This post has potentially manipulated dice roll results.
Boo picks up one of the grunt's stun baton's and examines it Arcana26 and attempts to use it on the forth grunt is has become conscious and struggling with his bonds looking to determine how the baton works and its effect (if she is able to make use of it that is) Medicine check 10 the grunt afterward to ensure he does not need healing or medical attention. If unable to utilize the baton, Boo will use the flat end pommel of one of her fighting knives (dagger) to strike him a quick non-lethal blow to render him unconscious again (medical check) to be sure he is alright.
Before moving on to join and assist Eldin, Boo will pick up (2) of the stun baton's and put them in her backpack... double check to see that the tied grunts are all secure Investigation20 to check if anything needs tightening, etc. and then later, when and if she is able to reach Eldin she will assist him as directed, no knowing what he has already, searched, etc.
As Boo is doing a number of things, the last part, her catching up with Eldin is what she intends or has in mind, (future) as to where her head is, not that I expect her to reach Eldrin anytime soon but at least DM has her intentions, where she would be headed should something pop up so just for clarification...
Eldin will tell Boo that he already cross referenced the catalogue. He will hand it to her in case he missed something since Investigation is more of her thing.
This post has potentially manipulated dice roll results.
Eldin will tell Boo that he already cross-referenced the catalog. He will hand it to her in case he missed something since Investigation is more of her thing.
As Boo catches up with Eldin, she will take a look at the catalog offered Investigation25 to see if something was missed or overlooked, a fresh set of eyes never hurts at least so Boo will look it over and offer any insight she is able and asks, "has anyone tried detecting for magic yet or the monocle for seeing the invisible, etc.?"
Eldin silently slides the door to the engine room open to find a pair of gnomes working on the engine. They haven't noticed him at this point, and appear to be just keeping the engines going. The roar of the engine has covered any sort of noise Eldin could've made so will have the drop on the drivers if need be...
Boo double checks the clipboard, and it seems that all the boxes in this carriage are accounted for. She takes a pair of batons and places them in her pack. They appear to function like clubs, though it looks like there is some sort of speck of a dragonshard in them to allow for the lightning to activate in the correct hands.
Majin heads over towards carriage #2. The doors to the carriage are still shut, but opening them a crack Majin can see that the whole carriage is in darkness.
Slow down, you haven't even gone into carriage 2 yet! :-p
(To confirm, the tool boxes are in the engine carriage)
Majin is currently at the entrance to carriage #2. He cannot see anything inside (it's completely dark inside) when checking through the crack in the doors. Since Eldin has darkvision, he could peer through the crack over Majin's shoulder (and make a Perception check to see what he can through the limited vision before opening the doors fully).
This post has potentially manipulated dice roll results.
Perception: 17
Thanks for the heads up, Yeah I meant Carriage 2 but in my head, the engine room counted as Carriage 1 for some reason. Eldin will look through the crack first.
Checking through the crack it appears that this carriage is more of a cargo hold. There are piles of crates that pile to near the ceiling, making it difficult to see beyond the first pile. They appear to be tethered down by large ropes to stop them from toppling while the lightning rail goes around the turns within Sharn.
Boo hands the clipboard back to Eldin before he rushes off, "sorry, nothing seems out of the ordinary," and then Boo finds a spot out of the others (Carrick, Edrick, Ith in Carriage #1) way as they do whatever it is they each are doing... Boo more or less just standing watch and waiting for the others when they are ready to move on, following them silently. Telepathically with a free moment, Boo checks in with Guido for an update on what is up with the other group passing what she discovers to those she is with who are interested or have a moment free to listen otherwise not bothering them unless asked.
Boo after receiving Guido's rather quick update on the ongoing battle she looks at the others and decides to go on ahead and join up with Eldin and Majin at the entrance to carriage #2 to see if there is anything she can do to help out.
Depending on if and when she is able to join those two... if still looking at the dark crack... her darkvision extends 120' and in any event, she is ready to continue on with them. Just hoping or looking to keep Boo together with the main, active group. Otherwise, I like to try to post at least something every day to show I (Boo) is here, active and still very much interested in the campaign so can consider this my check-in post for today... :)
Carrick will take whatever batons that Boo didn’t take and toss them off the train. “I’ve had enough of these damn things for awhile.” Then he’ll join his compatriots in Carriage 2.
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Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
The group quietly slides the doors open to the second carriage. There are towers of secured crates that are stacked across and along the room. Around ten feet in the stack of crates goes across, blocking the view further into the cart without moving around it. (Are you using a light source as you go in, or are you headed into the darkness?)
No light for Eldin. He has Darkvision. He will also quietly tell the rest of the party to stay put while he scouts the place out. If he can make a small "crack" between two crates by moving them slightly he will do so if he can do it quietly.
If moving the creates without alerting anybody is impossible, he will instead go out back to the space between Carriage 1 and 2 and climb on to the top of the Carriage 2. From there, he will seek a different way in. Maybe a hatch on the top of the carriage that leads inside or from the space between Carriages 2 and 3. He will try to do this as discreetly as possible.
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With everything in order, Eldin stealths and tries to move to the engine room. He will keep the catalogue for future use.
Stealth: 17
Boo picks up one of the grunt's stun baton's and examines it Arcana 26 and attempts to use it on the forth grunt is has become conscious and struggling with his bonds looking to determine how the baton works and its effect (if she is able to make use of it that is) Medicine check 10 the grunt afterward to ensure he does not need healing or medical attention. If unable to utilize the baton, Boo will use the flat end pommel of one of her fighting knives (dagger) to strike him a quick non-lethal blow to render him unconscious again (medical check) to be sure he is alright.
Before moving on to join and assist Eldin, Boo will pick up (2) of the stun baton's and put them in her backpack... double check to see that the tied grunts are all secure Investigation 20 to check if anything needs tightening, etc. and then later, when and if she is able to reach Eldin she will assist him as directed, no knowing what he has already, searched, etc.
As Boo is doing a number of things, the last part, her catching up with Eldin is what she intends or has in mind, (future) as to where her head is, not that I expect her to reach Eldrin anytime soon but at least DM has her intentions, where she would be headed should something pop up so just for clarification...
Eldin will tell Boo that he already cross referenced the catalogue. He will hand it to her in case he missed something since Investigation is more of her thing.
While everyone else starts searching Majin will move towards the next car, looking to see if anymore guards are coming.
As Boo catches up with Eldin, she will take a look at the catalog offered Investigation 25 to see if something was missed or overlooked, a fresh set of eyes never hurts at least so Boo will look it over and offer any insight she is able and asks, "has anyone tried detecting for magic yet or the monocle for seeing the invisible, etc.?"
Eldin silently slides the door to the engine room open to find a pair of gnomes working on the engine. They haven't noticed him at this point, and appear to be just keeping the engines going. The roar of the engine has covered any sort of noise Eldin could've made so will have the drop on the drivers if need be...
Boo double checks the clipboard, and it seems that all the boxes in this carriage are accounted for. She takes a pair of batons and places them in her pack. They appear to function like clubs, though it looks like there is some sort of speck of a dragonshard in them to allow for the lightning to activate in the correct hands.
Majin heads over towards carriage #2. The doors to the carriage are still shut, but opening them a crack Majin can see that the whole carriage is in darkness.
Layout:
Engine Carriage: Eldin, 2 gnome drivers
Carriage #1: Boo, Carrick, Edrick, Ith
Between Carriage #1 & #2: Majin
Eldin will look around the room. Are there any crates? If there are none, he will quietly close the door and head to Carriage 2 (Still stealthing)
There are a few boxes in this room, but they appear to be for storing tools and engineering parts.
Eldin will move to Carriage 3. Going 60ft per turn via dashing and Stealthing.
Slow down, you haven't even gone into carriage 2 yet! :-p
(To confirm, the tool boxes are in the engine carriage)
Majin is currently at the entrance to carriage #2. He cannot see anything inside (it's completely dark inside) when checking through the crack in the doors. Since Eldin has darkvision, he could peer through the crack over Majin's shoulder (and make a Perception check to see what he can through the limited vision before opening the doors fully).
Perception: 17
Thanks for the heads up, Yeah I meant Carriage 2 but in my head, the engine room counted as Carriage 1 for some reason. Eldin will look through the crack first.
Checking through the crack it appears that this carriage is more of a cargo hold. There are piles of crates that pile to near the ceiling, making it difficult to see beyond the first pile. They appear to be tethered down by large ropes to stop them from toppling while the lightning rail goes around the turns within Sharn.
Boo hands the clipboard back to Eldin before he rushes off, "sorry, nothing seems out of the ordinary," and then Boo finds a spot out of the others (Carrick, Edrick, Ith in Carriage #1) way as they do whatever it is they each are doing... Boo more or less just standing watch and waiting for the others when they are ready to move on, following them silently. Telepathically with a free moment, Boo checks in with Guido for an update on what is up with the other group passing what she discovers to those she is with who are interested or have a moment free to listen otherwise not bothering them unless asked.
Alright... I get it, no problem.
Boo after receiving Guido's rather quick update on the ongoing battle she looks at the others and decides to go on ahead and join up with Eldin and Majin at the entrance to carriage #2 to see if there is anything she can do to help out.
Depending on if and when she is able to join those two... if still looking at the dark crack... her darkvision extends 120' and in any event, she is ready to continue on with them. Just hoping or looking to keep Boo together with the main, active group. Otherwise, I like to try to post at least something every day to show I (Boo) is here, active and still very much interested in the campaign so can consider this my check-in post for today... :)
(I've been making a lot of posts recently so I'm waiting to give others a chance to post.)
Carrick will take whatever batons that Boo didn’t take and toss them off the train. “I’ve had enough of these damn things for awhile.” Then he’ll join his compatriots in Carriage 2.
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
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"Alright people lets get going, be as quiet as you can" Majin says before heading into carriage 2 stealthily. Stealth 19
Eldin will also head inside stealthily. He will also scan the room again since he is now inside.
Stealth: 24
Perception: 7
The group quietly slides the doors open to the second carriage. There are towers of secured crates that are stacked across and along the room. Around ten feet in the stack of crates goes across, blocking the view further into the cart without moving around it.
(Are you using a light source as you go in, or are you headed into the darkness?)
No light for Eldin. He has Darkvision. He will also quietly tell the rest of the party to stay put while he scouts the place out. If he can make a small "crack" between two crates by moving them slightly he will do so if he can do it quietly.
If moving the creates without alerting anybody is impossible, he will instead go out back to the space between Carriage 1 and 2 and climb on to the top of the Carriage 2. From there, he will seek a different way in. Maybe a hatch on the top of the carriage that leads inside or from the space between Carriages 2 and 3. He will try to do this as discreetly as possible.