Scamper's watch goes without incident, although she does see a few large birds flying overhead.
1. 5 2. 12 3. 13 4. 18
1. 21 2. 19 3. 80 4.108
Gimdir
As the first hour of your watch comes to a close, you notice 3 blue lights bobbing up and down farther into the forest. They seem to be approaching you, but you can't be completely sure.
Gimdir will stand up and semi-lightly kick Jasuri to wake him up, since it'll be his shift next anyway. Then he'll walk to the edge of camp to try and get a better look...
When you stand up to get a better look, you notice that the lights are not floating freely, but radiate from the foreheads of 3 skeletons. The skeletons' bodies are covered with vines, moss, lichen, and mold, making them quite difficult to see. Unfortunately, the skeletons seem to notice you as soon as you move a little closer, and they charge your camp.
Neither Jasuri or Gimdir are able to react before the skeletons charge, but Henry, who woke up before Jasuri, has time to respond to the situation.
(I made the saving throws in a previous post, but I had to delete the post for a few reasons. They all failed if anyone wants to know. I'll put their attacks in my next post after Henry takes his action)
Henry will pour a drop of water in his hand from his skin. Chanting in Aquan, he let's the water run, slowly crystallizing as it runs along his hand into a shard of ice. With a flick of his wrist, he flings the ice shard at the middle skeleton.
The ice knife strikes a gap in the skeleton's armor and shatters into multiple sharp pieces. The fragments of the shattered blade slice into the bone of the two other skeletons (The first time I rolled the dex saves, the middle one succeeded and the outer two failed. I'm not sure what I did after that, but the had the "Dice manipulation banner", so I deleted it). The third skeleton (who looks most injured) stays back and draws a bow while the other two move closer to attack. The third skeleton 25 feet away.
[Dex Save: 18 ] Skeleton 3 [6 damage, attacking with bow]. Attack against Henry: 14 Damage: 4
I rolled the saves against turn undead in a previous post, but had to delete it because of the dice roll manipulation banner (the skeletons' wisdoms have a -1 penalty, but I put in a +1 bonus. They all failed the save).
After Jasuri raises his holy symbol, a blast of warm air shoots out from him. The skeletons try to block the wind, covering their eyes as if it were a blinding light, but their efforts do nothing.
[ooc : basically there are some behaviors that you cannot do when editing your posts, putting rolls in before or between existing results is a surefire way to get the banner. You can add rolls after your existing rolls though. The limitations are detailed on the PbP forum post about rolling dice.]
This post has potentially manipulated dice roll results.
"They will flee unless struck, so we only need to engage each oneindividually. We need to mass our attacks and take them down one at a time. Hit them with something big and heavy"
Initiative: 1
Jasuri will attack whichever skeleton the people acting before him attack.
Hit: 8 (Lucky) 8 Damage: 8 bludgeoning
OOC: Whoops, I added the roll for lucky in between, and the damage roll is different when you hover over it too.
"I suppose I'll take the third."
Perception: 21
Jasuri sits down and traces symbols in the jungle floor with a stick, but he never becomes so absorbed the forgets to keep one eye on the dark jungle.
Jasuri Silverhands || Tomb of Annihilation
Scamper's watch goes without incident, although she does see a few large birds flying overhead.
1. 5 2. 12 3. 13 4. 18
1. 21 2. 19 3. 80 4.10 8
Gimdir
As the first hour of your watch comes to a close, you notice 3 blue lights bobbing up and down farther into the forest. They seem to be approaching you, but you can't be completely sure.
Gimdir will stand up and semi-lightly kick Jasuri to wake him up, since it'll be his shift next anyway. Then he'll walk to the edge of camp to try and get a better look...
Perception: 17
When you stand up to get a better look, you notice that the lights are not floating freely, but radiate from the foreheads of 3 skeletons. The skeletons' bodies are covered with vines, moss, lichen, and mold, making them quite difficult to see. Unfortunately, the skeletons seem to notice you as soon as you move a little closer, and they charge your camp.
Roll Initiative!
S1 5
S2 17
S3 18
Initiative: 5
Jasuri will raise his holy symbol and attempt to turn undead.
(DC 14 Wis. save for the skeletons)
Jasuri Silverhands || Tomb of Annihilation
Gimdir initiative: 5
Initiative: 22
Neither Jasuri or Gimdir are able to react before the skeletons charge, but Henry, who woke up before Jasuri, has time to respond to the situation.
(I made the saving throws in a previous post, but I had to delete the post for a few reasons. They all failed if anyone wants to know. I'll put their attacks in my next post after Henry takes his action)
[ooc: Scamper sleeps heavily in her bedroll, medically assisted by her pipe weed.]
~♡~
Henry will pour a drop of water in his hand from his skin. Chanting in Aquan, he let's the water run, slowly crystallizing as it runs along his hand into a shard of ice. With a flick of his wrist, he flings the ice shard at the middle skeleton.
Ice Knife Attack: 15 Damage: 3
All creatures with in 5 feet of the middle skeleton need to make a DEX 13 saving throw or take 6 cold damage.
[I did it again.]
The ice knife strikes a gap in the skeleton's armor and shatters into multiple sharp pieces. The fragments of the shattered blade slice into the bone of the two other skeletons (The first time I rolled the dex saves, the middle one succeeded and the outer two failed. I'm not sure what I did after that, but the had the "Dice manipulation banner", so I deleted it). The third skeleton (who looks most injured) stays back and draws a bow while the other two move closer to attack. The third skeleton 25 feet away.
[Dex Save: 9 ] Skeleton 1 [6 damage] . Attack against Jasuri: 23 Damage: 4
[Dex Save: 21 ] Skeleton 2 [3 damage] . Attack against Gimdir: 9 Damage: 6
[Dex Save: 18 ] Skeleton 3 [6 damage, attacking with bow]. Attack against Henry: 14 Damage: 4
I rolled the saves against turn undead in a previous post, but had to delete it because of the dice roll manipulation banner (the skeletons' wisdoms have a -1 penalty, but I put in a +1 bonus. They all failed the save).
After Jasuri raises his holy symbol, a blast of warm air shoots out from him. The skeletons try to block the wind, covering their eyes as if it were a blinding light, but their efforts do nothing.
Gimdir's turn
[ooc : basically there are some behaviors that you cannot do when editing your posts, putting rolls in before or between existing results is a surefire way to get the banner. You can add rolls after your existing rolls though. The limitations are detailed on the PbP forum post about rolling dice.]
~♡~
[Yeah I keep messing up with the bonuses or penalties and then I forget that the banner pops up when you edit a dice roll]
(if I messaged up a roll, what I do is I put a strike-through format on the roll, and then re roll next to it.
(In general, I will always use a shield. But I didn't say it, so this time I'm down by 2 ac, ie: 15)
As the skeletons rush past a bewildered Gimdir, he gets angry at his own hesitation and releases his fury. (Bonus action rage)
Seeing his allies being attacked angers him even further and he launches himself at the skeleton that attacked Henry...
Battleaxe Attack: 11 Damage: 10
Gimdir charges at the cowering skeleton but misses by an inch and nearly slams into a tree.
Initiative for round 2
Skeleton 1 [attacking Jasuri, -6] 6
Skeleton 2 [was attacking Gimdir, -3] 16
Skeleton 3 [attacked by Gimdir, -6] 10
Skeleton 1 and 2 are at the camp in combat with Henry and Jasuri, skeleton 3 is 25 feet away in the jungle in combat with Gimdir.
"They will flee unless struck, so we only need to engage each one individually. We need to mass our attacks and take them down one at a time. Hit them with something big and heavy"
Initiative: 1
Jasuri will attack whichever skeleton the people acting before him attack.
Hit:
8(Lucky) 8 Damage: 8 bludgeoningOOC: Whoops, I added the roll for lucky in between, and the damage roll is different when you hover over it too.
Jasuri Silverhands || Tomb of Annihilation
Gimdir Initiative: 19
Gimdir will grip his axe two handed and swing, still at the skeleton attacking Henry (or the next nearest one otherwise)...
Battleaxe Attack: 7 Damage: 1
(Don't know what happened to the str and rage bonus to the damage, but that should be 1+ 3 + 2 = 6)
Initiative: 21
[ooc : checking status]
~♡~