While in town Pagan keeps his features hidden under his cloak.
Pagan needs to go to the Guild House. He will pay his next month's dues and also check for any word from the Mist Clan. After that he will look for the others at the tavern.
The few children you see, do take notice of you, and eagerly stare at you trying to get a peek under your hood. They keep their distance though as they are not sure what they might find...
As you enter the guild house, a young woman--who you take for an errand girl--greets you. She is short and has long dirty brown here and freckles.
"May I be of service ..." she starts in a haughty voice, but is taken aback by your hooded appearance.
There is another clerk working nearby as well as two guards donned in leather armor, shields, and carrying spears. A well-dressed man sits in a small office nearby writing on parchment. When you reveal yourself (either by showing your face or speaking), this gains the attention of the man (who you assume to be the guild master).
As a guildsman, you expect there to be fees collected from you.
As far as messages from the Mist Clan, you can play that out as you like. (If you are wanting to weave in the Mist Clan more prominently into the story, send me a message, and we can develop that.)
How do you want to handle the interaction with the clerks and the guild master?
Amar heads over to the provisioner, he's intent on learning from his last foray into those caves and adventuring in general. He'll grab 20 caltrops, 10 iron spikes and 3 pieces of chalk. He'll tell great stories, use that wonderful charisma and try to get all of this for 1.8 gold.
Side note, I am assuming caltrops are basically small iron spikes that would hurt the barefooted or in modern times be used to deflate tires when driven over.
What I mean by absorb is that the gear just disappears. It reappears when she comes back into her true form.
You can do that twice and then a short rest recharges it.
You maintain the new form until you either voluntarily end it, an hour goes by, or the animal form drops to 0 hp.
At your current level you can be any beast that you have seen that is a challenge level 1/4 or lower. You can’t pick something with a flying or swimming speed. At later levels you can though.
The Creatures tab on the character sheet helps automate this process. You just pick a creature and determine its hit points.
That link should be a list of all the creatures you could turn into that have monster stat blocks. You just can’t pick ones with flying or swimming speeds. (I can’t filter it properly.) Your not limited to that list though.
Amar heads over to the provisioner, he's intent on learning from his last foray into those caves and adventuring in general. He'll grab 20 caltrops, 10 iron spikes and 3 pieces of chalk. He'll tell great stories, use that wonderful charisma and try to get all of this for 1.8 gold.
Side note, I am assuming caltrops are basically small iron spikes that would hurt the barefooted or in modern times be used to deflate tires when driven over.
Yes on the caltrops. This is a good read as well on other adventuring gear.
Markas did not mention the rescue to Ghor, only that he's been exploring the countryside and had run into some trouble with goblins and hobgoblins.
He'll thank the Provisioner after browsing and mosey over to the Trader Khaldid. He'll accept the price for the quiver of arrows (as long as they look of decent quality) for 1 gp. Would this give him 34 arrows total with the 14 he currently has?
Once outside it will occur to him that he did actually use his swords. He'll head back over towards Ghor's smithy and pull out his blades to inspect them for any damage. If he notices anything he'll see if Ghor or one of his apprentices can sharpen one or both back up again.
Then he'll head to The Stretching Goat, private room, nappy nap.
He'll thank the Provisioner after browsing and mosey over to the Trader Khaldid. He'll accept the price for the quiver of arrows (as long as they look of decent quality) for 1 gp. Would this give him 34 arrows total with the 14 he currently has?
He'll thank the Provisioner after browsing and mosey over to the Trader Khaldid. He'll accept the price for the quiver of arrows (as long as they look of decent quality) for 1 gp. Would this give him 34 arrows total with the 14 he currently has?
You could buy 1 arrow for 5 cp.
1 gp = 100 cp = 20 arrows
A quiver holds 20.
I think this is where I was confused, I assumed I already had a quiver, but I don't see one in my equipment. So I believe I just need 6 arrows. If I was just using some cheap homemade arrow strap, then I'll also purchase a quiver to hold my arrows. Why not, a special treat.
He'll thank the Provisioner after browsing and mosey over to the Trader Khaldid. He'll accept the price for the quiver of arrows (as long as they look of decent quality) for 1 gp. Would this give him 34 arrows total with the 14 he currently has?
You could buy 1 arrow for 5 cp.
1 gp = 100 cp = 20 arrows
A quiver holds 20.
I think this is where I was confused, I assumed I already had a quiver, but I don't see one in my equipment. So I believe I just need 6 arrows. If I was just using some cheap homemade arrow strap, then I'll also purchase a quiver to hold my arrows. Why not, a special treat.
You would have had a quiver with your starting equipment most likely. If not in your inventory, just add one.
Pagan shows a wide smile of white teeth to the freckled girl. "Greetings," he says warmly. He pulls his hood back and locks his Jade eyes to her gaze. "I am Pagan of the Mist Clan Brewers. I have need of lodging that does not involve the Stables. And I must see if there has been any word from my People."
Pagan shows a wide smile of white teeth to the freckled girl. "Greetings," he says warmly. He pulls his hood back and locks his Jade eyes to her gaze. "I am Pagan of the Mist Clan Brewers. I have need of lodging that does not involve the Stables. And I must see if there has been any word from my People."
The young woman's mouth hangs slack for a moment as she is momentarily taken aback by your dragon-like visage. The man from behind the desk gets up and walks over and whispers something to her and she seems to collect herself. She raps her fingers on the tabletop, the sound of gold ring tapping the wood catches your attention. The man withdraws back to his papers after giving you a curious once over.
"Sire Pagan," she bows courteously, "your guild fees have been waived for the year as have those for the rest of your party."
She smiles and produces a small leather purse that jingles with the sounds of coin. "Your reward for the rescue of one of our own, Lhodis."
"You may stay here until you are ready to depart the keep. No cost to you."
Pagan
As a guildsman, you expect there to be fees collected from you.
As far as messages from the Mist Clan, you can play that out as you like. (If you are wanting to weave in the Mist Clan more prominently into the story, send me a message, and we can develop that.)
How do you want to handle the interaction with the clerks and the guild master?
Amar heads over to the provisioner, he's intent on learning from his last foray into those caves and adventuring in general. He'll grab 20 caltrops, 10 iron spikes and 3 pieces of chalk. He'll tell great stories, use that wonderful charisma and try to get all of this for 1.8 gold.
Side note, I am assuming caltrops are basically small iron spikes that would hurt the barefooted or in modern times be used to deflate tires when driven over.
Zerys curiosity is rather high but since if she changes shapes she'll need to stash her stuff.
She'll head over to the tavern to consider what saw and didn't see over an ale. She'll ask ask the barkeep.
Where's Amar when you need some half priced ale?
Her stuff would either absorb into her new form, be worn by her new form, or would fall to the ground. Your choice.
She was going to go in small, mouse or owl. Would be weird seeing a backpack stick out of a mouse butt.
What I mean by absorb is that the gear just disappears. It reappears when she comes back into her true form.
You can do that twice and then a short rest recharges it.
You maintain the new form until you either voluntarily end it, an hour goes by, or the animal form drops to 0 hp.
At your current level you can be any beast that you have seen that is a challenge level 1/4 or lower. You can’t pick something with a flying or swimming speed. At later levels you can though.
The Creatures tab on the character sheet helps automate this process. You just pick a creature and determine its hit points.
https://www.dndbeyond.com/monsters?filter-type=2&filter-search=&filter-cr-min=1&filter-cr-max=3&filter-armor-class-min=&filter-armor-class-max=&filter-average-hp-min=&filter-average-hp-max=&filter-is-legendary=&filter-has-lair=&filter-movement=1&filter-movement=2&filter-movement=3
That link should be a list of all the creatures you could turn into that have monster stat blocks. You just can’t pick ones with flying or swimming speeds. (I can’t filter it properly.) Your not limited to that list though.
So long story short, she could be a mouse.
Yes on the caltrops. This is a good read as well on other adventuring gear.
Persuasion Check: 9
2 gp. They will throw in the chalk for free.
Amara grumbles and pays the 2 gold. Hopefully next time...
Markas did not mention the rescue to Ghor, only that he's been exploring the countryside and had run into some trouble with goblins and hobgoblins.
He'll thank the Provisioner after browsing and mosey over to the Trader Khaldid. He'll accept the price for the quiver of arrows (as long as they look of decent quality) for 1 gp. Would this give him 34 arrows total with the 14 he currently has?
Once outside it will occur to him that he did actually use his swords. He'll head back over towards Ghor's smithy and pull out his blades to inspect them for any damage. If he notices anything he'll see if Ghor or one of his apprentices can sharpen one or both back up again.
Then he'll head to The Stretching Goat, private room, nappy nap.
Zerys will head over to the goat, there may be mousy expedition this evening.
You could buy 1 arrow for 5 cp.
1 gp = 100 cp = 20 arrows
A quiver holds 20.
I think this is where I was confused, I assumed I already had a quiver, but I don't see one in my equipment. So I believe I just need 6 arrows. If I was just using some cheap homemade arrow strap, then I'll also purchase a quiver to hold my arrows. Why not, a special treat.
You would have had a quiver with your starting equipment most likely. If not in your inventory, just add one.
Pagan shows a wide smile of white teeth to the freckled girl. "Greetings," he says warmly. He pulls his hood back and locks his Jade eyes to her gaze. "I am Pagan of the Mist Clan Brewers. I have need of lodging that does not involve the Stables. And I must see if there has been any word from my People."
Pagan, continued
Insight check: 18
Pagan, continued
With that Insight check--a critical success--you detect no deception and only genuine gratitude from the woman.
Amar, having no way of knowing this, says to himself "Pagan you sly dog, you".
Pagan returns the woman's bow. "Nin híril," he says, "Please hold our reward until I return. We are to meet with Lhodis soon."
"Might I know your name?"