(OOC: So i don't want to spoil anything.. but here are some things Mucor would like to do.......)
1) Dig a moat using the mold earth and control water spells and link it to that running river 2) User plant growth spell on the surrounding area, enriching the land and making the plants Beefy... hoping to get lots of plants growing in the area again since it seems pretty dead 3) Awaken as many trees and animals as possible for friends / spiess / scouts
(OOC: Jinara has some ideas to ward the keep and provide support to the armies guarding the keep.....)
1) obtain a high level enchanter, or ward maker (or learn the skill myself, maybe?) that will permanently enchant certain items that will A) react if something gets to close to it B) provide specific aid to Keep guards C) allow us to monitor the walls
Looking over the artisans Gaelin would front the money to find at least one Captain, Carpenter, Mason and Miner. (Can any of the artisans bonuses be increased by adding more of them, like 4 farmers or miners? If so he would pay for an additional Farmer and Miner. Either 600 or 900 gold)
(@Mucor & Aryn- To keep it simple I would say the grove and wall/ tower construction would take 180 days and cost 13,000 gold (5,000 upfront, another 5,000 at 90 days and the last 3,000 at 120 days. That would take the keep to level 2, tower-level 1 and grove- level 1)
(@ Jinara- For the creating things I think a cheaper but still effective option would be to setup the alarm spell on enchanted sticks/stones around the exterior of the walls or wherever you wanted. The greater the area the longer and more expensive. Aid is a very broad term. Ex: You could hire a team of acolytes that could cast light on arrows as range markers in the event of a night assault. Monitoring the walls would require a very pricey magic item.)
(@Gaelin- You can add additional Farmers, Miners, Masons and Carpenters up to the level of the keep. So with the proposed construction you could have up to two of each of those artisans that would double their individual benefit. ex: 10% to 20%, etc Take off 900 gold.)
(Xtra: Below are my specific ideas. I left it vague earlier. Sorry. Also was there already a tower here?)
1) I want to enchant the following:
A) Several objects (large rocks, or other items that can be placed near any entrance where refugees might be entering) with Enhance Ability so the soldiers guarding the entrances can gain an advantage on checks. I want to make sure we are as certain as possible of the people we let through the gates.
B) I want to permanently affix Clairvoyance (or something of similar nature) on key locations around the keep. I would want to be able to access a specific location at any time needed.
C) I would want to have the arcanist work to create small rocks, or sticks, that would hold some type of explosive spell (something earthy, or fiery). These would be placed around the non-forest areas outside of the moat (excluding the primary road +/- 20 ft) no more than 20 ft away from another enchanted object.
Your idea for Alarm is a good one and I will absolutely include that in my list. lol
(No worries. I mean why can’t you create complex ideas off the top of your head within minutes of finding out you have the opportunity. Lol. Yes the tower already exists in the center of the keep proper. A traditional keep may have a flat or slightly raised center whereas this keep has a large tower built into the center. I’ll look over your proposals and get an estimate.)
(Some of these will be easier/ cheaper than others due to the component cost, spell duration, spell level)
A: 500 gold per person, so 4 guards at the front gate and 4 at the second gate would be 4,000 gold total and take 60 days.
B: Limit on the locations equal to your INT modifier + 1/2 WIS modifier, cost would be 3,000 gold and 30 days per location.
C: Glyph of Warding would be the base spell used and would be temporary, in the sense that once they go off you'd have to replace them but they last until they go off. Using the 1200 feet estimate it would take 30 to surround the stronghold in a single linear barrier. Cost would be 7,000 gold and take 10 days per 30.
D: I'll say Alarm can cover 200 linear feet (20ft cube), to create a linear barrier encompassing the stronghold roughly 50ft out from the moat would take 1200ft or 6 alarm spells. It would take 4,000 gold and 60 days.
Inara excited by your enthusiasm informs you that within the list of refugees are some artisans that can aid you. She designates each of you an artisan except for Gaelin. Mucor takes charge over the farmer, Jinara over the arcanist, Aryn over the Alchemist and Zinmaer over the blacksmith. As you begin to discuss your plans of expansion and improvements she says, "The grove will also be providing at least one druid here permanently to help maintain the stronghold while you are absent. They will be able to assist you in the construction of your own grove. You have much to discuss amonst yourselves and while we could use your assistance in other matters it is the wish of the grove that you stay here for at least two weeks to ensure the safety of the new inhabitants and proper training for your new detachments of soldiers."
Noticing Gaelin's slight concern for him not receiving the charge of an artisan Inara walks over placing her hand on his shoulder and says, "I have a special assignment for you. Due to your improved ability to heal I've given you charge over an injured dragon." upon saying this she nods to Geo who exits and returns a few moments later followed by a wolf sized dragon. The wing on one side drags on the floor obviously broken while the dragon limbs slightly before laying on the stone floor exhausted from the journey here. "Its mother and siblings were attacked by Daegon's forces to the south. Only she made it out alive but at great cost. Her right wing is badly broken and the wound in her leg is infected. You must stay with her, heal her and help her to grow. If you do well and she likes you, over time she may grow large enough for you and even your whole group to ride her. Dragons grow rapidly but need protection at this young age. Many hunters and predators search for the metallic dragons for their innate magical bodies. I trust you will not fail me." Inara cautiously leads Gaelin over to the dragon and says, "Use your staff and your own ability to heal it each day. Make sure she stays fed and within a week or two she will be fully healed."
Inara returns to the rest of the group and says. "For now all that remains is your signature on the deed. The Elanaetas and its allies will be departing periodically over the next 3 days, after that time the stronghold will be completely in your care." You each sign the deed and the lord, Inara and Geo leave you in the dining hall with the dragon.
Gaelin- Animal Handling check with advantage since Inara is beside you. (If you use 7 charges of the staff 1 Lesser restoration and 5th level cure wounds & 7 levels of healing spells, ex: a 3rd & 4th lvl Cure wounds, each day you may be able to gain an ally dragon depending on animal handling checks)
The dragon looks over Gaelin as he walks over and bows her head in respect and partial fear. As you reach out and touch her you see her body tense and she reflexively twitches upon contact expecting pain but as you release the restorative spells her muscles begin to relax. You softly rub the back of her long neck feeling the ridges between each shiny scale and the needle-like spines along her back. Looking down to her head you notice her eyes locked on you as if trying to read your every thought and discern your true purpose. Seeing only compassion in your eyes and actions she slowly closes her eyes and turns her head away, a sign of ultimate trust among dragons. You ask Inara for her name and Inara responds, "Only a dragon can tell you their name. Not even I know it." Inara smilesand walks back to the table after giving you a soft pat on the shoulder. You continue to make your way across her back to the injured wing and release your own healing spells. You feel the large hear beating rapidly and feel the warmth of the hide. "Valeera" a deep but eloquent voice says softly. "My name is Valeera."
Aryn will pull out her satchel and then a small bag. Carefully counting the coins she put the bag on the table and says, "There's 1,00 gold and 100 platinum (2,000gp total) for the construction work. As much as I want to stay here and get to know the place I wish we could do something to get more gold during the 2 weeks." Then turning to look at Gaelin petting the dragon she'd sneer slightly and turn back to the group. "Can you believe it, this guy gets a dragon a frick'n dragon. I just hope he does his job well so we can ride her one day. Can you imagine riding on the back of a dragon."
(So who gets what room? Also can we clear out the coffins and pool of blood and maybe some of the torture stuff. Although it may come in handy if we need to interrogate in the future.)
"Nice to meet you Valeera. I'm going to take good care of you. Are you hungry? Is there anything you need or want?" Gaelin says and he continues to caress the dragon only leaving momentarily to sign the deed and place a bag of 900 gold (for artisans) and 100 platinum for construction on the table returning quickly to his dragon.
(I assume Inara would be the one I would contract with for the enchanting, so I am directing my response and payment to her)
As Inara finishes introductions of the dragon to Gaelin, Jinara walks across the room to Inara and responds "Inara. Thank you for the vital information, the bode of confidence in our group and the opportunity to serve the grove. I would like to begin the process of enchant a few items." Jinara lays 2 daggers, a signet ring, and a bag of gold (1,500 gp) on the table beside Inara. "In lieu of a stationary object, I would like to don one guard at each of the gates with a dagger and my arcanist with the ring. I ask for your recommendation of the guards that can most trusted to the grove and have a perceptive eye or an insightful mind. Also, if there is any information as to the background of the arcanist, I would be greatly appreciative to know that information. As for the enchanting timeline you mentioned, does only having 3 items (not 8) shorten that any?"
(You can divide up the interior rooms however you see fit. the coffins and blood pool have been removed by the druids and clerics. Below is the map of the interior. I'll post to the public notes for reference later tonight.)
"Just rest for today" Valeera says "Do I have to move again or can I stay here the rest of the day?" she asks.
Mucor would give over all of his gold to his companions "Use this to fortify and upgrade whatever you wish... I will work to recruit my own soldiers and scouts to help with our cause" The minotaur would say with a loud snort. The minotaur would then make his way to the new site of the grove and ask to speak with the farmer and resident druid. "I plant to start out by spending a while casting plant growth to enrich the soil around the area.... This should help the crops and encourage the plants and animals to return to the area. He would say with a snort looking towards the farmer. Then looking to the druid he would point a large finger towards them "I would like you to find some suitable scouts and soldiers. Perhaps some hawks and owls... and maybe a few bears. I want to awaken them... and convince them to help us in exchange for food, a home, and a chance to protect their homeland... because if we fail in our mission... only ash will remain after their forests are burned to the ground" The minotaur would say with another loud snort.
(So Mucor would like to cast awaken or plant growth almost every day. I would like to get at something like 4 owls that could serve as scouts and lookouts at night, maybe 2 or more bears to count as advanced guards (guard the entrance or doors to the portal?, equip with weapons and armor?), and two large trees to stand either near the gates or spend their time in the grove)
(For the first three days yes, after that you would go through the druid representative to recruit & inquire for future needs.)
JInara- "It is our honor. I believe we should be able to find someone who can aid in this and have it completed in 30 days. You will meet him soon and can gain any particulars you like. He's quite the open book." Inara responds.
Mucor- The druid nods and complies with your request. He searches the forest over the span of a few days while you roam the 5 mile plot of land that belongs to the stronghold.
Make 2 animal handling checks with advantage.
(Now's a good time to come up with a name for your group and your stronghold.)
(OOC: So i don't want to spoil anything.. but here are some things Mucor would like to do.......)
1) Dig a moat using the mold earth and control water spells and link it to that running river
2) User plant growth spell on the surrounding area, enriching the land and making the plants Beefy... hoping to get lots of plants growing in the area again since it seems pretty dead
3) Awaken as many trees and animals as possible for friends / spiess / scouts
(OOC: Jinara has some ideas to ward the keep and provide support to the armies guarding the keep.....)
1) obtain a high level enchanter, or ward maker (or learn the skill myself, maybe?) that will permanently enchant certain items that will
A) react if something gets to close to it
B) provide specific aid to Keep guards
C) allow us to monitor the walls
You can monitor the walls with.... SENTIENT TREES AND HAWKS AND OWLS AND CROWS THAT ARE YOUR BEST FRIENDS :D
(Aryn's Ideas)
Looking over the artisans Gaelin would front the money to find at least one Captain, Carpenter, Mason and Miner. (Can any of the artisans bonuses be increased by adding more of them, like 4 farmers or miners? If so he would pay for an additional Farmer and Miner. Either 600 or 900 gold)
(Did we break down the coin from the Investigation checks and the chest? If so, how much did we each get?)
(That's a lot of great ideas.)
(@Mucor & Aryn- To keep it simple I would say the grove and wall/ tower construction would take 180 days and cost 13,000 gold (5,000 upfront, another 5,000 at 90 days and the last 3,000 at 120 days. That would take the keep to level 2, tower-level 1 and grove- level 1)
(@ Jinara- For the creating things I think a cheaper but still effective option would be to setup the alarm spell on enchanted sticks/stones around the exterior of the walls or wherever you wanted. The greater the area the longer and more expensive. Aid is a very broad term. Ex: You could hire a team of acolytes that could cast light on arrows as range markers in the event of a night assault. Monitoring the walls would require a very pricey magic item.)
(@Gaelin- You can add additional Farmers, Miners, Masons and Carpenters up to the level of the keep. So with the proposed construction you could have up to two of each of those artisans that would double their individual benefit. ex: 10% to 20%, etc Take off 900 gold.)
Proposed updated stronghold map: Link
(400 gold and 120 platinum each from chest)
(Xtra: Below are my specific ideas. I left it vague earlier. Sorry. Also was there already a tower here?)
1) I want to enchant the following:
A) Several objects (large rocks, or other items that can be placed near any entrance where refugees might be entering) with Enhance Ability so the soldiers guarding the entrances can gain an advantage on checks. I want to make sure we are as certain as possible of the people we let through the gates.
B) I want to permanently affix Clairvoyance (or something of similar nature) on key locations around the keep. I would want to be able to access a specific location at any time needed.
C) I would want to have the arcanist work to create small rocks, or sticks, that would hold some type of explosive spell (something earthy, or fiery). These would be placed around the non-forest areas outside of the moat (excluding the primary road +/- 20 ft) no more than 20 ft away from another enchanted object.
Your idea for Alarm is a good one and I will absolutely include that in my list. lol
(No worries. I mean why can’t you create complex ideas off the top of your head within minutes of finding out you have the opportunity. Lol. Yes the tower already exists in the center of the keep proper. A traditional keep may have a flat or slightly raised center whereas this keep has a large tower built into the center. I’ll look over your proposals and get an estimate.)
(Some of these will be easier/ cheaper than others due to the component cost, spell duration, spell level)
Inara excited by your enthusiasm informs you that within the list of refugees are some artisans that can aid you. She designates each of you an artisan except for Gaelin. Mucor takes charge over the farmer, Jinara over the arcanist, Aryn over the Alchemist and Zinmaer over the blacksmith. As you begin to discuss your plans of expansion and improvements she says, "The grove will also be providing at least one druid here permanently to help maintain the stronghold while you are absent. They will be able to assist you in the construction of your own grove. You have much to discuss amonst yourselves and while we could use your assistance in other matters it is the wish of the grove that you stay here for at least two weeks to ensure the safety of the new inhabitants and proper training for your new detachments of soldiers."
Noticing Gaelin's slight concern for him not receiving the charge of an artisan Inara walks over placing her hand on his shoulder and says, "I have a special assignment for you. Due to your improved ability to heal I've given you charge over an injured dragon." upon saying this she nods to Geo who exits and returns a few moments later followed by a wolf sized dragon. The wing on one side drags on the floor obviously broken while the dragon limbs slightly before laying on the stone floor exhausted from the journey here. "Its mother and siblings were attacked by Daegon's forces to the south. Only she made it out alive but at great cost. Her right wing is badly broken and the wound in her leg is infected. You must stay with her, heal her and help her to grow. If you do well and she likes you, over time she may grow large enough for you and even your whole group to ride her. Dragons grow rapidly but need protection at this young age. Many hunters and predators search for the metallic dragons for their innate magical bodies. I trust you will not fail me." Inara cautiously leads Gaelin over to the dragon and says, "Use your staff and your own ability to heal it each day. Make sure she stays fed and within a week or two she will be fully healed."
Inara returns to the rest of the group and says. "For now all that remains is your signature on the deed. The Elanaetas and its allies will be departing periodically over the next 3 days, after that time the stronghold will be completely in your care." You each sign the deed and the lord, Inara and Geo leave you in the dining hall with the dragon.
Gaelin- Animal Handling check with advantage since Inara is beside you. (If you use 7 charges of the staff 1 Lesser restoration and 5th level cure wounds & 7 levels of healing spells, ex: a 3rd & 4th lvl Cure wounds, each day you may be able to gain an ally dragon depending on animal handling checks)
(Okay so this is awesome! Oh just noticed I get to roll for dragon!)
Animal Handling: 25
(Yaaaaaas gimmie that dragon! What is her name? I feel like Mucor now.)
(I'll take that as you accepting the terms)
The dragon looks over Gaelin as he walks over and bows her head in respect and partial fear. As you reach out and touch her you see her body tense and she reflexively twitches upon contact expecting pain but as you release the restorative spells her muscles begin to relax. You softly rub the back of her long neck feeling the ridges between each shiny scale and the needle-like spines along her back. Looking down to her head you notice her eyes locked on you as if trying to read your every thought and discern your true purpose. Seeing only compassion in your eyes and actions she slowly closes her eyes and turns her head away, a sign of ultimate trust among dragons. You ask Inara for her name and Inara responds, "Only a dragon can tell you their name. Not even I know it." Inara smiles and walks back to the table after giving you a soft pat on the shoulder. You continue to make your way across her back to the injured wing and release your own healing spells. You feel the large hear beating rapidly and feel the warmth of the hide. "Valeera" a deep but eloquent voice says softly. "My name is Valeera."
Aryn will pull out her satchel and then a small bag. Carefully counting the coins she put the bag on the table and says, "There's 1,00 gold and 100 platinum (2,000gp total) for the construction work. As much as I want to stay here and get to know the place I wish we could do something to get more gold during the 2 weeks." Then turning to look at Gaelin petting the dragon she'd sneer slightly and turn back to the group. "Can you believe it, this guy gets a dragon a frick'n dragon. I just hope he does his job well so we can ride her one day. Can you imagine riding on the back of a dragon."
(So who gets what room? Also can we clear out the coffins and pool of blood and maybe some of the torture stuff. Although it may come in handy if we need to interrogate in the future.)
"Nice to meet you Valeera. I'm going to take good care of you. Are you hungry? Is there anything you need or want?" Gaelin says and he continues to caress the dragon only leaving momentarily to sign the deed and place a bag of 900 gold (for artisans) and 100 platinum for construction on the table returning quickly to his dragon.
(I assume Inara would be the one I would contract with for the enchanting, so I am directing my response and payment to her)
As Inara finishes introductions of the dragon to Gaelin, Jinara walks across the room to Inara and responds "Inara. Thank you for the vital information, the bode of confidence in our group and the opportunity to serve the grove. I would like to begin the process of enchant a few items." Jinara lays 2 daggers, a signet ring, and a bag of gold (1,500 gp) on the table beside Inara. "In lieu of a stationary object, I would like to don one guard at each of the gates with a dagger and my arcanist with the ring. I ask for your recommendation of the guards that can most trusted to the grove and have a perceptive eye or an insightful mind. Also, if there is any information as to the background of the arcanist, I would be greatly appreciative to know that information. As for the enchanting timeline you mentioned, does only having 3 items (not 8) shorten that any?"
(You can divide up the interior rooms however you see fit. the coffins and blood pool have been removed by the druids and clerics. Below is the map of the interior. I'll post to the public notes for reference later tonight.)
"Just rest for today" Valeera says "Do I have to move again or can I stay here the rest of the day?" she asks.
Mucor would give over all of his gold to his companions "Use this to fortify and upgrade whatever you wish... I will work to recruit my own soldiers and scouts to help with our cause" The minotaur would say with a loud snort. The minotaur would then make his way to the new site of the grove and ask to speak with the farmer and resident druid. "I plant to start out by spending a while casting plant growth to enrich the soil around the area.... This should help the crops and encourage the plants and animals to return to the area. He would say with a snort looking towards the farmer. Then looking to the druid he would point a large finger towards them "I would like you to find some suitable scouts and soldiers. Perhaps some hawks and owls... and maybe a few bears. I want to awaken them... and convince them to help us in exchange for food, a home, and a chance to protect their homeland... because if we fail in our mission... only ash will remain after their forests are burned to the ground" The minotaur would say with another loud snort.
(So Mucor would like to cast awaken or plant growth almost every day. I would like to get at something like 4 owls that could serve as scouts and lookouts at night, maybe 2 or more bears to count as advanced guards (guard the entrance or doors to the portal?, equip with weapons and armor?), and two large trees to stand either near the gates or spend their time in the grove)
(For the first three days yes, after that you would go through the druid representative to recruit & inquire for future needs.)
JInara- "It is our honor. I believe we should be able to find someone who can aid in this and have it completed in 30 days. You will meet him soon and can gain any particulars you like. He's quite the open book." Inara responds.
Mucor- The druid nods and complies with your request. He searches the forest over the span of a few days while you roam the 5 mile plot of land that belongs to the stronghold.
Make 2 animal handling checks with advantage.
(Now's a good time to come up with a name for your group and your stronghold.)