"I could but stay frosty, I would not like to have them coming back while were distracted." I say as I look at what weapons and gear that the goblins and bugbears had on them
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P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
This post has potentially manipulated dice roll results.
Vanoryn will Call Lightning on the fleeing bugbears and chase after them to stay in range but not too far from the group to try and make sure they're all dead.
DC 16 Dex Damage on fail (4 attempts before they're all too far 120ft range): 20 , 12 , 21 , 10
Half damage on success: 5, 8, 6, 8
Once done Vanoryn will return to the group and come out of bear form.
"Well done, brother Vanoryn." Cross congratulate s. "I suggest we put out this fire now." The warforged removes his cloak and begins to beat out the flames.
If Vanoryn can see anyone other than his friends he will Call Lightning on them if less than 10 minutes have gone by. If more than 10 minutes he casts Conjure Animals and summons two Dire Wolf and says "protect us".
About how far away from my group am I? If im more that like 30 feet ill just spin around with my blade out so that if anyone gets near me they get sliced
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P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
The more you try to overcome the feeling, the more painful it becomes. Suddenly, any sound that you were hearing stops. You look ahead and you only see black. You cannot feel the weight of any weapon you were holding.
This post has potentially manipulated dice roll results.
Vanoryn will close his eyes and visualize his last clear view of where he was and choose the closest clear path from memory and attempt to walk forward 90ft.
Memory (WIS?): 14 Survival: 15
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"I could but stay frosty, I would not like to have them coming back while were distracted." I say as I look at what weapons and gear that the goblins and bugbears had on them
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
Vanoryn will Call Lightning on the fleeing bugbears and chase after them to stay in range but not too far from the group to try and make sure they're all dead.
DC 16 Dex Damage on fail (4 attempts before they're all too far 120ft range): 20 , 12 , 21 , 10
Half damage on success: 5, 8, 6, 8
Once done Vanoryn will return to the group and come out of bear form.
Vanoryn, your four strikes of lightning kill the bugbears.
Oruk (Half-Orc Barbarian) - Soldiers of Vord Three (Human Sorcerer) - Dragons Armies Merzin Quickfoot (Lightfoot Halfling Thief) - Eberron Tales Alpha
DM - Ultimate Adventure
"All taken care of" Vanoryn will say to the group and will point out where the bodies of the bugbears are for looting.
"Well done, brother Vanoryn." Cross congratulate s. "I suggest we put out this fire now." The warforged removes his cloak and begins to beat out the flames.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Vanoryn will use Shape Water to assist Cross quench the flames. (water from bucket at camp or from his waterskin)
You all start feeling nauseous...
Oruk (Half-Orc Barbarian) - Soldiers of Vord Three (Human Sorcerer) - Dragons Armies Merzin Quickfoot (Lightfoot Halfling Thief) - Eberron Tales Alpha
DM - Ultimate Adventure
Con save?
Cross is resistant to poison, has advantage on saves against poison, and is immune to disease.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Everything is getting blurry... You can focus your eyes, but nothing gets any clearer...
Oruk (Half-Orc Barbarian) - Soldiers of Vord Three (Human Sorcerer) - Dragons Armies Merzin Quickfoot (Lightfoot Halfling Thief) - Eberron Tales Alpha
DM - Ultimate Adventure
Cross you as well, you probably have never been nauseous before
Oruk (Half-Orc Barbarian) - Soldiers of Vord Three (Human Sorcerer) - Dragons Armies Merzin Quickfoot (Lightfoot Halfling Thief) - Eberron Tales Alpha
DM - Ultimate Adventure
Perception(assuming disadv): 15
Medicine (is this effect magical or natural): 25
If Vanoryn can see anyone other than his friends he will Call Lightning on them if less than 10 minutes have gone by. If more than 10 minutes he casts Conjure Animals and summons two Dire Wolf and says "protect us".
About how far away from my group am I? If im more that like 30 feet ill just spin around with my blade out so that if anyone gets near me they get sliced
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
Cross is overwhelmed by this new feeling, but he attempts to overcome it. Constitution ST: 14
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
The more you try to overcome the feeling, the more painful it becomes. Suddenly, any sound that you were hearing stops. You look ahead and you only see black. You cannot feel the weight of any weapon you were holding.
Oruk (Half-Orc Barbarian) - Soldiers of Vord Three (Human Sorcerer) - Dragons Armies Merzin Quickfoot (Lightfoot Halfling Thief) - Eberron Tales Alpha
DM - Ultimate Adventure
ah, the worst type of poison: sleeping poison!
Holzane, you were more than 30ft from the group.
Vanoryn, you assume its magical. You don't see if anyone else around you.
Cross, the more you try to overcome it, the more painful and blurry everything becomes.
Just to clear it up, you are all still conscious.
Oruk (Half-Orc Barbarian) - Soldiers of Vord Three (Human Sorcerer) - Dragons Armies Merzin Quickfoot (Lightfoot Halfling Thief) - Eberron Tales Alpha
DM - Ultimate Adventure
Cross Hides beneath a tent and lets the poison overwhelm him.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Cross, on your way towards the tent. Your vision turns black, and you cannot hear or feel anything. But you are conscious.
Oruk (Half-Orc Barbarian) - Soldiers of Vord Three (Human Sorcerer) - Dragons Armies Merzin Quickfoot (Lightfoot Halfling Thief) - Eberron Tales Alpha
DM - Ultimate Adventure
Vanoryn will close his eyes and visualize his last clear view of where he was and choose the closest clear path from memory and attempt to walk forward 90ft.
Memory (WIS?): 14 Survival: 15