This post has potentially manipulated dice roll results.
At the sound of Anne's wheezing voice, Gotta-go skids to a halt. He looks back, taking in Anne's condition, then swivels his head toward the temple, indecision clearly wavering in his face. After a few silent moments, he sighs and taps Richard's shoulde-- well, more like Richard's back since he can't reach that high, and says regretfully, "Sorry, sir, you go ahead. I owe her for the herb tip for my curse."
Gotta-go than rushes back to Anne. When he reaches her, Gotta-go gently laid a hand on Anne's own, casting Healing Word. "There, that should help a bit."
-----
(Can't remember who rolls for the effect. If caster, roll for HW: 3. If target, then @Anne, the roll formula is 1d4+2)
well, as long as he can stealth through it, he will try. The only reason Richard party up is for encounter any dangerous things from the travel from elventree to the temple in the first place, so... yeah, Richard will do it alone when he can, and of course come back safe and sound as well.
(hi folks sorry I've been away for the weekend, hope everyone got a nice weekend as well)
===DM===
Alright when everyone's resting for a bit, then Richard go forward to scout the temple. From where you stand, you hear nothing else except the sound of the wind and rustling of trees around the temple, only this looming uneasy aura as if that you're only the conscious living being in vicinity.
Alright Richard swiftly and silently observes around the building, but while you do so, you do not hear anything else nearby. The temple's main entrance is ruined. It hallway is filled with building rubble, but you do find another door in the back part of the temple. This door does not seem to lead into the temple however, instead it seems to lead to an underground crypt, as it is placed in a lower level. When you check the door, you find that its not locked, and you can hear sound of people muttering some kind of chant inside.
Alright you don't need to roll again. Inside you see a 10-foot tunnel that stretch for about 50 feet, that ends in a large chamber. From where you are located you can see three cultist sitting surrounding a monstrous body. On the far end of the room, is Erve watching the process. The room is rectangular, and you can see one vase is placed in each side of wall (three total) that emits a glowing green energy. They do not notice you.
" ... three [Tooltip Not Found] sitting surrounding ... "
what's that? Monsters? If they are, i throw most of my monster repel to the monstrous body (or throw monster bait to the vases, trying to disturb the monsters circling the body, depends what the merchant from before give me (i prefer the repel, FYI), and dash to the temple (or outside, more accurately). If they are something else, i would like to know what are they.
in case you need a roll for that (1d20) : 11
edit : i notice that the range for throwing something (dagger) is 20 feet, but because they not notice Richard yet, it should be easy for him to walk closer to them.
This post has potentially manipulated dice roll results.
If it's possible for Richard to run and gun the cultist, this is what i want Richard do :
Shoot a cultist (1d20) 10 (1d8 + 3 + 1d6) 9 + 3, and dash to the exit.
(edit : aku lupa, itu 1d20nya tambah 5 dari hit/dc nya shortbow, trus damagenya harusnya 1d6 + 3 : 6 but either way it should be 1 hit kill if it's hit.)
Richard silently walks in to underground chamber without anyone noticing, and shoots one of the cultists right to the neck! The poor cultists hold on his neck, but unable to do anything to stop the bleeding, and falls to the ground. Erve looks at running Richard and screams.
"You troublemakers....this ritual must go undisturbed - prepare to meet your doom! Chase him!"
Erve and the remaining cultists make a chase to richard!
Richard, make an Athletics check contested by the cultists' Athletics check, which is 13. If the cultists' is higher, you will be captured.
@Angga: It's okay, ini udah dikit lagi selesai kok. Thanks for playing and good luck!
===DM===
Richard tries to move away but he doesn't think that he can outrun those cultists. Richard instead threatens them to not come near him. In a moment, these cultists and Erve stopped at a 15 feet distance from Richard. What would Richard want to say?
"Oh... you noticed, that's too bad..." Richard grabs a pinch of dust on the floor and throw it upward "I don't think you can't see it without these. But really, it's a shame." Richard tries to convince them not to do anything rush... (so that his party can help him?)
They stood on their place, even Erve looks stressed, but they somewhat are suspicious that Richard might set up some trap. They decide to wait for Richard to make another move.
With Richard in pinch, what you'd like to go Gotta-go? (I guess Anne will still be available as NPC)
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(yep)
At the sound of Anne's wheezing voice, Gotta-go skids to a halt. He looks back, taking in Anne's condition, then swivels his head toward the temple, indecision clearly wavering in his face. After a few silent moments, he sighs and taps Richard's shoulde-- well, more like Richard's back since he can't reach that high, and says regretfully, "Sorry, sir, you go ahead. I owe her for the herb tip for my curse."
Gotta-go than rushes back to Anne. When he reaches her, Gotta-go gently laid a hand on Anne's own, casting Healing Word. "There, that should help a bit."
-----
(Can't remember who rolls for the effect. If caster, roll for HW: 3. If target, then @Anne, the roll formula is 1d4+2)
(yep yang cast yang roll healnya)
===DM===
Hearing Gotta-go's soothing voice, Anne can feel energy suddenly comes back to her body. She doesn't feel as tired as she was after the Ox fight.
So... Richard is alone eh? Can i tho?
(the question is: do Richard want to be alone? wkwk)
well, as long as he can stealth through it, he will try. The only reason Richard party up is for encounter any dangerous things from the travel from elventree to the temple in the first place, so... yeah, Richard will do it alone when he can, and of course come back safe and sound as well.
(hi folks sorry I've been away for the weekend, hope everyone got a nice weekend as well)
===DM===
Alright when everyone's resting for a bit, then Richard go forward to scout the temple. From where you stand, you hear nothing else except the sound of the wind and rustling of trees around the temple, only this looming uneasy aura as if that you're only the conscious living being in vicinity.
Richard, please make your stealth check.
Stealth Check (1d20+7) : 22
===DM===
Alright Richard swiftly and silently observes around the building, but while you do so, you do not hear anything else nearby. The temple's main entrance is ruined. It hallway is filled with building rubble, but you do find another door in the back part of the temple. This door does not seem to lead into the temple however, instead it seems to lead to an underground crypt, as it is placed in a lower level. When you check the door, you find that its not locked, and you can hear sound of people muttering some kind of chant inside.
What you'd like to do?
I would like to take a peek, but should i make a stealth roll again for it?
===DM===
Alright you don't need to roll again. Inside you see a 10-foot tunnel that stretch for about 50 feet, that ends in a large chamber. From where you are located you can see three cultist sitting surrounding a monstrous body. On the far end of the room, is Erve watching the process. The room is rectangular, and you can see one vase is placed in each side of wall (three total) that emits a glowing green energy. They do not notice you.
" ... three [Tooltip Not Found] sitting surrounding ... "
what's that? Monsters? If they are, i throw most of my monster repel to the monstrous body (or throw monster bait to the vases, trying to disturb the monsters circling the body, depends what the merchant from before give me (i prefer the repel, FYI), and dash to the temple (or outside, more accurately). If they are something else, i would like to know what are they.
in case you need a roll for that (1d20) : 11
edit : i notice that the range for throwing something (dagger) is 20 feet, but because they not notice Richard yet, it should be easy for him to walk closer to them.
in case you need stealth roll again (1d20+7) : 8
after roll : ok... i'm dead.
(wadaw, baru sadar tooltip not found. haha. Cultist missing tooltipnya. So what you'd like to do?)
If it's possible for Richard to run and gun the cultist, this is what i want Richard do :
Shoot a cultist (1d20) 10 (1d8 + 3 + 1d6) 9 + 3, and dash to the exit.
(edit : aku lupa, itu 1d20nya tambah 5 dari hit/dc nya shortbow, trus damagenya harusnya 1d6 + 3 : 6 but either way it should be 1 hit kill if it's hit.)
(wkwk pas banget 12 attack roll sama 9 damage)
==DM==
Richard silently walks in to underground chamber without anyone noticing, and shoots one of the cultists right to the neck! The poor cultists hold on his neck, but unable to do anything to stop the bleeding, and falls to the ground. Erve looks at running Richard and screams.
"You troublemakers....this ritual must go undisturbed - prepare to meet your doom! Chase him!"
Erve and the remaining cultists make a chase to richard!
Richard, make an Athletics check contested by the cultists' Athletics check, which is 13. If the cultists' is higher, you will be captured.
(oh wow cultistsnya mantan pelari tingkat desa)
Can i do something else (beside outrunning this village champion runner cultist), coz damn... natural 19 or 20 is damn rare.....
for efficiency i gonna write it here, perhaps i want to convince them that coming near me is a bad idea (is it deception roll?) (1d20 + 6) : 20
but if it's not the case.... 15
after roll : anjir ni Richard lari kek siput.
aku kayanya mau ijin dua minggu, harus ngurus thesis :(
Im okay if Dm would like to make Anne an NPC in my absence ^w^/
My Characters:




Anne - Manaria Academy Student || Grea - Lonesome Dragoness || Vira - Fanatic Knight || Tanya - Shadow Enforcer
@Angga: It's okay, ini udah dikit lagi selesai kok. Thanks for playing and good luck!
===DM===
Richard tries to move away but he doesn't think that he can outrun those cultists. Richard instead threatens them to not come near him. In a moment, these cultists and Erve stopped at a 15 feet distance from Richard. What would Richard want to say?
"Oh... you noticed, that's too bad..." Richard grabs a pinch of dust on the floor and throw it upward "I don't think you can't see it without these. But really, it's a shame." Richard tries to convince them not to do anything rush... (so that his party can help him?)
===DM===
They stood on their place, even Erve looks stressed, but they somewhat are suspicious that Richard might set up some trap. They decide to wait for Richard to make another move.
With Richard in pinch, what you'd like to go Gotta-go? (I guess Anne will still be available as NPC)