This post has potentially manipulated dice roll results.
(Do we really have to fight four of these? GROAN
I'm never fighting zombies without holy water ever again.)
"...I hate them! Why won't they DIE! DIE DIE DIE!"
Now leaves was aiming really, super good. She even loosed some of her hidden magic-no time for holding back. She was going to run out of arrows eventually.
ActIon: More ranged attack, with Hunters mark on the lowest HP gator!
Erich releases another arrow into the undead crocodiles. Attack: 20 Damage: 8
As the crocodiles open their jaws to resume their savage onslaught, a low groan echoes down the corridor. All four crocodiles depart simultaneously, slithering down the stone corridor and dissapearing through the archway on the opposite end. A stone slab falls over the entrance to the room with a resounding thud.
Immediately, the crocodile-headed statue begins to move towards you. At the same time, the stone slab behind you slams into place and the wall begins to close in. The floor beneath your feet shudders and the stone in the center of the corridor collapses to reveal a gaping pit. It appears that the only way to avoid being crushed between the statue and stone wall is to descend into the pit.
Jevyn, having taken the crocodile's parting hit, agrees and jumps down the pit, weaving a quick spell to protect the members of the group as they hurtled toward the bottom.
Reaction: Casting feather fall on the party (Jevyn, Leaves, Venetia, and Erich) as they fall down the pit (Tak and Esme can fly, so they should be fine).
Assisted by Jevyn's spell, you descend gently into the pit as the statue rolls over the opening and collides with the stone wall, plunging you into impenetrable darkness.
You continue to descend into the gloom until you feel smooth stone beneath your feet. Slipping on the cold surface, you find yourselves sliding down a chute until you emerge into a narrow, claustrophobic room. The ceiling is no higher than three feet above the ground, and the air is damp and suffocating.
The only sound that can be heard is your own breathing and a disturbing skittering sound which appears to be coming from everywhere at once.
Leaves made a surprised clucking noise followed by a crash-she had landed awkwardly and bruised a wing, not expecting to randomly float like a bubble as she fell. The bird-girl had ended up completely inverted as, for a brief moment, she had felt the ecstasy of flight. It had been quite a rush to escape gravity, as her kind had so longed to do. Still, she appreciated the thought. Maybe he could be trusted.
"Nice trick Jev, but can you warn us next time? ...Not that I didn't enjoy it, I mean to say. That was pretty fun..."
She stood to her feet, drawing her blades with a smooth ring, and sheathing her bow-no place to shoot down here, but her swords were made for fighting in cramped conditions. The Kenkus eyes glowed an eerie dark red in the pitch darkness, something her allies probably hadn't noticed until now-except perhaps for Jevyn, who might have some idea of her nature of magical mutations. She certainly hadn't told them. Leaves didn't need to light a torch to see anymore-her Gloom Stalker training had finally paid off, and the alchemicals were kicking in as her body adapted to them. After being betrayed by Tak, she had downed the rest of the potions her master had provided in a single gulp that very night-she had been in a mood bitter, cold and patient-just how the brews were supposed to be best served. After a few days, she had found the shadow in her soul could now be cast afar, and the darkness had no more terrors for her. Well, at least for around 60 ft. Anything beyond that was beyond her, but in that distance she had gained sight beyond normal ken-seeing the world perfectly in the beautiful, mournful shades of grey described in the poetic memoirs of Gloom Stalkers she had read as a young chick. They had theorized darkvision was actually a sense of the magical heat in all things-even a block wall or a tree stump had a temperature. Of course that lead to their other tricks...
Tak wouldn't be able hide from her now, even at night.
"...Can someone light a torch? I can barely see a thing." She lied casually, not bothering to hide the lie, or her confident movements even in pitch darkness.
Action: Leaves uses her 60ft darkvision to scout the room for dangers threatening the party
Jevyn illuminated the palm of his hand with a light blue light. "I was under a certain amount of pressure, in case you forgot. For future reference, I have a spell that can slow a fall to prevent injury. I am glad you enjoyed yourself, Seabeak." Lifting his hand into the air to better project the light around them, Jevyn glanced about their surroundings.
Helping with Leaves' scouting, provided that there's a check involved.
"I might just fling myself off into dark pits more often, with you around." She noted, hopefully sarcastically-her words in this case, had that unfortunate seductive feminine lilt that sometimes stuck in her sentences when she was using this specific voice and certain patterns of words. Kenku understood sarcasm as well as anyone, but it was difficult for them to take it from others.
It was probably unintentional, and definitely disturbing.
This post has potentially manipulated dice roll results.
Venetia rolls ungracefully into the crowded room, her staff clattering as she splays unceremoniously on the dank floor. Bringing her legs underneath her and crouching uncomfortably, Venetia duck walks back toward the chute they entered from and peers back the way they came.
Perception: 13
((dark vision 60 ft))
“Eclectic taste in vacation spots. I’m guessing it is never overbooked.”
(Do we really have to fight four of these? GROAN
I'm never fighting zombies without holy water ever again.)
"...I hate them! Why won't they DIE! DIE DIE DIE!"
Now leaves was aiming really, super good. She even loosed some of her hidden magic-no time for holding back. She was going to run out of arrows eventually.
ActIon: More ranged attack, with Hunters mark on the lowest HP gator!
Attack 25
Damage 10
Hunters Mark Bonus 3
(Oh look, crit fail. This battle is the campaign killer.)
[They have to fail a save eventually, right?]
(Just keep whacking away.)
[It should be Erich's turn here, if we aren't sure whose turn it is.]
(I rolled my turn and failed, so w/e.)
(Waiting on Erich.)
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
(I'll keep things moving.)
Erich releases another arrow into the undead crocodiles. Attack: 20 Damage: 8
As the crocodiles open their jaws to resume their savage onslaught, a low groan echoes down the corridor. All four crocodiles depart simultaneously, slithering down the stone corridor and dissapearing through the archway on the opposite end. A stone slab falls over the entrance to the room with a resounding thud.
Immediately, the crocodile-headed statue begins to move towards you. At the same time, the stone slab behind you slams into place and the wall begins to close in. The floor beneath your feet shudders and the stone in the center of the corridor collapses to reveal a gaping pit. It appears that the only way to avoid being crushed between the statue and stone wall is to descend into the pit.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Erich will look over the pit if he doesn't see anything like a pool of acid or spikes he will jump in
Tak will head down into the pit sniffing the air to see if anything awaits them deeper in.
Perception: 25
The air in the pit is damp and suffocating, and there is no visible bottom. Tak confirms that no enemies lurk below.
The walls continue to close in.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
"No where to but down? Great..."
Action: Leaves enters the pit unless anyone has a better idea
Venetia groans taking in their predicament, but scrambles in after Leaves.
Ivolyn Brun, human wizard in Lost Mine of Phandelver
Jevyn, having taken the crocodile's parting hit, agrees and jumps down the pit, weaving a quick spell to protect the members of the group as they hurtled toward the bottom.
Reaction: Casting feather fall on the party (Jevyn, Leaves, Venetia, and Erich) as they fall down the pit (Tak and Esme can fly, so they should be fine).
Assisted by Jevyn's spell, you descend gently into the pit as the statue rolls over the opening and collides with the stone wall, plunging you into impenetrable darkness.
You continue to descend into the gloom until you feel smooth stone beneath your feet. Slipping on the cold surface, you find yourselves sliding down a chute until you emerge into a narrow, claustrophobic room. The ceiling is no higher than three feet above the ground, and the air is damp and suffocating.
The only sound that can be heard is your own breathing and a disturbing skittering sound which appears to be coming from everywhere at once.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Leaves made a surprised clucking noise followed by a crash-she had landed awkwardly and bruised a wing, not expecting to randomly float like a bubble as she fell. The bird-girl had ended up completely inverted as, for a brief moment, she had felt the ecstasy of flight. It had been quite a rush to escape gravity, as her kind had so longed to do. Still, she appreciated the thought. Maybe he could be trusted.
"Nice trick Jev, but can you warn us next time? ...Not that I didn't enjoy it, I mean to say. That was pretty fun..."
She stood to her feet, drawing her blades with a smooth ring, and sheathing her bow-no place to shoot down here, but her swords were made for fighting in cramped conditions. The Kenkus eyes glowed an eerie dark red in the pitch darkness, something her allies probably hadn't noticed until now-except perhaps for Jevyn, who might have some idea of her nature of magical mutations. She certainly hadn't told them. Leaves didn't need to light a torch to see anymore-her Gloom Stalker training had finally paid off, and the alchemicals were kicking in as her body adapted to them. After being betrayed by Tak, she had downed the rest of the potions her master had provided in a single gulp that very night-she had been in a mood bitter, cold and patient-just how the brews were supposed to be best served. After a few days, she had found the shadow in her soul could now be cast afar, and the darkness had no more terrors for her. Well, at least for around 60 ft. Anything beyond that was beyond her, but in that distance she had gained sight beyond normal ken-seeing the world perfectly in the beautiful, mournful shades of grey described in the poetic memoirs of Gloom Stalkers she had read as a young chick. They had theorized darkvision was actually a sense of the magical heat in all things-even a block wall or a tree stump had a temperature. Of course that lead to their other tricks...
Tak wouldn't be able hide from her now, even at night.
"...Can someone light a torch? I can barely see a thing." She lied casually, not bothering to hide the lie, or her confident movements even in pitch darkness.
Action: Leaves uses her 60ft darkvision to scout the room for dangers threatening the party
Tak will light the end of his staff with Produce Flame
Jevyn illuminated the palm of his hand with a light blue light. "I was under a certain amount of pressure, in case you forgot. For future reference, I have a spell that can slow a fall to prevent injury. I am glad you enjoyed yourself, Seabeak." Lifting his hand into the air to better project the light around them, Jevyn glanced about their surroundings.
Helping with Leaves' scouting, provided that there's a check involved.
"I might just fling myself off into dark pits more often, with you around." She noted, hopefully sarcastically-her words in this case, had that unfortunate seductive feminine lilt that sometimes stuck in her sentences when she was using this specific voice and certain patterns of words. Kenku understood sarcasm as well as anyone, but it was difficult for them to take it from others.
It was probably unintentional, and definitely disturbing.
Venetia rolls ungracefully into the crowded room, her staff clattering as she splays unceremoniously on the dank floor. Bringing her legs underneath her and crouching uncomfortably, Venetia duck walks back toward the chute they entered from and peers back the way they came.
Perception: 13
((dark vision 60 ft))
“Eclectic taste in vacation spots. I’m guessing it is never overbooked.”
Ivolyn Brun, human wizard in Lost Mine of Phandelver