Pagan makes a tactical acrobatic maneuver to roll to the right (on the battle map) of the Goblins. His objective is to get his opponents lined up in front of him with no allies in the way.
Assuming he can do this without any more Critical misses... he yells "Let ammen meth hi!" and he breathes a 30 foot blast of black dragon acid on the group of enemies!
You do just that! You position yourself so that you line up three goblins and the ogre.
Zerys will translate Pagans latest outburst for the party and hurl more flames at the Ogre. She'll shout in elvish, "Ogre, you're stink more than I expected "
I’m assuming Zerys will just switch her target to one of the goblins now that the ogre is down.
Zerys will unleash her fire at goblin 10, translate Pagan's shout. She'll note the ogre smelled stronger than it was.
Amar will stand on the Ogres corpse in melee distance of the two goblins and cast Thunderclap. Maybe nudge towards goblin 11 to make sure of not hitting Brumdal.
"Hey, Pagan I've got some chalk if you're still feeling the burn."
Amar will stand on the Ogres corpse in melee distance of the two goblins and cast Thunderclap. Maybe nudge towards goblin 11 to make sure of not hitting Brumdal.
"Hey, Pagan I've got some chalk if you're still feeling the burn."
Goblins 7, 10 and 12 are the only ones left and unfortunately #7 and #12 are too far apart, so you would have to pick one. You could get #10 and #12 together (and then move, because you would be in Pagan's space), but you would also get Pagan.
The ogre takes (took) up 10 sq.ft and Goblins 7 and 12 were on either side of him... Sorry. :(
Hit!
Damage: 5
The hit to your shoulder must’ve made your swing not as strong, but you struck home!
Pagan
You do just that! You position yourself so that you line up three goblins and the ogre.
DC 12 Dexterity Saving Throws:
Goblin 10: 13
Goblin 11: 14
Goblin 12: 13
Ogre: 11
The goblins all avoid Pagan’s turbo puke of black dragon acid breath, but the ogre takes it ... in the face!
Ogre takes this much damage: 9
You have a line on Goblin 11, moving up from behind the downed ogre.
Attack Roll: 13
Hit!
Damage: 7
I’m assuming Zerys will just switch her target to one of the goblins now that the ogre is down.
Amar needs his turn instructions after Zerys.
Only goblins 7, 10, and 12 remain.
Zerys will unleash her fire at goblin 10, translate Pagan's shout. She'll note the ogre smelled stronger than it was.
Amar will stand on the Ogres corpse in melee distance of the two goblins and cast Thunderclap. Maybe nudge towards goblin 11 to make sure of not hitting Brumdal.
"Hey, Pagan I've got some chalk if you're still feeling the burn."
Zerys
Attack Roll: 20
Hit!
Damage: 4
Amar
Goblins 7, 10 and 12 are the only ones left and unfortunately #7 and #12 are too far apart, so you would have to pick one. You could get #10 and #12 together (and then move, because you would be in Pagan's space), but you would also get Pagan.
The ogre takes (took) up 10 sq.ft and Goblins 7 and 12 were on either side of him... Sorry. :(
Snuggle up to goblin 7!
You create a burst of thunderous sound that causes the goblin to make a Constitution Saving Throw... 2
... which it fails.
Damage: 2
That goblin is still alive.
End of Round
I think there's a clap joke in there some where.
Round 7
Initiative Order
19 Goblins
15 Brumdal
12 Pagan
11 Markus
9 Zerys
5 Amar
Goblins
The remaining three goblins use their disengage bonus action, and move and dash to run screaming for their lives back down the western passage.
Do you want to pursue?
If you decide to pursue, then we will stay in initiative and it will be Brumdal's turn.
If you decide not to pursue, then we will drop out of initiative.
Either way you all just earned a buttload of XP!
Each goblin was worth 50 XP and the ogre was worth 450 XP.
So 1,050 XP split 5 ways for 210 XP each. You each achieve Level 2 at 300 XP...
Also note you earn experience for the goblins you defeat, so the ones that run away count. You don't have to kill everything in other words.