This post has potentially manipulated dice roll results.
Carrick & Boo pull on the rope, getting Edrick up onto the deck. However, they apparently pull up the guard as well! Edrick, now on the sky coach, quickly moves to where Biff is and sticks the crate beside the helm, trying to keep it secure. The Enforcer Guard upon the sky coach stands up and has his baton ready. "Y-you're all under arrest!" He calls out, seeing Carrick and attempting to knock him out with the baton. You've gotta admit, he has some gusto... Carrick, "Don't you stupid rent-a-guards know when to call it a loss?" Carrick is going to take two swipes at the guard.
As Carrick throws down with the unwanted boarder Boo moves out of the way directing Toll the Dead9 on the Enforcer Guard!
(To make things simple, you took down both guards this turn.)
@Ith Unsettling visage is a physical trait used to give disadvantage to an attack roll. While I like the idea of using it to fend off the guard's attempt to grab the crate, you are invisible. I'd say that Unsettling visage couldn't be used if they can't see you using it.
The gun guard grabs the crate, but then Eldin slashes him up. Ith, if you want to make a Dexterity Saving Throw to try and grab the crate before it drops to the ground.
Boowatches Carrick's back and he downs thePotion of Healing looking up at him with a smile, "I will hold my last bit of healing then... for a bit longer just in case of a bigger emergency that may yet come but know you're at the top of my list to get it, big guy," then Boo moves to check the fallen Enforcer Guard they just took down. Boo if and as needed will use Spare the Dying to stabilize should be in danger of dying and getting Carrick to help her drag the guard out of the way on the sky coach for now since time is an issue and they can drop him off somewhere later, Boo not wanting... if at all possible to leave any dead bodies in their wake especially lighting rail guards so will do whatever it takes to avoid this.
As time allows Boo will check Edrickto makes sure he is alright and is not in need of medical assistance, if so she will look to use her Healer's Kit as she asks him, "Edrick are the shards in the box? Do you any juices left (--i.e. spell slots--), do you have the ability or knowledge to cast Darkness and if so are you able and willing to so... on to something (--item-to-named--) later should it be needed and I ask you to?"
Okay, so technically there's no immediate threat, save the one guard still under a sleep spell for the next 15 seconds. He's currently unconscious beside Eldin, who can easily just give them a strike with the back of the blade to keep the unconscious.
Beyond that, you are quickly returning to the rendezvous point. As previously mentioned, the sky coaches are not built to carry more than 5 people with luggage, so six and one crate is fairly close to maximum. However, there is stuff happening on the other side, too as they are getting closer. I will let you plan your next move while the other party is trying not to die, hopefully syncing up the sides when I can.
Majin will attempt to jump onto the net and get into the sky coach
As Carrick throws down with the unwanted boarder Boo moves out of the way directing Toll the Dead 9 on the Enforcer Guard!
(To make things simple, you took down both guards this turn.)
@Ith Unsettling visage is a physical trait used to give disadvantage to an attack roll. While I like the idea of using it to fend off the guard's attempt to grab the crate, you are invisible. I'd say that Unsettling visage couldn't be used if they can't see you using it.
The gun guard grabs the crate, but then Eldin slashes him up. Ith, if you want to make a Dexterity Saving Throw to try and grab the crate before it drops to the ground.
Friendly reminder that Eldin is still choosing to knock guards out when they hit 0 HP.
Sorry I wasn't clear.
I dropped off invisibility brefore using unsettling visage.
But never mind.
Roll Dex: 16
Writing a Story
https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/27837-magister-reborn-story-thread
Ith manages to catch the crate.
(You can keep your invisibility if you want. Floating crates are fun.)
Does Eldin know that the invisible guy holding the crate is Ith?
Nope, unless Ith mentions anything it looks more like the crate is floating by its own volition.
Ith then keeps the Invisibility and moves.
"Mr Yellow." he whispers to Eldin.
Writing a Story
https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/27837-magister-reborn-story-thread
Eldin will attempt to grab the crate from Ith (who Eldin doesn't know is Ith) and say "Hand it over or you'll end up like this poor sap here"Ith will let the crate be taken.
If Eldin wants to become a target.
Writing a Story
https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/27837-magister-reborn-story-thread
Sorry missed this post.
In this case, Eldin will not threaten Ith and instead tell him to get to the sky coach while Eldin covers Ith's back.
Eldin will ready a firebolt at any hostile target coming into view. He will use his movement to stay close to Ith.
OK.
Ith moves then as fast a he can following Eldin's instruction.
Writing a Story
https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/27837-magister-reborn-story-thread
Carrick will drink a potion and absentmindedly wave his hand at Boo, designating her as his Ward.
5
Ok, that puts Carrick at 22 HP.
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
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Boo watches Carrick's back and he downs the Potion of Healing looking up at him with a smile, "I will hold my last bit of healing then... for a bit longer just in case of a bigger emergency that may yet come but know you're at the top of my list to get it, big guy," then Boo moves to check the fallen Enforcer Guard they just took down. Boo if and as needed will use Spare the Dying to stabilize should be in danger of dying and getting Carrick to help her drag the guard out of the way on the sky coach for now since time is an issue and they can drop him off somewhere later, Boo not wanting... if at all possible to leave any dead bodies in their wake especially lighting rail guards so will do whatever it takes to avoid this.
As time allows Boo will check Edrick to makes sure he is alright and is not in need of medical assistance, if so she will look to use her Healer's Kit as she asks him, "Edrick are the shards in the box? Do you any juices left (--i.e. spell slots--), do you have the ability or knowledge to cast Darkness and if so are you able and willing to so... on to something (--item-to-named--) later should it be needed and I ask you to?"
what do I need to roll to get into the sky coach
Okay, so technically there's no immediate threat, save the one guard still under a sleep spell for the next 15 seconds. He's currently unconscious beside Eldin, who can easily just give them a strike with the back of the blade to keep the unconscious.
Beyond that, you are quickly returning to the rendezvous point. As previously mentioned, the sky coaches are not built to carry more than 5 people with luggage, so six and one crate is fairly close to maximum. However, there is stuff happening on the other side, too as they are getting closer. I will let you plan your next move while the other party is trying not to die, hopefully syncing up the sides when I can.
Eldin's plan: Get everyone and the two crates of dragonshards on to the party sky coach.
Anyone else have any better ideas?
If we can't go all inside Ith can blend in and make his way back to the safe house.
He ll leave the crate with you though.
Does anyone knows how the other group is faring and if we can go and help. Like 3 leave to help. And the others go with the crates.
Writing a Story
https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/27837-magister-reborn-story-thread
Well it'll be less than a minute before your rendezvous so their sky coach should be nearby.
If anyone wants to make a Perception check...