Seeing the final creature fall, Perry floats back to the ground, putting the long bow away to swap for his quarterstaff and making his way over to Dagon. "How long do you think he'll be paralyzed for? Should I carry him or maybe Humphry could... kiss him." A smirk and a glance given to the gnome.
This post has potentially manipulated dice roll results.
Not looking back at the rest of the party as he wanders over the the eastern door, "He'll b-b-b-be fine, he's a strong lad" Now looking upon the door, checking for any more contraptions, and putting his ear against the wood once again. Investigation 10; Perception 11
As the minute of paralysis passes, the first sign of animation from Dagon is a low pitched growl that begins building louder and more visceral with each second. Next his face begins to contort into a snarling grimace and his muscles shudder as life once more fills them with the capacity for movement. Finally released from the ghast's terrible toxin the marauder articulates a strangled and feral sound, not even remotely resembling a language of any sort, and in a flurry of motion that seems surprisingly quick for the hulking warrior only just released from paralysis, he rushes over to the side of the fallen ghast. Dagon raises his thick leg and brings his heavy boot down as hard as he can on the ghast's skull with a savage and hateful cry, roaring in anger as he stomps over and over again on the remains until gore clings to his boot and the entire lower half of his leg.
His frenzy finally subsiding, the half-orc will turn toward his companions with the same snarling grimace on his visage though the respect and appreciation he feels for his team can be clearly discerned in his dark orbs. The marauder lets a moment of silence pass, giving them all the barest ghost of a nod that speaks volumes beyond what his words could convey, but finally prompted to say something, Dagon grumbles "The first person to kiss me... I will rip the lips from their face with my tusks and swallow them whole, then defecate them, and re-attach them to the person's face in that state." The half-orc gives a sour "harumph" sound after his illustrative threat, but it should be clear to his fellow hunters that he is more bluster than substance when threatening them, and there is almost something akin to a tone of fondness beneath his harsh words.
Grunting to himself, Dagon will join his fellows at the door while Humphry inspects it. He glances somewhat self-consciously at his companions but reaches into his satchel and withdraws a glass vial filled with a viscous crimson liquid, glaring at it for a brief moment before bringing it to his lips and draining the vial's contents in a single long pull. The half-orc swears a litany of profanity in Giant and makes quite an animated face at the taste of the contents, but the wounds inflicted by the ghast seem to immediately knit and he stands straighter and taller, once again prepared for the challenges the dungeon may provide.
The wooden door is free of traps and trickery. Walking through the door you enter into a narrow corridor which runs north and ends with a portcullis to your right.
This post has potentially manipulated dice roll results.
Humphry will perform his regular duty of checking barriers for traps, Investigation 19 and will motion for the more built individuals to get to work on raising the portculis.
Kic in bear form smells nothing but his companions and the scent of mildew and dust. Humphry examines the portcullis closely and determines it to be safe.
This post has potentially manipulated dice roll results.
When the growling from Durnan started, Perry was quick to cease the poking and walk away as if it hadn't been him. Joining up with the others at the portcullis, he'd peer through to see what was visible then ready himself to help Dagon lift it once again.
Dagon grins at Kic's power while in his bear form.
"A mighty hunter! Let all lesser animals quake before the lord of the forests."
Not wasting any time however, the half-orc will quickly move into position to try and help brace and secure the portcullis if and when Kic and Perry manage to muscle it open.
Kic growls as the structure gives way and the wooden portcullis is heaved clear of the ground. There are a few wooden barrels scattered about the room behind the portcullis, and the only exit appears to be a stone door in the east wall.
This post has potentially manipulated dice roll results.
With Humphry running in so quickly this time, Perry would follow closely from behind. Eyes looking up toward the ceiling and for any markings in the floor.
This post has potentially manipulated dice roll results.
Dagon will follow closely behind his companions, sniffing the air aggressively and cocking his head to listen for any potential threats or surprises that might be lurking unseen nearby.
Perception Check, smelling or hearing anything out of the ordinary:21
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(Wait, does he re roll or just use the first number listed)
Bite: 15 Dmg 11
claw: 22 dmg 9
(Doesn't matter, the ghast is barely standing.)
Kic fells the grim monster and you are each awarded 163 XP!
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
(lol ok)
Humphry stands over the rotten bodies, twice robbed of life, and glances into the chamber they were in.
There are some dwarven runes carved into the floor and a wooden door on the east wall.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Seeing the final creature fall, Perry floats back to the ground, putting the long bow away to swap for his quarterstaff and making his way over to Dagon. "How long do you think he'll be paralyzed for? Should I carry him or maybe Humphry could... kiss him." A smirk and a glance given to the gnome.
Not looking back at the rest of the party as he wanders over the the eastern door, "He'll b-b-b-be fine, he's a strong lad" Now looking upon the door, checking for any more contraptions, and putting his ear against the wood once again. Investigation 10; Perception 11
Perry, unsure of Humphry's diagnosis, would proceed to poke at Dagon with his quarterstaff.
As the minute of paralysis passes, the first sign of animation from Dagon is a low pitched growl that begins building louder and more visceral with each second. Next his face begins to contort into a snarling grimace and his muscles shudder as life once more fills them with the capacity for movement. Finally released from the ghast's terrible toxin the marauder articulates a strangled and feral sound, not even remotely resembling a language of any sort, and in a flurry of motion that seems surprisingly quick for the hulking warrior only just released from paralysis, he rushes over to the side of the fallen ghast. Dagon raises his thick leg and brings his heavy boot down as hard as he can on the ghast's skull with a savage and hateful cry, roaring in anger as he stomps over and over again on the remains until gore clings to his boot and the entire lower half of his leg.
His frenzy finally subsiding, the half-orc will turn toward his companions with the same snarling grimace on his visage though the respect and appreciation he feels for his team can be clearly discerned in his dark orbs. The marauder lets a moment of silence pass, giving them all the barest ghost of a nod that speaks volumes beyond what his words could convey, but finally prompted to say something, Dagon grumbles "The first person to kiss me... I will rip the lips from their face with my tusks and swallow them whole, then defecate them, and re-attach them to the person's face in that state." The half-orc gives a sour "harumph" sound after his illustrative threat, but it should be clear to his fellow hunters that he is more bluster than substance when threatening them, and there is almost something akin to a tone of fondness beneath his harsh words.
Grunting to himself, Dagon will join his fellows at the door while Humphry inspects it. He glances somewhat self-consciously at his companions but reaches into his satchel and withdraws a glass vial filled with a viscous crimson liquid, glaring at it for a brief moment before bringing it to his lips and draining the vial's contents in a single long pull. The half-orc swears a litany of profanity in Giant and makes quite an animated face at the taste of the contents, but the wounds inflicted by the ghast seem to immediately knit and he stands straighter and taller, once again prepared for the challenges the dungeon may provide.
Used Potion of Healing: 9
The wooden door is free of traps and trickery. Walking through the door you enter into a narrow corridor which runs north and ends with a portcullis to your right.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Vanorynm still in Brown bear form will take up the rear to guard their backs and sniff the air for any signs of enemies: Perception: 25
(that should actually be+5 not +8 so 22 total. Apologies, still in food coma)
Humphry will perform his regular duty of checking barriers for traps, Investigation 19 and will motion for the more built individuals to get to work on raising the portculis.
Kic in bear form smells nothing but his companions and the scent of mildew and dust. Humphry examines the portcullis closely and determines it to be safe.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
When the growling from Durnan started, Perry was quick to cease the poking and walk away as if it hadn't been him. Joining up with the others at the portcullis, he'd peer through to see what was visible then ready himself to help Dagon lift it once again.
Perception: 17
Kic will saunter over to the portcullis in bear form and with Perry's help attempt to lift it.
Strength check: 8
Dagon grins at Kic's power while in his bear form.
"A mighty hunter! Let all lesser animals quake before the lord of the forests."
Not wasting any time however, the half-orc will quickly move into position to try and help brace and secure the portcullis if and when Kic and Perry manage to muscle it open.
Kic growls as the structure gives way and the wooden portcullis is heaved clear of the ground. There are a few wooden barrels scattered about the room behind the portcullis, and the only exit appears to be a stone door in the east wall.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Scrambling under the portcullis, Humphry greedily scampers up to each of the barrels to try and determine their contents. Investigation 23
When he's done searching through those, he'll go check on the door in his routine manner. Investigation 11
With Humphry running in so quickly this time, Perry would follow closely from behind. Eyes looking up toward the ceiling and for any markings in the floor.
Perception: 17
Perry still clearly needing a light source
Dagon will follow closely behind his companions, sniffing the air aggressively and cocking his head to listen for any potential threats or surprises that might be lurking unseen nearby.
Perception Check, smelling or hearing anything out of the ordinary: 21