"We were trying to get away from some unhappy former friends of ours." Leaves commented. "Seems we succeeded. An old Orc used his magic to send us...somewhere. But where is here...
Hey, someone will probably come eventually, right? Lit torches mean someone tends to them, or at least has a reason to light this room. In fact..."
Leaves decided to look around herself. She hoped they weren't trapped in here forever in this boring room. They'd probably have to eat the weak ones first!
Action: Investigation for anything interesting. Take a look at the torches!
“Khamut? That was your original destination? Why did you choose that place to escape your crimes?” Venetia asked conversationally as she used her quarterstaff to knock periodically against the wall.
"Oh, Khamut just seemed like a nice place to visit." Leaves said. "Ancient cursed tombs, Necromancers, endless deserts festooned with bones, Sand Lizards big enough to swallow a Half-Elf whole...I hear the sunsets are very beautiful!"
Leaves didn't seem to be taking the conversation seriously. She picked up a small gem like rock and eyed it carefully, before making it vanish into a hidden pocket. She added this to the things she had taken from the Orcs hut.
“With regards to our entombed status with the enchanting necromatic scribbled faux doors for company, you very well may have achieved your goal,” Venetia says as she wedges a blade between the door slab and the stone door searching for a seam between the two. “I, for one, was not expecting a vacation this morning,” she finishes and scowls at her blade.
To herself she mumbles harshly to herself, “It’s been one bit of ridiculousness after another lately - crazier than a coconut.”
"'Crimes' is an interesting choice of word. Put more accurately, we have a package we need to deliver. It seems as if someone else wanted to intercept it. But a job is a job, so now we're here... wherever 'here' is." Jevyn stepped over to examine one of the torches. Laying a hand on it, he began to send pulses of magic through it, as part of the ritual casting of identify.
With a grinding crunch the stone slab opens just wide enough to accommodate an average humanoid, revealing a narrow corridor. Several torches along the walls of the corridor ignite, illuminating the path with a pale green light and casting eerie shadows. At the opposite end of the corridor a single stone statue stands before a gaping archway which exudes a foul stench of decay and death. The statue is carved in the resemblance of a man, but its head is that of a crocodile. Its hands rest on a sickle the size of an axe, and its eyes are black ebony.
Venetia shoots a slight smile in Leaves’ direction. For a brief moment the worry lines that seemed deeply engraved between her eyes and at the corners of her mouth vanish leaving a smooth, homely face.
“Thanks.”
She turns quickly to the doorway and scowls at the opening before slipping through.
This post has potentially manipulated dice roll results.
Seeing that the group was moving on, Jevyn sighed and let go of the torch, cutting his ritual cast short. Stepping into the hallway, his eyes settled on the crocodile-headed man.
Tak will float forward until he is roughly 5 feet from the statue. With Produce Flame on his staff he will reach the end of his staff out towards the face of the statue to get a better look at it.
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"See, my translation was correct!" She declared proudly.
Tak will search over each wall & floor adjacent to the three doors checking for traps.
Investigation (East to West): 5 5 20
(Noice)
At the explanation from the hobgloblin, Venetia turns to study the walls and doors, looking for some way out of the stone cube.
investigation - 7
Ivolyn Brun, human wizard in Lost Mine of Phandelver
"So how did you guys get here anyways?"
"We were trying to get away from some unhappy former friends of ours." Leaves commented. "Seems we succeeded. An old Orc used his magic to send us...somewhere. But where is here...
Hey, someone will probably come eventually, right? Lit torches mean someone tends to them, or at least has a reason to light this room. In fact..."
Leaves decided to look around herself. She hoped they weren't trapped in here forever in this boring room. They'd probably have to eat the weak ones first!
Action: Investigation for anything interesting. Take a look at the torches!
Investigation roll 11
“Khamut? That was your original destination? Why did you choose that place to escape your crimes?” Venetia asked conversationally as she used her quarterstaff to knock periodically against the wall.
Ivolyn Brun, human wizard in Lost Mine of Phandelver
"Oh, Khamut just seemed like a nice place to visit." Leaves said. "Ancient cursed tombs, Necromancers, endless deserts festooned with bones, Sand Lizards big enough to swallow a Half-Elf whole...I hear the sunsets are very beautiful!"
Leaves didn't seem to be taking the conversation seriously. She picked up a small gem like rock and eyed it carefully, before making it vanish into a hidden pocket. She added this to the things she had taken from the Orcs hut.
“With regards to our entombed status with the enchanting necromatic scribbled faux doors for company, you very well may have achieved your goal,” Venetia says as she wedges a blade between the door slab and the stone door searching for a seam between the two. “I, for one, was not expecting a vacation this morning,” she finishes and scowls at her blade.
To herself she mumbles harshly to herself, “It’s been one bit of ridiculousness after another lately - crazier than a coconut.”
Ivolyn Brun, human wizard in Lost Mine of Phandelver
"'Crimes' is an interesting choice of word. Put more accurately, we have a package we need to deliver. It seems as if someone else wanted to intercept it. But a job is a job, so now we're here... wherever 'here' is." Jevyn stepped over to examine one of the torches. Laying a hand on it, he began to send pulses of magic through it, as part of the ritual casting of identify.
Venetia, make a Strength check.
Tak, your investigation of the stone slabs reveals no evident traps.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Venetia shimmies the blade again and finds purchase. Again threatening the stone with a grimace, Venetia attempts a twist and pull of the blades hilt.
strength: 5
Ivolyn Brun, human wizard in Lost Mine of Phandelver
Leaves pitched in to help Venetia, who seemed to be struggling.
"Alright, pull on the count of three..."
Action: Use help on Venetia's STR check ( @NightingaleHiker: Roll again with advantage)
With Leaves’ assistance
20
14
Ivolyn Brun, human wizard in Lost Mine of Phandelver
With a grinding crunch the stone slab opens just wide enough to accommodate an average humanoid, revealing a narrow corridor. Several torches along the walls of the corridor ignite, illuminating the path with a pale green light and casting eerie shadows. At the opposite end of the corridor a single stone statue stands before a gaping archway which exudes a foul stench of decay and death. The statue is carved in the resemblance of a man, but its head is that of a crocodile. Its hands rest on a sickle the size of an axe, and its eyes are black ebony.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Tak will hover slowly forward 10 feet above the ground looking for any traps.
Perception: 13
Venetia shoots a slight smile in Leaves’ direction. For a brief moment the worry lines that seemed deeply engraved between her eyes and at the corners of her mouth vanish leaving a smooth, homely face.
“Thanks.”
She turns quickly to the doorway and scowls at the opening before slipping through.
Investigation 8
Ivolyn Brun, human wizard in Lost Mine of Phandelver
Stowing his bow Erich will follow through the passage as well. "What an odd statue"
Seeing that the group was moving on, Jevyn sighed and let go of the torch, cutting his ritual cast short. Stepping into the hallway, his eyes settled on the crocodile-headed man.
Religion/History: 9 (Same modifier for both.)
Jevyn is unable to identify the statue. It appears you have stumbled on a remnant of one of Terra's ancient civilizations.
The corridor is free of traps, and the flickering torches beckon you onward.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Tak will float forward until he is roughly 5 feet from the statue. With Produce Flame on his staff he will reach the end of his staff out towards the face of the statue to get a better look at it.