Eldin rushes as fast as he can back towards the sky coach. With the fist dash, he gets to the end of Carriage 3. With the second, he is climbing up the ladder and atop of carriage 4. He can see that there are two musket-wielding guards are prone beneath the sky carriage trying not to be knocked off.
Ith moves down carriage 3, taking cover at the exit between carraiges 3 and 4.
Edrick, holding the crate, carefully moves up and outside. "Not to put a dampener on things, but aren't we meant to be finding two crates?" He says.
Eldin responds to Edrick "We can worry about that later. First get the one on board. I'll cover you before heading back to for the second. If all else fails at least one crate is better than none."
OOC: So since Edrick hasn't been active since basically the start, I'll probably leave him aboard the sky coach keeping the crate secure while the others will be looking for the second one.
OOC: To reiterate, Edrick has the crate. Carrick with a move can get to the top of the ladder to be atop Carriage 4, or head into carriage 4 after the guard the fled.
This post has potentially manipulated dice roll results.
Majin rushes forward (he'll need to dash to get up atop carriage 4) and sees what Eldin does, their sky coach hovering a few feet above the carriage, with a couple of guards wielding muskets crawling beneath it, trying not to get crushed by the flying vehicle.
The Gun Guards, stuck between a rock and a hard place, spot Eldin and Majin approaching. They hold their muskets forward and fire, attempting to get rid of the obstacles in front of them. Musket vs. Majin:7 vs. AC. Hit:6 piercing damage. Musket vs. Majin:7 vs. AC. Hit:4 piercing damage.
The other Sky Coach begins to rise up, seeing that Edrick has the crate and moves to beside carriage 3. DCFs 1-4 jump across onto the roof of carriage 3. Two of them aim their crossbows, loading those tethered bolts to fire at Edrick. Crossbow, Heavy vs. Edrick:24 vs. AC. Hit:8 piercing damage. Crossbow, Heavy vs. Edrick:16 vs. AC. Hit:11 piercing damage.
With both shots flying wide, the remaining two also fire their bolts. Crossbow, Heavy vs. Edrick:16 vs. AC. Hit:12 piercing damage. Crossbow, Heavy vs. Edrick:25 vs. AC. Hit:8 piercing damage.
One of the crossbow bolts strikes into Edrick, as they pull on the rope to prevent him from getting closer to the ship. (Edrick: 25/38 HP)
Scenario: Edrick is in the area between the two carriages, tethered by one of the crossbow ropes. The four DCFs atop carriage 3 are reeling him (and the crate) in.
There aren't any standing right now. The only one not taken down fled back into carriage 4.
Should we all gather round the sleeping guard and take him out before he wakes up?
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
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Ith is going to move toward the carriage #4. He ll try to stay in cover. He is not going up yet.
Writing a Story
https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/27837-magister-reborn-story-thread
How far is Carrick from Biff and Boo?
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
The sky coach is towards the rear of carriage 4, so it'd be the 10 foot climb onto the roof, then 30 foot before you reach the front of the ship.
Can Carrick get there with the crate?
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Boo rushes quickly towards Biff, pulls out her Healer's Kit and a Potion of Healing from her pack and hands the potion to him to use saying, "I got two more of these in my pack should something happen to me... use them as needed!"
If he (Biff) opts to drink it down the Potion of Healing 5 HP (otherwise he may wish to hold to save for later, idk). In any event, Boo uses her Healer Feat with the Healer's Kit 8 HP for Biff as well as she goes to work on him to patch him up knowing the others are counting on having a functioning driver.
During all this or as time allows Boo will telepathically let Guido know that things are seriously going sideways and she doesn't know if they are even going to make it out and he (Guido) needs to tell the other group ASAP if they can get to them to please do so.!!!
Lastly, once Boo finishes up with Biff, she will stand there near where he (Biff) seated and even though 'small' size seek to as best she is able to use herself as a shield so that hopefully any attacks additional made against him strikes her instead... Boo telling him (Biff) to hold as long he can and look for the others and pick them up when they appear!
can Majin help Carrick get the create to the roof?
Since there are no guards in the way, Eldin Double Dashes (Action: Dash. Cunning Action: Dash) to get as close to Biff's skycoach as possible. He signals to the others with his hands to leave the guard asleep and focus on getting on board Biff's sky coach before more guards show up.
Boo tends to Biff's wounds, removing the bolts and with the healer's kit manages to alleviate some of the pain. (Biff: 9 damage)
Biff is too busy keeping control of the sky coach to be able to take the potion right now.
Eldin rushes as fast as he can back towards the sky coach. With the fist dash, he gets to the end of Carriage 3. With the second, he is climbing up the ladder and atop of carriage 4. He can see that there are two musket-wielding guards are prone beneath the sky carriage trying not to be knocked off.
Ith moves down carriage 3, taking cover at the exit between carraiges 3 and 4.
Edrick, holding the crate, carefully moves up and outside. "Not to put a dampener on things, but aren't we meant to be finding two crates?" He says.
INITIATIVE TRACKER
Majin (49/49 HP)
Gun Guard #1 (10 damage)
Gun Guard #3 (Uninjured)
DCF #1 (10 damage)
DCF #2 (5 damage)
DCF #3 (27 damage)
DCF #4 (29 damage)
DCF #5 (62 damage, dead)DCF #6 (31 damage)
Enforcer Guard #1 (defeated)Enforcer Guard #2(defeated)Enforcer Guard #3 (2 damage)
Enforcer Guard #4 (uninjured, unconscious 9 rounds)
Carrik (16/54 HP)
Eldin (35/40 HP)
Boo (31/38 HP)
Edrick (38/38 HP)
Ith (17/38 HP)
Eldin responds to Edrick "We can worry about that later. First get the one on board. I'll cover you before heading back to for the second. If all else fails at least one crate is better than none."
OOC: So since Edrick hasn't been active since basically the start, I'll probably leave him aboard the sky coach keeping the crate secure while the others will be looking for the second one.
OOC: Would Carrick be able to get to Carriage 4 with the crate?
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
OOC: To reiterate, Edrick has the crate. Carrick with a move can get to the top of the ladder to be atop Carriage 4, or head into carriage 4 after the guard the fled.
OOC: Would Carrick be able to get the crate from Edrick and get out?
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Majin will climb up to the roof, are there any enemies up here I can see?
We are missing a crate are we not?
Ith will cast invisibility on himself and start looking methodically starting in coach 4.
Checks you need?
Writing a Story
https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/27837-magister-reborn-story-thread
Majin rushes forward (he'll need to dash to get up atop carriage 4) and sees what Eldin does, their sky coach hovering a few feet above the carriage, with a couple of guards wielding muskets crawling beneath it, trying not to get crushed by the flying vehicle.
The Gun Guards, stuck between a rock and a hard place, spot Eldin and Majin approaching. They hold their muskets forward and fire, attempting to get rid of the obstacles in front of them.
Musket vs. Majin: 7 vs. AC. Hit: 6 piercing damage.
Musket vs. Majin: 7 vs. AC. Hit: 4 piercing damage.
The other Sky Coach begins to rise up, seeing that Edrick has the crate and moves to beside carriage 3.
DCFs 1-4 jump across onto the roof of carriage 3. Two of them aim their crossbows, loading those tethered bolts to fire at Edrick.
Crossbow, Heavy vs. Edrick: 24 vs. AC. Hit: 8 piercing damage.
Crossbow, Heavy vs. Edrick: 16 vs. AC. Hit: 11 piercing damage.
With both shots flying wide, the remaining two also fire their bolts.
Crossbow, Heavy vs. Edrick: 16 vs. AC. Hit: 12 piercing damage.
Crossbow, Heavy vs. Edrick: 25 vs. AC. Hit: 8 piercing damage.
One of the crossbow bolts strikes into Edrick, as they pull on the rope to prevent him from getting closer to the ship. (Edrick: 25/38 HP)
Scenario: Edrick is in the area between the two carriages, tethered by one of the crossbow ropes. The four DCFs atop carriage 3 are reeling him (and the crate) in.
INITIATIVE TRACKER
Carrik (16/54 HP)
Eldin (35/40 HP)
Boo (31/38 HP)
Edrick (25/38 HP)
Ith (17/38 HP)
Majin (49/49 HP)
Gun Guard #1 (10 damage)
Gun Guard #3 (Uninjured)
DCF #1 (10 damage)
DCF #2 (5 damage)
DCF #3 (27 damage)
DCF #4 (29 damage)
DCF #5 (62 damage, dead)DCF #6 (31 damage)
Enforcer Guard #1 (defeated)Enforcer Guard #2(defeated)Enforcer Guard #3 (2 damage)
Enforcer Guard #4 (uninjured, unconscious 8 rounds)
"Oh no you ******* won't!" Carrick is going to climb atop Carriage 3 and disembowel DCF#3
Attack: 26 Damage: 9
Attack: 17 Damage: 12
Extra Crit Damage:3
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Majin will shoot the guards who shot at him .
Gun Guard 1 Attack: 10 Damage: 4
Gun Guard 3 Attack: 23 Damage: 4