This post has potentially manipulated dice roll results.
With the mention of the name Nimrod, the undead gibbers insanely and charges at the group, moving to melee range of Reverie and Iskander. (The eldritch blast goes off while still 10' away.) With diplomacy not working, the group attacks.
Froskan: CON save by SWC 12 (able to resist the cold attack)
Iskander: The first eldritch blast deflects off its shield, but the second blast hits for 3 damage
Reverie: Two swings from her magic scimitar.
A1: 24 D1: 7 (a hit)
A2: 21 D2: 9 (a miss)
Trimyrai: Was dodging.
The Sword Wraith Commander feels the wounds on its chest, and howls a battle cry, a "Call to Honor". 2 Sword Wraiths burst out of the ground. (These undead are not as imposing as the commander, and are armored with chain mail and shield.) One is next to the SWC, the other is behind (but in melee range) of Trimyrai and Froskan.
Jack goes last. He steps back to attack SW2, the one in the back. Moonblade Attack: 21 Damage: 9 (a miss)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
SWC and SW1 are in melee range of Reverie and Iskander.
SW2 is in melee range of Jack, Froskan, and Trimyrai. They are 15' away from the first group.
I will say that, since Trimyrai was dodging last round, if he decides to move away from SW2 this round (so he can use his bow), SW2 will have disadvantage on the AoO.
Everyone (except Jack) is up. (With the winter holidays and family gatherings, post if you can, but don't be concerned if you are too busy at the moment in real life.)
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
This post has potentially manipulated dice roll results.
Trimyrai will move away from the sword wraith so he is out of melee range and then shoots at him. (OOC: i am not worried about an attack of opportunity.)
Movement: Trimyrai moves thirty feet away from the sword wraith. (30 ft.)
Action: Attack: (range 150 (600) ) 24 (attack with longbow/piercing)
Damage: (if it hits) 10 (piercing damage)
Attack 2: (range 150 (600) 12 (attack with longbow/piercing)
Damage: (if it hits) 13 (piercing damage)
Bonus Action: No bonus action this turn.
Rollback Post to RevisionRollBack
list of my games/characters in the spoiler
DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
This post has potentially manipulated dice roll results.
Round 2 party actions:
Trimyrai steps back, allowing SC2 an attack of opportunity. A: 8 D: 5 (misses) Trim shoots it with 2 arrows, doing 23 damage.
Reverie follow Jorin's suggestion, and strikes twice at SC1. A1: 20 D1: 6, A2: 20 D2: 9 (Hit for 9, then a miss.)
Froskan uses Frostbite on SC2. CON save vs. DC 15 or 6 damage and disadvantage: 14
Iskander's first blow glances off the chain shirt, but the second blow does 17 damage. (The sword wraith is resistant to Necrotic damage.)
All three sword wraiths do an additional attack as a bonus action. (The commander has 2 attacks normally, and the bonus strike adds necrotic damage.) But these bonus attacks allow everyone to have Advantage on their attack rolls against the sword wraiths.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
SWC has taken 9 damage, SW1 - 26 damage, SW2 - 23 damage.
Party health: Reverie (36/44), Iskander (38/38), Jack (27/43), Froskan (37/37), Trimyrai (32/44)
SWC and SW1 are in melee range of Reverie and Iskander. SW2 is in melee range of Jack, and Froskan. They are 15' away from the first group. Trimyai is 20' away from SW2.
Everyone (except Jack) is up. Everyone has Advantage on your attack rolls, due to the sword wraiths using their bonus actions.
(Happy holidays!)
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Isk sees the gap in the wraith's attacks and strikes out with his glaive, hoping to make the most of the opportunity!
Move: None
Action: Glaive attack!
First Attack: 17 Damage: 12 + 1 necrotic damage
Second Attack: 25 Damage: 9 + 4 necrotic damage
OoC - Not sure how much health these dudes have, but if SW1 drops, Isk would direct remaining attacks at the Commander since he couldn't move away without eating an AoO.
Iskander connects with both of his strikes (they are AC 16), and is able to strike down the SW1 sword wraith (12+11 = 23 damage this round, no longer active).
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Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
(Is it possible to line up my breath attack where I can hit all 3 enemies and not any allies?)
(The 2 remaining enemies are mixed in with your allies, so only 1 could be targeted.
Don't forget that you have Advantage on to-hit rolls this round. And probably other rounds, if the enemies continue to use their bonus actions.)
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Trimyrai's two arrows hit vital spots on SW2, doing enough damage to strike it dead (14+10 = 24 damage this turn).
Only the commander is left. (He can only summon sword wraiths once a day). But he has better armor and a lot more HP than his lackeys.
Froskan and Reverie are up. They still have Advantage to attack the SWC.
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Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
This post has potentially manipulated dice roll results.
The SW Commander receives 16 cold damage from Froskan's orb.
Reverie will swing the magic scimitar twice, using a 1st level spell slot for a Divine Smite if there is a hit.
Attack: 23 Damage: 10
Attack: 20 Damage: 7
The 2nd strike gets a Divine Smite: 20
The SW Commander will attack Reverie twice, but not use the bonus attack.
Attack: 8 Damage: 11
Attack: 26 Damage: 12 (both missed)
Jack will give Iskander a combat inspiration (d8, can be used for to-hit or damage) as a bonus action. Then bangs on the drum for a little Vicious Mockery. WIS save vs. DC 15 or take 6 psychic and disadvantage on next attack: 15
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
SWC has taken 49 damage, still very healthy and upset. (Its 2 sidekicks are dead.)
Party health: Reverie (36/44), Iskander (38/38), Jack (27/43), Froskan (37/37), Trimyrai (32/44)
SWC is in melee range of Reverie and Iskander. Jack, and Froskan are 15' away from the first group. Trimyai is 35' away from the first group.
Everyone (except Jack) is up. Normal attack rolls. Iskander has a d8 combat (bardic) inspiration from Jack.
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Isk turns his glaive on the SWC and gives him the business!
Move - None
Bonus Action - Transfer Hex to SWC, he feels his strength leaving him (disadvantage on strength checks)
Action: Glaive Attack!
Attack 1: 16 Damage: 12 + 1 necrotic damage
Attack 2: 13 Damage: 8 + 1 necrotic damage
I think both of those miss, so Isk will use the bardic inspiration...knowing the damage rolls, i'd totally do it on the second one, but if we were at the table I would have used it on the first, so +6 to Attack 1's attack roll!
(SWC is AC 18, so a +4 misses with either Attack.) Jack acts a bit perturbed. "Don't waste those inspirations! It takes me a long time to think them up!"
Let's have Reverie swing twice. She won't use Divine Smite unless she gets a critical.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Let's have Froskan try Frostbite again. CON save DC 15 or take 6 cold and disadvantage on next attacks: 13
With the sword wraith commander affected by Frostbite, he will use Martial Fury to make a bonus attack (with extra necrotic damage). All attacks on Reverie. (All attacks against the SWC for the next round have Advantage.)
Attack (with disadv): 14 Damage: 5
Attack: 18 Damage: 8
Bonus Attack: 10 Damage: 10 + 15 necrotic
Reverie takes 18 damage total from the last 2 attacks. (Her armor has necrotic resistance.) She is down to 18 HP.
Jack will move forward to stab at SWC. He will also cast Healing Word as a bonus action for Reverie: 5
Attack: 17 Damage: 6
The status at start of round 5:
SWC has taken 73 damage, less than half health left. (Its 2 sidekicks are dead.)
Party health: Reverie (24/44), Iskander (38/38), Jack (27/43), Froskan (37/37), Trimyrai (32/44)
SWC is in melee range of Reverie, Iskander, and Jack. Froskan is 15' away from the first group. Trimyai is 35' away from the first group.
Everyone (except Jack) is up. Everyone has advantage on your to-hit rolls against the SWC.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
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Isk holds firm and will ready Eldritch Blast triggered on the Wraith attacking.
With the mention of the name Nimrod, the undead gibbers insanely and charges at the group, moving to melee range of Reverie and Iskander. (The eldritch blast goes off while still 10' away.) With diplomacy not working, the group attacks.
The Sword Wraith Commander feels the wounds on its chest, and howls a battle cry, a "Call to Honor". 2 Sword Wraiths burst out of the ground. (These undead are not as imposing as the commander, and are armored with chain mail and shield.) One is next to the SWC, the other is behind (but in melee range) of Trimyrai and Froskan.
Jack goes last. He steps back to attack SW2, the one in the back. Moonblade Attack: 21 Damage: 9 (a miss)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
The situation for round 2:
SWC has taken 9 damage.
SWC and SW1 are in melee range of Reverie and Iskander.
SW2 is in melee range of Jack, Froskan, and Trimyrai. They are 15' away from the first group.
I will say that, since Trimyrai was dodging last round, if he decides to move away from SW2 this round (so he can use his bow), SW2 will have disadvantage on the AoO.
Everyone (except Jack) is up. (With the winter holidays and family gatherings, post if you can, but don't be concerned if you are too busy at the moment in real life.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Isk shouts, "Knock down the minions first so we can focus on the commander after!" and then attacks SW1 with his glaive.
Trimyrai will move away from the sword wraith so he is out of melee range and then shoots at him. (OOC: i am not worried about an attack of opportunity.)
Movement: Trimyrai moves thirty feet away from the sword wraith. (30 ft.)
Action: Attack: (range 150 (600) ) 24 (attack with longbow/piercing)
Damage: (if it hits) 10 (piercing damage)
Attack 2: (range 150 (600) 12 (attack with longbow/piercing)
Damage: (if it hits) 13 (piercing damage)
Bonus Action: No bonus action this turn.
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
Round 2 party actions:
All three sword wraiths do an additional attack as a bonus action. (The commander has 2 attacks normally, and the bonus strike adds necrotic damage.) But these bonus attacks allow everyone to have Advantage on their attack rolls against the sword wraiths.
Jack strikes back at SW2. Attack (w/adv): 11 Damage: 5. (misses)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
The status at start of round 3:
SWC has taken 9 damage, SW1 - 26 damage, SW2 - 23 damage.
Party health: Reverie (36/44), Iskander (38/38), Jack (27/43), Froskan (37/37), Trimyrai (32/44)
SWC and SW1 are in melee range of Reverie and Iskander. SW2 is in melee range of Jack, and Froskan. They are 15' away from the first group. Trimyai is 20' away from SW2.
Everyone (except Jack) is up. Everyone has Advantage on your attack rolls, due to the sword wraiths using their bonus actions.
(Happy holidays!)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Isk sees the gap in the wraith's attacks and strikes out with his glaive, hoping to make the most of the opportunity!
OoC - Not sure how much health these dudes have, but if SW1 drops, Isk would direct remaining attacks at the Commander since he couldn't move away without eating an AoO.
Iskander connects with both of his strikes (they are AC 16), and is able to strike down the SW1 sword wraith (12+11 = 23 damage this round, no longer active).
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
(Is it possible to line up my breath attack where I can hit all 3 enemies and not any allies?)
(The 2 remaining enemies are mixed in with your allies, so only 1 could be targeted.
Don't forget that you have Advantage on to-hit rolls this round. And probably other rounds, if the enemies continue to use their bonus actions.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Trimyrai will continue to shoot his bow at SW2.
Movement: Trimyrai will back up to make sure he is at a distance from the enemies and has line of sight on each one.
Action: Attack: (range 150 (600) ) 24 (attack with longbow/piercing)
Damage: (if it hits) 14 (piercing damage)
Attack 2: (range 150 (600) 19 (attack with longbow/piercing)
Damage: (if it hits) 10 (piercing damage)
Bonus Action: No bonus action this turn.
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
Trimyrai's two arrows hit vital spots on SW2, doing enough damage to strike it dead (14+10 = 24 damage this turn).
Only the commander is left. (He can only summon sword wraiths once a day). But he has better armor and a lot more HP than his lackeys.
Froskan and Reverie are up. They still have Advantage to attack the SWC.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Froskan launches a cold chromatic orb (2nd level) at the remaining foe.
Attack: 22 Damage: 16
The SW Commander receives 16 cold damage from Froskan's orb.
Reverie will swing the magic scimitar twice, using a 1st level spell slot for a Divine Smite if there is a hit.
The 2nd strike gets a Divine Smite: 20
The SW Commander will attack Reverie twice, but not use the bonus attack.
Jack will give Iskander a combat inspiration (d8, can be used for to-hit or damage) as a bonus action. Then bangs on the drum for a little Vicious Mockery. WIS save vs. DC 15 or take 6 psychic and disadvantage on next attack: 15
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
The status at start of round 4:
SWC has taken 49 damage, still very healthy and upset. (Its 2 sidekicks are dead.)
Party health: Reverie (36/44), Iskander (38/38), Jack (27/43), Froskan (37/37), Trimyrai (32/44)
SWC is in melee range of Reverie and Iskander. Jack, and Froskan are 15' away from the first group. Trimyai is 35' away from the first group.
Everyone (except Jack) is up. Normal attack rolls. Iskander has a d8 combat (bardic) inspiration from Jack.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Trimyrai will start attacking SWC.
Movement: No movement this turn.
Action: Attack: (range 150 (600) ) 10 (attack with longbow/piercing)
Damage: (if it hits) 7 (piercing damage)
Attack 2: (range 150 (600) 25 (attack with longbow/piercing)
Damage: (if it hits) 10 (piercing damage)
Bonus Action: No bonus action this turn.
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
Isk turns his glaive on the SWC and gives him the business!
I think both of those miss, so Isk will use the bardic inspiration...knowing the damage rolls, i'd totally do it on the second one, but if we were at the table I would have used it on the first, so +6 to Attack 1's attack roll!
(SWC is AC 18, so a +4 misses with either Attack.) Jack acts a bit perturbed. "Don't waste those inspirations! It takes me a long time to think them up!"
Let's have Reverie swing twice. She won't use Divine Smite unless she gets a critical.
Froskan is up (then the SWC, then Jack).
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Let's have Froskan try Frostbite again. CON save DC 15 or take 6 cold and disadvantage on next attacks: 13
With the sword wraith commander affected by Frostbite, he will use Martial Fury to make a bonus attack (with extra necrotic damage). All attacks on Reverie. (All attacks against the SWC for the next round have Advantage.)
Reverie takes 18 damage total from the last 2 attacks. (Her armor has necrotic resistance.) She is down to 18 HP.
Jack will move forward to stab at SWC. He will also cast Healing Word as a bonus action for Reverie: 5
The status at start of round 5:
SWC has taken 73 damage, less than half health left. (Its 2 sidekicks are dead.)
Party health: Reverie (24/44), Iskander (38/38), Jack (27/43), Froskan (37/37), Trimyrai (32/44)
SWC is in melee range of Reverie, Iskander, and Jack. Froskan is 15' away from the first group. Trimyai is 35' away from the first group.
Everyone (except Jack) is up. Everyone has advantage on your to-hit rolls against the SWC.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)