Markus will follow Goblin #2 and engage. If Goblin #2 is down he'll engage with the closest one, preferably one where he has a tactical advantage (back is turned, distracted, etc.).
Markus will sweep around and attack Goblin 3 as Pagan just killed the two closer goblins with his deadly multi-attack.
Markus's Dual Wielding Swords vs. Goblin 3: 15 Offhand: 12
I'll dash to Brumdal, cause you know I'm squishy, I'll dismiss my not-so-distracting pile of coins illusion I'll create one of huge snake (attempting to fill my 5 foot cube) coiled up and ready to strike. This image is created between me and the goblins.
Amar does just that. A static, but impressive coiled snake appears in the passageway. Hopefully it gives the new horde of goblins pause....
This post has potentially manipulated dice roll results.
Round 4
Initiative Order
(Initiative is only rolled before Round 1 and remains the same throughout the combat.)
19 Horde 2 of Goblins 18 Horde 1 of Goblins 17 an Ogre New!
15 Brumdal 12 Pagan 11 Markus 9 Zerys 5 Amar
Horde 2 of Goblins
The three goblins remaining (that you can see ...) are momentarily fooled by Amar's snake illusion; they bolt around the corner with gnashing teeth and pointy spears, but are stopped by the sight.
Goblin 3
The last goblin in the room with you is panicked with all of his dead cohorts around him and attempts to flee eastward further back into the room...
...This of course draws an opportunity attack from Markus ...
Markus uses his reaction to make an opportunity attack with one of his shortswords: 20
Lumbering into view behind the new set of goblins is a very large ogre laden in bearskins and carrying a massive wooden greatclub. He sees you and makes an awful roar.
(Sorry, deleted a post trying to insert a picture, I'll get it figured out.)
What are the squiggly lines in the bottom right of the battle map?
Markas will indeed use the reaction.
Once it gets to his turn, Markas may do a couple things:
1) If there is something in the back of the room (squiggly lines) that could cause more problems, he'll examine the area to make sure there are no surprises.
or
2) He will switch to his bow since he is now in the rear and can now nearly miss Pagan's head shooting at Goblins/Ogre. If he has line of site on any Goblin/Ogre he'll shoot the easiest target.
Zerys will sheath her scimitar and once again cast Produce Flame. She'll move forward, and toss the ball of flame at either the nearest goblin or the ogre.
Amar's will cast Mold Earth, again, but with a twist. On floor in front of the goblins in goblin spell out "Kill Ogre - Diety" the writing should be a bright glowy red.
Now I as a player don't know a goblin diety but Amar who knows the language and bunches of lore should. And should choose something appropriate, not the goblin equivalent of the Easter Bunny.
Pagan moves forward to flank Brumdal, and steps past Amar. He spins his short sword slowly in his hand. It comes to rest crossing the torch in his other hand and he strikes a defensive pose- readying an attack.
Amar's will cast Mold Earth, again, but with a twist. On floor in front of the goblins in goblin spell out "Kill Ogre - Diety" the writing should be a bright glowy red.
Now I as a player don't know a goblin diety but Amar who knows the language and bunches of lore should. And should choose something appropriate, not the goblin equivalent of the Easter Bunny.
Amar's Intelligence (Religion) check to see what he would know about goblin deities. This is made at advantage since he knows the language: 21
Maglubiyet is the at the top of the goblinoid pantheon. While each of the different goblinoid races (goblins, hobgoblins, and bugbears) have their older gods, Maglubiyet has defeated them all and united all these races under one religious banner. With that said the older gods are not completely forgotten and have some influence. For goblins in particular there is Khurgorbaeyag who sometimes makes his presence known through wrathful signs and magical blessings: the crack of a whip without a visible source, chains or ropes that move of their own accord, or a glowing cage that appears to trap foes or those who displease him. His holy symbol is a yellow-and-red-striped whip made of leather.
With that said, one other angle you might consider is ogre's are legendarily stupid, so some of the tricks you were trying before--especially with the pile of gold and silver--might be more effective on him.
I will try to combine both of Markas's moves: he'll move to the stairs to cover them, if there's no danger on the stairs he'll switch to his bow and proceed to attack the group of goblins/ogre. I'm assuming that with the entire party between him and the group any shots may be tricky.
Markus will sweep around and attack Goblin 3 as Pagan just killed the two closer goblins with his deadly multi-attack.
Markus's Dual Wielding Swords vs. Goblin 3: 15
Offhand: 12
Hit! (Dominant Hand)
Damage: 6
Miss ... (Offhand)
Zerys's Scimitar Attack vs. Goblin 5: 22
Hit!
Damage: 2
I hope these high rolls hold out for you all...
Amar does just that. A static, but impressive coiled snake appears in the passageway. Hopefully it gives the new horde of goblins pause....
Battle Map
Round 4
Initiative Order
(Initiative is only rolled before Round 1 and remains the same throughout the combat.)
19 Horde 2 of Goblins
18 Horde 1 of Goblins
17 an Ogre New!
15 Brumdal
12 Pagan
11 Markus
9 Zerys
5 Amar
Horde 2 of Goblins
Goblin 3
Markus uses his reaction to make an opportunity attack with one of his shortswords: 20
And that goblin is dead.
Markus, if you did not want to use your reaction, let me know. (You only get one reaction per round.)
Ogre
The ogre ends his turn behind the goblins.
Brumdal's turn!
Battle Map
(Sorry, deleted a post trying to insert a picture, I'll get it figured out.)
What are the squiggly lines in the bottom right of the battle map?
Markas will indeed use the reaction.
Once it gets to his turn, Markas may do a couple things:
1) If there is something in the back of the room (squiggly lines) that could cause more problems, he'll examine the area to make sure there are no surprises.
or
2) He will switch to his bow since he is now in the rear and can now nearly miss Pagan's head shooting at Goblins/Ogre. If he has line of site on any Goblin/Ogre he'll shoot the easiest target.
Zerys will sheath her scimitar and once again cast Produce Flame. She'll move forward, and toss the ball of flame at either the nearest goblin or the ogre.
Amar's will cast Mold Earth, again, but with a twist. On floor in front of the goblins in goblin spell out "Kill Ogre - Diety" the writing should be a bright glowy red.
Now I as a player don't know a goblin diety but Amar who knows the language and bunches of lore should. And should choose something appropriate, not the goblin equivalent of the Easter Bunny.
Stairs heading up.
"Hain gar- a felag ogre."
Pagan moves forward to flank Brumdal, and steps past Amar. He spins his short sword slowly in his hand. It comes to rest crossing the torch in his other hand and he strikes a defensive pose- readying an attack.
<2000 badass points>
Brumdal will hurl another javelin - this one at the Ogre.
Player notes:
So - now I have the quote from The Fellowship of the Ring in my head - "They have a cave troll."
And, thanks to Pagan - Kung-Fu Fighting is going through my head.
So - there's that! :)
Amar's Intelligence (Religion) check to see what he would know about goblin deities. This is made at advantage since he knows the language: 21
With that roll, you know quite a bit:
Maglubiyet is the at the top of the goblinoid pantheon. While each of the different goblinoid races (goblins, hobgoblins, and bugbears) have their older gods, Maglubiyet has defeated them all and united all these races under one religious banner. With that said the older gods are not completely forgotten and have some influence. For goblins in particular there is Khurgorbaeyag who sometimes makes his presence known through wrathful signs and magical blessings: the crack of a whip without a visible source, chains or ropes that move of their own accord, or a glowing cage that appears to trap foes or those who displease him. His holy symbol is a yellow-and-red-striped whip made of leather.
With that said, one other angle you might consider is ogre's are legendarily stupid, so some of the tricks you were trying before--especially with the pile of gold and silver--might be more effective on him.
I will try to combine both of Markas's moves: he'll move to the stairs to cover them, if there's no danger on the stairs he'll switch to his bow and proceed to attack the group of goblins/ogre. I'm assuming that with the entire party between him and the group any shots may be tricky.