(I think all sides are covered except Northwest, right? If so, see below)
Jinara would rub the side of DoomTail point towards the Northwest and say "Fly low friend about 15 ft above the ground. When I glow, catch my feet." While en-route, Jinara's hands would turn a golden white and begin to emit a bright glow as he lays his hand on his chest. The glow brightens such that his image becomes a bit difficult to see. As they approach the hoard, Jinara (or glow of him) slowly slides off the side of DoomTail, keeping his feet shaped around DoomTail's body as to follow his torso curve. Once upside down, DoomTail would clasp Jinara by the ankles holding him steady. Jinara would aim his glowing hand towards the hoard in a line that would maximize casualties and release Sunbeam.
(In essence, Doomtail is 15 ft above ground, Jinara's head would be 10 ft above ground, so in theory Jinara's hand extended above his head should be 7 or 8 ft off the ground. If I caught the head of the front line of the farthest NW zombie and shot due E 60 ft, I should be able to hit 6 or 7 zombies.)
DC18CON Save, fail = 33 radiant & is blinded, save = 16 . ---- Undead have disadvantage on save
This post has potentially manipulated dice roll results.
(@Torq & Gaelin- you will continue to control your characters in the same way you all control your griffons.)
You each react rapidly casting spells and diving into the fray as the army rushes in from the south. Gaelin's fireballs explode with an intense heat that burns away a battalion and a half while scorching the undead ogre who moans and charges towards Valeera. Aryn and Torq disappear in an acrobatic flash of light and reappear on the eastern flank, immediately destroying the surrounding undead. Mucor flies north overhead and releases a spell that impacts the ground and spreads over the unconscious living drekthar. Their bodies writhe and transform into large sleeping snapping turtles as Alexandria and Juliana dive towards the center. The twins each release a battle cry and carve their way through zombies as radiant and elemental blasts flash from their weapons on impact. Jinara deftly maneuvers into a precarious position and summons a beam of radiant light that burns a hole through nearly the entire front line on the northwest flank. The undead swarm in around their foes and the sleeping turtle. The hordes of rotted fists and broken teeth descend all except Jinara and Mucor.
This post has potentially manipulated dice roll results.
Jinara will say "Good job Doomtail! Circle back and lets hit them again!" Doomtail flies beyond the zombies, circles in the air and returns for another strafe. Jinara rotates his head and hand, which glows brighter as they approach, then releases the beam again.
(Xtra, if it works mechanically, i would love to run the beam across the whole battalion as we strafe across. if not, then catch the back line as we approach)
DC18 CON save, fail = 26 radiant & is blinded, save = 13 . ---- Undead have disadvantage on save
This post has potentially manipulated dice roll results.
Aryn will grin as the zombies close in and grip her swords tightly. She'll focus and hone her senses as she uses her fighting spirit and action surge to spin around slicing and dicing the undead closing in on her.
Mucor would snort and move a few feet to the north before pointing his staff to the east and temporarily shielding his eyes as he used the power of his amulet to fire a sunbeam inbetween the rows of turtles towards the zombies and undead ogre.
Con 18 or take 31 radiant damage and are blinded, and half damange on a success and not blinded. Undead have disadvantage on this saving throws
A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is blinded until your next turn. On a successful save, it takes half as much damage and isn't blinded by this spell. Undead and oozes have disadvantage on this saving throw.
You can create a new line of radiance as your action on any turn until the spell ends.
For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight.
This post has potentially manipulated dice roll results.
Gaelin will have Valeera fly straight up 55 feet into the air and he'll cast Prismatic Spray towards the cluster below him. Everyone sees a multicolored cone of light flash down from Gaelin's hand that then turns a deep fiery red as the earth and zombies below are torched. (So it should hit everything within a 60ft wide circle at the base of the cone right?)
Prismatic Spray roll (Is it okay to roll once I don't know how many enemies there are around us but I think it's over 20?): 7
This post has potentially manipulated dice roll results.
Torq will recall his hammer and uses his action surge to fly up, expending another charge of his axe to release a second cone of lightning on the undead below him.
(OOC: So not trying to get my friends killed.. but would flying up in the air trigger AOO from the horde of enemies surrounding them? Since they aren't using their action to disenguage? I literally just thought about this because I have avoided turning into an eagle all willy nilly and repositioning in fights because I thought I would get obliterated when trying to fly away but i guess I don't know how our amazing DM has been handling it. I could be wrong and I don't really care one way or the other.. I just realized that I am confused :D)
(Sorry, forgot to post twins attacks. @ Mucor Good question. I'm not sure but he may include it in the damage rolls. I know Torq is built as a tank so he doesn't mind taking a hit or two. IDK about the others.)
Alexandria and Juliana will continue to recklessly attack into the zombies around them with their weapons.
This post has potentially manipulated dice roll results.
(@Jinara- I really wanted to allow that when you posted the first round but in reading the spell it is literally a flash of light rather than a solid concentrated beam that remains burning the entire time.)
(@Aryn- A likely story... disadvantage on the next round ;) JK, All good. i trust you guys and know the website can be quirky at times.)
(@Mucor- Torq's part right. You guys also have relatively high AC versus lowly zombie fists. It's actually the only reason the turtles are all still up despite flanking advantage.)
Jinara and Mucor swoop around and blast radiant holes through lines of zombies that helpless reach up at the delicious looking morsels of flesh dangling just out of their reach. Aryn breathes in deeply focusing her mind and plants her foot as her muscles tense. She spins elegantly and tactfully decapitating zombies nearly effortlessly with precision unlike any other. She eds her twirl with a sharp thrust through the final zombie's eye socket and the corpses crumple to the ground around her while others quickly swarm in taking their place. Torq flies up depsit the zombies rigid grasps and unleashes a shower of sparks that burst the organs in the undead bodies and cause them to convulse. They all fall to the ground in a heap and remain motionless and smoldering. Gaelin and Valeera fly up before the battlefield is suddenly illuminated in a flury of different shades of light. Green, Blue White, Pink and ends in red. The heat from the cone washes over the field with a wave of pressure and you squint your eyes. As the smoke clears nothing but charred corpses remain in a burning circle on the ground. Alexandria, Juliana and three griffons claw, bite, slash and hack away at the swarm that closes in on the two girls replacing the multitude of slain zombies that now lie at the twins feet. The majority of the zombies by the turtles continue to bite away at the hard shells of the sleeping turtles unable to penetrate their shells. Some manage to find the tender flesh of feet and arms but can't seem to do enough damage to end the spell. The front line of the army rushes north nearly reaching the fray with the griffon and twins and begins to spread out.
Mucor would move to the south and fire another 60ft long beam of radiant energy from the tip of his staff. "Attack me you damn undead monsters!" The minotaur would shout as another sunbeam erupts towards the enemies.
Con 18 or take 33 radiant damage and are blinded, and half damage on a success and not blinded. Undead have disadvantage on this saving throws
Jinara would shout to DoomTail over the moans and growls of the zombies "Circle back to the outside of the cluster and I'll hit them again!" (DoomTail would reposition a net distance of 15 W, 5 ft S from his current position but with a flying loop to get there)
This post has potentially manipulated dice roll results.
"Torq, get ready to do your lightning thing." Aryn says telepathically to him and stabs a zombie in the head then leaps onto its body and stabs another on her way skipping across the undead towards her feathered friend until shes standing next to him. "Alright I collected em for you." (Bonus- disengage)
Torq nods and responds telepathically, "Ready." He will hold his axe out and wait for Aryn to be clear then expend a charge to release a cone of lightning into the cluster of zombies behind her. Alexandria and Juliana will continue to fight through the pain and let their inner anger explode as they continue to recklessly swing their weapons into the zombies.
This post has potentially manipulated dice roll results.
Mucor and Jinara continue their radiant blasts scorching lines of zombies while Aryn and Torq coordinate their attacks and manage to reduce the nearby swarm down to only 6 zombies who attack with rotted fists. Gaelin and Valeera unleash a powerful offensive against the undead ogre but the large buldbous zombie remains upright and responds with an attack of his own smacking Valeera in the face with a club. Alexandria, Juliana and the griffon are able to finish off the zombies with the help of the two army groups that come to their aid from the south. The twins each hop on a griffon and make their way north to assist. The zombie hordes in the center finally manage to break through the hard turtle shells and cause the orcs to revert to their natural bodies, still unconscious. The swarm begins to moan loudly partially confused but excited at this new development.
Damage: Valeera- 12 Torq- 6
Lightbringers!
Map:
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(I think all sides are covered except Northwest, right? If so, see below)
Jinara would rub the side of DoomTail point towards the Northwest and say "Fly low friend about 15 ft above the ground. When I glow, catch my feet." While en-route, Jinara's hands would turn a golden white and begin to emit a bright glow as he lays his hand on his chest. The glow brightens such that his image becomes a bit difficult to see. As they approach the hoard, Jinara (or glow of him) slowly slides off the side of DoomTail, keeping his feet shaped around DoomTail's body as to follow his torso curve. Once upside down, DoomTail would clasp Jinara by the ankles holding him steady. Jinara would aim his glowing hand towards the hoard in a line that would maximize casualties and release Sunbeam.
(In essence, Doomtail is 15 ft above ground, Jinara's head would be 10 ft above ground, so in theory Jinara's hand extended above his head should be 7 or 8 ft off the ground. If I caught the head of the front line of the farthest NW zombie and shot due E 60 ft, I should be able to hit 6 or 7 zombies.)
DC18CON Save, fail = 33 radiant & is blinded, save = 16 . ---- Undead have disadvantage on save
(Apologies. Will post tomorrow. Busy day today.)
(@Torq & Gaelin- you will continue to control your characters in the same way you all control your griffons.)
You each react rapidly casting spells and diving into the fray as the army rushes in from the south. Gaelin's fireballs explode with an intense heat that burns away a battalion and a half while scorching the undead ogre who moans and charges towards Valeera. Aryn and Torq disappear in an acrobatic flash of light and reappear on the eastern flank, immediately destroying the surrounding undead. Mucor flies north overhead and releases a spell that impacts the ground and spreads over the unconscious living drekthar. Their bodies writhe and transform into large sleeping snapping turtles as Alexandria and Juliana dive towards the center. The twins each release a battle cry and carve their way through zombies as radiant and elemental blasts flash from their weapons on impact. Jinara deftly maneuvers into a precarious position and summons a beam of radiant light that burns a hole through nearly the entire front line on the northwest flank. The undead swarm in around their foes and the sleeping turtle. The hordes of rotted fists and broken teeth descend all except Jinara and Mucor.
Damage: Aryn- 16 Torq- 22 (halved) Alexandria- 26 (halved) Juliana- 15 (halved) Gaelin- 10 Valeera- 24 16
Lightbringers!
map:
So are there zombies mixed in among the turtles?
(Yes but only in the middle as opposed to everywhere and the turtles are holding up so far.)
Jinara will say "Good job Doomtail! Circle back and lets hit them again!" Doomtail flies beyond the zombies, circles in the air and returns for another strafe. Jinara rotates his head and hand, which glows brighter as they approach, then releases the beam again.
(Xtra, if it works mechanically, i would love to run the beam across the whole battalion as we strafe across. if not, then catch the back line as we approach)
DC18 CON save, fail = 26 radiant & is blinded, save = 13 . ---- Undead have disadvantage on save
Aryn will grin as the zombies close in and grip her swords tightly. She'll focus and hone her senses as she uses her fighting spirit and action surge to spin around slicing and dicing the undead closing in on her.
Attacks: (1) 28 (2) 25 (3) 18 (4) 17
Damage: (1) 5 9 (2) 7 6 (3) 8 5 (4) 4 8 (sneak) 14
(I don't know why it doesn't like me adding the crit at the bottom.)
Crit damage: 2 9
Original post:
Mucor would snort and move a few feet to the north before pointing his staff to the east and temporarily shielding his eyes as he used the power of his amulet to fire a sunbeam inbetween the rows of turtles towards the zombies and undead ogre.
Con 18 or take 31 radiant damage and are blinded, and half damange on a success and not blinded. Undead have disadvantage on this saving throws
A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is blinded until your next turn. On a successful save, it takes half as much damage and isn't blinded by this spell. Undead and oozes have disadvantage on this saving throw.
You can create a new line of radiance as your action on any turn until the spell ends.
For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight.
Gaelin will have Valeera fly straight up 55 feet into the air and he'll cast Prismatic Spray towards the cluster below him. Everyone sees a multicolored cone of light flash down from Gaelin's hand that then turns a deep fiery red as the earth and zombies below are torched. (So it should hit everything within a 60ft wide circle at the base of the cone right?)
Prismatic Spray roll (Is it okay to roll once I don't know how many enemies there are around us but I think it's over 20?): 7
Damage: 35 (DC 18 DEX or take fire damage.)
Torq will recall his hammer and uses his action surge to fly up, expending another charge of his axe to release a second cone of lightning on the undead below him.
Axe: 34 DC15 Dex
(OOC: So not trying to get my friends killed.. but would flying up in the air trigger AOO from the horde of enemies surrounding them? Since they aren't using their action to disenguage? I literally just thought about this because I have avoided turning into an eagle all willy nilly and repositioning in fights because I thought I would get obliterated when trying to fly away but i guess I don't know how our amazing DM has been handling it. I could be wrong and I don't really care one way or the other.. I just realized that I am confused :D)
(Sorry, forgot to post twins attacks. @ Mucor Good question. I'm not sure but he may include it in the damage rolls. I know Torq is built as a tank so he doesn't mind taking a hit or two. IDK about the others.)
Alexandria and Juliana will continue to recklessly attack into the zombies around them with their weapons.
(@Jinara- I really wanted to allow that when you posted the first round but in reading the spell it is literally a flash of light rather than a solid concentrated beam that remains burning the entire time.)
(@Aryn- A likely story... disadvantage on the next round ;) JK, All good. i trust you guys and know the website can be quirky at times.)
(@Mucor- Torq's part right. You guys also have relatively high AC versus lowly zombie fists. It's actually the only reason the turtles are all still up despite flanking advantage.)
Jinara and Mucor swoop around and blast radiant holes through lines of zombies that helpless reach up at the delicious looking morsels of flesh dangling just out of their reach. Aryn breathes in deeply focusing her mind and plants her foot as her muscles tense. She spins elegantly and tactfully decapitating zombies nearly effortlessly with precision unlike any other. She eds her twirl with a sharp thrust through the final zombie's eye socket and the corpses crumple to the ground around her while others quickly swarm in taking their place. Torq flies up depsit the zombies rigid grasps and unleashes a shower of sparks that burst the organs in the undead bodies and cause them to convulse. They all fall to the ground in a heap and remain motionless and smoldering. Gaelin and Valeera fly up before the battlefield is suddenly illuminated in a flury of different shades of light. Green, Blue White, Pink and ends in red. The heat from the cone washes over the field with a wave of pressure and you squint your eyes. As the smoke clears nothing but charred corpses remain in a burning circle on the ground. Alexandria, Juliana and three griffons claw, bite, slash and hack away at the swarm that closes in on the two girls replacing the multitude of slain zombies that now lie at the twins feet. The majority of the zombies by the turtles continue to bite away at the hard shells of the sleeping turtles unable to penetrate their shells. Some manage to find the tender flesh of feet and arms but can't seem to do enough damage to end the spell. The front line of the army rushes north nearly reaching the fray with the griffon and twins and begins to spread out.
Damage: Aryn- 39 Torq- 18 Valeera- 16 Alexandria- 25 Juliana- 24 Bronze Claw- 10 Night Dream- 4 Calypso- 6
Lightbringers!
Map:
Mucor would move to the south and fire another 60ft long beam of radiant energy from the tip of his staff. "Attack me you damn undead monsters!" The minotaur would shout as another sunbeam erupts towards the enemies.
Con 18 or take 33 radiant damage and are blinded, and half damage on a success and not blinded. Undead have disadvantage on this saving throws
Jinara would shout to DoomTail over the moans and growls of the zombies "Circle back to the outside of the cluster and I'll hit them again!" (DoomTail would reposition a net distance of 15 W, 5 ft S from his current position but with a flying loop to get there)
sunbeam again
DC18 CON, fail = 11 radiant & is blinded, save = 5 . ---- Undead have disadvantage on save
Gaelin and Valeera will fly NE towards the two undead ogres and send a Guiding Bolt at the southern one.
Attack: 20 Damage: 10
Valeera will land next to the southern one and attack it with her tail.
Attack: 31 (if Guiding bolt hits) 31 Damage: 17
Crit: 12
"Torq, get ready to do your lightning thing." Aryn says telepathically to him and stabs a zombie in the head then leaps onto its body and stabs another on her way skipping across the undead towards her feathered friend until shes standing next to him. "Alright I collected em for you." (Bonus- disengage)
Attacks: (1) 28 (2) 29 Damage: (1) 5 12 (2) 9 1
Torq nods and responds telepathically, "Ready." He will hold his axe out and wait for Aryn to be clear then expend a charge to release a cone of lightning into the cluster of zombies behind her. Alexandria and Juliana will continue to fight through the pain and let their inner anger explode as they continue to recklessly swing their weapons into the zombies.
Mucor and Jinara continue their radiant blasts scorching lines of zombies while Aryn and Torq coordinate their attacks and manage to reduce the nearby swarm down to only 6 zombies who attack with rotted fists. Gaelin and Valeera unleash a powerful offensive against the undead ogre but the large buldbous zombie remains upright and responds with an attack of his own smacking Valeera in the face with a club. Alexandria, Juliana and the griffon are able to finish off the zombies with the help of the two army groups that come to their aid from the south. The twins each hop on a griffon and make their way north to assist. The zombie hordes in the center finally manage to break through the hard turtle shells and cause the orcs to revert to their natural bodies, still unconscious. The swarm begins to moan loudly partially confused but excited at this new development.
Damage: Valeera- 12 Torq- 6
Lightbringers!
Map: