No... the cantrip, message. I’d have let you use that to tell them stealthily, but I’ll assume you don’t have it. Roll stealth again. If it beaTs their passive, they won’t know but your partners will. But I will ask them to contest with perception, so they might know where the traps are If you take the risk
Key: = wall (cover, can’t occupy), $ Couch (half cover, can occupy), @ Random Stalactite (cover, can occupy, but can be targeted by people in the row or before the row you’re in), - and + are plates, DC 15 investingation as an action to find out if trapped or not.
(D, Damian. L, Lanour. J, Jathon. B, Boris. A, Atom. T, Tanrick. Teams are D,L,and J vs B,A,T.)
for Atom and Borris
I5, D4, D2, E4, G4 Are trapped, and so are H4, H5.
Lanour, need a constitution save. Lanour, Jathon, and Damian are up!
To boris and atom: "These traps are powered by potent magic! Magic that I can detect!" Tanrick shouts to his team mates. "I can't disable them, but I can tell you where they are!"
Jathon attempts to jump around plates, but they cover the entire floor, and he fails. However, none are set off. Edit: Jathin smacks Atom on the side of his head with a hammer, but having less experience, he isn’t able to deal a fatal blow. This would have knocked him almost unconscious, but not Atom.
Jathon is 5ft away, and the flag is unguarded. You could always dart around him, staying in his reach and get within 5ft of the flag to capture it. But you still have to act.
You can. Right now if you want. But they could spot what you said with a perception check. Or if you have message, use that.
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Haven’t used this account in forever. Still a big fan of crawling claws.
message... you mean PM them? just making sure.
No... the cantrip, message. I’d have let you use that to tell them stealthily, but I’ll assume you don’t have it. Roll stealth again. If it beaTs their passive, they won’t know but your partners will. But I will ask them to contest with perception, so they might know where the traps are If you take the risk
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Haven’t used this account in forever. Still a big fan of crawling claws.
Wait... screw it, I’ll say that they already know due to team magic. It gets too complicated.
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Haven’t used this account in forever. Still a big fan of crawling claws.
Arena: Trapped Room
# 1 2 3 4 5 6 7 8 9 0 A
A = = = . . . . = = =
B $ $ T $ $ $ $ $ $ $
C @ @ @ @ @ @@ @ @ @
D - - - - - - - - - -
E - - - b - - - A - -
F - - - - - - J - - *
G + + + + + + + + + +
H + + + < + + + + + +
I + + + + + + $ + + +
J @ * @ @L @@ D@@
K $ $ $ $ $ $ $ $ $ $
L = = = . . . . = = =
# 1 2 3 4 5 6 7 8 9 0
Key: = wall (cover, can’t occupy), $ Couch (half cover, can occupy), @ Random Stalactite (cover, can occupy, but can be targeted by people in the row or before the row you’re in), - and + are plates, DC 15 investingation as an action to find out if trapped or not.
(D, Damian. L, Lanour. J, Jathon. B, Boris. A, Atom. T, Tanrick. Teams are D,L,and J vs B,A,T.)
for Atom and Borris
I5, D4, D2, E4, G4 Are trapped, and so are H4, H5.
Lanour, need a constitution save. Lanour, Jathon, and Damian are up!
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Haven’t used this account in forever. Still a big fan of crawling claws.
To DM [OOC: thanks]
To boris and atom: "These traps are powered by potent magic! Magic that I can detect!" Tanrick shouts to his team mates. "I can't disable them, but I can tell you where they are!"
For DM, Boris, and Atom
Damián continues to snipe at his cursed target, Atom, from a distance and stays behind cover.
Attack: 10 Damage: 10
Ill run over to F7 and try to jump around the plates so I don't set them off
(If its acrobatics : 21 ) and ill ready an attack for anyone that gets near if I get there
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
Damian whiffs.
Jathon attempts to jump around plates, but they cover the entire floor, and he fails. However, none are set off. Edit: Jathin smacks Atom on the side of his head with a hammer, but having less experience, he isn’t able to deal a fatal blow. This would have knocked him almost unconscious, but not Atom.
Lanour, con save or 6 damage and it is your turn!
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Haven’t used this account in forever. Still a big fan of crawling claws.
oh, and Jathon, you can use your action to attack, as Atom is only 5ft away.
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Haven’t used this account in forever. Still a big fan of crawling claws.
Then ill attack with my warhammer
Attack: 17 Damage: 7
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
Constitution 9
Lanour can’t save against the poison.
Still your turn, bud!
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Haven’t used this account in forever. Still a big fan of crawling claws.
Lanour takes another shot at Atom.
Attack 16 Damage 7
Lanour sends a bolt from his crossbow, (or other projectile shooting object), and a needle sticks out of Atom’s arm.
Borris looks slightly better as the dart misses him again.
Atom, Tanrick, you’re up!
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Haven’t used this account in forever. Still a big fan of crawling claws.
Is Atom able to see and hit anyone from where he is?
I don't have a signature.
Jathon is 5ft away, and the flag is unguarded. You could always dart around him, staying in his reach and get within 5ft of the flag to capture it. But you still have to act.
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Haven’t used this account in forever. Still a big fan of crawling claws.
Atom is going to cast Eldritch blast on Jathon. Attack: 18 Damage: 9
Edit: Roll 2: 15
I don't have a signature.
Roll again. jat hon is within 5ft of you, so you’re supposed to roll with disadvantage
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Haven’t used this account in forever. Still a big fan of crawling claws.
Second roll is 12.
I don't have a signature.