(No worries Jinara, For the new ones: Combat/ Initiative order is slightly different. In an effort to keep combat moving and easier on schedules, anyone can post according to their initiative group. Groups are: 20+, 15-19, 10-14, 5-9, <4. Once combat starts anyone in group 1 can post, once all of group 1 has gone group 2 can go, etc. I will do my best to post after each group and put the next group in bold & italics so you don't have to keep track. I will also try to update the map at least after every round but hopefully every group. If at any point you have a question please feel free to ask.)
While Aryn searched the chest, Jinara chose to search the other two cages that house two orc corpses and finds a pouch containing ears and fingers and one small emerald worth roughly 50 gold.
You make your way up the stairs and back into the storage room. Aryn & Zinmaer silently open the door to the hallway containing a lone guard. They quickly enter just as the guard turns to see these new intruders.
Initiative order:
Group 1: Aryn, Zinmaer Group 2: Gabriel, Gaelin Group 3: Jinara, Guards (R) Group 4: Mucor, Guards (M)
(You can just roll damage dice separate. I feel like the combat rolls are 50/50 on working lately. Also, yes you get advantage since you go before the guard. I think you crit too if it hits.)
The arrow pierces through the guard's eye and passes out the back of his helmet pinning the guard's head to the back of the shelf behind him for a split second. Aryn and Zinmaer rush to catch the guard's lifeless body as the arrow snaps from the dead weight just before the corpse hits the ground. The rest of the group enters and waits a moment before pressing on through the southeastern door. Upon opening it you see three guards. Two standing at attention by a door while the other is moving away from the door with his back turned.
Zinmaer would see Aryn step in for a shot briefly before dodging back in without a trace. He would nod and then bolt down the hallway on his toes seemingly not even making a noise before making two quick strikes with his quarterstaff , the first aimed at the body and the second at the throat.
Attack: 11 Damage: 9
Attack: 11 Damage: 9
(bonus action) Zinmaer would either send a kick to the current guard or he would take a few steps towards the next target and send a swift kick to their jaw.
Zinmaer's quarterstaff bounces off the guard's armor. The guard reflexively ducks your kick and prepares to attack.
Gabriel rushes forward and summons a beam of greenish blue energy that streaks towards the easternmost guard. Atk: 26 Dmg: 13 The beam burns through the guard's armor exploding in a small poof of green, blue and red. Blood splatters back five feet and the guard falls to the ground dead.
Mucor
Stealth16
Initiative7
Zinmaer
Stealth 8
Initiative 6
Stealth: 24
Initiative: 10
Stealth: 18
Initiative: 14
Forgot Gabriel.
Stealth: 15
Initiative: 7
(Geez y'all are killing the rolls. Mucor must still be looking at those mushrooms :) )
(Oh yeah, Mucor collects then and puts them in his bag lol)
59
Mucor- you get 6 "Death cap" mushrooms. You can make a Nature or medicine check to determine their info.
(Retro) investigation = 6
Stealth = 5
Initiative = 19
(Nice to meet everyone! sorry for not being as quick on responding today! I will be better!)
(No worries Jinara, For the new ones: Combat/ Initiative order is slightly different. In an effort to keep combat moving and easier on schedules, anyone can post according to their initiative group. Groups are: 20+, 15-19, 10-14, 5-9, <4. Once combat starts anyone in group 1 can post, once all of group 1 has gone group 2 can go, etc. I will do my best to post after each group and put the next group in bold & italics so you don't have to keep track. I will also try to update the map at least after every round but hopefully every group. If at any point you have a question please feel free to ask.)
While Aryn searched the chest, Jinara chose to search the other two cages that house two orc corpses and finds a pouch containing ears and fingers and one small emerald worth roughly 50 gold.
You make your way up the stairs and back into the storage room. Aryn & Zinmaer silently open the door to the hallway containing a lone guard. They quickly enter just as the guard turns to see these new intruders.
Initiative order:
Group 1: Aryn, Zinmaer
Group 2: Gabriel, Gaelin
Group 3: Jinara, Guards (R)
Group 4: Mucor, Guards (M)
Group 1: Aryn and Zinmaer!
Updated map:
Aryn will pull back the notched arrow and release it at the guards head.
(I think i get advantage since I took assassin and go before the guard? if not I will re-roll.)
Attack: 19 Damage: Unable to parse dice roll.
(What do I do if the damage dice won't show?)
(You can just roll damage dice separate. I feel like the combat rolls are 50/50 on working lately. Also, yes you get advantage since you go before the guard. I think you crit too if it hits.)
(Okay thanks.)
Damage: 16 23
(that's a lot of 1's)
(still... that'll do it)
The arrow pierces through the guard's eye and passes out the back of his helmet pinning the guard's head to the back of the shelf behind him for a split second. Aryn and Zinmaer rush to catch the guard's lifeless body as the arrow snaps from the dead weight just before the corpse hits the ground. The rest of the group enters and waits a moment before pressing on through the southeastern door. Upon opening it you see three guards. Two standing at attention by a door while the other is moving away from the door with his back turned.
Group 1: Aryn and Zinmaer!
Updated map:
Aryn will release an arrow at the closest guard standing by the door then move north 5 ft and hide (bonus).
Attack: 21 Damage if it hits: 20 25
Stealth: 20
Aryn's arrow drops the westernmost guard silently and she disappears behind the wall.
Zinmaer!
Zinmaer would see Aryn step in for a shot briefly before dodging back in without a trace. He would nod and then bolt down the hallway on his toes seemingly not even making a noise before making two quick strikes with his quarterstaff , the first aimed at the body and the second at the throat.
Attack: 11 Damage: 9
Attack: 11 Damage: 9
(bonus action) Zinmaer would either send a kick to the current guard or he would take a few steps towards the next target and send a swift kick to their jaw.
Attack: 10 Damage: 5
(Not my best series of attack rolls haha)
Zinmaer's quarterstaff bounces off the guard's armor. The guard reflexively ducks your kick and prepares to attack.
Gabriel rushes forward and summons a beam of greenish blue energy that streaks towards the easternmost guard. Atk: 26 Dmg: 13 The beam burns through the guard's armor exploding in a small poof of green, blue and red. Blood splatters back five feet and the guard falls to the ground dead.
Gaelin!
Updated map:
Gaelin will move forward through the door to the southern wall, 15 ft from the guard, and cast guiding bolt at the last guard.
Attack: 15 Damage: 19
Gaelin's beam of energy slams into the guard, searing flesh but the guard still remains upright.
Jinara!