This post has potentially manipulated dice roll results.
Perry takes the opportunity to strike the undead square in the face with the end of his staff as it chooses to look away toward Kic. Then follows with a spinning kick if the creature still stands.
This post has potentially manipulated dice roll results.
After brushing aside the sword swing with a glancing blow from his own axe blade, Dagon moves in tandem with the wight, matching step for step as it backs up from Kic's onslaught so as to maintain his flanking position with his companions. The half-orc then leans in and roars in the undead abomination's face, spittle flying from his tusked maw as he bellows "Die, you cursed wretch! DIE!"
The heavy greataxe rises into the air again, and descends with enough force to cleave stone in twain.
The wight shrugs off the attacks. Equally frustrated, it lets out a cold whisper of anger which chills you to the bone and darts out the west door, back the way you entered. (It takes the Disengage action)
Kic sits on his haunches and scratches his head with his paw clearly confused by what just occurred and looks around at the rest of his party with as confused of a bear face he can make.
This post has potentially manipulated dice roll results.
Dagon snarls in anger as the wight turns tail and flees, and the hulking warrior takes a stone-rattling step forward in immediate response to the creature's retreat. He stops short however as he sees out of the corner of his kohl-painted eyes that his companions have not taken chase after their escaped prey. The half-orc turns and looks to each of his allies in turn, but having fought with them through many battles by this point, Dagon knows that their courage and tenacity is unquestionable and if they have chosen to let the wight flee, they had good reason to do so. Perry's comment about being hurt confirms this reasoning to the marauder, and he slowly lets his tensed and battle-ready posture relax and his greataxe lowers from it's aggressive position.
"So be it, pack mates." Dagon rumbles, his voice like gravel. "That was a well fought battle and you all have made your ancestors proud again in this trial of combat. Perry, if you need, I offer you one of the potions of healing that I obtained in the marketplace. Tell me if you require it, and it is yours."
The half-orc looks around the room again for the moment, "I suppose we should inspect our environment now, and perhaps pick up our next trail."
It is a thin rectangular chamber scattered with stone debris where the ceiling caved in. There is a portcullis on the south wall, a portcullis on the east wall, and a door on the west wall which you entered through.
Coughing up blood, Humphry waves a limp hand over towards Dagon, "I c-c-c-could use that right a-a-a-about now...". The gnome goes into a coughing fit, but is still warily looking at the door the wight left through.
Dagon turns at the sound of Humphry's voice and his dark eyes widen at the state of the gnome. "Of course little hunter, immediately." He rumbles, already in motion toward his companion and his free hand already rummaging around in his satchel. There is a soft sound of clinking glass and the half-orc produces a small vial filled with luminescent ruby-colored fluid, which he quickly hands to Humphry.
"Take it pack mate, and let your wounds be healed. You fought bravely, little hunter."
(Potion is a regular Potion of Healing)
(Its up to you guys if you want to use a short rest. JJ clarified in the gameplay thread that each party would be given 2 short rests, so that leaves one more for us. I burned most of my abilities but I'm not hurt, so I'll leave it up to your guy's discretion)
This post has potentially manipulated dice roll results.
Snatching the potion greedily from Dagon's hands, Humphry downs the philter in one large gulp. He gasps for air and wipes his mouth with the sleeves of his tattered robes.
Potion of Healing 10
Peering angrily towards the door the wight left out of Humphry responds, "Th-th-thank yo-" The gnome's body is wracked in a fit of coughing, and he spits out a large glob of mucus and blood, "I don't think there is time for repreive while that thing is st-still out th-th-there..." He looks around the room, trying to get his bearings Perception 19"We need t-t-t-to keep moving"
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Perry takes the opportunity to strike the undead square in the face with the end of his staff as it chooses to look away toward Kic. Then follows with a spinning kick if the creature still stands.
Flanking? Attack: 15 Damage: 10
Bonus unarmed 22 Damage: 7
Crit 1
The wight takes the hits without complaint.
Dagon!
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
After brushing aside the sword swing with a glancing blow from his own axe blade, Dagon moves in tandem with the wight, matching step for step as it backs up from Kic's onslaught so as to maintain his flanking position with his companions. The half-orc then leans in and roars in the undead abomination's face, spittle flying from his tusked maw as he bellows "Die, you cursed wretch! DIE!"
The heavy greataxe rises into the air again, and descends with enough force to cleave stone in twain.
Attack on the Wight: 20 Damage: 14
This blow nearly severs the wight's arm, but it remains intact.
Humphry!
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Frustrated that he is not getting his spells to connect, Humphry will pull out his two daggers and jab at the wight.
Melee Weapon Attack: 14 Damage: 5
(Two Weapon Fighting bonus action) Melee Weapon Attack: 15 Damage: 1
The wight shrugs off the attacks. Equally frustrated, it lets out a cold whisper of anger which chills you to the bone and darts out the west door, back the way you entered. (It takes the Disengage action)
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Kic sits on his haunches and scratches his head with his paw clearly confused by what just occurred and looks around at the rest of his party with as confused of a bear face he can make.
(Are we still in the Initiative order?)
Yes, Kic is up should he choose to pursue.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Kic will wait to see what his companions do and hold the dash action.
Perry blinks as the wight suddenly takes off. "Someone else's problem now. Im pretty hurt myself."
Dagon snarls in anger as the wight turns tail and flees, and the hulking warrior takes a stone-rattling step forward in immediate response to the creature's retreat. He stops short however as he sees out of the corner of his kohl-painted eyes that his companions have not taken chase after their escaped prey. The half-orc turns and looks to each of his allies in turn, but having fought with them through many battles by this point, Dagon knows that their courage and tenacity is unquestionable and if they have chosen to let the wight flee, they had good reason to do so. Perry's comment about being hurt confirms this reasoning to the marauder, and he slowly lets his tensed and battle-ready posture relax and his greataxe lowers from it's aggressive position.
"So be it, pack mates." Dagon rumbles, his voice like gravel. "That was a well fought battle and you all have made your ancestors proud again in this trial of combat. Perry, if you need, I offer you one of the potions of healing that I obtained in the marketplace. Tell me if you require it, and it is yours."
The half-orc looks around the room again for the moment, "I suppose we should inspect our environment now, and perhaps pick up our next trail."
Perception Check: 18
It is a thin rectangular chamber scattered with stone debris where the ceiling caved in. There is a portcullis on the south wall, a portcullis on the east wall, and a door on the west wall which you entered through.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Coughing up blood, Humphry waves a limp hand over towards Dagon, "I c-c-c-could use that right a-a-a-about now...". The gnome goes into a coughing fit, but is still warily looking at the door the wight left through.
(Should we take our last short rest? We get xp for beating team b?)
Dagon turns at the sound of Humphry's voice and his dark eyes widen at the state of the gnome. "Of course little hunter, immediately." He rumbles, already in motion toward his companion and his free hand already rummaging around in his satchel. There is a soft sound of clinking glass and the half-orc produces a small vial filled with luminescent ruby-colored fluid, which he quickly hands to Humphry.
"Take it pack mate, and let your wounds be healed. You fought bravely, little hunter."
(Potion is a regular Potion of Healing)
(Its up to you guys if you want to use a short rest. JJ clarified in the gameplay thread that each party would be given 2 short rests, so that leaves one more for us. I burned most of my abilities but I'm not hurt, so I'll leave it up to your guy's discretion)
Perry grumbles slightly as he grabs his last healing potion and slams it down. 7 I'm not great, but I could keep going if needed.
(Has Kic used all of his wildshapes?)
(Yes the one I’m on now lasts an hour so I’m good either way. I also have 3 potions of healing to share.)
Snatching the potion greedily from Dagon's hands, Humphry downs the philter in one large gulp. He gasps for air and wipes his mouth with the sleeves of his tattered robes.
Potion of Healing 10
Peering angrily towards the door the wight left out of Humphry responds, "Th-th-thank yo-" The gnome's body is wracked in a fit of coughing, and he spits out a large glob of mucus and blood, "I don't think there is time for repreive while that thing is st-still out th-th-there..." He looks around the room, trying to get his bearings Perception 19 "We need t-t-t-to keep moving"