This post has potentially manipulated dice roll results.
Bill manages to dodge the attack just enough that the beast was unable to grab him in it's mouth and it draws it's head back for another strike.
Jut: Having grown up in the wilds you sort of recognize this beast as being similar to a large plant eater you had heard about but this one seems to have been intrinsically changed into something else. Then running up you swing with your first axe but it glances harmlessly off it's scales. The second however finds a gap in the scales and a flood of hot red blood gushes from the wound bathing you in it's thick crimson.
Whisper: You run up and begin to smash on the beast causing a couple scales to dent in and one cracks visibly and the beast lets out a cry of pain
Kruphal: Your blast of power hits the beast causing another scale to crack to yet another roar of pain and anger
Shank: wisdom save: 16 The toll sounds and the creature looks to wither slightly at the sound
Bill: You try to aim your bow at the creature but the wound to your arm causes it to shake uncontrollably and the arrow flies only a few feet before skittering across the ground.
(Do you want me to auto Cormack, Booker, And Theo or treat it as them still sleeping and if they do not respond eventually drop them?"
This post has potentially manipulated dice roll results.
==Shank=Elf=Cleric==
Shank will call on his divine magic and send bolts at this beast (Guiding Bolt: Attack: 11 Damage: 20 radiant damage and on a hit the next attack made on the beast has advantage)
Jut, Whisper, and Shank batter the beast with both weapons and magic and the beast glows faintly after Shank's Guiding bolt. the creature staggers with the combined damage it took. Kruphal then feels a sudden burst of power from his pact and sends a eldritch blast at the beast striking it like a bolt of supercharged lightning and the electricity arcs all over it's surface almost completely cooking it in an instant. Then a shimmer of power forms in it's core and soon the creature is radiating with a brilliant red light growing in power and brightness until none of you can look at it anymore. Finally after almost a minute of the glowing it just as suddenly goes dark. Upon opening your eyes you see a pile of ash where the creature once stood.
Bill: you successfully hid from it's nonexistent form. (lol)
Rollback Post to RevisionRollBack
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Bill manages to dodge the attack just enough that the beast was unable to grab him in it's mouth and it draws it's head back for another strike.
Jut: Having grown up in the wilds you sort of recognize this beast as being similar to a large plant eater you had heard about but this one seems to have been intrinsically changed into something else. Then running up you swing with your first axe but it glances harmlessly off it's scales. The second however finds a gap in the scales and a flood of hot red blood gushes from the wound bathing you in it's thick crimson.
Whisper: You run up and begin to smash on the beast causing a couple scales to dent in and one cracks visibly and the beast lets out a cry of pain
Kruphal: Your blast of power hits the beast causing another scale to crack to yet another roar of pain and anger
Shank: wisdom save: 16 The toll sounds and the creature looks to wither slightly at the sound
Bill: You try to aim your bow at the creature but the wound to your arm causes it to shake uncontrollably and the arrow flies only a few feet before skittering across the ground.
(Do you want me to auto Cormack, Booker, And Theo or treat it as them still sleeping and if they do not respond eventually drop them?"
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
(I vote: Let them sleep for a round, then Auto them.)
Jut licks the blood off his lip and smiles...
ooc-I'll go with the group but suggest attacking for them this time around.
They should sleep treat it as there final chance))
(OOC: I'm good with letting them sleep as well :-) )
Lot's of stuff ...
I think it's been enough time if everyone agrees?
Either is fine with me. I think we all agree to move on
Yup
Sure.
Order of Battle:
Beast
Jut
Whisper
Cormack (sleeping)
Shank
Theo (sleeping)
Kruphal
Bill
Booker (Sleeping)
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Once again the beast pulls back its head and strikes with lightning speed. Attack: 12 Damage: 7
It's teeth sink in deeply and you feel a sudden rush of cold fill your arm. (Jut, do a constitution saving throw and a Dexterity save)
Everyone is back up once we reconcile Jut's saves))
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Constitution 17
Dex 6
Jut you were able to dodge enough to avoid It from being able to grab a hold of you solidly but poison floods your body. 8 (you are poisoned)
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Grr, you're going to pay for that.
Attack 1 21 damage 9
Attack 19 damage 6
Still enraged, but utterly focused, Whisper smashes her mace against the creature again.
Attack: 13 Damage: 9
==Shank=Elf=Cleric==
Shank will call on his divine magic and send bolts at this beast (Guiding Bolt: Attack: 11 Damage: 20 radiant damage and on a hit the next attack made on the beast has advantage)
Lot's of stuff ...
=== KRUPHAL === TRITON WARLOCK ===
Kruphal holds his hand out once again, a blast of eldritch energy strikes at the beast.
Eldritch Blast: 23 vs. AC. Hit: 10 force damage.
Bill vary injured goes and tries to hide in a bush to perform a sneak attack 13 stealth check.
Jut, Whisper, and Shank batter the beast with both weapons and magic and the beast glows faintly after Shank's Guiding bolt. the creature staggers with the combined damage it took. Kruphal then feels a sudden burst of power from his pact and sends a eldritch blast at the beast striking it like a bolt of supercharged lightning and the electricity arcs all over it's surface almost completely cooking it in an instant. Then a shimmer of power forms in it's core and soon the creature is radiating with a brilliant red light growing in power and brightness until none of you can look at it anymore. Finally after almost a minute of the glowing it just as suddenly goes dark. Upon opening your eyes you see a pile of ash where the creature once stood.
Bill: you successfully hid from it's nonexistent form. (lol)
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
"So much for finding more food ..." Shank searches the remains: perception: 18
Lot's of stuff ...