Floon responds to Kintu, "Apologies, I don't know much more about it, my captors were quiet insistent that Ranaer did know of it's location. But whether that's true or not, I'm not sure."
Ranaer sets you all up with a nice room, and you all agree to meet Volo the next morning at the address provided.
**You can all take a long rest and level up to 2, Hurrah!**
You all meet with Volo at a nearby courthouse the next morning where a tiefling magistrate named Kylynne Silmerhelve oversees the transfer of the deed. Volo informs you that Ranaer has provided the 25 gold for the fee, as thanks again for your help the day before. Once all the paperwork is signed and the fee paid, Volo hands you all the deed and wishes you luck in the future.
The property Volo has gifted you is in Trollskull Alley, a bustling side street with many shops and businesses, run by a diverse array of individuals.
You all make your way down to Trollskull Alley, which is already bustling this early in the morning. You come to a sign that reads, "Trollskull Manor", which sits in front of a four story manor house. It boasts balconies, turrets, and several chimneys, and looks like it was once a large inn and tavern, but has been left abandoned and is in a state of disrepair.
"Much larger than I expected." Kintu says aloud while they approach the manor. Haunted or not, if it was once abandoned something was sure to have moved in. A turn and poke of his quarterstaff at Sp to see what they think.
SP will turn to the Tortle and poke him much like in the sewer. "I say we run in and pick out our rooms.." SP will say turning to the house but continuing to look at the house. "I am going to pick out the GREATEST OF ROOMS!"
You all head up the front stairs and inside. You see a large taproom, that is in a state of disarray, with furniture, silverware and casks all strewn about on the floor. If you all decide to explore you find, that besides some cobwebs and random broken furniture, the whole building is essentially empty, no creatures have taken up residence here.
Exploring the house, Kintu would make note of the library and the nearby rooms. It didn't seem as if there were as many rooms as there were people on the deed. He'd wait until others have picked before claiming a space
Dihek'nir would like to re-purpose attic storage for a bedroom. It's nice how it has a view to three sides and it's high up, right where he can keep an eye on things.
He will also go over the defenses of the place. "Anyone want to help me with checking how secure this place is and if there's any secret entrances or tunnels or anything like that? I don't want any surprises during the night."
Dolf will walk out into the night waiting for his rescuers to head toward their new place.
Floon responds to Kintu, "Apologies, I don't know much more about it, my captors were quiet insistent that Ranaer did know of it's location. But whether that's true or not, I'm not sure."
(So are we sleeping here and then heading to the new place in the morning?)
**We can skip ahead if nobody wants to talk to anyone/do anything else?**
Works for me
(That must be code for there's no information to be gained. Let's skip! )
Yeah, Dihek'nir needs to sleep off the near-death experience.
(yeah we can skip I just didn't know if it was morning or evening)
Ranaer sets you all up with a nice room, and you all agree to meet Volo the next morning at the address provided.
**You can all take a long rest and level up to 2, Hurrah!**
You all meet with Volo at a nearby courthouse the next morning where a tiefling magistrate named Kylynne Silmerhelve oversees the transfer of the deed. Volo informs you that Ranaer has provided the 25 gold for the fee, as thanks again for your help the day before. Once all the paperwork is signed and the fee paid, Volo hands you all the deed and wishes you luck in the future.
The property Volo has gifted you is in Trollskull Alley, a bustling side street with many shops and businesses, run by a diverse array of individuals.
Are you all headed there now?
SP will totally move quickly to the new house so that he can claim his room!
Dolf will follow the warforged towards the manor.
Kintu would not pass up the opportunity to study this haunted manor given his new friends allow him to do so.
You all make your way down to Trollskull Alley, which is already bustling this early in the morning. You come to a sign that reads, "Trollskull Manor", which sits in front of a four story manor house. It boasts balconies, turrets, and several chimneys, and looks like it was once a large inn and tavern, but has been left abandoned and is in a state of disrepair.
"Much larger than I expected." Kintu says aloud while they approach the manor. Haunted or not, if it was once abandoned something was sure to have moved in. A turn and poke of his quarterstaff at Sp to see what they think.
SP will turn to the Tortle and poke him much like in the sewer. "I say we run in and pick out our rooms.." SP will say turning to the house but continuing to look at the house. "I am going to pick out the GREATEST OF ROOMS!"
You all head up the front stairs and inside. You see a large taproom, that is in a state of disarray, with furniture, silverware and casks all strewn about on the floor. If you all decide to explore you find, that besides some cobwebs and random broken furniture, the whole building is essentially empty, no creatures have taken up residence here.
**Feel free to claim a room**
(What's the area surrounding the manor look like? )
Kintu hardly noticed the pokes as he looked back to the manor. Studying it over for only a moment longer before moving on to the property.
"Perhaps we see if any rooms even exist and the upper floors will support our combined weights. "
(Same timesies)
Exploring the house, Kintu would make note of the library and the nearby rooms. It didn't seem as if there were as many rooms as there were people on the deed. He'd wait until others have picked before claiming a space
**you can re purpose these rooms later if you want as well, and i can update the labels.**
Dihek'nir would like to re-purpose attic storage for a bedroom. It's nice how it has a view to three sides and it's high up, right where he can keep an eye on things.
He will also go over the defenses of the place. "Anyone want to help me with checking how secure this place is and if there's any secret entrances or tunnels or anything like that? I don't want any surprises during the night."