This post has potentially manipulated dice roll results.
Dice will turn to Brigit... "there has got to be some clue in here... he wouldn't have had Gnolls setup to guard the place if there wasn't something hidden in here.
Dice will look behind the tapestries and inspect the bookcase for any hidden doors or anything.. 12
The stairs descend to a cold, subterranean chamber. Two columns, each carved into the form of a beautiful woman, stand before you, as if they were guardians of this dark place. A large set of iron double doors are set into the far wall, each inlaid with what looks to be ivory, fashioned to resemble the same womanly forms as those of the columns. To the west is a plain wooden door.
You see small chambers, secured with thick iron bars, that line a hallway, acting as prison cells. Shackles, set into the stone, hang from the walls of each cell. One cell it seems is in use, or at least was until recently. The lifeless husk of a soul long condemned to these chambers lies in a fetal position on the floor. Maggots writhe in the rotting body, and its putrid stink causes your stomach to roil.
Welp, that is gross... Dice will leave the corpse and head to the nice set of doors, checking to see if anyone is inside before opening the door if he can.
The room sounds quiet and is unlocked, so you head in and see rows of sarcophagi that line a long chamber, each flanked by a large support column. The lids of the sarcophagi are each carved reliefs of men and women, likely life portrayals of those that rest within.
This post has potentially manipulated dice roll results.
Dice is going to ask Brigit to go grab the two dead gnolls quick and dump them in these sarcophogi so we can hide them while he investigates the rest of the room... 12 = invstigation?
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Dice will inspect the books to see if one of them is the book he is looking for as well as trying to spot anything else of interest 7
None of the books look like the ones you're looking for.
Dice will turn to Brigit... "there has got to be some clue in here... he wouldn't have had Gnolls setup to guard the place if there wasn't something hidden in here.
Dice will look behind the tapestries and inspect the bookcase for any hidden doors or anything.. 12
Brigit will also search with you: 19
**nice**
Brigit comes across a secret door in the wall that opens up into a tight spiral staircase heading down (deja vu again)
"Great job Brigit" she will hear in her head, let's go.. Dice will head down the stairs.
The stairs descend to a cold, subterranean chamber. Two columns, each carved into the form of a beautiful woman, stand before you, as if they were guardians of this dark place. A large set of iron double doors are set into the far wall, each inlaid with what looks to be ivory, fashioned to resemble the same womanly forms as those of the columns. To the west is a plain wooden door.
Dice will listen to the plain door and attempt to open it if he doesn't hear anyone inside.
the room seems quiet and the door is unlocked
Dice will open it a bit and look inside.
Dice will approach the corpse and examine it... perhapse this is the body of the real Kent and the one we saw is a fake.... he will say to Brigit.
You peer at the corpse through the bars of the cell, and although it is fairly decomposed you don't believe it bears a resemblance to Lord Kent.
Welp, that is gross... Dice will leave the corpse and head to the nice set of doors, checking to see if anyone is inside before opening the door if he can.
The room sounds quiet and is unlocked, so you head in and see rows of sarcophagi that line a long chamber, each flanked by a large support column. The lids of the sarcophagi are each carved reliefs of men and women, likely life portrayals of those that rest within.
Any sign of treasure?
you checking the room, or the sarcophagi ? roll investigation
I will check the first two sarcophagie 2, he will also use his fiendish vigor again to get some more temp HP..5
You see 2 dead bodies in various states of decay.
Dice is going to ask Brigit to go grab the two dead gnolls quick and dump them in these sarcophogi so we can hide them while he investigates the rest of the room... 12 = invstigation?