Skeekbad takes her information to Wensa who (thanks to the bones) she sees as the defacto leader for now.
Skeekbad and Gizzmogorgon not finding way in from sewers. Goblinz be needing to find different way. Wensa is finding way? Maybe goblinz look to the up?
You're able to make your way up the gutter system of another building to the roof. Give me a perception check if you're trying to look into the windows.
You can see inside the tavern. It looks like that place has been cleaned up. Chairs rest on the tables, clean glasses litter the countertop. There is a bar lock on the inside of the window you can see. To get to the bar lock, you're going to have to break the window.
Gizzmo pulls up the glove with arcane gears and wires attached to it. mage hand A spectral hand appears on the inside of the window and removes the bar.
Gizzmo pulls up the glove with arcane gears and wires attached to it. mage hand A spectral hand appears on the inside of the window and removes the bar.
What are you doing with the bar after you take it out?
Skeekbad was standing on the windowsill leaning hard against the window while Gizzmo worked to open it. As the window comes open she tumbles in and tries to salvage the effort with a graceful landing.
She tumbles in and lands face first on the stony floor. She stands up to dust herself off and spit out the corner of a chipped tooth, then scurries behind a counter. She takes a look around trying to get her bearings.
There is a back double door, but when you tried it, it seemed to be barricaded from the inside. There was no handle or lock on the outside of the door.
The front double door faces south and is on one of hte main streets. The back door faces north and is in an alley.
Skeekbad was standing on the windowsill leaning hard against the window while Gizzmo worked to open it. As the window comes open she tumbles in and tries to salvage the effort with a graceful landing.
She tumbles in and lands face first on the stony floor. She stands up to dust herself off and spit out the corner of a chipped tooth, then scurries behind a counter. She takes a look around trying to get her bearings.
This is a sliding window like all the others. The bottom half slides up over the top half.
You make your ungraceful way through the side window, you kick out the glass, shattering it. The glass falls to the dirt ground and little on the inside. Where you enter (red dot) is between a hearth and a staircase leading up. Once inside, you are able to sneak behind the bar on the opposite wall. the room is filled with round tables. A few other tables are inset into the wall to the north. The bar you are behind now is on the west side of the building. To the north is a door that is closed.
Skeekbad, with your perception check, you can now hear tapping in two places on the floor above you. Right now it sounds as if it's going back and forth.
After replacing the bar across the now broken window. Wensa makes her way behind the bar with Skeekbad. "Skeekbad want to check upstairs first or through that door?"
Gizzmo is going to investigate 23 the door. If it seems safe and there is a gap at the bottom he will take Charlotte out and send her through so he can see what is on the other side.
Skeekbad is a little worried that she's going to mess this up, but at Wensa's suggestion decides to try to creep up the stairs to have a look. (Does my initial stealth roll stand or should I roll stealth and perception again?) She tries to hold all of her bone charms to keep them from rattling.
Skeekbad
Skeekbad takes her information to Wensa who (thanks to the bones) she sees as the defacto leader for now.
Skeekbad and Gizzmogorgon not finding way in from sewers. Goblinz be needing to find different way. Wensa is finding way? Maybe goblinz look to the up?
She points at the windows on the second story.
~♡~
Jallmur
"Jallmur thinks looking to the up is good idea. Jallmur show other Goblins!"
Jallmur tries to scale one of the buildings near him
Acrobatics : 18
Gizzmo checks the windows on the first floor.
Investigation: Unable to parse dice roll.. 25
Thieves tools Unable to parse dice roll. 16
You're able to make your way up the gutter system of another building to the roof. Give me a perception check if you're trying to look into the windows.
You can see inside the tavern. It looks like that place has been cleaned up. Chairs rest on the tables, clean glasses litter the countertop. There is a bar lock on the inside of the window you can see. To get to the bar lock, you're going to have to break the window.
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Gizzmo
Gizzmo pulls up the glove with arcane gears and wires attached to it. mage hand A spectral hand appears on the inside of the window and removes the bar.
What are you doing with the bar after you take it out?
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Skeekbad
Skeekbad presses her face to the glass, watching the bar move behind the window with rapt interest
~♡~
Gizzmo
Gizzmo's mage hand places the bar on the floor, quietly.
He then opens the window.
Are you going in?
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Gizzmo:
(Speaking into the stone of walk talk) "the window is open we're going in"
To skeebad "You should go first! Make sure it's safe for us!"
Wait for the other two.
Skeekbad
(OOC: I'll got this!)
Skeekbad was standing on the windowsill leaning hard against the window while Gizzmo worked to open it. As the window comes open she tumbles in and tries to salvage the effort with a graceful landing.
acrobatics : 4
stealth : 16
She tumbles in and lands face first on the stony floor. She stands up to dust herself off and spit out the corner of a chipped tooth, then scurries behind a counter. She takes a look around trying to get her bearings.
Perception : 17
~♡~
Wensa
Wensa comes in the window behind Skeekbad. Stepping to the side to allow the others in. Once they are through she replaces the bar across the window.
Stealth : 11
Gizzmo
Climbs inside.
Stealth: 14
This is a sliding window like all the others. The bottom half slides up over the top half.
You make your ungraceful way through the side window, you kick out the glass, shattering it. The glass falls to the dirt ground and little on the inside. Where you enter (red dot) is between a hearth and a staircase leading up. Once inside, you are able to sneak behind the bar on the opposite wall. the room is filled with round tables. A few other tables are inset into the wall to the north. The bar you are behind now is on the west side of the building. To the north is a door that is closed.
Skeekbad, with your perception check, you can now hear tapping in two places on the floor above you. Right now it sounds as if it's going back and forth.
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Gizzmo check to see if noise attracted anyone?
Perception: 23
Wensa
After replacing the bar across the now broken window. Wensa makes her way behind the bar with Skeekbad. "Skeekbad want to check upstairs first or through that door?"
You can also hear the tapping above you. You assume it is animal claws tapping against a wooden floor.
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Gizzmo
Gizzmo is going to investigate 23 the door. If it seems safe and there is a gap at the bottom he will take Charlotte out and send her through so he can see what is on the other side.
Skeekbad
Skeekbad is a little worried that she's going to mess this up, but at Wensa's suggestion decides to try to creep up the stairs to have a look. (Does my initial stealth roll stand or should I roll stealth and perception again?) She tries to hold all of her bone charms to keep them from rattling.
~♡~
Jallmur
Jallmur will peek through the upstairs window as stealthily as he can. If there is nobody (that he sees) inside, he will try to open the window.
Perception : 17
Stealth : 14
(Should I roll Thieves' Tools for the window?)