"I do not trust that one!" says Adrom in dwarvish to the others. "Keep an eye on him!" he says while moving his weapon again trying to get the invisible drow again.
Adrom's hammer whooshes through the air, hitting nothing.
Nundro looks from Adrom to Karl. He is clearly confused. "Brother, please! Heal me!"
414
The (green) spider once again tries to bite Karl, straining against the webbing wrapped around its hairy body. (Attack: 16 Damage: 7) Its thick pincers can quiet do any damage. The other two spiders don't do anything.
"That stubborn lout. Hold Firm then, brother. No doubt the mage inside has spell ready for moment door opens. But holding such power is draining. e'll burn im'self out soon." Vondal assured before Adrom's yelling has him turning sharply back to the chamber. Without missing another beat, Vondal rushed back into the room, only to find in a cursory look that the drow had disappeared from view.
Then, he locked eyes on Nundro, and hesitated again, before firing a shot... at the giant spider assaulting Karl. After which, its back down the hall for Vondal to stand by Nif again.
Movement: To 9K.
Bonus Action: Channel the Storm(Kinsei Shot).
Action: Zindral Shot at Spider(Green). (Lethal, Short Range)Long Bow - Attack: 12 Damage: 7 non-magical piercing damage.
Movement(remaining): To 9N.
(@DDP: Not sure if the invisible trick is a concentration thing or not, but if so, the aoe webbing from earlier should be gone, yea?)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Can Karl detect (perception = 22) if the Drow is within arm's reach. If so he strikes at where he thinks it might be Attack: 12 Damage: 13. If not he strikes at one of the spiders Attack: 9 Damage: 9
Vondal, thank you. Forgot about that. Doesn't change the spider's attack, as the 16 was its first roll anyway.
Webbing's gone.
Karl, to make a perception check would be an action. If you want to do that, I'll roll a stealth roll on the drow's side to determine whether you can figure out where he is right now. Obviously, he's not still within melee or you wouldn't have gotten an attack of opportunity. What would you like to do?
"I reckon the sneaky git went that way"Karl says as he heads off towards D4 via the following route A7, A6, B5, C4 continuing to mutter "come back 'ere ya sneaky git. Ya can run but ya can't 'ide!"
I just realized I didn't confirm, but Vondal's attack missed.
Round 7
As Karl approaches the location where he heard the drow's footsteps, he hears his voice again as he becomes visible. "It's time for you to leave the cave."
Adrom, as you'll see on the map below, you can't move to the drow without moving out of the green spider's melee range, which means it will get an AoO on you. Also, you can't flank with Karl because not only do you not have enough movement, there's a big statue that the drow has his back to (the star). You can move to D4 or E5 to be in melee with the drow, but the spider will get an AoO. But there's not any way for you to get advantage on the attack.
As Adrom has an extremely high AC right now, I'm going to say he would chance the AoO and move him to E5.
Attack: 18 Damage: 7
"I'll deal with you later," says Adrom to Nundro in Dwarvish as he hops off the desk and runs towards the drow to help Karl deal with him. The spider lunges toward him, but its attack bounces off of Adrom's armor. "Just stay low. Come here, you coward!" The cleric swings his hammer twice at the drow. The first is a very well-aimed hit, but the dark elf parries the second.
"What?" Nundro calls after Adrom. "Come back!"
12
The pink spider crawls across the ceiling, the red spider crawls down the pillar to the floor, and the green spider moves closer to Karl and attacks. (Attack: 9 Damage: 8 — should have been rolled with advantage: 13) Not paying attention, Karl feels the giant mandibles of the spider pierce the back of his neck.
Still hearing the sound of battle int eh room, Vondal glances back to Nif and says, "Hang in there a little longer. I'm gonna go full out. See if we can put an end to this one quicker."The gold dwarf takes off on that note without waiting for a reply, mustering the courage along the way to step more fully into the room despite all the many legged terrors. In a quick scan, seeing Karl and Adrom no longer huddled over Nundro, but instead focused on some spot between them, he takes a gamble and fires roughly at the space in between the pair, hoping to strike the drow.
If NOT aware enough to make the gamble, he fires on the closest spider to the pair.
Movement: To H6.
Bonus Action: Channel the Storm(Kinsei Shot).
Action: Zindral Shot at Drow(if aware of Drow's position), or Spider(Green, if drow still invisible). (Lethal, Short Range)Long Bow - Attack: 5 Damage: 7 non-magical piercing damage.
(If Drow is still invisible(concentration not broken?), here's the disadvantage roll for the above: 19)
(@DDP: Might not matter, but for future reference, can Vondal swap places with Nif without risking the door being opened/breaking Nif's hold in the process?)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
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Nif just continues holding the door, indicating to Vondral that there is something on the other side trying to open it.
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
"I do not trust that one!" says Adrom in dwarvish to the others. "Keep an eye on him!" he says while moving his weapon again trying to get the invisible drow again.
Attack: 7 Damage: 9
PbP Character: A few ;)
Adrom's hammer whooshes through the air, hitting nothing.
Nundro looks from Adrom to Karl. He is clearly confused. "Brother, please! Heal me!"
4 1 4
The (green) spider once again tries to bite Karl, straining against the webbing wrapped around its hairy body. (Attack: 16 Damage: 7) Its thick pincers can quiet do any damage. The other two spiders don't do anything.
Vondal, you're up! Karl, you're on deck.
"That stubborn lout. Hold Firm then, brother. No doubt the mage inside has spell ready for moment door opens. But holding such power is draining. e'll burn im'self out soon." Vondal assured before Adrom's yelling has him turning sharply back to the chamber. Without missing another beat, Vondal rushed back into the room, only to find in a cursory look that the drow had disappeared from view.
Then, he locked eyes on Nundro, and hesitated again, before firing a shot... at the giant spider assaulting Karl. After which, its back down the hall for Vondal to stand by Nif again.
Movement: To 9K.
Bonus Action: Channel the Storm(Kinsei Shot).
Action: Zindral Shot at Spider(Green).
(Lethal, Short Range)Long Bow - Attack: 12 Damage: 7 non-magical piercing damage.
Movement(remaining): To 9N.
(@DDP: Not sure if the invisible trick is a concentration thing or not, but if so, the aoe webbing from earlier should be gone, yea?)
When you realize you're doing too much: Signature.
Can Karl detect (perception = 22) if the Drow is within arm's reach. If so he strikes at where he thinks it might be Attack: 12 Damage: 13. If not he strikes at one of the spiders Attack: 9 Damage: 9
DM - Stopping a god in his tracks
Vondal, thank you. Forgot about that. Doesn't change the spider's attack, as the 16 was its first roll anyway.
Webbing's gone.
Karl, to make a perception check would be an action. If you want to do that, I'll roll a stealth roll on the drow's side to determine whether you can figure out where he is right now. Obviously, he's not still within melee or you wouldn't have gotten an attack of opportunity. What would you like to do?
Karl wants to know where the blighter has gone so pls make a stealth check.
DM - Stopping a god in his tracks
Stealth: 16
You heard his footsteps move to E4.
A complete retcon of Post #3633
"I reckon the sneaky git went that way" Karl says as he heads off towards D4 via the following route A7, A6, B5, C4 continuing to mutter "come back 'ere ya sneaky git. Ya can run but ya can't 'ide!"
DM - Stopping a god in his tracks
You can get to C4 or D5 with your 25 feet of movement, Karl. Which do you prefer?
D5 pls - the idea is to get as close as possible while avoiding an AoO for the spider
DM - Stopping a god in his tracks
I just realized I didn't confirm, but Vondal's attack missed.
Round 7
As Karl approaches the location where he heard the drow's footsteps, he hears his voice again as he becomes visible. "It's time for you to leave the cave."
Karl, roll a DC13 WIS save
Karl's save (DC13[Wis] =18 "in ya dreams laddie" Karl mutters back to the Drow's request that he leave
DM - Stopping a god in his tracks
Nif, you're up! Adrom, you're on deck.
Nif steadfastly refuses to let the door open, fighting on on front is sufficient, he thinks As he continues pulling the door to keep it shut.
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
"I'll deal with you later. Just stay low" says Adrom to Nundro in dwarvish as he runs towards the drow to help Karl deal with him.
"Come here you coward!"
( Move next to Karl, trying to flank the drow if possible and smash his ugly elven face!
Action: Attack: 24 Damage: 12
BA: War Priest Attack: Attack: 11 Damage: 11
Two more rolls in case they could be done with advantage thanks to flanking.
Att1:10
Att2: 21 )
PbP Character: A few ;)
Adrom, as you'll see on the map below, you can't move to the drow without moving out of the green spider's melee range, which means it will get an AoO on you. Also, you can't flank with Karl because not only do you not have enough movement, there's a big statue that the drow has his back to (the star). You can move to D4 or E5 to be in melee with the drow, but the spider will get an AoO. But there's not any way for you to get advantage on the attack.
As Adrom has an extremely high AC right now, I'm going to say he would chance the AoO and move him to E5.
Attack: 18 Damage: 7
"I'll deal with you later," says Adrom to Nundro in Dwarvish as he hops off the desk and runs towards the drow to help Karl deal with him. The spider lunges toward him, but its attack bounces off of Adrom's armor. "Just stay low. Come here, you coward!" The cleric swings his hammer twice at the drow. The first is a very well-aimed hit, but the dark elf parries the second.
"What?" Nundro calls after Adrom. "Come back!"
12
The pink spider crawls across the ceiling, the red spider crawls down the pillar to the floor, and the green spider moves closer to Karl and attacks. (Attack: 9 Damage: 8 — should have been rolled with advantage: 13) Not paying attention, Karl feels the giant mandibles of the spider pierce the back of his neck.
Vondal, you're up! Karl, you're on deck.
Karl doesn't even flinch as the spider's fangs barely break the skin - remember he is still raging.
DM - Stopping a god in his tracks
Still hearing the sound of battle int eh room, Vondal glances back to Nif and says, "Hang in there a little longer. I'm gonna go full out. See if we can put an end to this one quicker." The gold dwarf takes off on that note without waiting for a reply, mustering the courage along the way to step more fully into the room despite all the many legged terrors. In a quick scan, seeing Karl and Adrom no longer huddled over Nundro, but instead focused on some spot between them, he takes a gamble and fires roughly at the space in between the pair, hoping to strike the drow.
If NOT aware enough to make the gamble, he fires on the closest spider to the pair.
Movement: To H6.
Bonus Action: Channel the Storm(Kinsei Shot).
Action: Zindral Shot at Drow(if aware of Drow's position), or Spider(Green, if drow still invisible).
(Lethal, Short Range)Long Bow - Attack: 5 Damage: 7 non-magical piercing damage.
(If Drow is still invisible(concentration not broken?), here's the disadvantage roll for the above: 19)
(@DDP: Might not matter, but for future reference, can Vondal swap places with Nif without risking the door being opened/breaking Nif's hold in the process?)
When you realize you're doing too much: Signature.