You take off to the south separating out in a wide line while the rear defenses on the southern line rapidly bank to the west and begin to reinforce the west flank. The sound of captain's orders dies out as you continue south to meet the front of the approaching fleet. As you get closer you begin to see the size and shape of the formation. Two groups of 6 large galleons with ironclad rams built into the bow lead the way in a triangular wedge formation. Behind them is a vast armada numbering between 40-50 ships that continue the formation but fan out towards the rear. You fly for nearly 2 minutes before you meet them. As you approach you prepare yourselves and hover waiting for the fleet to intercept you. The fleet continues to barrel forward towards the southern line and gets within 60 feet of you.
(You are all between 100-200 feet in the air 60 feet North of the front 2 ships of the fleet.)
Lightbringers! (You can have one held spell/ action to post in addition to the full first round.)
This post has potentially manipulated dice roll results.
(Yes! Lunch Battle time.)
"Try to announce your targets so we don't waste any supplies once we see how tough these bastards are. I'm going after the 2nd one to the east." Torq says telepathically as he throws his hammer towards the eastern ship's front mast. (the one SE of the Eastern lead ship) He'll dive towards the middle of the same ship with his griffon dropping to 80 feet up and once he's over the front of the ship release one of the bundles. (bonus) Then he'll bank back to the east 15 ft and hover watching to see the effect on the ship.
If the combined assault destroys the ship he'll head towards the other ship SE of one he just targeted and drop the second bundle in a similar fashion and with any remaining movement turn back north to try and keep pace. He'll telepathically tell the group, "It only takes one bundle to destroy each ship so don't double up until we've dropped all the bundles."
If the 1st bundle and hammer explosion don't destroy the ship, he'll swoop back and drop the 2nd bundle on the damaged ship and say telepathically, "These ships are tough. We'll need to pair up to destroy them."
Torq's hammer explodes torching the bottom of the sails but they hold until his bundle impacts. A huge explosion rings out illuminating the darkness as the sails and creatures aboard the ship are engulfed in flames. Flaming bodies tumble into the sea while the two flaming shattered masts crack and crash into the deck snapping into multiple pieces. The charred hull of the ship lurches forward carried on by it's own momentum but is already slowing serving as nothing more than a floating pyre of death. Torq banks to the east and heads slightly south towards the next ship making it within 70 feet of it and prepares to release the second bundle as it crosses below him. He issues an announcement that it only takes one bundle to decommission the ships to the group.
(@Torq-Assuming you would hold your action to release it when it gets in range since it's too far away currently.)
(Yes! been hitting refresh once I saw Torq's post hoping Xtra would post results. Also, Xtra would it be allowed if I wanted to start closer to the east a bit? I feel like I'm way out to the west but would've wanted to be more in line with the west corner of the triangle of the front 6 ships. If not no worries.)
Gaelin would tell Valeera to use Control Water on the ship SW of the front western ship and fly south as far as she can. He'll hold his action to drop a bundle on any ship that crosses below him.
Mucor would have flown straight towards front ship and cast Maelstrom directly in front of it before flying to the west and casting the spell a second time directly in front of that ship as well. The minotaur would twirl his staff in his arms as the water below him seemingly matched his speed and began to violently spin.
This post has potentially manipulated dice roll results.
Jinara would direct DoomTail to fly directly at the lead ship and say telepathically "I've got the lead and back 3 ironclads." As he finishes his statement, the shape of Jinara and DoomTail seems to blur as they shoot towards the fleet like a bullet.
Jinara's held action would be to cast Haste on DoomTail.
Full Turn
DoomTail's move action would be to fly 160 ft due South over top of the lead ship. Jinara would instruct him to pause over the ship (roughly 85 ft) so to drop a bundle (DoomTail's bonus action. If he does not have a bonus action or the stipulations of releasing a bundle as a bonus action does not apply to him, then he would use his main action to release a bundle. IF it is a bonus action, his full action would be to Dodge). Once released, DoomTail would finish his remaining 75 ft due South.
DoomTail's hasted action would be to Dash another 160 ft due south. He would fly until he is over the central ironclad in the back row (roughly 80-90 ft).Jinara would use his bonus action to release a 2nd bundle on the ironclad directly below him. Jinara would use his regular action to cast Inferno (spending 1 SP for distant spell). He will send 1 bead to each of the rear ironclad to his right, 1 to his left, and 1 to one of the closest non-ironclads due south of his location. DoomTail would finish his Dash movement vertically.
Aryn will head straight south as far as Calypso can go towards the center of the fleet while her comrades destroy the ironclads. If any ships cross under her she'll drop a bundle on them.
(Not much I can do other than launch some arrows.)
VAleera moves south as she shake her head slightly and to the southeast a large wave 100 feet wide and 20 feet high forms beneath the central back ironclad carrying it into the southeastern corner ironclad causing them to collide and capsizing the latter. Mucor raises each hand and begins to swirl them as a large whirlpool appears just in front of the lead ship on the west side followed by a second whirlpool under the ship directly SW of it. The two ships struggle against the waves and mistakenly over-correct on a collision course that dooms them both as the iron bow catches the lead ship broadside. The fleet immediately reacts to the assault and begins to make evasive maneuvers around the stalling ships and continue their path north. Alexandria and Juliana head south and drop a bundle onto the ship SW of the eastern lead while Doom tail and Jinara fly quickly over the lead ship dropping a bundle and continuing south where Jinara drops a second bundle over the center rear ironclad. The three bundles impact and explode in loud succession sending columns of smoke and flame into the air. The burning wreckage floats forward carried on only by momentum while the armada moves in to overtake them.
Gaelin and Torq release their bundles as the ships cross beneath them causing additional explosions on the far east and west of the fleet. Treebeard leaps from the waves and lands on the heavy bow of a ship causing it to tip fatally forward. The weight and angle cause the two masts to snap like twigs and Treebeard takes: 26 bludgeoning damage. The hull creaks and wanes a split second before the uplifted stern breaks away from the rest of the ship. A loud whoosh fills the air from the water rushing into the previously dry interior and the ship begins to sink rapidly. Aryn watches overhead as the fleet continues towards her and prepares to drop her bundles as the ships quickly approach her position. Only one ironclad remains functional on the eastern side while the others sink or burn helplessly adrift in the water.
(Torq & Jinara have released both bundles, Gaelin & weretwins have released one each. You are currently 2 and a half minutes from the tower. The armada is currently 3 minutes from the front line.)
This post has potentially manipulated dice roll results.
Mucor would fly close enough to his treant ally to shout a healing word to Treabeard (2nd level) before making his way over top of the ship south of the treant and dropping his explosive load on the boat.
(@Xtra: The spell Inferno has 3 6d6 fireballs that i can send in directions i choose. If the Weretwins dropped theirs, then all of the eastern ironclads should be destroyed)
(@Jinara- If they had dropped both bundles, yes. Each mast and sails have 50HP each so the SW corner ship is still up. I should’ve marked it as damaged on map. )
Aryn and Calypso will move south and slightly east over the closest ship and drop a bundle, then will move west and hold her action to drop a bundle on a ship that crosses under them.
(Targeting ship directly south and a bit west of current location then move west in line with ship SW of targeted ship.)
Torq will head SW and dive off Night Dream landing on the stern of the ship. He'll point his axe towards any enemies and expend a charge to send out a cone of lightning. He'll rush to the wheel and turn it sharply east trying to set it on a collision course with the ship to the SE.
Lightning: DC 15 DEX or take 23 half on success
Strength: 28
(I think you made us do a strength check but can't remember)
This post has potentially manipulated dice roll results.
"Juliana & Alexandra! Take your last bundle to one of the ironclads remaining. I'll get the other." Jinara says telepathically. He will hurl a Fireball at the far east Ironclad to ensure its demise. His Bonus action would be to convert SP for a 5th level spell slot.
Gaelin will instruct Valeera to fly over the ship directly east to drop a bundle and the ship directly south of their original location. If she has any movement remaining he'll tell her to head back north to keep up with the ships.
This post has potentially manipulated dice roll results.
Mucor banks east slightly dropping to get close enough to Treebeard to shout a word of healing encouragement. Treebeard waves and thanks the minotaur as he bumbles south towards the next closest ship. Jinara's fireball erupts finishing off the last remaining iron clad while the weretwins, Gaelin, Mucor and Aryn each drop bundles that combined with Jinara's spell create an orchestra of explosions that ring out in the dim sky. The ocean is illuminated by the burning carcasses of ships while the rest of the fleet begins to make more evasive maneuvers around the doomed wrecks. Torq valiantly flies down to the stern unleashing a spray of lightning that wipes the helm clean of enemies just long enough that he can spin the wheel hard to the east. A cluster of orcs and goblins unleash an assualt of arrows and javelins against him while the ship continues on its path and collides with a sister ship to the east. Wood buckles under the strain and orcs and goblins are sent flying as the two hulls collide. A second 100ft wave rises up from the ocean and catches a ship in its path capsizing it as it carries it eastward before disappearing. The fleet desperately attempts to steer clear of the stalling wreckage and begin to turn to the outer flanks or relatively open center. Fully aware of their attackers the horde aboard the ships try to retaliate with a volley of arrows.
(I believe everyone except Gaelin (1 more) is out of bundles to drop.)
Damage: Torq- 36 Night Dream- 10Jinara- 10 (nat 20 total 24 to hit) Aryn- 15Calypso- 7Gaelin- 8Mucor- 8
Lightbringers!
Map:
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
(Oh ya)
Initiative: 17
Initiative: 7
You take off to the south separating out in a wide line while the rear defenses on the southern line rapidly bank to the west and begin to reinforce the west flank. The sound of captain's orders dies out as you continue south to meet the front of the approaching fleet. As you get closer you begin to see the size and shape of the formation. Two groups of 6 large galleons with ironclad rams built into the bow lead the way in a triangular wedge formation. Behind them is a vast armada numbering between 40-50 ships that continue the formation but fan out towards the rear. You fly for nearly 2 minutes before you meet them. As you approach you prepare yourselves and hover waiting for the fleet to intercept you. The fleet continues to barrel forward towards the southern line and gets within 60 feet of you.
(You are all between 100-200 feet in the air 60 feet North of the front 2 ships of the fleet.)
Lightbringers! (You can have one held spell/ action to post in addition to the full first round.)
map:
(would we able to know the movement speed of the boats relative to our movement speed? i.e. 30 ft? 50 ft? etc.)
(Ships are moving 120ft/ round)
(Yes! Lunch Battle time.)
"Try to announce your targets so we don't waste any supplies once we see how tough these bastards are. I'm going after the 2nd one to the east." Torq says telepathically as he throws his hammer towards the eastern ship's front mast. (the one SE of the Eastern lead ship) He'll dive towards the middle of the same ship with his griffon dropping to 80 feet up and once he's over the front of the ship release one of the bundles. (bonus) Then he'll bank back to the east 15 ft and hover watching to see the effect on the ship.
Hammer damage: 24
Torq's hammer explodes torching the bottom of the sails but they hold until his bundle impacts. A huge explosion rings out illuminating the darkness as the sails and creatures aboard the ship are engulfed in flames. Flaming bodies tumble into the sea while the two flaming shattered masts crack and crash into the deck snapping into multiple pieces. The charred hull of the ship lurches forward carried on by it's own momentum but is already slowing serving as nothing more than a floating pyre of death. Torq banks to the east and heads slightly south towards the next ship making it within 70 feet of it and prepares to release the second bundle as it crosses below him. He issues an announcement that it only takes one bundle to decommission the ships to the group.
(@Torq-Assuming you would hold your action to release it when it gets in range since it's too far away currently.)
(Yes! been hitting refresh once I saw Torq's post hoping Xtra would post results. Also, Xtra would it be allowed if I wanted to start closer to the east a bit? I feel like I'm way out to the west but would've wanted to be more in line with the west corner of the triangle of the front 6 ships. If not no worries.)
Gaelin would tell Valeera to use Control Water on the ship SW of the front western ship and fly south as far as she can. He'll hold his action to drop a bundle on any ship that crosses below him.
Mucor would have flown straight towards front ship and cast Maelstrom directly in front of it before flying to the west and casting the spell a second time directly in front of that ship as well. The minotaur would twirl his staff in his arms as the water below him seemingly matched his speed and began to violently spin.
Jinara would direct DoomTail to fly directly at the lead ship and say telepathically "I've got the lead and back 3 ironclads." As he finishes his statement, the shape of Jinara and DoomTail seems to blur as they shoot towards the fleet like a bullet.
Jinara's held action would be to cast Haste on DoomTail.
Full Turn
DoomTail's move action would be to fly 160 ft due South over top of the lead ship. Jinara would instruct him to pause over the ship (roughly 85 ft) so to drop a bundle (DoomTail's bonus action. If he does not have a bonus action or the stipulations of releasing a bundle as a bonus action does not apply to him, then he would use his main action to release a bundle. IF it is a bonus action, his full action would be to Dodge). Once released, DoomTail would finish his remaining 75 ft due South.
DoomTail's hasted action would be to Dash another 160 ft due south. He would fly until he is over the central ironclad in the back row (roughly 80-90 ft).Jinara would use his bonus action to release a 2nd bundle on the ironclad directly below him. Jinara would use his regular action to cast Inferno (spending 1 SP for distant spell). He will send 1 bead to each of the rear ironclad to his right, 1 to his left, and 1 to one of the closest non-ironclads due south of his location. DoomTail would finish his Dash movement vertically.
(DC18 DEX Save. Fail = 14 + 5 = 19, Success = 7 + 5 = 12)
Aryn will head straight south as far as Calypso can go towards the center of the fleet while her comrades destroy the ironclads. If any ships cross under her she'll drop a bundle on them.
(Not much I can do other than launch some arrows.)
VAleera moves south as she shake her head slightly and to the southeast a large wave 100 feet wide and 20 feet high forms beneath the central back ironclad carrying it into the southeastern corner ironclad causing them to collide and capsizing the latter. Mucor raises each hand and begins to swirl them as a large whirlpool appears just in front of the lead ship on the west side followed by a second whirlpool under the ship directly SW of it. The two ships struggle against the waves and mistakenly over-correct on a collision course that dooms them both as the iron bow catches the lead ship broadside. The fleet immediately reacts to the assault and begins to make evasive maneuvers around the stalling ships and continue their path north. Alexandria and Juliana head south and drop a bundle onto the ship SW of the eastern lead while Doom tail and Jinara fly quickly over the lead ship dropping a bundle and continuing south where Jinara drops a second bundle over the center rear ironclad. The three bundles impact and explode in loud succession sending columns of smoke and flame into the air. The burning wreckage floats forward carried on only by momentum while the armada moves in to overtake them.
Gaelin and Torq release their bundles as the ships cross beneath them causing additional explosions on the far east and west of the fleet. Treebeard leaps from the waves and lands on the heavy bow of a ship causing it to tip fatally forward. The weight and angle cause the two masts to snap like twigs and Treebeard takes: 26 bludgeoning damage. The hull creaks and wanes a split second before the uplifted stern breaks away from the rest of the ship. A loud whoosh fills the air from the water rushing into the previously dry interior and the ship begins to sink rapidly. Aryn watches overhead as the fleet continues towards her and prepares to drop her bundles as the ships quickly approach her position. Only one ironclad remains functional on the eastern side while the others sink or burn helplessly adrift in the water.
(Torq & Jinara have released both bundles, Gaelin & weretwins have released one each. You are currently 2 and a half minutes from the tower. The armada is currently 3 minutes from the front line.)
Lightbringers!
map:
Mucor would fly close enough to his treant ally to shout a healing word to Treabeard (2nd level) before making his way over top of the ship south of the treant and dropping his explosive load on the boat.
healing for the treant 12
(@Xtra: The spell Inferno has 3 6d6 fireballs that i can send in directions i choose. If the Weretwins dropped theirs, then all of the eastern ironclads should be destroyed)
(@Jinara- If they had dropped both bundles, yes. Each mast and sails have 50HP each so the SW corner ship is still up. I should’ve marked it as damaged on map. )
Aryn and Calypso will move south and slightly east over the closest ship and drop a bundle, then will move west and hold her action to drop a bundle on a ship that crosses under them.
(Targeting ship directly south and a bit west of current location then move west in line with ship SW of targeted ship.)
Torq will head SW and dive off Night Dream landing on the stern of the ship. He'll point his axe towards any enemies and expend a charge to send out a cone of lightning. He'll rush to the wheel and turn it sharply east trying to set it on a collision course with the ship to the SE.
(I think you made us do a strength check but can't remember)
"Juliana & Alexandra! Take your last bundle to one of the ironclads remaining. I'll get the other." Jinara says telepathically. He will hurl a Fireball at the far east Ironclad to ensure its demise. His Bonus action would be to convert SP for a 5th level spell slot.
(DC18 DEX, Fail = 33 + 5 = 42, Success = 18 + 5 = 23)
Gaelin will instruct Valeera to fly over the ship directly east to drop a bundle and the ship directly south of their original location. If she has any movement remaining he'll tell her to head back north to keep up with the ships.
Mucor banks east slightly dropping to get close enough to Treebeard to shout a word of healing encouragement. Treebeard waves and thanks the minotaur as he bumbles south towards the next closest ship. Jinara's fireball erupts finishing off the last remaining iron clad while the weretwins, Gaelin, Mucor and Aryn each drop bundles that combined with Jinara's spell create an orchestra of explosions that ring out in the dim sky. The ocean is illuminated by the burning carcasses of ships while the rest of the fleet begins to make more evasive maneuvers around the doomed wrecks. Torq valiantly flies down to the stern unleashing a spray of lightning that wipes the helm clean of enemies just long enough that he can spin the wheel hard to the east. A cluster of orcs and goblins unleash an assualt of arrows and javelins against him while the ship continues on its path and collides with a sister ship to the east. Wood buckles under the strain and orcs and goblins are sent flying as the two hulls collide. A second 100ft wave rises up from the ocean and catches a ship in its path capsizing it as it carries it eastward before disappearing. The fleet desperately attempts to steer clear of the stalling wreckage and begin to turn to the outer flanks or relatively open center. Fully aware of their attackers the horde aboard the ships try to retaliate with a volley of arrows.
(I believe everyone except Gaelin (1 more) is out of bundles to drop.)
Damage: Torq- 36 Night Dream- 10 Jinara- 10 (nat 20 total 24 to hit) Aryn- 15 Calypso- 7 Gaelin- 8 Mucor- 8
Lightbringers!
Map: