This post has potentially manipulated dice roll results.
(Mucor- I assume you're using a charge of your necklace to keep Barkskin up on Juliana and the Call lightning?)
Torq's axe generates a cone of lightning that illuminates the area in a blinding display of light but doesn't deal much damage. As the light reaches it's brightest, Mucor summons a bolt of lightning that arcs down onto the werewolf 10 ft from Torq. Just as the bolt hits Gaelin releases his spell and the lightning arcs from one werewolf to all four killing all but the werewolf to the SE. Juliana and Alexandria ooo and awe over Torq's display of power and prepare themselves for battle, unable to do much while they are still on the griffons. The bandits raise their crossbows at Torq and release a volley of arrows towards him while the last remaining werewolf charges in and slashes at the barbarian's back with its claws.
Torq Damage: 1111 halved: 10
*Flash cut* Jinara sits in the tower deep in concentration as he turns a single page of the evocation book scouring it for knowledge. *Back to the action*
(OOC: Yes, sorry I forgot to mention that. It is kind of a waste using one to keep such a low level spell active.. but hey... making Torq look good and protecting the werebear is worth it :D)
Aryn's arrows pierce the skull of each bandit looking over the cliff and their bodies tumble off and smash into the ground with a sickening CRRSPLAT. Calypso and Aryn land on the cliff and perch themselves in an advantageous position to see the area. Alexandria tells Night Dream to swoop down on the two bandits to the south pulling out her greatsword and decapitates the two bandits.
Torq viciously lashes out at the three enemies, crushing the werewolves skull with his hammer then flying over to the nearest bandit. His axe nearly cleaves the bandit in half embedding through the shoulder to the hip. Torq turns to the last bandit and swiftly smashes his hammer into the bandit's face. The three bloodied corpses now lie on the ground creating small pools of blood.
”We should move quickly. Valeera, Stonewing, watch the outside. If anyone approaches who’s hostile kill them. Contact us if anything too big comes by.” Aryn says telepathically to the group.
This post has potentially manipulated dice roll results.
Mucor stealth (19)
As mucor's spores work to shroud the party and muffle the sounds of their movement, Mucor would look to the others. "Yes... nice work Torq. You will have to teach me that trick" He would say with a snort. He would continue to focus on the spell protecting juiliana as they make their way inside.
Juliana and Alexadria transform into their hulking hybrid form wielding their axe and sword. They follow at the rear of the party while Aryn takes point. You enter into a relatively dry cave that is illuminated by torches. You can hear the various sounds of its inhabitants from different distances echoing off the stone walls. You walk slowly for about a minute, the sound of voices intensifying with each step before you come to a bend. Aryn peeks around the edge to see a southern corridor that opens into a wide well lit cavern where 8 bandits reside conversing with one another. The cave tunnel continues on in the southern part of the cavern then bends to the east out of sight. As the group inches closer to the cavern the edge of Alexandria's sword scrapes against the wall. The bandits suddenly go silent and draw their crossbows.
(Going to use the same initiative order to save time.)
Initiative Order: Group 1: Aryn Group 2: Gaelin, Torq, Mucor, Werebears, Bandits Group 3: Werewolves
Aryn, with both swords out, will move forward into the room and stand between the two northern guards on the west side and attack each of them at least once.
Aryn's first attack is dodged by the northern bandit but her second swipe catches him in the torso slicing open his bowels. The bandit clutches his intestines as he drops to his knees while Aryn's third strike is a thrust through the western bandit's heart. The two bandits expire on the floor in a pool of blood and guts.
mucor would casually walk forward into the mine as spores begin to swirl around the minotaur. as the minotaur gets closer he would point his staff towards tow of the werewolves standing close together. When he does his, a cloud of spores would erupt from the minotaur and settle on the enemies as they begin to eat away at their flesh...
action was spore magic wildshape
bo us action was spreading spores... con18 or take 10 necrotic, half on success.
Torq and Gaelin's assaults kill their intended targets with a barrage of energy bolts and vicious blows. The fallen bandits lie crumpled on the stone floor as blood pours from their wounds. Mucor summons a cloud of spores around the two northeastern bandits who cough up blood but remain standing. Alexandria and Juliana rush forward past Mucor and Gaelin and dash into the cavern splitting to the east and west towards their targets. They growl and raise their weapons preparing to strike. The three bandits reflexively release crossbow bolts at the imposing werebears but the arrows bounce off the shape-shifters harmlessly.
This post has potentially manipulated dice roll results.
Aryn will move south so she's flanking with the werebear and stab the bandit with her swords. If she kills him she'll continue south and dash (bonus) further to see what's beyond this cavern.
Aryn deftly maneuvers south thrusting her swords that pierce through the back of the bandit's leather armor and burst from his chest in a spray of blood. She pulls the swords out as the bandit slumps to the ground and continues south going deeper into the cave. The corridor continues on heading east and sloped slightly downward narrowing before turning north. You hear the sound of multiple howls and know you no longer have the element of surprise. Alexandria makes a huge sweeping swing with her greatsword and cleaves one bandit in half before her sword stops on the spine of the second bandit. Both fall bodies fall to the ground in a large pool of blood. The group continues east hearing the howls intensify as you reach the bend north that opens to a small carved out section of the wall that holds a table. Surrounding the table are two snarling werewolves and three bandits who release their crossbow bolts at Torq and Aryn who lead the charge.
Damage: Aryn- 6 Torq- 5 (halved)
Aryn, Gaelin, Mucor & Torq!
map:
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(Mucor- I assume you're using a charge of your necklace to keep Barkskin up on Juliana and the Call lightning?)
Torq's axe generates a cone of lightning that illuminates the area in a blinding display of light but doesn't deal much damage. As the light reaches it's brightest, Mucor summons a bolt of lightning that arcs down onto the werewolf 10 ft from Torq. Just as the bolt hits Gaelin releases his spell and the lightning arcs from one werewolf to all four killing all but the werewolf to the SE. Juliana and Alexandria ooo and awe over Torq's display of power and prepare themselves for battle, unable to do much while they are still on the griffons. The bandits raise their crossbows at Torq and release a volley of arrows towards him while the last remaining werewolf charges in and slashes at the barbarian's back with its claws.
Torq Damage: 11 11 halved: 10
*Flash cut* Jinara sits in the tower deep in concentration as he turns a single page of the evocation book scouring it for knowledge. *Back to the action*
Aryn!
Map:
Aryn will release two arrows at each bandit on the cliff and tell Calypso to head for the cliff centered above the entrance.
Attack: (W) 28 (E) 27 Damage: (W) 10 1 (E) 13 6
(OOC: Yes, sorry I forgot to mention that. It is kind of a waste using one to keep such a low level spell active.. but hey... making Torq look good and protecting the werebear is worth it :D)
Aryn's arrows pierce the skull of each bandit looking over the cliff and their bodies tumble off and smash into the ground with a sickening CRRSPLAT. Calypso and Aryn land on the cliff and perch themselves in an advantageous position to see the area. Alexandria tells Night Dream to swoop down on the two bandits to the south pulling out her greatsword and decapitates the two bandits.
Gaelin, Mucor & Torq!
map:
Torq will recklessly attack the werewolf with his hammer and axe. If any attack kills the werewolf, he'll move north to the bandits and attack them.
Torq viciously lashes out at the three enemies, crushing the werewolves skull with his hammer then flying over to the nearest bandit. His axe nearly cleaves the bandit in half embedding through the shoulder to the hip. Torq turns to the last bandit and swiftly smashes his hammer into the bandit's face. The three bloodied corpses now lie on the ground creating small pools of blood.
(End of Combat)
Stealth check if you're going in stealthily.
Stealth: 27
”We should move quickly. Valeera, Stonewing, watch the outside. If anyone approaches who’s hostile kill them. Contact us if anything too big comes by.” Aryn says telepathically to the group.
"Agreed." Torq responds.
Stealth: 21
Stealth: 25
"Nice work Torq and Aryn. Y'all made quick work of them. You too Alexandria. You're quite adept with that blade." Gaelin says telepathically.
Stealth: Alexa- 4 Juli- 17
Mucor stealth (19)
As mucor's spores work to shroud the party and muffle the sounds of their movement, Mucor would look to the others. "Yes... nice work Torq. You will have to teach me that trick" He would say with a snort. He would continue to focus on the spell protecting juiliana as they make their way inside.
Juliana and Alexadria transform into their hulking hybrid form wielding their axe and sword. They follow at the rear of the party while Aryn takes point. You enter into a relatively dry cave that is illuminated by torches. You can hear the various sounds of its inhabitants from different distances echoing off the stone walls. You walk slowly for about a minute, the sound of voices intensifying with each step before you come to a bend. Aryn peeks around the edge to see a southern corridor that opens into a wide well lit cavern where 8 bandits reside conversing with one another. The cave tunnel continues on in the southern part of the cavern then bends to the east out of sight. As the group inches closer to the cavern the edge of Alexandria's sword scrapes against the wall. The bandits suddenly go silent and draw their crossbows.
(Going to use the same initiative order to save time.)
Initiative Order:
Group 1: Aryn
Group 2: Gaelin, Torq, Mucor, Werebears, Bandits
Group 3: Werewolves
Aryn!
map:
Aryn, with both swords out, will move forward into the room and stand between the two northern guards on the west side and attack each of them at least once.
Attack: (1) 10 (2) 16 (3) 29
Damage: (1) 11 4 (2) 9 9 (3) 6 2
Crit: 4 7
Aryn's first attack is dodged by the northern bandit but her second swipe catches him in the torso slicing open his bowels. The bandit clutches his intestines as he drops to his knees while Aryn's third strike is a thrust through the western bandit's heart. The two bandits expire on the floor in a pool of blood and guts.
Gaelin, Mucor & Torq!
map:
Torq will rage and fly to the southeast corner and attack the two southern most bandits recklessly.
Gaelin will move as close to the opening of the cavern as possible on the east side and throw three Eldritch Blast bolts at the westernmost bandit.
Attack: 17 21 11 Damage: 2 4 8
mucor would casually walk forward into the mine as spores begin to swirl around the minotaur. as the minotaur gets closer he would point his staff towards tow of the werewolves standing close together. When he does his, a cloud of spores would erupt from the minotaur and settle on the enemies as they begin to eat away at their flesh...
action was spore magic wildshape
bo us action was spreading spores... con18 or take 10 necrotic, half on success.
Torq and Gaelin's assaults kill their intended targets with a barrage of energy bolts and vicious blows. The fallen bandits lie crumpled on the stone floor as blood pours from their wounds. Mucor summons a cloud of spores around the two northeastern bandits who cough up blood but remain standing. Alexandria and Juliana rush forward past Mucor and Gaelin and dash into the cavern splitting to the east and west towards their targets. They growl and raise their weapons preparing to strike. The three bandits reflexively release crossbow bolts at the imposing werebears but the arrows bounce off the shape-shifters harmlessly.
Aryn!
Map:
Aryn will move south so she's flanking with the werebear and stab the bandit with her swords. If she kills him she'll continue south and dash (bonus) further to see what's beyond this cavern.
Attack: (1) 18 (2) 26
Damage: 10 6 8 (2) 6 10
Aryn deftly maneuvers south thrusting her swords that pierce through the back of the bandit's leather armor and burst from his chest in a spray of blood. She pulls the swords out as the bandit slumps to the ground and continues south going deeper into the cave. The corridor continues on heading east and sloped slightly downward narrowing before turning north. You hear the sound of multiple howls and know you no longer have the element of surprise. Alexandria makes a huge sweeping swing with her greatsword and cleaves one bandit in half before her sword stops on the spine of the second bandit. Both fall bodies fall to the ground in a large pool of blood. The group continues east hearing the howls intensify as you reach the bend north that opens to a small carved out section of the wall that holds a table. Surrounding the table are two snarling werewolves and three bandits who release their crossbow bolts at Torq and Aryn who lead the charge.
Damage: Aryn- 6 Torq- 5 (halved)
Aryn, Gaelin, Mucor & Torq!
map: