Kat races with the others towards the northern elemental. She waits until the ogres are occupied with her friends and then heads quietly off to the side and towards the tent.
Point of contention. I have part of the map completed but I will need to know if you are going after the earth elemental or just going to go around the end of the completed/working end of the berm to attack the Ogres.
The grey area of the map is the completed berm/moat area. You can see some of the ogres moving towards that end too. you will have to contend with them either before or after attacking the earth elemental. This is not a small elemental but a huge one standing about 35 feet tall.
Description of the battlefield. You are outside the limits of what used to be a large city on the side of a hill. This is why it is very visible from the village. Since it flows around the hill you find yourself on the northwest side. Now this is not a steep hill but a gently rising hill. The area where the berm is going up is along the top of the hill giving them the high ground. Now the are where the northern elemental is at is closer to the northern edge as it wraps around giving you a nice view of the valley and the cemetery across from it and east of the village. From here you can see a few of the grave sites that have been opened up. You are too far away to get details but it could warrant some investigation. The cemetery is also on a rise'
Now you are on the up slope heading west towards the city. Where the elemental is currently working you can see a cross road that leads into the city. There is a house that is getting to be part of the berm currently as the earth elemental works ignoring you. Across the road are six more houses before you are at the northern edge of the ruins. The houses along this road were mostly one story but a few are two story but all have fallen in and collapsed spilling into the roadways and chocking the alleis. There is no cover where you are now but once you enter the ruins there are all sorts of cover in among the collapsed buildings. Where the berm is completed you can see four Ogres pacing north to follow you. they only have the cover of the berm but as you can see them they can see you. Currently you are out of their range as you near the northern edge.
I need actions and initiative from bastion and Kixarn please.
Kixarn will follow the group that isn't stealthy, if there is one. His action is to shoot a Fireball at the 4 Ogres (600' range) - WITHOUT anyone else in the radius - when he can get as many as possible within the radius and they come within range. Korvo will fly above him to spot any new information on the battle field. Mage Armour is up, making his AC 20.
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
Bastion keeps riding around the end of the Berm, keeping an eye out for both the ogres and anything else that might surprise the group. He didn't like the idea of splitting up, but the plan did have some merit.
As they get close, the construct grips his rod of lordly might, hitting the button that causes it to transform into a lance before charging the enemy.
spot/listen 3234 Battle leader's charge for +10 damage on a charge. Rod of lordly might in +3 lance form. Lance charge on a mounted horse deals double damage Attack: 19 Damage: 45 All of this is void if we notice something fishy
As the group heads around the northern end of the berm the Ogres get close enough to fire arrows before they will have people in melee distance of them. In the mean time Icon misses with his attacks. Myth hits one Ogre hard with an arrow causing it to stumble a bit before it catches its balance but it also loses its attempt to fire back. Rivoril is quick to add his arrows to it and it collapses onto the ground. The next Ogre is able to release and arrow that strikes Myth knocking him backwards 30 feet and he takes 23 damage. The next Ogre fires at Avan but misses him completely. The last Ogre fires at bastion but misses him too. About this time Bastion hits the lead Ogre with his charge the ogre slumps upon his lance. Arilynia shoots a couple arrows but misses as Kixarn looses a fireball that sails between the third and fourth Ogre and continues out over the ruins. During all of this Katrarina happens to sneak off into the ruins unnoticed.
This post has potentially manipulated dice roll results.
Avan rides his jackal slower (only 50' this round), further into the ruins, circling westwards around the ogres, maintaining a distance of around 80'. He wants to present himself as an alternate target for the ogres' arrows to focus away from the group and also have the lightning cause a regular, rhythmic crack to cover Kat's movement.
This post has potentially manipulated dice roll results.
Kixarn launches another Fireball and he rides with the group, targeting the main group of ogres and any other foes nearby, hoping to stop it's progress. (Not hitting any allies, btw)
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
After casting Fly on Bastion, he can now fly 60', knowing things are about to get hairy, she looks for cover and moves in that direction as she readies her wand.
This post has potentially manipulated dice roll results.
Bastion leaves the lance sticking out of the ogre as he rides past, switching to his sword. He teleports out of the saddle and reappears behind the ogre targeting Myth, striking hard at him.
Mountain Hammer Strike, +2d6 damage and ignores DR. 1739
Myth will cough and inhale deeply. My thanks for the healing. That bugger packed a hard hit. We’ll need to check those bows-to toss me 30’ with an arrow is no mean feat! How fare the rest?
The fighting continues as the ogres shoot again. This time missing their targets. Katharina heads further into the ruins and begins to pick her way towards the central tent that was reported earlier. Bastion teleports behind a ogre but missed on his attack. The only one to hit this round was Rivoril for 4 damage. The lightning from Avan is able to hit them causing them some damage but the fireball again seemed to have no effect on them. Myth is healed for 19 points. Next round please.
Kat races with the others towards the northern elemental. She waits until the ogres are occupied with her friends and then heads quietly off to the side and towards the tent.
Move silently: @Kyrroeth game_die
Result: 1d20 (1) + 12
Total: 13
Spot: @Kyrroeth game_die
Result: 1d20 (15) + 9
Total: 24
Listen: @Kyrroeth game_die
Result: 1d20 (15) + 3
Total: 18
Myth: 16 initiative
Move Silent 24
attack (bow) 27
damage 36 (crit)
Rivoril initiative 6
Attack composite bow 1# 18
damage com bow 1#4
attack composite bow 2# 19
damage comp bow 2#6
Point of contention. I have part of the map completed but I will need to know if you are going after the earth elemental or just going to go around the end of the completed/working end of the berm to attack the Ogres.
The grey area of the map is the completed berm/moat area. You can see some of the ogres moving towards that end too. you will have to contend with them either before or after attacking the earth elemental. This is not a small elemental but a huge one standing about 35 feet tall.
Description of the battlefield. You are outside the limits of what used to be a large city on the side of a hill. This is why it is very visible from the village. Since it flows around the hill you find yourself on the northwest side. Now this is not a steep hill but a gently rising hill. The area where the berm is going up is along the top of the hill giving them the high ground. Now the are where the northern elemental is at is closer to the northern edge as it wraps around giving you a nice view of the valley and the cemetery across from it and east of the village. From here you can see a few of the grave sites that have been opened up. You are too far away to get details but it could warrant some investigation. The cemetery is also on a rise'
Now you are on the up slope heading west towards the city. Where the elemental is currently working you can see a cross road that leads into the city. There is a house that is getting to be part of the berm currently as the earth elemental works ignoring you. Across the road are six more houses before you are at the northern edge of the ruins. The houses along this road were mostly one story but a few are two story but all have fallen in and collapsed spilling into the roadways and chocking the alleis. There is no cover where you are now but once you enter the ruins there are all sorts of cover in among the collapsed buildings. Where the berm is completed you can see four Ogres pacing north to follow you. they only have the cover of the berm but as you can see them they can see you. Currently you are out of their range as you near the northern edge.
I need actions and initiative from bastion and Kixarn please.
Kixarn will follow the group that isn't stealthy, if there is one. His action is to shoot a Fireball at the 4 Ogres (600' range) - WITHOUT anyone else in the radius - when he can get as many as possible within the radius and they come within range. Korvo will fly above him to spot any new information on the battle field. Mage Armour is up, making his AC 20.
Initiative 7
Fireball (when opportunity presents) :21
Spot 14
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Bastion keeps riding around the end of the Berm, keeping an eye out for both the ogres and anything else that might surprise the group. He didn't like the idea of splitting up, but the plan did have some merit.
As they get close, the construct grips his rod of lordly might, hitting the button that causes it to transform into a lance before charging the enemy.
spot/listen 32 34
Battle leader's charge for +10 damage on a charge. Rod of lordly might in +3 lance form. Lance charge on a mounted horse deals double damage
Attack: 19 Damage: 45
All of this is void if we notice something fishy
As the group heads around the northern end of the berm the Ogres get close enough to fire arrows before they will have people in melee distance of them. In the mean time Icon misses with his attacks. Myth hits one Ogre hard with an arrow causing it to stumble a bit before it catches its balance but it also loses its attempt to fire back. Rivoril is quick to add his arrows to it and it collapses onto the ground. The next Ogre is able to release and arrow that strikes Myth knocking him backwards 30 feet and he takes 23 damage. The next Ogre fires at Avan but misses him completely. The last Ogre fires at bastion but misses him too. About this time Bastion hits the lead Ogre with his charge the ogre slumps upon his lance. Arilynia shoots a couple arrows but misses as Kixarn looses a fireball that sails between the third and fourth Ogre and continues out over the ruins. During all of this Katrarina happens to sneak off into the ruins unnoticed.
Yes the fireball exploded in between the two but you did not seem to see any effects of it hampering them.
Avan rides his jackal slower (only 50' this round), further into the ruins, circling westwards around the ogres, maintaining a distance of around 80'. He wants to present himself as an alternate target for the ogres' arrows to focus away from the group and also have the lightning cause a regular, rhythmic crack to cover Kat's movement.
Lightning (3d6, Reflex DC19 for half) : 13
Kixarn launches another Fireball and he rides with the group, targeting the main group of ogres and any other foes nearby, hoping to stop it's progress. (Not hitting any allies, btw)
Fireball 15
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Kat smiles grimly as she reaches cover. She continues to move towards the tent as stealthily as possible.
Stealth: @Kyrroeth game_die
Result: 1d20 (16) + 12
Total: 28
Listen: @Kyrroeth game_die
Result: 1d20 (11) + 9
Total: 20
Spot: @Kyrroeth game_die
Result: 1d20 (13) + 3
Total: 16
After casting Fly on Bastion, he can now fly 60', knowing things are about to get hairy, she looks for cover and moves in that direction as she readies her wand.
So 2 Ogres are down, with 2 left standing.
Myth Move Silent: 9
Bow: 10
Sits down to pull arrow out shaking his head.
Bastion leaves the lance sticking out of the ogre as he rides past, switching to his sword. He teleports out of the saddle and reappears behind the ogre targeting Myth, striking hard at him.
Mountain Hammer Strike, +2d6 damage and ignores DR. 17 39
"He can teleport? Why do not people tell me these things." Noticing that he has things in hand, I make my way for Myth ready to heal.
Casts Cure Serious Wounds when I get to him.
Result: 3d8 (3, 3, 8) + 5 Total: 19
Myth will cough and inhale deeply. My thanks for the healing. That bugger packed a hard hit. We’ll need to check those bows-to toss me 30’ with an arrow is no mean feat! How fare the rest?
Rivoril add his arrows into the fight may not pack a punch but every little bit helps.
To hit comp bow 1# 13
Damage bow 1# 2
To hit comp bow 2#25
Damage bow 2#5
The fighting continues as the ogres shoot again. This time missing their targets. Katharina heads further into the ruins and begins to pick her way towards the central tent that was reported earlier. Bastion teleports behind a ogre but missed on his attack. The only one to hit this round was Rivoril for 4 damage. The lightning from Avan is able to hit them causing them some damage but the fireball again seemed to have no effect on them. Myth is healed for 19 points. Next round please.
Myth:
Move Silent: 13
Bow att: 16
Dam: 11
Kat works her way as quietly as possible towards the tent. She pays careful attention to the land around her.
Move silently: @Kyrroeth game_die
Result: 1d20 (3) + 12
Total: 15
Listen: @Kyrroeth game_die
Result: 1d20 (8) + 9
Total: 17
Spot: @Kyrroeth game_die
Result: 1d20 (5) + 3
Total: 8