(It is his Action. But as part of that, he shares what he finds with the others.)
Froskan looks carefully around. The haze of the Shadowfell is not helping, but he does see movement behind a boulder (at I-22). To his eye, it is like a concealed sleeping figure is starting to wake up. (It is still prone.) And despite how much one Berbalang looks like another, Froskan is certain that this waking being is the same as the one that just destroyed (B2).
Froskan shouts and points to that boulder, so everyone is aware of the Berbalang at that location.
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
(It is his Action. But as part of that, he shares what he finds with the others.)
Froskan looks carefully around. The haze of the Shadowfell is not helping, but he does see movement behind a boulder (at I-22). To his eye, it is like a concealed sleeping figure is starting to wake up. (It is still prone.) And despite how much one Berbalang looks like another, Froskan is certain that this waking being is the same as the one that just destroyed (B2).
Froskan shouts and points to that boulder, so everyone is aware of the Berbalang at that location.
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
The berbalang that was clawing Froskan (B2) was vaporized after being hit by Trim's arrows. But there is an identical one (without wounds) that was concealed behind a boulder. It is prone, and acting like it is waking up.
HP status of party: Iskander (27/38), Jack (18/43), Reverie (12/44), Trimyrai (39/44), Froskan (24/37)
Damage done to: Allip 6 points, B1 20 points.
B2 destroyed but a new one is found at I-22.
Iskander and Jack are up. (In that order. Jack can see that Isk is not planning on hitting him again.)
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
This post has potentially manipulated dice roll results.
Isk's slack face regains its composure and he shakes his head, then speaks something in celestial as tendrils of shadow energy coil around the Alip. He spins his glaive and strikes twice at the creature!
Iskander unleashes his irritation and frustration on the allip. Jack softened it up enough that Isk's 2 swings finishes it off. Even after the attack, Isk is still visibly shaking.
No more Allip. As its essence disperses, it lets out a plaintive cry. "I remember. I remember!... The Dawn... The crystal..."
Jack is up, then Reverie. B1 is still in melee with Reverie, and the other B2 is getting up behind the boulder.
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
As the Allip dies, the shadowy energy swirling around it races towards Iskandar, infusing him with energy and healing his wounds (+9hp from hexblade's curse).
This post has potentially manipulated dice roll results.
Jack looks at the hidden enemy, hiding behind the boulder. “I’ve got this one! You guys get the other!” He runs to J21, and whispers to himself, before swinging at the creature. “Come on blade, help me out here and we can make it out!”
This post has potentially manipulated dice roll results.
(B2 was prone, so I'll do another roll for Jack to see if the attack improves: 19 ... Oh, that is a critical.) Guided by Froskan's directions, Jack is on the rousing Berbalang before it can react, slashing B2 for 5 + 7 damage. (Low rolls for the damage, but Jack is getting used to a new weapon.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Reverie Forestgleam—Human Paladin Level 5 in Frontier City of Nunkreet Extremely busy and busy as ever recently, but I will trying to catch up as much as I can
(OOC: Reverie gets two attacks for her normal action, so the second line should also be a Berserker Scimitar. Adding the +1 to the second line gives 21 to-hit and 8 damage.
The Bonus attack has the normal +6 for the to-hit roll, but should be just a 1d6 for damage, not 1d6+3. So the Bonus Attack is 4 damage.
That WIS save is bad, but Reverie hasn't been hit this round. As long as she doesn't get hurt by the berbalang, she doesn't need to use that saving throw.)
Reverie does a whirlwind of scimitar slashes, for 6+8+4 = 18 damage total. The Berbalang had 38 hit points, and already took 20 damage in previous rounds, so Reverie is just able to cut it down. Like the other one, B1 was a mental projection that dissolves into the air after Reverie damaged it enough.
The party suspects that the actual body of B1 is waking up, somewhere nearby, but none of you notice it. It must be hiding behind one of the trees or boulders.
The B2 berbalang stands up (no longer prone) and strikes back at Jack.
bite Attack: 14 Damage: 6 (teeth barely miss Jack)
claw Attack: 14 Damage: 8 (claws hit Jack)
(The B1-actual location is unknown at the moment. Jack is in melee range of B2.) Trimyrai and Froskan are up.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
This post has potentially manipulated dice roll results.
Having found one of the real berbalangs, Froskan charges up a Chromatic Orb (cold). Reaching deep into the source of his magic, he copies the spell, so when he launches the orb at B2, a second one strikes out at the Allip at the same time (twinned spell).
(OOC: Iskander gave the allip the death blow, so Froskan did not spend the sorcery points to twin the spell. He does still launch the B2 attack.)
Trimyrai's arrows do 21 damage, and Froskan's cold orb does another 14. Combined with the 5 points Jack did earlier, the B2 berbalang is dead. But instead of vanishing into smoke, this one squishes, like a real flesh-and-blood body.
The B1 berbalang jumps on top of the boulder at H7. It looks ready to attack, until it sees its buddy B2 get pulverized. B1 stops, thinks for a moment, and makes an arcane portal. It flies through it to leave this place. The portal closes behind it.
Combat is over. All foes defeated (B1 fled). Importantly, the allip that was annoying the Sages is no more.
The fight seems to have attracted the attention of whatever beings dwell in the Shadowfell. The party should hustle away, before more bad company shows up. (Trim won't be able to reclaim the spent arrows, but he can restock later in Nunkreet.)
Jack should make a Survival check, with Advantage. He is using his Navigation skill (and the aid of his fancy new sword), to get back to the landing zone where you guys first came into the Shadowfell. One other person (one only) can also make a Survival check for finding the path back home.
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Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
"Despite being an army scout, I'm not great at tracking. I was, uh, the stabber of the unit." Isk says, adding a flourish of his glaive, "Maybe you, Rev? I've heard the frostgleams are reknown for their hunting prowess."
This post has potentially manipulated dice roll results.
(OOC: Iskander is the only member of the party with a +1 for survival, so I'll make the mentally unstable person using a Shadowfell weapon be the backup for Jack.)
2
The Shadowfell is confusing by its very nature, and visitors can easily lose their way. (The Shadowsworn you fought earlier was literally called The Lost.) Between Jack and Isk, they are guiding the party back the way you came. Or at least, they hope so, as they aren't completely certain.
Although Isk is noticeably twitching and distracted, he is still able to use his glaive to sense when danger is near. For the next few hours, the party is able to avoid more fights, either hiding or running.
Eventually, Jack stops, and scratches his head. The exit is around here... somewhere.
From a nearby hill, a swarm of the Skulks appear, twice as many as before, grey and featureless but still angry. As the vile creatures start to surge forward, Jack sees the flat stone where the party first appeared in the Shadowfell... If the party runs, they can get to it before the Skulks close in.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Jack looks around, then spots the stone. “Everyone! Run! Go, go, go! Before the grey things catch up!” He starts running for it, using a Mage Hand to urge Reverie forward
Reverie looks at Jack for a brief moment and runs towards where he points out, with the help of Jack's Mage Hand.
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Reverie Forestgleam—Human Paladin Level 5 in Frontier City of Nunkreet Extremely busy and busy as ever recently, but I will trying to catch up as much as I can
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(It is his Action. But as part of that, he shares what he finds with the others.)
Froskan looks carefully around. The haze of the Shadowfell is not helping, but he does see movement behind a boulder (at I-22). To his eye, it is like a concealed sleeping figure is starting to wake up. (It is still prone.) And despite how much one Berbalang looks like another, Froskan is certain that this waking being is the same as the one that just destroyed (B2).
Froskan shouts and points to that boulder, so everyone is aware of the Berbalang at that location.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
(It is his Action. But as part of that, he shares what he finds with the others.)
Froskan looks carefully around. The haze of the Shadowfell is not helping, but he does see movement behind a boulder (at I-22). To his eye, it is like a concealed sleeping figure is starting to wake up. (It is still prone.) And despite how much one Berbalang looks like another, Froskan is certain that this waking being is the same as the one that just destroyed (B2).
Froskan shouts and points to that boulder, so everyone is aware of the Berbalang at that location.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Start of round 3
The berbalang that was clawing Froskan (B2) was vaporized after being hit by Trim's arrows. But there is an identical one (without wounds) that was concealed behind a boulder. It is prone, and acting like it is waking up.
Initiative Order: Iskander, Jack, (allip), Reverie, (B1, B2), Trimyrai, Froskan
HP status of party: Iskander (27/38), Jack (18/43), Reverie (12/44), Trimyrai (39/44), Froskan (24/37)
Damage done to: Allip 6 points, B1 20 points.
B2 destroyed but a new one is found at I-22.
Iskander and Jack are up. (In that order. Jack can see that Isk is not planning on hitting him again.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Isk's slack face regains its composure and he shakes his head, then speaks something in celestial as tendrils of shadow energy coil around the Alip. He spins his glaive and strikes twice at the creature!
OoC Edit: REVENGE!!!
Iskander unleashes his irritation and frustration on the allip. Jack softened it up enough that Isk's 2 swings finishes it off. Even after the attack, Isk is still visibly shaking.
No more Allip. As its essence disperses, it lets out a plaintive cry. "I remember. I remember!... The Dawn... The crystal..."
Jack is up, then Reverie. B1 is still in melee with Reverie, and the other B2 is getting up behind the boulder.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
As the Allip dies, the shadowy energy swirling around it races towards Iskandar, infusing him with energy and healing his wounds (+9hp from hexblade's curse).
Jack looks at the hidden enemy, hiding behind the boulder. “I’ve got this one! You guys get the other!” He runs to J21, and whispers to himself, before swinging at the creature. “Come on blade, help me out here and we can make it out!”
Jack Attack: 13 Damage: 4
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
(B2 was prone, so I'll do another roll for Jack to see if the attack improves: 19 ... Oh, that is a critical.) Guided by Froskan's directions, Jack is on the rousing Berbalang before it can react, slashing B2 for 5 + 7 damage. (Low rolls for the damage, but Jack is getting used to a new weapon.)
Reverie is up, then the two Berbalangs.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Reverie looks at Jack for a brief moment before she focuses back on the Berbalang 1 as she swings her weapons again. "Be careful, Jack!"
Attack, Berserker Scimitar - 26 Damage - 5
Attack, Scimitar - 9 Damage - 5
Bonus Attack, Scimitar - 20 Damage - 6 (Please correct me if I did it wrong o<-<)
Wisdom Saving Throw - 13
(Edit: Oh my)
Reverie Forestgleam—Human Paladin Level 5 in Frontier City of Nunkreet
Extremely busy and busy as ever recently, but I will trying to catch up as much as I can
(OOC: Reverie gets two attacks for her normal action, so the second line should also be a Berserker Scimitar. Adding the +1 to the second line gives 21 to-hit and 8 damage.
The Bonus attack has the normal +6 for the to-hit roll, but should be just a 1d6 for damage, not 1d6+3. So the Bonus Attack is 4 damage.
That WIS save is bad, but Reverie hasn't been hit this round. As long as she doesn't get hurt by the berbalang, she doesn't need to use that saving throw.)
Reverie does a whirlwind of scimitar slashes, for 6+8+4 = 18 damage total. The Berbalang had 38 hit points, and already took 20 damage in previous rounds, so Reverie is just able to cut it down. Like the other one, B1 was a mental projection that dissolves into the air after Reverie damaged it enough.
The party suspects that the actual body of B1 is waking up, somewhere nearby, but none of you notice it. It must be hiding behind one of the trees or boulders.
The B2 berbalang stands up (no longer prone) and strikes back at Jack.
(The B1-actual location is unknown at the moment. Jack is in melee range of B2.) Trimyrai and Froskan are up.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Trimyrai will try to attack the real Berbalang 2
Movement: Trimyrai will move to get line of sight with B2. (30 ft)
Action: Attack: Attack 1: (range 150 (600) ) 27 (attack with longbow/piercing)
Damage: (if it hits) 10 (piercing damage)
Attack 2: (range 150 (600) 26 (attack with longbow/piercing)
Damage: (if it hits) 11 (piercing damage)
Bonus Action: no bonus action this turn.
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
Having found one of the real berbalangs, Froskan charges up a Chromatic Orb (cold). Reaching deep into the source of his magic, he copies the spell, so when he launches the orb at B2, a second one strikes out at the Allip at the same time (twinned spell).
B2 Attack: 17 Damage: 11
Allip Attack: 20 Damage: 15
(OOC: Iskander gave the allip the death blow, so Froskan did not spend the sorcery points to twin the spell. He does still launch the B2 attack.)
Trimyrai's arrows do 21 damage, and Froskan's cold orb does another 14. Combined with the 5 points Jack did earlier, the B2 berbalang is dead. But instead of vanishing into smoke, this one squishes, like a real flesh-and-blood body.
The B1 berbalang jumps on top of the boulder at H7. It looks ready to attack, until it sees its buddy B2 get pulverized. B1 stops, thinks for a moment, and makes an arcane portal. It flies through it to leave this place. The portal closes behind it.
Combat is over. All foes defeated (B1 fled). Importantly, the allip that was annoying the Sages is no more.
The fight seems to have attracted the attention of whatever beings dwell in the Shadowfell. The party should hustle away, before more bad company shows up. (Trim won't be able to reclaim the spent arrows, but he can restock later in Nunkreet.)
Jack should make a Survival check, with Advantage. He is using his Navigation skill (and the aid of his fancy new sword), to get back to the landing zone where you guys first came into the Shadowfell. One other person (one only) can also make a Survival check for finding the path back home.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
"Despite being an army scout, I'm not great at tracking. I was, uh, the stabber of the unit." Isk says, adding a flourish of his glaive, "Maybe you, Rev? I've heard the frostgleams are reknown for their hunting prowess."
(Whoops. Yah, totally missed that)
“I used to hunt a lot. If anyone can find the way, it’s me!” Jack grips his blade, and starts looking around.
18
(I completely expected that.)
Jack turns around, and again, and again. “Maybe there, or there. Possibly that way.”
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
(OOC: Iskander is the only member of the party with a +1 for survival, so I'll make the mentally unstable person using a Shadowfell weapon be the backup for Jack.)
2
The Shadowfell is confusing by its very nature, and visitors can easily lose their way. (The Shadowsworn you fought earlier was literally called The Lost.) Between Jack and Isk, they are guiding the party back the way you came. Or at least, they hope so, as they aren't completely certain.
Although Isk is noticeably twitching and distracted, he is still able to use his glaive to sense when danger is near. For the next few hours, the party is able to avoid more fights, either hiding or running.
Eventually, Jack stops, and scratches his head. The exit is around here... somewhere.
From a nearby hill, a swarm of the Skulks appear, twice as many as before, grey and featureless but still angry. As the vile creatures start to surge forward, Jack sees the flat stone where the party first appeared in the Shadowfell... If the party runs, they can get to it before the Skulks close in.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
(does that mean athletics check?)
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
Jack looks around, then spots the stone. “Everyone! Run! Go, go, go! Before the grey things catch up!” He starts running for it, using a Mage Hand to urge Reverie forward
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
Reverie looks at Jack for a brief moment and runs towards where he points out, with the help of Jack's Mage Hand.
Reverie Forestgleam—Human Paladin Level 5 in Frontier City of Nunkreet
Extremely busy and busy as ever recently, but I will trying to catch up as much as I can