Humphry sniffs around in the barrels and determines that they once held large quantities of ale. He investigates the stone door and finds it safe but locked.
Perry, all but blind in the dim light, is unable to make out anything clearly.
Dagon's honed warrior senses do not pick up anything unnatural or out of place.
Kic, still in bear form will walk behind Perry and nudge him towards the door with his snout looking at the door then back at the monk expectantly as he lets out a small grunt.
Perry goes to work with skill and precision, and in no time the door hangs ajar. Pushing it open you enter into the largest room you have yet seen. There are four wooden doors in total; two in the east wall and two in the south wall. The south and east walls have been engraved with geometric patterns, and someone has scrawled "Zaghor has no beard" in dwarvish runes on the south wall.
But by far the most notable features of the room are the salivating orog and grunting orc who turn to acknowledge your arrival. Roaring a war cry to some primal god, a name familiar to Dagon, they charge the intruders.
The half-orc marauder's eyes widen and grow wild as the fierce war cry resounds through the expanse of the large room, and Dagon fills his immense chest with a quick inhale in order to bellow his challenge in return. The hulking warrior cries out in Orc for his ancestors to watch his battle and for the Gods to weep for what will befall his enemies... when suddenly Perry quite unexpectedly closes the door!
Dagon's already wide eyes grow wider and more wild still, and he whips his head in the direction of the monk, froth and spittle dribbling from his snarling mouth. He tries for a half-moment to articulate a question but only a strangled and rumbling growl escapes his maw. His dark eyes clearly ask, however, what Perry is thinking or planning to do.
As soon as Humphry hears the now somewhat familiar language being shouted at them though the quickly closed aperature, he quickly pulls out his Common to Orcish Dictionary, and tries to decipher the meaning of their cry. Intelegence Check 22
Perry readies a strike with his quarterstaff at the first orcish head to poke through. "My apologies, Dagon. I just felt a bit overwhelmed this time around. I'm not so much ready for the bloodlust as you or the others even, but with a moment to stop and think, I can at least steel myself for the battle. We've yet to even have a break or come upon any other competitors. Unless of course the orcs are one of the other teams. "
"Ha! Where'd that carefree a-a-attitude of yours g-g-g-g-o-o-go all of a sudden?" With a mocking sneer pointed in Perry's direction, Humphry moves a few feet back from the rest of the group and readies Chill Touch for when an orc busts through the door.
Unable to get his quarterstaff ready as the door suddenly bursts open after just being closed, Perry strikes out with a series of palm strikes at the Orog. "We... should... get a drink sometime... Humphry. "
Unarmed Attack: 13 Damage: 5
Agile Parry
If you make an unarmed strike as part of the Attack action on your turn and are holding a kensei weapon, you gain a +2 bonus to AC until the start of your next turn, while the weapon is in your hand and you aren’t incapacitated.
This post has potentially manipulated dice roll results.
Roaring another primal war cry, Dagon will charge around the Orog and make for the Orc that swung it's axe at Perry. The marauder rushes forward and takes position on the opposite side of the Orc that Perry is facing so that both Chimera combatants are flanking the enemy. As he closes into proximity, Dagon yells out to the Orc in their native language.
"Your ancestors are weeping, for your death has found you!"
The half-orc raises his jagged and notched greataxe, and brings it careening down toward the Orc's head with a feral cry of battle lust.
Attack:23Damage:14
Bonus Action: Action Surge
Attack:17Damage:6
*Going to use a Precision Attack on the first swing. Superiority Die to add to the Attack Roll: 1
(Oh ya, you're a human so you don't have darkvision lol. That means you have disadvantage on perception checks on things in dim light)
Humphry sniffs around in the barrels and determines that they once held large quantities of ale. He investigates the stone door and finds it safe but locked.
Perry, all but blind in the dim light, is unable to make out anything clearly.
Dagon's honed warrior senses do not pick up anything unnatural or out of place.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Kic, still in bear form will walk behind Perry and nudge him towards the door with his snout looking at the door then back at the monk expectantly as he lets out a small grunt.
"My time?"
Perry taking the nudge and moving toward the door. He'd set his quarterstaff next to the door as he retrieves a few smaller tools.
Thieves tools: 23
Perry goes to work with skill and precision, and in no time the door hangs ajar. Pushing it open you enter into the largest room you have yet seen. There are four wooden doors in total; two in the east wall and two in the south wall. The south and east walls have been engraved with geometric patterns, and someone has scrawled "Zaghor has no beard" in dwarvish runes on the south wall.
But by far the most notable features of the room are the salivating orog and grunting orc who turn to acknowledge your arrival. Roaring a war cry to some primal god, a name familiar to Dagon, they charge the intruders.
Orog Initiative: 6
Orc Initiative: 13
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Initiative: 7
Initiative: 19
Perry looks at the two for only a second before walking back out and closing the door...
(Assuming no one walked in front of me that is)
Initative Roll: 2
The half-orc marauder's eyes widen and grow wild as the fierce war cry resounds through the expanse of the large room, and Dagon fills his immense chest with a quick inhale in order to bellow his challenge in return. The hulking warrior cries out in Orc for his ancestors to watch his battle and for the Gods to weep for what will befall his enemies... when suddenly Perry quite unexpectedly closes the door!
Dagon's already wide eyes grow wider and more wild still, and he whips his head in the direction of the monk, froth and spittle dribbling from his snarling mouth. He tries for a half-moment to articulate a question but only a strangled and rumbling growl escapes his maw. His dark eyes clearly ask, however, what Perry is thinking or planning to do.
Initiative 14
As soon as Humphry hears the now somewhat familiar language being shouted at them though the quickly closed aperature, he quickly pulls out his Common to Orcish Dictionary, and tries to decipher the meaning of their cry. Intelegence Check 22
Perry readies a strike with his quarterstaff at the first orcish head to poke through. "My apologies, Dagon. I just felt a bit overwhelmed this time around. I'm not so much ready for the bloodlust as you or the others even, but with a moment to stop and think, I can at least steel myself for the battle. We've yet to even have a break or come upon any other competitors. Unless of course the orcs are one of the other teams. "
Humphry hastily translates what appears to be a line from an orcish poem.
Blood's for drink and meat's for eat.
Initiative Order:
Perry 19
Humphry 14
Orc 13
Kic 7
Orog 6
Dagon 2
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Before any of you can make another move, the door slams open and the two orc-kin barrel into the room, the orog leading. Perry, make your move!
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
"Ha! Where'd that carefree a-a-attitude of yours g-g-g-g-o-o-go all of a sudden?" With a mocking sneer pointed in Perry's direction, Humphry moves a few feet back from the rest of the group and readies Chill Touch for when an orc busts through the door.
Unable to get his quarterstaff ready as the door suddenly bursts open after just being closed, Perry strikes out with a series of palm strikes at the Orog. "We... should... get a drink sometime... Humphry. "
Unarmed Attack: 13 Damage: 5
Agile Parry
If you make an unarmed strike as part of the Attack action on your turn and are holding a kensei weapon, you gain a +2 bonus to AC until the start of your next turn, while the weapon is in your hand and you aren’t incapacitated.
Bonus Unarmed Attack: 14 Damage: 4
Just as he finished his words to Perry, Humphry jumps in surprise as the door violently careens open and wildly fires off Chill Touch at the Orog.
Spell Attack 9
Necrotic Damage 1
Neither Perry's blows nor Humphry's spell get past the seemingly impenetrable armor of the Orog.
The orc leaps from the shadows, swinging a greataxe at Perry. Attack: 17 Damage: 12
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Forgot disadvantage. Attack: 18
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Kic will maneuver around the others and charge the Orog and attack flanking it with Perry.
Bite: 15 Damage: 12
Claw: 12 Damage: 12
Kic bites the orog on the neck and it returns the favor with two massive swings of it's greataxe.
Attack: 20 Damage: 14
Attack: 17 Damage: 12
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Roaring another primal war cry, Dagon will charge around the Orog and make for the Orc that swung it's axe at Perry. The marauder rushes forward and takes position on the opposite side of the Orc that Perry is facing so that both Chimera combatants are flanking the enemy. As he closes into proximity, Dagon yells out to the Orc in their native language.
"Your ancestors are weeping, for your death has found you!"
The half-orc raises his jagged and notched greataxe, and brings it careening down toward the Orc's head with a feral cry of battle lust.
Attack: 23 Damage: 14
Bonus Action: Action Surge
Attack: 17 Damage: 6
*Going to use a Precision Attack on the first swing. Superiority Die to add to the Attack Roll: 1