If it helps balance the party, I started making a barbarian/rogue multiclass plan but decided not to do the similar character that I always do (and love) and try something different. More then willing to change back!
Stats: Str - 15 | Dex - 13 | Con - 16 | Int - 13 | Wis - 17 | Cha - 14
Backstory: Lumian Phantom was not born into faith. He was born into smoke-filled rooms, clattering dice, and the smell of spilled ale along the trade roads of the Sword Coast. His mother dealt cards. His father disappeared after wagering something he couldn’t repay. Lumian learned early that fortune is a tide—beautiful when rising, merciless when it falls. He became good. Too good. He didn’t merely gamble—he read people. He watched pupils dilate, fingers twitch, breathing falter. Insight and deception were tools sharper than daggers. His luck seemed unnatural at times, earning him whispers: Lady Luck's favorite, some said. Others muttered darker things.
Then came the night the dice didn’t turn.
A high-stakes game in Luskan. A patron—wealthy, patient, always smiling—fronted him gold in exchange for a cut of future winnings. Lumian agreed, thinking himself clever. But the game spiraled. The cards fell wrong. The table turned violent. Steel flashed. Someone died. And Lumian lived. He shouldn’t have. Bleeding in an alley, staring at the moon, he prayed—not to win, not for gold—but simply to survive. He promised that if he lived, he would use his hands for something more than stacking chips and shuffling lies.
Something answered.
Warmth flooded his body. Wounds closed. The holy symbol that now hangs from his neck—the Amulet of the Devout—was found resting over his heart when he awoke. He does not remember placing it there.
Just getting this in quickly. Backstory coming tomorrow, hopefully. Had the tab open earlier and deleted it all :(.
And fears ---- I think I'll share it with everyone? Vader has a great fear ----- not that of screwing up a performance, not of missing a beat. It's that of, when the most terrible moment comes, they won't be able to keep their happy face on.
Oh, also: he has bagpipes. Heh.
Rollback Post to RevisionRollBack
Build us a door And rest here with me Lights are on But nobody's home... extended sig
The piping of the bags.... nuuuuuuuuuuuuuuuuuuuuuuuuuuuuuooooooooooooooooooooooooooooooooooooooo
^^^ which may be my fear! :p
seriously.... as a Sorcerer - Shadow Magic practitioner, Dresden fears losing control of the chaotic, necrotic, and maddening energy of the Shadowfell that flows through him.
Because his power is tied to that bleak plane, he fears being completely consumed by darkness, losing his humanity, and being consumed by the very shadows he commands.
Losing his humanity to the Shadowfell -- because he barely breathes, bleeds, or feels warmth, he fears becoming a monster that cannot distinguish between the living and the dead.
Backstory: Finn isn't actually sure where he's from - his mother, a travelling bard, would entertain her young son with stories of their "homeland" and his father that grew ever-more intricate and adventurous - finally forcing the young Finn to realize that they were likely all Fanciful tales. The truth of his past and parentage may never be known and likely passed with his mother a few years back.
Without a true sense of home, Finn developed a wanderlust; though usually a landlubber, he has of late developed a fondness for ship life, and has taken to his assigned newest post (when he hires out to a ship) in the crow's nest with ease - his smaller stature, climbing skill and sharp perception making him an ideal lookout. Currently between ship posts, he's "landlocked" in this little village, seeking the comfort of the others in the Inn - as though he is afraid to be without company.
Finn spends a great deal of time nervously looking over his shoulder when not engaged with others, though he wears an almost perpetual facade of happy carefree cockiness, often with an overlarge grin on his face. One has to look closer to realize the smile doesn't always quite reach his eyes. He fiddles often with an odd amulet he wears - a planchette from some obscure game carved with a raven's skull with a leather thong threaded though the opening. He seems both repelled by it, as though it is connected to something unpleasant, yet oddly reluctant to let it out of his sight.
If pressed (and inebriated), Finn will let slip a few haunting details from his past; an adventuring party of friends gone wrong, of which he is the only survivor; a fool's errand of a mission they were unprepared for; and messing with forces they didn't understand and couldn't command - and may be still hunting for him, hence his need to be always on the move. Whether he escaped a similar fate as his former friends through skill, stealth, by virtue of his size or just plain luck Finn isn't sure - though sometimes he's not sure he is the lucky one. (He can sometimes be heard muttering to himself in his sleep, "Harder for it to track over open water..." - often immediately followed by nightmares he never speaks of.)
His long-term goal is perhaps a bit vague, but important to him nonetheless - he wishes to feel safe. To that end, Finn desires to gain magical abilities and/or items he can use to protect himself (and his friends), and ward off anything not easily met with sword and shield. (Surrounding himself with potent allies also doesn't hurt...)
Backstory: Gilden would have been the perfect paladin for the guild his father belonged to, the Armored Few if not for his blood red eyes. Although his mother attempted to get him in the guild, he was forced to take his own path, rescuing people in a subconscious attempt to prove himself worthy of the Armored Few
Gorruk is a towering brute of muscle and menace — His skin is a weathered green, rough like bark and stretched tight over bulging muscles that ripple with every movement. Scars crisscross his chest and arms, each one a tale of battle. His beard is thick and black, braided with bone trinkets and charms, and his tusks jut upward from a snarling mouth that rarely smiles.
Backstory:
Gorruk was born in the lawless outskirts of a major coastal city along the Azure Sea, the child of an orc raider and a human dockworker. His mixed heritage made him an outcast in both worlds, and he grew up fighting simply to survive. His raw strength caught the attention of a traveling pit‑master who purchased him for the fighting arenas.
The arenas became his life. Gorruk learned to fight not just to win, but to entertain. He became known as Ironjaw after surviving a killing blow by clamping his tusks around an opponent’s blade and snapping it in half. Crowds roared for him. Promoters bet fortunes on him. And the pit‑masters made sure he never saw a single coin.
During a high‑stakes match, Gorruk was ordered to execute a defeated opponent—a young fighter who reminded him of himself. When he refused, the pit‑masters turned on him. The arena guards attacked, and Gorruk fought his way out in a frenzy of desperation and betrayal. He escaped into the night, wounded and hunted.
For months he drifted along the coast, taking odd jobs as muscle, guarding caravans, and hiding from bounty hunters sent by the arena syndicate. But the nightmares followed him: crowds chanting his name, the clang of the gates, the faces of those he’d been forced to kill.
*We've got a lot of solid entries.*
Sig but long ^w^
Gulpmissle Day, Saturday, Feburay 15th, 2025
'Naner Day, Tuesday, March 3rd, 2026
💛🤍💜🖤 🩷💛💙
Salem has dubbed me Fellow Pancake of The Fox.
Henlo, I am a pan, NB, chaotic ADHD mess of a furry.
I am also a eepy eeper, who likes WoF, WC, and fire.
If it helps balance the party, I started making a barbarian/rogue multiclass plan but decided not to do the similar character that I always do (and love) and try something different. More then willing to change back!
1st Ability scores: 13 16 17 15 13 14
2nd Ability scores: 13 11 14 9 16 12
Name: Lumian Phantom
Gender: Male
Class/subclass: Cleric/Life Domain
Race: Human
Background: Gambler
Uncommon Item: Amulet of the Devout
Stats: Str - 15 | Dex - 13 | Con - 16 | Int - 13 | Wis - 17 | Cha - 14
Backstory: Lumian Phantom was not born into faith. He was born into smoke-filled rooms, clattering dice, and the smell of spilled ale along the trade roads of the Sword Coast. His mother dealt cards. His father disappeared after wagering something he couldn’t repay. Lumian learned early that fortune is a tide—beautiful when rising, merciless when it falls. He became good. Too good. He didn’t merely gamble—he read people. He watched pupils dilate, fingers twitch, breathing falter. Insight and deception were tools sharper than daggers. His luck seemed unnatural at times, earning him whispers: Lady Luck's favorite, some said. Others muttered darker things.
Then came the night the dice didn’t turn.
A high-stakes game in Luskan. A patron—wealthy, patient, always smiling—fronted him gold in exchange for a cut of future winnings. Lumian agreed, thinking himself clever. But the game spiraled. The cards fell wrong. The table turned violent. Steel flashed. Someone died. And Lumian lived. He shouldn’t have. Bleeding in an alley, staring at the moon, he prayed—not to win, not for gold—but simply to survive. He promised that if he lived, he would use his hands for something more than stacking chips and shuffling lies.
Something answered.
Warmth flooded his body. Wounds closed. The holy symbol that now hangs from his neck—the Amulet of the Devout—was found resting over his heart when he awoke. He does not remember placing it there.
Since that night, Lumian has walked a strange path: healer and hustler, cleric and cardsharp. He still believes planning is cowardice. He still trusts instinct over strategy. But now, when others bleed, he moves first—not for profit, but because survival is the only game that truly matters. He owes a debt to the patron who funded him. And that patron has not forgotten. Now he finds himself in the Golden Breath Inn, the smell of butter and bacon thick in the air, torches glowing amber against golden dragon décor. Rats in the spice corner may seem like small stakes, but Lumian knows something others don’t:
Every small job is a doorway to a bigger gamble.
And someone is always willing to raise the bet.
https://www.dndbeyond.com/characters/119176297
Yes.... more tanks and clerics to protect the spell casters! :-)
https://www.dndbeyond.com/characters/161532719
Just getting this in quickly. Backstory coming tomorrow, hopefully. Had the tab open earlier and deleted it all :(.
And fears ---- I think I'll share it with everyone? Vader has a great fear ----- not that of screwing up a performance, not of missing a beat. It's that of, when the most terrible moment comes, they won't be able to keep their happy face on.
Oh, also: he has bagpipes. Heh.
Build us a door
And rest here with me
Lights are on
But nobody's home...
extended sig
The piping of the bags.... nuuuuuuuuuuuuuuuuuuuuuuuuuuuuuooooooooooooooooooooooooooooooooooooooo
^^^ which may be my fear! :p
seriously.... as a Sorcerer - Shadow Magic practitioner, Dresden fears losing control of the chaotic, necrotic, and maddening energy of the Shadowfell that flows through him.
Because his power is tied to that bleak plane, he fears being completely consumed by darkness, losing his humanity, and being consumed by the very shadows he commands.
Losing his humanity to the Shadowfell -- because he barely breathes, bleeds, or feels warmth, he fears becoming a monster that cannot distinguish between the living and the dead.
I'll make the thread hopefully by Sunday. If we don't have enough people I may have to delay, though.
Sig but long ^w^
Gulpmissle Day, Saturday, Feburay 15th, 2025
'Naner Day, Tuesday, March 3rd, 2026
💛🤍💜🖤 🩷💛💙
Salem has dubbed me Fellow Pancake of The Fox.
Henlo, I am a pan, NB, chaotic ADHD mess of a furry.
I am also a eepy eeper, who likes WoF, WC, and fire.
I am interested...but itbis really late right now. Let me roll dice tonight and think in it and will create a character for submission tomorrow.
Set 1: Ability scores: 12 17 17 16 11 14
Set 2: Ability scores: 9 12 11 17 10 14
Founding Member of the High Roller Society. (Currently trying to roll max on 6d4)
*Nice rolls.*
Sig but long ^w^
Gulpmissle Day, Saturday, Feburay 15th, 2025
'Naner Day, Tuesday, March 3rd, 2026
💛🤍💜🖤 🩷💛💙
Salem has dubbed me Fellow Pancake of The Fox.
Henlo, I am a pan, NB, chaotic ADHD mess of a furry.
I am also a eepy eeper, who likes WoF, WC, and fire.
Is the party full?
Inferniak's followers
https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/237064-cult-of-inferniak
Enter Stormdriven:
https://www.dndbeyond.com/forums/dungeons-dragons-discussion/story-lore/236865-stormdriven-homebrew-world
(self styled) Greatest twist a wish player.
In the event that this party is still recruiting, I hereby throw in my two cents -
Ability scores: 10 9 12 13 10 16
Ability scores: 17 12 14 11 15 9
If your boyfriend asks you to join his game, he really likes you ... and also, he needs a healer.
Put your spoiler here.
https://www.dndbeyond.com/characters/161908691
Name: Finnegan Lunarmoon (Friends/family call him Finn)
Species: Halfling
Background: Haunted One
Class: Rogue (Eventual Subclass: Arcane Trickster)
Backstory: Finn isn't actually sure where he's from - his mother, a travelling bard, would entertain her young son with stories of their "homeland" and his father that grew ever-more intricate and adventurous - finally forcing the young Finn to realize that they were likely all Fanciful tales. The truth of his past and parentage may never be known and likely passed with his mother a few years back.
Without a true sense of home, Finn developed a wanderlust; though usually a landlubber, he has of late developed a fondness for ship life, and has taken to his assigned newest post (when he hires out to a ship) in the crow's nest with ease - his smaller stature, climbing skill and sharp perception making him an ideal lookout. Currently between ship posts, he's "landlocked" in this little village, seeking the comfort of the others in the Inn - as though he is afraid to be without company.
Finn spends a great deal of time nervously looking over his shoulder when not engaged with others, though he wears an almost perpetual facade of happy carefree cockiness, often with an overlarge grin on his face. One has to look closer to realize the smile doesn't always quite reach his eyes. He fiddles often with an odd amulet he wears - a planchette from some obscure game carved with a raven's skull with a leather thong threaded though the opening. He seems both repelled by it, as though it is connected to something unpleasant, yet oddly reluctant to let it out of his sight.
If pressed (and inebriated), Finn will let slip a few haunting details from his past; an adventuring party of friends gone wrong, of which he is the only survivor; a fool's errand of a mission they were unprepared for; and messing with forces they didn't understand and couldn't command - and may be still hunting for him, hence his need to be always on the move. Whether he escaped a similar fate as his former friends through skill, stealth, by virtue of his size or just plain luck Finn isn't sure - though sometimes he's not sure he is the lucky one. (He can sometimes be heard muttering to himself in his sleep, "Harder for it to track over open water..." - often immediately followed by nightmares he never speaks of.)
His long-term goal is perhaps a bit vague, but important to him nonetheless - he wishes to feel safe. To that end, Finn desires to gain magical abilities and/or items he can use to protect himself (and his friends), and ward off anything not easily met with sword and shield. (Surrounding himself with potent allies also doesn't hurt...)
If your boyfriend asks you to join his game, he really likes you ... and also, he needs a healer.
Nope
Sig but long ^w^
Gulpmissle Day, Saturday, Feburay 15th, 2025
'Naner Day, Tuesday, March 3rd, 2026
💛🤍💜🖤 🩷💛💙
Salem has dubbed me Fellow Pancake of The Fox.
Henlo, I am a pan, NB, chaotic ADHD mess of a furry.
I am also a eepy eeper, who likes WoF, WC, and fire.
10 6 18 18 12 6
10 10 17 15 1 8
Inferniak's followers
https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/237064-cult-of-inferniak
Enter Stormdriven:
https://www.dndbeyond.com/forums/dungeons-dragons-discussion/story-lore/236865-stormdriven-homebrew-world
(self styled) Greatest twist a wish player.
Name: Gilden
Class: Paladin
Background: Acolyte
Stats: 10 6 18 18 12 6
Uncommon item: adamantine armor
Backstory: Gilden would have been the perfect paladin for the guild his father belonged to, the Armored Few if not for his blood red eyes. Although his mother attempted to get him in the guild, he was forced to take his own path, rescuing people in a subconscious attempt to prove himself worthy of the Armored Few
Alignment: Lawful Good
Inferniak's followers
https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/237064-cult-of-inferniak
Enter Stormdriven:
https://www.dndbeyond.com/forums/dungeons-dragons-discussion/story-lore/236865-stormdriven-homebrew-world
(self styled) Greatest twist a wish player.
human btw
Inferniak's followers
https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/237064-cult-of-inferniak
Enter Stormdriven:
https://www.dndbeyond.com/forums/dungeons-dragons-discussion/story-lore/236865-stormdriven-homebrew-world
(self styled) Greatest twist a wish player.
Ok
Sig but long ^w^
Gulpmissle Day, Saturday, Feburay 15th, 2025
'Naner Day, Tuesday, March 3rd, 2026
💛🤍💜🖤 🩷💛💙
Salem has dubbed me Fellow Pancake of The Fox.
Henlo, I am a pan, NB, chaotic ADHD mess of a furry.
I am also a eepy eeper, who likes WoF, WC, and fire.
Backstory:
Gorruk was born in the lawless outskirts of a major coastal city along the Azure Sea, the child of an orc raider and a human dockworker. His mixed heritage made him an outcast in both worlds, and he grew up fighting simply to survive. His raw strength caught the attention of a traveling pit‑master who purchased him for the fighting arenas.
The arenas became his life. Gorruk learned to fight not just to win, but to entertain. He became known as Ironjaw after surviving a killing blow by clamping his tusks around an opponent’s blade and snapping it in half. Crowds roared for him. Promoters bet fortunes on him. And the pit‑masters made sure he never saw a single coin.
During a high‑stakes match, Gorruk was ordered to execute a defeated opponent—a young fighter who reminded him of himself. When he refused, the pit‑masters turned on him. The arena guards attacked, and Gorruk fought his way out in a frenzy of desperation and betrayal. He escaped into the night, wounded and hunted.
For months he drifted along the coast, taking odd jobs as muscle, guarding caravans, and hiding from bounty hunters sent by the arena syndicate. But the nightmares followed him: crowds chanting his name, the clang of the gates, the faces of those he’d been forced to kill.
DM for Dragons of Icespire Peak Pbp.