Crap! I can't see a thing, please allow me - Arkos Will cast dancing lights placing the lights every 20 ft. - I guess this is some sort of trap, maybe this will help us see something at the distance before is too late-
you light up the path but can't see what is at the end. As the lights flare up, you hear multiple gargles and you see an arrow fly out on of the caves. you hear pitter patter behind you. Roll Initiative!
Kobolds from behind: 12
Kobolds ahead: 11
They are slowed due to the bright light but they prepare to attack!
This post has potentially manipulated dice roll results.
The mighty triton barbarian works himself into a Rage, heading for the kobolds in front of the party. He hurls his torch into the face of one of the little dragonfolk, securing a two-handed grip on his greatsword, and follows it up with a downward swing.
you find one of the kobolds (the one who miss-fired) in an alcove hidden from average view. you chop the kobold straight in two getting a small misting of blood on yourself, the walls and your blade.
Arkos readies himself, being next in the fray. there are a pair of kobolds either side of you.
Arkos spread historia wings as wide as the cavern allows him to, and releases 3 Magic darts from them, he'll attack one undamaged kobold until it dies, and if the kobold dies with two darts, he'll send the third one to another kobold
you well up magical energy and cast it out in the middle of the two remaining Kobolds, they drop unconscious. Combat is not over but you all can act in whatever order you may.
no, they are weak and low health, if you didn't kill them I'd be worried. The kobolds had little on them and definitely not anything worth taking. you all continue down the Oddly round tunnel?
Perception: 11
Crap! I can't see a thing, please allow me - Arkos Will cast dancing lights placing the lights every 20 ft. - I guess this is some sort of trap, maybe this will help us see something at the distance before is too late-
you light up the path but can't see what is at the end. As the lights flare up, you hear multiple gargles and you see an arrow fly out on of the caves. you hear pitter patter behind you. Roll Initiative!
Kobolds from behind: 12
Kobolds ahead: 11
They are slowed due to the bright light but they prepare to attack!
Arlo's initiative: 6
Wraith, warlock lvl 2 - Eternal War Campaign
Talon, warlock lvl 2 - LMOP
Initiative: 9
Agamemnon roars a battle cry and raises his greatsword high above his head, welcoming these new foes.
Initiative: 10
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Agamemnon is the first to strike! there are two kobolds behind you and 3 'hidden' in the hallway someplace. each front 20ft. away.
The mighty triton barbarian works himself into a Rage, heading for the kobolds in front of the party. He hurls his torch into the face of one of the little dragonfolk, securing a two-handed grip on his greatsword, and follows it up with a downward swing.
Attack: 8 Damage: 11
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
you find one of the kobolds (the one who miss-fired) in an alcove hidden from average view. you chop the kobold straight in two getting a small misting of blood on yourself, the walls and your blade.
Arkos readies himself, being next in the fray. there are a pair of kobolds either side of you.
Arkos spread historia wings as wide as the cavern allows him to, and releases 3 Magic darts from them, he'll attack one undamaged kobold until it dies, and if the kobold dies with two darts, he'll send the third one to another kobold
4 2 2
(undamaged kobold from behind)
two bolts launch into the back kobold and it falls unconscious, the other bolt hits a kobold that was hiding, hurting him pretty bad.
The two kobolds fire some rocks at agememnon Attack: 7 Damage: 4 Attack: 15 Damage: 6
Both attacks strike home, but Agamemnon shrugs them off. (He takes half damage while raging, so that boils down to 3 damage.)
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Arlo is next to attack, then Agememnon
Arlo casts Sleep on the kobolds.
Hit points affected: 26
Wraith, warlock lvl 2 - Eternal War Campaign
Talon, warlock lvl 2 - LMOP
you well up magical energy and cast it out in the middle of the two remaining Kobolds, they drop unconscious. Combat is not over but you all can act in whatever order you may.
Agamemnon grabs a kobold in each massive fist and methodically brings their skulls together with a crunch. (Should I roll damage?)
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
no, they are weak and low health, if you didn't kill them I'd be worried. The kobolds had little on them and definitely not anything worth taking. you all continue down the Oddly round tunnel?
(By the way, I assume we are using Milestone level advancement?)
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
(I do it a bit special but yes)