Reverie frowns and looks up at the dead (or deader) corpse flower. "Brin," she called him before gazes back at the zombie, "we need to get out of the way."
(I am wondering if Reverie can drag or push Brin out of the way as she gets away from the zombie? Would that action still risky for Brin to get an AoO from the zombie? If it is allow for her to push Brin away as soon as she disengages, then please let it happen. Anything for Brin's safety!)
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Reverie Forestgleam—Human Paladin Level 5 in Frontier City of Nunkreet Extremely busy and busy as ever recently, but I will trying to catch up as much as I can
This post has potentially manipulated dice roll results.
Reverie and Brin disengage, and step out from underneath the (dead) corpse flower.
The greater zombie rushes at... Ana, and attacks twice.
Attack: 21 Damage: 7 bludgeoning + 7 necrotic
Attack: 17 Damage: 5 bludgeoning + 7 necrotic
Those are both hits. The zombie's necrotic damage is reduced by Celestial Resistance. Total damage 18.
The zombie is still underneath the massive plant. DEX save vs. DC 15: 14 It reacts at the last moment, but is unable to move far enough to avoid the body landing on it, causing 8 damage and being knocked prone.
(Reminder that you have Advantage on attack rolls if you are within 5' of the zombie, and Disadvantage if you are further away.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
(Is the disadvantage on ranged attacks or would Isk still get advantage using his 10' polearm?)
(OOC: According to RAW, it is any attack over 5' away. If you prefer to keep your distance, you always have the option to Ready an attack, triggered by when the zombie stands up. Trimyrai has that option too. If you do the Ready option, please roll the attacks now, in a spoiler, instead of waiting for later.)
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Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Ana took several steps back to be out of the zombie's reach when it went down under the plant, and raised her arms up as to call down a column of radiant fire upon it.
((sacred flame - Dex save vs DC 14 or take 3 radiant damage ))
For Iskander, the zombie has necrotic resistance, so takes 11 damage total. (The second swing would have been enough against a regular zombie, but is unable to penetrate against this one's toughened skin.)
DEX save vs. sacred flame: 5 Takes 3 radiant damage from Ana's cantrip.
Trimyrai readies to shoot arrows if the zombie gets back to its feet.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
In the northwest corner, the pair of humanoids struggle in Brin's web, but are still stuck. They only struggle for a second at a time, then spend a few seconds resting before trying again. (They had disadvantage to break free.)
Corpse flower is definitely composting.
The zombie is currently prone, and will be able to get to its feet on its turn. It took 14 damage (56 total) and is below half health.
Brin and Reverie are up. (Advantage on your attack rolls if you are within 5' of the zombie.) On the zombie's turn, Trim will fire his arrows if it stands up.
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Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Brin moves around the last zombie, and over to the web-filled tunnel. He wants to get a better idea of what is going on there, with the two humans caught in the web.
This post has potentially manipulated dice roll results.
Reverie looks at Brin and follows his gaze towards the two humanoids caught in the web. "Brin, be careful." She warns him quietly. Before she swings two attacks with her scimitars towards the zombie, she moves closer to the zombie within the melee range.
Reverie Forestgleam—Human Paladin Level 5 in Frontier City of Nunkreet Extremely busy and busy as ever recently, but I will trying to catch up as much as I can
This post has potentially manipulated dice roll results.
(OOC: The magic scimitar allows Reverie to make a normal attack as a bonus action. So she still gets +8 to hit and +5 damage on that 3rd attack. If you use the "dice roller" button on the editor, it adjusts the generated script to automatically roll the critical hit damage. Reverie had two crits, so she does an additional 5 and 4 damage from those first two hits.)
Reverie strikes 3 more times, for 31 damage total. The zombie clings to life undeath and stands up, only to be struck by an arrow from Trimyrai for 17 damage. (Sometimes zombies can keep fighting even after being down to 0 HP due to their Undead Fortitude, but Trim's arrow was also a critical hit.) The greater zombie collapses to the ground motionless, the necrotic energy that was strengthening it fades away like smoke.
No more enemies in sight. (Beyond the web might be another matter.)
If you are looking around the cave or checking any of the fallen monsters, do not read the next "spoiler" unless Brin talks out loud. (Or you could also walk over to the web and use your action to also do the same investigating. You don't get to act on this information this round for free.)
What Brin sees when he went over to his web and peered around the corner into the passageway:
The passage goes 20' and slopes slightly upwards. The floor is caked with dried blood and signs of drag marks leading to the cave with the corpse flower. At the end of the passage is a crude stone door, which is open, with dim light from beyond the door.
Two figures are standing in that door opening. One is a Red Slaad, the weakest of the toad-like creatures from Limbo, but still a hulking brute with claws. Next to it is a human wearing crimson robes, with the chest painted in black with an upright hand, the symbol of worshipers of Bane. He is holding a dagger.
The web has trapped a pair of humans who look exhausted and wearing dirty rags. They are unarmed. They have iron collars around their necks. Chains lead from the neck collars up the passageway, to the hand of the Slaad. It was trying to free the humans from the web by pulling on the chains, but is only choking them. Both the robed human and Slaad now see Brin, but do not have time to react to him yet.
Ana, Iskander, and Trimyrai are up. (Trim's first arrow is destroyed with the critical hit. He did not fire a second arrow.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Isk takes a quick second to clasp a fist over his chest (racial healing ability 7hp, and his action). He will then position himself to be about 30 ft from the web if he isn't already.
Reverie Forestgleam—Human Paladin Level 5 in Frontier City of Nunkreet Extremely busy and busy as ever recently, but I will trying to catch up as much as I can
The salad growls at your intrusion, but the man in robes pleads for it to close the door. The creature from Limbo reluctantly drops the chains, and slides the stone door at their end of the passage shut.
The two exhausted men in the web can breath easier now that they aren't being choked by the collars.
(The party gathers at the web, and are not worried about attacking the pair in the web.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Brin allows the webs to fade away (stops concentrating on the spell.) He glances to the two in collars. "So what is going on in there?" He asks them as he nods towards the door that was just closed.
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Reverie frowns and looks up at the dead (or deader) corpse flower. "Brin," she called him before gazes back at the zombie, "we need to get out of the way."
(I am wondering if Reverie can drag or push Brin out of the way as she gets away from the zombie? Would that action still risky for Brin to get an AoO from the zombie? If it is allow for her to push Brin away as soon as she disengages, then please let it happen. Anything for Brin's safety!)
Reverie Forestgleam—Human Paladin Level 5 in Frontier City of Nunkreet
Extremely busy and busy as ever recently, but I will trying to catch up as much as I can
Reverie and Brin disengage, and step out from underneath the (dead) corpse flower.
The greater zombie rushes at... Ana, and attacks twice.
The zombie is still underneath the massive plant. DEX save vs. DC 15: 14
It reacts at the last moment, but is unable to move far enough to avoid the body landing on it, causing 8 damage and being knocked prone.
(Reminder that you have Advantage on attack rolls if you are within 5' of the zombie, and Disadvantage if you are further away.)
Ana, Isk, and Trim are up.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
(Is the disadvantage on ranged attacks or would Isk still get advantage using his 10' polearm?)
(OOC: According to RAW, it is any attack over 5' away.
If you prefer to keep your distance, you always have the option to Ready an attack, triggered by when the zombie stands up.
Trimyrai has that option too.
If you do the Ready option, please roll the attacks now, in a spoiler, instead of waiting for later.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Trimyrai will ready his attacks.
Attack 1: 29
Damage 1(if it hits): 14
Attack 2: 24
Damage 2(if it hits): 9
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
(Ah, an interesting wrinkle in the polearm plan. GuiltySparc can never reset attacking with advantage so...)
Isk will go ahead and step up to advantagously poke the downed zombie.
edit: good gravy, the tactics gods did not approval of my lust for advantage
Ana took several steps back to be out of the zombie's reach when it went down under the plant, and raised her arms up as to call down a column of radiant fire upon it.
((sacred flame - Dex save vs DC 14 or take 3 radiant damage ))
For Iskander, the zombie has necrotic resistance, so takes 11 damage total. (The second swing would have been enough against a regular zombie, but is unable to penetrate against this one's toughened skin.)
DEX save vs. sacred flame: 5 Takes 3 radiant damage from Ana's cantrip.
Trimyrai readies to shoot arrows if the zombie gets back to its feet.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
New round:
In the northwest corner, the pair of humanoids struggle in Brin's web, but are still stuck. They only struggle for a second at a time, then spend a few seconds resting before trying again. (They had disadvantage to break free.)
Corpse flower is definitely composting.
The zombie is currently prone, and will be able to get to its feet on its turn. It took 14 damage (56 total) and is below half health.
Brin and Reverie are up. (Advantage on your attack rolls if you are within 5' of the zombie.) On the zombie's turn, Trim will fire his arrows if it stands up.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Brin moves around the last zombie, and over to the web-filled tunnel. He wants to get a better idea of what is going on there, with the two humans caught in the web.
Reverie looks at Brin and follows his gaze towards the two humanoids caught in the web. "Brin, be careful." She warns him quietly. Before she swings two attacks with her scimitars towards the zombie, she moves closer to the zombie within the melee range.
Attack, Scimitar of Speed - 19 Damage - 10
Attack, Scimitar of Speed - 17 Damage - 7
Bonus Attack, Scimitar - 25 Damage - 8
(Edit: ... Wait, what?!)
Reverie Forestgleam—Human Paladin Level 5 in Frontier City of Nunkreet
Extremely busy and busy as ever recently, but I will trying to catch up as much as I can
(OOC: The magic scimitar allows Reverie to make a normal attack as a bonus action. So she still gets +8 to hit and +5 damage on that 3rd attack.
If you use the "dice roller" button on the editor, it adjusts the generated script to automatically roll the critical hit damage. Reverie had two crits, so she does an additional 5 and 4 damage from those first two hits.)
Reverie strikes 3 more times, for 31 damage total.
The zombie clings to
lifeundeath and stands up, only to be struck by an arrow from Trimyrai for 17 damage.(Sometimes zombies can keep fighting even after being down to 0 HP due to their Undead Fortitude, but Trim's arrow was also a critical hit.)
The greater zombie collapses to the ground motionless, the necrotic energy that was strengthening it fades away like smoke.
No more enemies in sight. (Beyond the web might be another matter.)
If you are looking around the cave or checking any of the fallen monsters, do not read the next "spoiler" unless Brin talks out loud.
(Or you could also walk over to the web and use your action to also do the same investigating. You don't get to act on this information this round for free.)
What Brin sees when he went over to his web and peered around the corner into the passageway:
The passage goes 20' and slopes slightly upwards. The floor is caked with dried blood and signs of drag marks leading to the cave with the corpse flower. At the end of the passage is a crude stone door, which is open, with dim light from beyond the door.
Two figures are standing in that door opening. One is a Red Slaad, the weakest of the toad-like creatures from Limbo, but still a hulking brute with claws. Next to it is a human wearing crimson robes, with the chest painted in black with an upright hand, the symbol of worshipers of Bane. He is holding a dagger.
The web has trapped a pair of humans who look exhausted and wearing dirty rags. They are unarmed. They have iron collars around their necks. Chains lead from the neck collars up the passageway, to the hand of the Slaad. It was trying to free the humans from the web by pulling on the chains, but is only choking them. Both the robed human and Slaad now see Brin, but do not have time to react to him yet.
Ana, Iskander, and Trimyrai are up. (Trim's first arrow is destroyed with the critical hit. He did not fire a second arrow.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Isk takes a quick second to clasp a fist over his chest (racial healing ability 7hp, and his action). He will then position himself to be about 30 ft from the web if he isn't already.
Reverie moves towards beside of Brin, investigating if she could.
Investigation - 21
(Edit: the luck seems to be gone now)
Reverie Forestgleam—Human Paladin Level 5 in Frontier City of Nunkreet
Extremely busy and busy as ever recently, but I will trying to catch up as much as I can
"We have two hostiles and two who look like prisoners." Brin calls over his shoulder, giving the bane worshiper and the red toad a wave in greeting.
Trimyrai comes over to see what the group is talking about.
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
"Good. We can ask them some questions. All of them." Ana moves toward the web with the others, carefully looking around for any more threats.
The salad growls at your intrusion, but the man in robes pleads for it to close the door.
The creature from Limbo reluctantly drops the chains, and slides the stone door at their end of the passage shut.
The two exhausted men in the web can breath easier now that they aren't being choked by the collars.
(The party gathers at the web, and are not worried about attacking the pair in the web.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Isk looks over the prisoners and then to the stone door, "Ya, I imagine the business ends of our blades are needed in there..."
Brin allows the webs to fade away (stops concentrating on the spell.) He glances to the two in collars. "So what is going on in there?" He asks them as he nods towards the door that was just closed.