Grizelda replies; "You've already acquired the skills and strength to defeat me. You shall fail to defeat my Master. As for the fish; never needed to learn how to turn them back." She says, her tongue licking her twisted and sinister lips.
She grins widely. "Don't know who he is, never actually met him; but I do know where he is. And if you all are here; that means its already too late to stop his release."
Vanyel could feel his anger beginning to build once again with the riddles the hag was using. "Ugly squishy lady needs to stop talking in riddles or I will make her stop talking permanently!" He says with growing frustration.
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"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
The hag's grin fades. "Fine." She looks disappointed. "My master has never been in my presence. He is trapped in a tower to the south." She looks from one of you to the other. "Any more questions?" Grizelda says with impatience.
"Yes, as a matter of fact," Penris says. "How do we kill your master? What tricks will he try? Is he alone or are there others with him? Are there traps on the way to the tower or in the tower?" She spouts off her questions rapid-fire.
Grizelda replies, also quickly. "Don't know. Don't know. Alone. Don't know." She smiles her sinister smile. "Any other questions? Maybe something I know this time."
Vanyel grunts as he listens to all of this and then getting tired of all the talking decides to ask a question. "What can we do to get this swamp back to normal and get you to leave and never comeback?"
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"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
At the mention of removing the swamp, Kip would perk up. "Yes! You have been destroying the forest! Tell us how to fix it!" He would say as he puffs out his chest and his fluffy tail.
"With my hut burned down, don't see any reason to remain. That and I'm tired of you champions bothering me every few generations." She shakes her head. "Maybe I'll go bother those Orcs to the north; since they thought they could move into my swamp."
Offhandedly Grizelda adds; "Oh, and the swamp will retreat in time. It was only the ritual, that my master taught me, that caused the expansion. Should be fine in about six months or so."
This post has potentially manipulated dice roll results.
Vanyel decided that he did not think that they would get any more important information from the squishy ugly lady and so he moves towards her menacingly. "When you leave you stay gone or I will personally see to your death with my mighty axe."
Intimidation 11
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"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Grizelda gives one last look of defiance to Vanyel, though only to mask her fear, before turning to walk away. Over her shoulder she calls to Penris; "Only if you can find a way to pull the fairy magic, that I stole, out of the ground. Never needed to learn that part myself." The hag gives a hackle as she walks towards the north.
Kip will take a deep breath and let out a long sigh as the hag leaves. The squirrelings's tail would relax and lower before swishing softly back and forth. "So... I was able to free all the fish" He would say before pausing a moment... looking to his companions as the hut burns nearby.. "Not sure how we are going to get them all back to the fairies though..." he would say with a small frown.
Penris pats Kip’s shoulder gently. “You did the right thing, Kip. They are free and not burning up inside the hut.” Penris looks at Glitter. “Do you understand what she meant about pulling the fairy magic from the ground? Is that something you can do? Or your king? To heal the land?”
Vanyel, you watch until you are unable to see her anymore; her path did not change. Penris, you turn to look for Glitter, only to see her sparkling form far ahead, leading a whole school of fish back towards the fairies.
Vanyel turns back to join his companions. As he approaches he looks at them curiously. "Should we accompany them back in case some horrible monster was turned by the hag?"
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"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
The group doesn't have time to answer Vanyel; with Glitter failing to slow down. You rush back down the path, back to the fairies land. As you near the end of the path; the vines open up, like a curtain, revealing a newly formed pond filled with fish.
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Grizelda replies; "You've already acquired the skills and strength to defeat me. You shall fail to defeat my Master. As for the fish; never needed to learn how to turn them back." She says, her tongue licking her twisted and sinister lips.
"Who is your master?" Penris asks. "And where can we find him?"
She grins widely. "Don't know who he is, never actually met him; but I do know where he is. And if you all are here; that means its already too late to stop his release."
Vanyel could feel his anger beginning to build once again with the riddles the hag was using. "Ugly squishy lady needs to stop talking in riddles or I will make her stop talking permanently!" He says with growing frustration.
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
The hag's grin fades. "Fine." She looks disappointed. "My master has never been in my presence. He is trapped in a tower to the south." She looks from one of you to the other. "Any more questions?" Grizelda says with impatience.
"Yes, as a matter of fact," Penris says. "How do we kill your master? What tricks will he try? Is he alone or are there others with him? Are there traps on the way to the tower or in the tower?" She spouts off her questions rapid-fire.
Grizelda replies, also quickly. "Don't know. Don't know. Alone. Don't know." She smiles her sinister smile. "Any other questions? Maybe something I know this time."
Vanyel grunts as he listens to all of this and then getting tired of all the talking decides to ask a question. "What can we do to get this swamp back to normal and get you to leave and never comeback?"
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
At the mention of removing the swamp, Kip would perk up. "Yes! You have been destroying the forest! Tell us how to fix it!" He would say as he puffs out his chest and his fluffy tail.
"With my hut burned down, don't see any reason to remain. That and I'm tired of you champions bothering me every few generations." She shakes her head. "Maybe I'll go bother those Orcs to the north; since they thought they could move into my swamp."
Offhandedly Grizelda adds; "Oh, and the swamp will retreat in time. It was only the ritual, that my master taught me, that caused the expansion. Should be fine in about six months or so."
Vanyel decided that he did not think that they would get any more important information from the squishy ugly lady and so he moves towards her menacingly. "When you leave you stay gone or I will personally see to your death with my mighty axe."
Intimidation 11
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Before she leaves, Penris asks one last question at the hag. "Is there a way to speed up the recovery? So it takes less than 6 months?"
Grizelda gives one last look of defiance to Vanyel, though only to mask her fear, before turning to walk away. Over her shoulder she calls to Penris; "Only if you can find a way to pull the fairy magic, that I stole, out of the ground. Never needed to learn that part myself." The hag gives a hackle as she walks towards the north.
Kip will take a deep breath and let out a long sigh as the hag leaves. The squirrelings's tail would relax and lower before swishing softly back and forth. "So... I was able to free all the fish" He would say before pausing a moment... looking to his companions as the hut burns nearby.. "Not sure how we are going to get them all back to the fairies though..." he would say with a small frown.
Penris pats Kip’s shoulder gently. “You did the right thing, Kip. They are free and not burning up inside the hut.” Penris looks at Glitter. “Do you understand what she meant about pulling the fairy magic from the ground? Is that something you can do? Or your king? To heal the land?”
Vanyel follows the hag for a few dozen yards to ensure she is actually intending to leave (insight: 18 )
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Vanyel, you watch until you are unable to see her anymore; her path did not change. Penris, you turn to look for Glitter, only to see her sparkling form far ahead, leading a whole school of fish back towards the fairies.
Penris smiles at the sight of Glitter and the fish, then frowns. "Glitter!" she yells. "Wait!"
Vanyel turns back to join his companions. As he approaches he looks at them curiously. "Should we accompany them back in case some horrible monster was turned by the hag?"
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
The group doesn't have time to answer Vanyel; with Glitter failing to slow down. You rush back down the path, back to the fairies land. As you near the end of the path; the vines open up, like a curtain, revealing a newly formed pond filled with fish.