[Floating ball of light (Initiative - 16) Attack on Lenore (Attack: 23 Damage: 7 lighting damage]
With the flash of light surprising most everyone, lightning striking out at Lenore as he approaches the light about 80 feet away. After the lightning, two glowing lights seem to move unnervingly fast covering 50 of the 80 feet and shining brightly lighting up the forest and casting uncanny shadows from the tree branches on the edges of the fog around you all. (The lights finish their surprise round 30 feet to the party's middle and left, converging next to each other.
Wraeven and then Ayra are up (they are the only one's not officially "surprised")
This post has potentially manipulated dice roll results.
(as the rest of us are surprised, as I read this, it will be the ball of lights turn in the order of things if I assume correctly. Kind of odd in pbp to be clear sometimes.)
(If I am wrong) Sorvas jumps into the closest brush (retreating tactically) (movement), Draws his bow and arrow (free action), attacks the closest ball of light (target) to himself Attack: 6 Damage: 5 , and hides (bonus action)
This post has potentially manipulated dice roll results.
As the blurriness fades and vision is slowly restored, Al hears Wraevens warning and sets his focus on the orb in the middle. Returning the favor of using light based attacks, he will cast sacred flame on the middle orb and will attempt to get behind a near tree for some cover.
As Wraeven calls on his imbued powers, Lenore is overcome by the lightning and fades into a black mist drawing Wraeven's attention and sending his eldritch blast a little to left of the glowing orb. However, as Ayra launches her bolt forward, confident of her shot even while comforting the cub, the first orb jerks to the left from about 30 feet away translating itself around the arrow with an unsettling precision of movement as Ayra retreats away 30 feet behind the party to protect the cub (if I understood you correctly). The forest is not so dense at this place to inhibit movement though pockets of mist still lie low to the ground.
(at the top of the first normal round of combat) Sorvas even surprised maintains his agile reflexes to gain cover while launching an arrow. As he shoots the arrow grazes a branch as it travels toward the light and is redirected below the strange lumination.
[Mobya you are up. The the two floating lights, then Wraeven, as Alesandair shakes away his distraction.]
Tongues of fire gather in your hand flickering and reaching out toward the strange concentration of light. Somehow it manages to continue a rolling curl around your flame, and the fire strikes a tree just behind setting it ablaze.
The first floating light will fly toward Mobya following the trail of flame and ending up right next to her, returning its own shock at her. Attack: 6 Damage: 12
The lighting wraps around Mobya just missing her.
In a slightly disorienting move, the second orb suddenly goes dark and cannot be seen by anyone in the party.
ooc: Busy day today, so this is my move posted earlier so i don't bog us down
As the blurriness fades and vision is slowly restored, Al hears Wraevens warning and sets his focus on the orb in the middle. Returning the favor of using light based attacks, he will cast sacred flame on the middle orb and will attempt to get behind a near tree for some cover.
ooc: Busy day today, so this is my move posted earlier so i don't bog us down
As the blurriness fades and vision is slowly restored, Al hears Wraevens warning and sets his focus on the orb in the middle. Returning the favor of using light based attacks, he will cast sacred flame on the middle orb and will attempt to get behind a near tree for some cover.
Dex save needed= 13
Damage: 4 radiant damage
roll should have been a 1d8 on that, here is a 1d4 and a 1d8 if you want to just add the 1d4 im cool with that. DM call 44
ooc: Busy day today, so this is my move posted earlier so i don't bog us down
As the blurriness fades and vision is slowly restored, Al hears Wraevens warning and sets his focus on the orb in the middle. Returning the favor of using light based attacks, he will cast sacred flame on the middle orb and will attempt to get behind a near tree for some cover.
Dex save needed= 13
Damage: 4 radiant damage
roll should have been a 1d8 on that, here is a 1d4 and a 1d8 if you want to just add the 1d4 im cool with that. DM call 44
1d4 was another nat 4 and the 1d8 was a 4. So either a '4' or an '8' for the damage. Not sure how much hp it has but could make a significant difference.
This post has potentially manipulated dice roll results.
(The more aggressive light is the one Wraeven hexed, all good.)
As Wraeven launches his blast of of energy, the orb attempts to roll and even shifts up a short distance attempting to avoid the streak of force energy rippling the air toward it; nevertheless, you just barely manage to strike the strange light in melee with Mobya, but as the black mist of your hex attempts to necrotize the orb, it doesn't seem to sink in as much as Wraeven would expect.
Alesandair, now coming out of his fog fully, draws radiant energy from above. (Dex ST: 11)
The glowing luminescence, overwhelmed by the series of attacks coming at it, struggles and fails to dodge the clerical flame flaring down on it. The light seems to be dimming and flickering a bit a this point.
Ayra, Agozur, and Lil act in unison spurred on by their companions successes. (any of you can act at this point.)
As Agozur notches an arrow he will make sure the child is shielded from an attack (just making sure to put himself between said attack and baby) if one decides to come after him before shooting at the closest orb.
Agozur's arrow flies with the precision of a person defending loved ones. The arrow clearly pierces, even drawing a strange ephemeral shriek, but then is flies through without the satisfying thud Agozur enjoys when such a clean shot strikes its target. The arrows sinks into the soft soil about 40 feet beyond the dimming luminescence.
At this point, from somewhere above you all, a harsh, tinny, even other-worldly voice wails, "wwwwaaaiiiitttt, Mmmennndooonnn, ppppeeerrhhhapppps ttthhheeessssee fffflllleesssshhhhiiieeess cannnnn avveeeennnnggggeeee uuuussssss.....fffllleeeesssshhhhyyyyy ssstttrrraaannnnnggggeeeerrrssss, wwwweeee hhhhaaaavvveeee aaaa ppprrrrrooopppooossssiiittttiiiooonnn iiiffff yyyooouuuu wwwwiiissshhhh tttooo ccciiirrrcccummmvvveeennntttt ttthhheee wwwrrrrraaaattthhhhh oooffff tttthhheeee uuuunnnddddeeeeaaaadddd."
This post has potentially manipulated dice roll results.
Ayra, who had just nocked an arrow in her bow, pauses at the sound of the strange voice. Summoning the confident, commanding voice of a noble, she shouts into the air above them: "Show yourself if you wish for us to stop our attack".
[cheese and crackers, I am a terrible pbp DM]
[Floating ball of light (Initiative - 16) Attack on Lenore (Attack: 23 Damage: 7 lighting damage]
With the flash of light surprising most everyone, lightning striking out at Lenore as he approaches the light about 80 feet away. After the lightning, two glowing lights seem to move unnervingly fast covering 50 of the 80 feet and shining brightly lighting up the forest and casting uncanny shadows from the tree branches on the edges of the fog around you all. (The lights finish their surprise round 30 feet to the party's middle and left, converging next to each other.
Wraeven and then Ayra are up (they are the only one's not officially "surprised")
Initiative Order:
Dungeon Master - The Chronicle Campaign PbP
Wraeven shouts a warning to the others. He throws up a hex and follows it with a bolt from the shadow fell Eldritch Blast
Attack 7
Damage 9
Hex 6
Seeing the light show, Ayra quickly draws her bow and fires upon the bright orb.
Attack: 12 Damage: 5
She then moves as close as she can to 80 feet away from the light. Holding little Gobbo securely to her body, she hums softly to try to keep him calm.
(as the rest of us are surprised, as I read this, it will be the ball of lights turn in the order of things if I assume correctly. Kind of odd in pbp to be clear sometimes.)
(If I am wrong) Sorvas jumps into the closest brush (retreating tactically) (movement), Draws his bow and arrow (free action), attacks the closest ball of light (target) to himself Attack: 6 Damage: 5 , and hides (bonus action)
Warforged Fighter Talien
As the blurriness fades and vision is slowly restored, Al hears Wraevens warning and sets his focus on the orb in the middle. Returning the favor of using light based attacks, he will cast sacred flame on the middle orb and will attempt to get behind a near tree for some cover.
Dex save needed= 13
Damage: 4 radiant damage
As Wraeven calls on his imbued powers, Lenore is overcome by the lightning and fades into a black mist drawing Wraeven's attention and sending his eldritch blast a little to left of the glowing orb. However, as Ayra launches her bolt forward, confident of her shot even while comforting the cub, the first orb jerks to the left from about 30 feet away translating itself around the arrow with an unsettling precision of movement as Ayra retreats away 30 feet behind the party to protect the cub (if I understood you correctly). The forest is not so dense at this place to inhibit movement though pockets of mist still lie low to the ground.
(at the top of the first normal round of combat) Sorvas even surprised maintains his agile reflexes to gain cover while launching an arrow. As he shoots the arrow grazes a branch as it travels toward the light and is redirected below the strange lumination.
[Mobya you are up. The the two floating lights, then Wraeven, as Alesandair shakes away his distraction.]
Dungeon Master - The Chronicle Campaign PbP
Mobya casts the Produce Flame spell, hurdling the ball of fire at the closest light.
attack:14
damage:5
Tongues of fire gather in your hand flickering and reaching out toward the strange concentration of light. Somehow it manages to continue a rolling curl around your flame, and the fire strikes a tree just behind setting it ablaze.
The first floating light will fly toward Mobya following the trail of flame and ending up right next to her, returning its own shock at her. Attack: 6 Damage: 12
The lighting wraps around Mobya just missing her.
In a slightly disorienting move, the second orb suddenly goes dark and cannot be seen by anyone in the party.
Dungeon Master - The Chronicle Campaign PbP
ooc: Busy day today, so this is my move posted earlier so i don't bog us down
As the blurriness fades and vision is slowly restored, Al hears Wraevens warning and sets his focus on the orb in the middle. Returning the favor of using light based attacks, he will cast sacred flame on the middle orb and will attempt to get behind a near tree for some cover.
Dex save needed= 13
Damage: 4 radiant damage
roll should have been a 1d8 on that, here is a 1d4 and a 1d8 if you want to just add the 1d4 im cool with that. DM call 4 4
Warforged Fighter Talien
1d4 was another nat 4 and the 1d8 was a 4. So either a '4' or an '8' for the damage. Not sure how much hp it has but could make a significant difference.
Warforged Fighter Talien
*on the initial post I rolled 1d8, I copied and pasted it so it just shows up as '4'
(Thanks penguin, no worries.)
To clarify, Wraeven you're up.
Dungeon Master - The Chronicle Campaign PbP
(OOC sorry on that, did not see it was part of a reply, saw the green 4 and assumed it was a nat. One downside of using mobile.)
Warforged Fighter Talien
Wraeven
((One of the lights went dark. Wraeven had a hex cast on one of them. ))
Wraeven sends another Eldritch Blast at a blurring light.
19
Damage 11
Hex 3
(The more aggressive light is the one Wraeven hexed, all good.)
As Wraeven launches his blast of of energy, the orb attempts to roll and even shifts up a short distance attempting to avoid the streak of force energy rippling the air toward it; nevertheless, you just barely manage to strike the strange light in melee with Mobya, but as the black mist of your hex attempts to necrotize the orb, it doesn't seem to sink in as much as Wraeven would expect.
Alesandair, now coming out of his fog fully, draws radiant energy from above. (Dex ST: 11)
The glowing luminescence, overwhelmed by the series of attacks coming at it, struggles and fails to dodge the clerical flame flaring down on it. The light seems to be dimming and flickering a bit a this point.
Ayra, Agozur, and Lil act in unison spurred on by their companions successes. (any of you can act at this point.)
Dungeon Master - The Chronicle Campaign PbP
As Agozur notches an arrow he will make sure the child is shielded from an attack (just making sure to put himself between said attack and baby) if one decides to come after him before shooting at the closest orb.
Attack: 22 Damage: 6
Agozur's arrow flies with the precision of a person defending loved ones. The arrow clearly pierces, even drawing a strange ephemeral shriek, but then is flies through without the satisfying thud Agozur enjoys when such a clean shot strikes its target. The arrows sinks into the soft soil about 40 feet beyond the dimming luminescence.
At this point, from somewhere above you all, a harsh, tinny, even other-worldly voice wails, "wwwwaaaiiiitttt, Mmmennndooonnn, ppppeeerrhhhapppps ttthhheeessssee fffflllleesssshhhhiiieeess cannnnn avveeeennnnggggeeee uuuussssss.....fffllleeeesssshhhhyyyyy ssstttrrraaannnnnggggeeeerrrssss, wwwweeee hhhhaaaavvveeee aaaa ppprrrrrooopppooossssiiittttiiiooonnn iiiffff yyyooouuuu wwwwiiissshhhh tttooo ccciiirrrcccummmvvveeennntttt ttthhheee wwwrrrrraaaattthhhhh oooffff tttthhheeee uuuunnnddddeeeeaaaadddd."
Dungeon Master - The Chronicle Campaign PbP
Ayra, who had just nocked an arrow in her bow, pauses at the sound of the strange voice. Summoning the confident, commanding voice of a noble, she shouts into the air above them: "Show yourself if you wish for us to stop our attack".
intimidation8
Sorvas takes this opportunity to hide and become unseen by the enemies in case a future altercation commences. Stealth if required - 9
(In case there is advantage due to Ayra distracting them while intimidating them 25)
Warforged Fighter Talien