Not too bad after two tough fights. Althus is down 15 health and will probably bring that up with hit dice. Bulwark is down 8 health. Tock is down 1 health. Pretty good shape. If Bulwark wants a heal from Neventi, let me know.
An hour passes as the snowfall picks up again. Nobody interrupts their rest and, when they make their way out to the road again, they find no new tracks and the slain monstrosity and chimeras have cooled and are starting to gather snow on their corpses.
The party moves cautiously along the road, keeping alert for the next inevitable attack. It does not come. Not right away, at least. Eventually they find a private road leading towards King Haddian's estate. It is obviously his because the road is lined with well-manicured trees and hedges as well as gilded arches periodically down the drive. They only make it a third of a mile or so before they come upon a road block in front of a bridge over a small stream. The carriage pulls up short, about 200 feet from the road block. They can see 5 figures standing in the falling snow, little more than silhouettes. Aucasia seems to be one of them, standing with another monstrosity and three slender figures.
The warlock puts her hand on the monstrosity in a grateful gesture.
To the party she calls out in a clear voice. "I have no animosity towards you," she says. "But let us end this foolishness. I can do wondrous things for you, Neventi, and your child. She will wield power like not even I can dream of. Let go of your anger, as I have."
She pats the monstrosity and withdraws her hand. "Feel no pain, no anger, no hunger, no fear," she says.
Neventi shouts out of the window, "I don't need you to manage those things for me."
Aucasia sighs. "We shall see."
The warlock turns and walks away, leaving the monstrosity and the three slender figures standing in the way of the party's progress.
This post has potentially manipulated dice roll results.
Approaching to combat distance does not draw the enemy any closer but they become a little clearer to see. The monstrosity appears to have two heads and hooks for hands.
The three slim figures must be githyanki warriors.
The snow is coming down moderately hard, so attacks beyond 40 feet will be at disadvantage.
This post has potentially manipulated dice roll results.
(Not sure of the scale of the map.. are we already up close with them? Looks like within 100 feet? Would it be fair in the very apparent upcoming fight against foes without ranged attacks for us to stay our ground and utilize our range to our advantage?)
Anyways, as it seems that Tock is within about 120 feet then it's definitely time for the wand of wonder.
Roll for effect: 56. A 15-foot radius sphere of darkness spreads out from the monstrosity.
He then runs and dashes into the bushes/trees on the south side of road.
(Not sure of the scale of the map.. are we already up close with them? Looks like within 100 feet? Would it be fair in the very apparent upcoming fight against foes without ranged attacks for us to stay our ground and utilize our range to our advantage?)
Anyways, as it seems that Tock is within about 120 feet then it's definitely time for the wand of wonder.
Roll for effect: 56. A 15-foot radius sphere of darkness spreads out from the monstrosity.
He then runs and dashes into the bushes/trees on the south side of road.
This post has potentially manipulated dice roll results.
Dog darts forward, turning only to say, "someone stay with Nev!" and almost follows Bulwark past the Gith, but wheels and faces it, opposite the zombie. He doesn't want to get an attack of opportunity. So as part of his turn, he wheels his warhammer back at the githyanki leader in two quick arcs (advantage due to flanking).
Dog darts forward, turning only to say, "someone stay with Nev!" and almost follows Bulwark past the Gith, but wheels and faces it, opposite the zombie. He doesn't want to get an attack of opportunity. So as part of his turn, he wheels his warhammer back at the githyanki leader in two quick arcs (advantage due to flanking).
Attack: 30 Damage: 8 Extra Attack: 25 Damage: 14
That will give the monstrosity an AoO on Dog.
Rollback Post to RevisionRollBack
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Let’s get Althus in there then for sure
Paladin - warforged - orange
I included that. Maybe one of us missed something (probably me).
(Yep, I missed a second wind healing in the previous battle. Dog is now at 84 health (full))
Althus doesn't resist too much being shepherded over to Martin and his healing spirit. He regains 20 HP.
Adding a HD or two of healing
6
8
Not too bad after two tough fights. Althus is down 15 health and will probably bring that up with hit dice. Bulwark is down 8 health. Tock is down 1 health. Pretty good shape. If Bulwark wants a heal from Neventi, let me know.
Edit: That puts Althus within 1 point of his max.
An hour passes as the snowfall picks up again. Nobody interrupts their rest and, when they make their way out to the road again, they find no new tracks and the slain monstrosity and chimeras have cooled and are starting to gather snow on their corpses.
The party moves cautiously along the road, keeping alert for the next inevitable attack. It does not come. Not right away, at least. Eventually they find a private road leading towards King Haddian's estate. It is obviously his because the road is lined with well-manicured trees and hedges as well as gilded arches periodically down the drive. They only make it a third of a mile or so before they come upon a road block in front of a bridge over a small stream. The carriage pulls up short, about 200 feet from the road block. They can see 5 figures standing in the falling snow, little more than silhouettes. Aucasia seems to be one of them, standing with another monstrosity and three slender figures.
The warlock puts her hand on the monstrosity in a grateful gesture.
To the party she calls out in a clear voice. "I have no animosity towards you," she says. "But let us end this foolishness. I can do wondrous things for you, Neventi, and your child. She will wield power like not even I can dream of. Let go of your anger, as I have."
She pats the monstrosity and withdraws her hand. "Feel no pain, no anger, no hunger, no fear," she says.
Neventi shouts out of the window, "I don't need you to manage those things for me."
Aucasia sighs. "We shall see."
The warlock turns and walks away, leaving the monstrosity and the three slender figures standing in the way of the party's progress.
“How much more can ya’ll take? I’ve got some steam in me yet.” Martin starts limbering up and draws his bow to start shooting.
Paladin - warforged - orange
Approaching to combat distance does not draw the enemy any closer but they become a little clearer to see. The monstrosity appears to have two heads and hooks for hands.
The three slim figures must be githyanki warriors.
The snow is coming down moderately hard, so attacks beyond 40 feet will be at disadvantage.
Initiative:
Initiative order:
Gash, Tock, and Althus are up!
(Not sure of the scale of the map.. are we already up close with them? Looks like within 100 feet? Would it be fair in the very apparent upcoming fight against foes without ranged attacks for us to stay our ground and utilize our range to our advantage?)
Anyways, as it seems that Tock is within about 120 feet then it's definitely time for the wand of wonder.
Roll for effect: 56. A 15-foot radius sphere of darkness spreads out from the monstrosity.
He then runs and dashes into the bushes/trees on the south side of road.
Yes, each square is 5'x5'
Althus moves towards the enemies, shield ready.
"She's really persistent. If only she was persistent in a different way."
(Gash used Arcane Recovery to refresh 4 spell slots.)
Gash commands his zombies to charge forward but neither makes it to a foe. He attempts to slow down the monstrosity with a ray of frost.
Ray of Frost (disadvantaged): Attack: 13 Damage: 6
edit: I forgot disadvantage. 14
Gash's spell splashes against the bridge. The monstrosity roars from both of its heads as it charges forward, furious.
The leader of the githyanki casts misty step, teleporting directly to Gash's lead zombie. It then swings its greatsword at the undead monster.
Greatsword Attack: 14 Damage: 19
The githyanki's sword rips through the zombie's shoulder, cleaving its left arm from its body but not felling it.
(Dog, Martin, and Bulwark are up!)
Bulwark up next to the Gith, raging and bringing his maul to bear in two reckless swings.
Attack: 20 Damage: 15
Attack: 22 Damage: 14
"Question: Why do you do the bidding of this Warlock?"
Pushing past the monstrosity to get to the gith?
Oh! My bad, just glanced past it. I shall target the monstrosity.
Bulwark's blows both land. The monstrosity's muscles seem to inflate as it roars in reaction to Bulwark's strikes.
(Dog and Martin are up)
Dog darts forward, turning only to say, "someone stay with Nev!" and almost follows Bulwark past the Gith, but wheels and faces it, opposite the zombie. He doesn't want to get an attack of opportunity. So as part of his turn, he wheels his warhammer back at the githyanki leader in two quick arcs (advantage due to flanking).
Attack: 18 Damage: 11
Extra Attack: 18 Damage: 14
That will give the monstrosity an AoO on Dog.