Two patrons move in front of the door. “We disagree,” one says. Another person calls back, “Yeah! Come to think of it, we haven’t seen any of you lot in here before!” A general grumble carries its way over the crowd, who have now pretty much stopped watching the fight between Connie and Blythe. Another calls out, “Yeah! Who let them in here in the first place?” The crowd seems to be taking a turn.
Rollback Post to RevisionRollBack
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms- The Stormpoint Mountains ~ Muireach Maon- Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland -Boats, Rocks, and Ruffians ~ POUF!- Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
This post has potentially manipulated dice roll results.
Wick addresses his little entourage as his voice carries in a stage whisper, "Shhhhh. It's none of our damn business, you lot." He plays a stumbling, plunking, march on his ukulute in mockery of the party as they attempt to exit with the (apparent) tiefling.
After a moment has passed (assuming they make it out the door with the struggling tiefling), Wick alludes to a call of nature slips out after them. The evening had been largely a waste so far- not a single story told that he hadn't heard a thousand times. This little party he witnessed had a look of trouble about them, that woman looked as though she needed help. If Wick can't find a new story, then tonight might be a fine chance to make one...
This post has potentially manipulated dice roll results.
(Whoop! Didn't count on bouncers!)
Not wanting to lose the chance to see where this might go, Wick jump on top of a table and plays a loud opening chord.
"Gather 'round fair folk, I've stories to tell, Of proud golden lizards who would spare us from hell!"
He improvises a mocking ballad of the Dragonborn Cleric's self-importance, hoping to distract the crowd and bouncers enough to give the party an opening to sneak out. He suspects there's a story or two to be stolen from them tonight.
Unfortunately, with those two blocking the door, no one will be leaving. The most of the crowd seems to ignore Wick’s warnings, though some are swayed by his words. He is now in the middle of all this as well. However, the for most part, there seems to be one question on everyone’s minds, which one patron verbalized quite well, “Who are you lot anyway!”
Rollback Post to RevisionRollBack
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms- The Stormpoint Mountains ~ Muireach Maon- Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland -Boats, Rocks, and Ruffians ~ POUF!- Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Not wanting to lose the chance to see where this might go, Wick jump on top of a table and plays a loud opening chord.
"Gather 'round fair folk, I've stories to tell, Of proud golden lizards who would spare us from hell!"
He improvises a mocking ballad of the Dragonborn Cleric's self-importance, hoping to distract the crowd and bouncers enough to give the party an opening to sneak out. He suspects there's a story or two to be stolen from them tonight.
Performance: 25
((Oops! Didn’t see this, we posted at the same time haha!))
The majority of the crowd seems to be distracted by the performance! However, the bouncers stand firm. The situation is better than it was.
Rollback Post to RevisionRollBack
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms- The Stormpoint Mountains ~ Muireach Maon- Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland -Boats, Rocks, and Ruffians ~ POUF!- Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
This post has potentially manipulated dice roll results.
Dahme'dre blows the fluff into the breeze...
A bell rings with growing volume amidst the clatter of hooves and a horse neighs as if some one is quickly bringing a mount to a halt. *ding ding* *ding ding* a coppers cart accompanied by men's voices overlapping with murmured excitement (Minor Illusion, Reaction)... from the other side of the building a woman's voice. "Alright you lot! Come out nice and easy, the whole place is surrounded!" (Thaumaturgy, ongoing), along the back of the room a burst of sparks and smoke (Prestidigitation, Action). The hooves continue to beat and clatter, "Stand clear! Breach Breach!" Another burst of sparks. Dahme'dre is enjoying herself, a tremor rattles the room (Thaumaturgy) Do be sure not to lose track of the mark in the chaos. She projects the thought to Alijurn. The barkeep is releasd from her Hex as she focuses on the deception. (Deception: (1)8 (dis/adv. 23))
With that, the crowd is sent into a panic! People start looking around, moving, trampling, downing drinks, and do not see past the ruse. Even the girl seems duped by this display! She mutters, “Alright, I’m done with this,” she will try to break free from the grapple, Acrobatics: 10! “Fantastic...” With that... Roll Initiative!
Ellywick isn't yet sure whether he has a horse in this race. The half-orc bouncer with the mean look threw the bard on his ass the other week, though. Sure, he'd had a bit to drink, and yes, there had been a couple of less than savory songs sung. "Nobody tosses a Stumbleduck and gets away with it," he mutters.
Wick starts up a tripping little ditty to match the pace of the crowd, and in the minute silent spaces between the downbeats he whispers a little enchantment...
Dissonant Whispers DC 13 WIS save; otherwise 8 psychic damage and the bouncer must "use its reaction to move as far as its speed allows away from you"
Alijurn instinctively grasps after his badge to show the guard, but forgets the fact he hasn't had that one on him since he left the force back home. "Well, we..." That is just how far he gets with his explanation before the commotion starts and the crowd in the bar starts whirling around the room in panic. All the commotion makes dragonborn instinctively grab his "captive" with a tighter grasp. (Athletics: 6).
Initiative: 8
Rollback Post to RevisionRollBack
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of Guilds
The Soggiest DM - In campaign: Boats, Rocks & Ruffians Eira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors Expanded
Roland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
With that, everything kicks off! Patrons are storming the exit around you, and perhaps realizing the error of having a turning wall as the only exit!
Ellywick whispers dissonantly toward the Half-Orc, who, in turn, clamps his hands to his ears. He winces in pain as the horrible words echo in his mind. He then falls over, twitching on the floor and bleeding out of his nose.
Ashe steps in front of the girl. "Come willingly, won't you? We just have a few questions."
Casting Charm Person, DC 13 (sorry for quick and dirty. This is mobile.)
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
The charm swirls around her, CHA: 22, and she laughs, “What is that? A low level charm?” She laughs, “Good try, seen better though.”
Meanwhile, the bar surges around you! Ashe, a few stray elbows fly toward you from fleeing people, Attack: 24, Damage: 13 Bludgeoning damage.
Meanwhile, the woman slides a shortsword out of her boot and slams it’s blade into Alijurn’s side, Attack: 12 Damage: 6 slashing damage and again, Attack: 23 Damage: 4 slashing damage.
The elbow hits Ashe right in the face, causing her nose to possibly break and bleed profusely everywhere. Her spell drops immediately, though thankfully a face full of blood ought to still obscure her features enough in all this chaos.
(I'm not bothering to roll con against that crit lmao)
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
This post has potentially manipulated dice roll results.
Dahme'dre frowns, things seem like their getting out of hand. She uses her patron's power to cast Cure Wounds, and she holds the magic waiting 'til Mondra'goran is in position.
As the little bat flaps overhead it drops onto Cordelias head and delivers the spell, healing 4 hit points.
Dahme'dre peers through the hole. Where's that big guy, Blythe. Better get the girl out while I can. Maybe if I save the day she'll forget about the past. (Persuasion: 12) She projects the thought into his mind. To her allies she's more direct, Why are you still in there?!
(M'G Initiative: 3 if you want it. He'll move in ahead of her spell.)
Ellywick chuckles in surprise and approval at the tiefling's attack. "She's no damsel in distress, then," he thinks. "Still, I think things are getting just a little too hot in here."
He changes keys and plays a burning melody, casting Heat Metal on the woman's shortsword:
As a bonus action, he diverts some of the power of the song into Ashe's heart, hoping to give her an edge in getting clear (and prevent her face from becoming more thoroughly busted than it already is)- Bardic Inspiration: 6
Dahme'dre frowns, things seem like their getting out of hand. She uses her patron's power to cast Cure Wounds, and she holds the magic waiting 'til Mondra'goran is in position.
As the little bat flaps overhead it drops onto Cordelias head and delivers the spell, healing 5 hit points.
Dahme'dre peers through the hole. Where's that big guy, Blythe. Better get the girl out while I can. Maybe if I save the day she'll forget about the past. (Persuasion: 18) She projects the thought into his mind. To her allies she's more direct, Why are you still in there?!
(M'G Initiative: 11 if you want it. He'll move in ahead of her spell.)
You don’t hear anything back, but the group inside do hear Blythe say, “...What?” Connie meanwhile shouts up, “Hey, what’s happening? Anyone there?” It seems that people need to be lifted out of the pit. Mon then delivers the healing light by landing on Ashe’s head. Ashe heals 5 hp.
Rollback Post to RevisionRollBack
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms- The Stormpoint Mountains ~ Muireach Maon- Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland -Boats, Rocks, and Ruffians ~ POUF!- Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
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Two patrons move in front of the door. “We disagree,” one says. Another person calls back, “Yeah! Come to think of it, we haven’t seen any of you lot in here before!” A general grumble carries its way over the crowd, who have now pretty much stopped watching the fight between Connie and Blythe. Another calls out, “Yeah! Who let them in here in the first place?” The crowd seems to be taking a turn.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Wick addresses his little entourage as his voice carries in a stage whisper, "Shhhhh. It's none of our damn business, you lot." He plays a stumbling, plunking, march on his ukulute in mockery of the party as they attempt to exit with the (apparent) tiefling.
After a moment has passed (assuming they make it out the door with the struggling tiefling), Wick alludes to a call of nature slips out after them. The evening had been largely a waste so far- not a single story told that he hadn't heard a thousand times. This little party he witnessed had a look of trouble about them, that woman looked as though she needed help. If Wick can't find a new story, then tonight might be a fine chance to make one...
Stealth (to follow the party unawares): 15
(hurk! maybe he had a cider too many...)
Imani Jones - Lv 11 Warlock of The Living City - Variant Human| Fate/False Revelation
Wick Stumbleduck - Lv 4 Lore Bard - Forest Gnome | Elustran Days
Khurah - Lv 3 Star Druid - Half-orc | Boats, Rocks, and Ruffians
Dale Swanson - User of the Sound of Silence Stand - Jojo's Bizarre Adventure: Sunset Investigations
Ayaci Vikerfjell - Lv 8 Rune Knight | Variant Human | Storm King's Thunder
(Whoop! Didn't count on bouncers!)
Not wanting to lose the chance to see where this might go, Wick jump on top of a table and plays a loud opening chord.
"Gather 'round fair folk, I've stories to tell,
Of proud golden lizards who would spare us from hell!"
He improvises a mocking ballad of the Dragonborn Cleric's self-importance, hoping to distract the crowd and bouncers enough to give the party an opening to sneak out. He suspects there's a story or two to be stolen from them tonight.
Performance: 25
Imani Jones - Lv 11 Warlock of The Living City - Variant Human| Fate/False Revelation
Wick Stumbleduck - Lv 4 Lore Bard - Forest Gnome | Elustran Days
Khurah - Lv 3 Star Druid - Half-orc | Boats, Rocks, and Ruffians
Dale Swanson - User of the Sound of Silence Stand - Jojo's Bizarre Adventure: Sunset Investigations
Ayaci Vikerfjell - Lv 8 Rune Knight | Variant Human | Storm King's Thunder
Unfortunately, with those two blocking the door, no one will be leaving. The most of the crowd seems to ignore Wick’s warnings, though some are swayed by his words. He is now in the middle of all this as well. However, the for most part, there seems to be one question on everyone’s minds, which one patron verbalized quite well, “Who are you lot anyway!”
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
((Oops! Didn’t see this, we posted at the same time haha!))
The majority of the crowd seems to be distracted by the performance! However, the bouncers stand firm. The situation is better than it was.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Dahme'dre blows the fluff into the breeze...
A bell rings with growing volume amidst the clatter of hooves and a horse neighs as if some one is quickly bringing a mount to a halt. *ding ding* *ding ding* a coppers cart accompanied by men's voices overlapping with murmured excitement (Minor Illusion, Reaction)... from the other side of the building a woman's voice. "Alright you lot! Come out nice and easy, the whole place is surrounded!" (Thaumaturgy, ongoing), along the back of the room a burst of sparks and smoke (Prestidigitation, Action). The hooves continue to beat and clatter, "Stand clear! Breach Breach!" Another burst of sparks. Dahme'dre is enjoying herself, a tremor rattles the room (Thaumaturgy) Do be sure not to lose track of the mark in the chaos. She projects the thought to Alijurn. The barkeep is releasd from her Hex as she focuses on the deception. (Deception: (1)8 (dis/adv. 23))
Extended Signature
With that, the crowd is sent into a panic! People start looking around, moving, trampling, downing drinks, and do not see past the ruse. Even the girl seems duped by this display! She mutters, “Alright, I’m done with this,” she will try to break free from the grapple, Acrobatics: 10! “Fantastic...” With that... Roll Initiative!
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Initiative: 23
Ellywick isn't yet sure whether he has a horse in this race. The half-orc bouncer with the mean look threw the bard on his ass the other week, though. Sure, he'd had a bit to drink, and yes, there had been a couple of less than savory songs sung. "Nobody tosses a Stumbleduck and gets away with it," he mutters.
Wick starts up a tripping little ditty to match the pace of the crowd, and in the minute silent spaces between the downbeats he whispers a little enchantment...
Dissonant Whispers DC 13 WIS save; otherwise 8 psychic damage and the bouncer must "use its reaction to move as far as its speed allows away from you"
Imani Jones - Lv 11 Warlock of The Living City - Variant Human| Fate/False Revelation
Wick Stumbleduck - Lv 4 Lore Bard - Forest Gnome | Elustran Days
Khurah - Lv 3 Star Druid - Half-orc | Boats, Rocks, and Ruffians
Dale Swanson - User of the Sound of Silence Stand - Jojo's Bizarre Adventure: Sunset Investigations
Ayaci Vikerfjell - Lv 8 Rune Knight | Variant Human | Storm King's Thunder
He's also readying his bonus action Inspiration and reaction Cutting Words. Once he figures out who deserves which, he'll dish them out gladly.
Imani Jones - Lv 11 Warlock of The Living City - Variant Human| Fate/False Revelation
Wick Stumbleduck - Lv 4 Lore Bard - Forest Gnome | Elustran Days
Khurah - Lv 3 Star Druid - Half-orc | Boats, Rocks, and Ruffians
Dale Swanson - User of the Sound of Silence Stand - Jojo's Bizarre Adventure: Sunset Investigations
Ayaci Vikerfjell - Lv 8 Rune Knight | Variant Human | Storm King's Thunder
(Initiative: 8)
Dahme'dre hops back down the ladder to peer through her peep hole and hide in her crate. *bonk* wrong crate.
Extended Signature
Unfortunately, Ready is an Action, also I do not believe that you can ready Bonus Actions. However, you are welcome to use it now if you’d like.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Alijurn instinctively grasps after his badge to show the guard, but forgets the fact he hasn't had that one on him since he left the force back home. "Well, we..." That is just how far he gets with his explanation before the commotion starts and the crowd in the bar starts whirling around the room in panic. All the commotion makes dragonborn instinctively grab his "captive" with a tighter grasp. (Athletics: 6).
Initiative: 8
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Despite the chaos, you still hold the girl firm as a last ditch burst of ki courses through your body in the panic. You barely succeed!
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
With that, everything kicks off! Patrons are storming the exit around you, and perhaps realizing the error of having a turning wall as the only exit!
Ellywick whispers dissonantly toward the Half-Orc, who, in turn, clamps his hands to his ears. He winces in pain as the horrible words echo in his mind. He then falls over, twitching on the floor and bleeding out of his nose.
Ashe is up!
Ellwick: 23
Ashe: 21
Bar: 20
Tiefling: 9
Dee and Alijurn: 8
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Ashe steps in front of the girl. "Come willingly, won't you? We just have a few questions."
Casting Charm Person, DC 13 (sorry for quick and dirty. This is mobile.)
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
The charm swirls around her, CHA: 22, and she laughs, “What is that? A low level charm?” She laughs, “Good try, seen better though.”
Meanwhile, the bar surges around you! Ashe, a few stray elbows fly toward you from fleeing people, Attack: 24, Damage: 13 Bludgeoning damage.
Meanwhile, the woman slides a shortsword out of her boot and slams it’s blade into Alijurn’s side, Attack: 12 Damage: 6 slashing damage and again, Attack: 23 Damage: 4 slashing damage.
Dee and Alijurn are up next!
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
The elbow hits Ashe right in the face, causing her nose to possibly break and bleed profusely everywhere. Her spell drops immediately, though thankfully a face full of blood ought to still obscure her features enough in all this chaos.
(I'm not bothering to roll con against that crit lmao)
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
Dahme'dre frowns, things seem like their getting out of hand. She uses her patron's power to cast Cure Wounds, and she holds the magic waiting 'til Mondra'goran is in position.
As the little bat flaps overhead it drops onto Cordelias head and delivers the spell, healing 4 hit points.
Dahme'dre peers through the hole. Where's that big guy, Blythe. Better get the girl out while I can. Maybe if I save the day she'll forget about the past. (Persuasion: 12) She projects the thought into his mind. To her allies she's more direct, Why are you still in there?!
(M'G Initiative: 3 if you want it. He'll move in ahead of her spell.)
Extended Signature
(after the dragon makes his move...)
Ellywick chuckles in surprise and approval at the tiefling's attack. "She's no damsel in distress, then," he thinks. "Still, I think things are getting just a little too hot in here."
He changes keys and plays a burning melody, casting Heat Metal on the woman's shortsword:
One burning melody
As a bonus action, he diverts some of the power of the song into Ashe's heart, hoping to give her an edge in getting clear (and prevent her face from becoming more thoroughly busted than it already is)- Bardic Inspiration: 6
Imani Jones - Lv 11 Warlock of The Living City - Variant Human| Fate/False Revelation
Wick Stumbleduck - Lv 4 Lore Bard - Forest Gnome | Elustran Days
Khurah - Lv 3 Star Druid - Half-orc | Boats, Rocks, and Ruffians
Dale Swanson - User of the Sound of Silence Stand - Jojo's Bizarre Adventure: Sunset Investigations
Ayaci Vikerfjell - Lv 8 Rune Knight | Variant Human | Storm King's Thunder
You don’t hear anything back, but the group inside do hear Blythe say, “...What?” Connie meanwhile shouts up, “Hey, what’s happening? Anyone there?” It seems that people need to be lifted out of the pit. Mon then delivers the healing light by landing on Ashe’s head. Ashe heals 5 hp.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist