Inside, the room, there is nothing outstanding, excepting the quality of the furniture. Being too fine for a servant, Keestake has helped himself to finery above a servant's station.
Peaking out the door, you seem to be a jog in the corridor, you can see several partially opened doors to the south, as well as a reinforced door leading out at the end of the hall.
Shaking himself, Keestake replies to Nicholas, "Yes, yes. The Queen's funny stick is in her room. But their are Goblin's and Orc's everywhere looking for the treasure's of Himself. We must be cautious."
Tears on his face, and an angry look in his eyes, Keestake leads the way out of the door and northward. The hallway, while not clean is much cleaner than the Temple and shows that Keestake as spend time in upkeeps. Doors hang open to varying degrees along with path. Quick looks into the rooms, show scattered furniture overset, dust, dirt and cobwebs. He stops at the end of the hall before a more ornate door, with better quality hinges.
OCC: Map updated, if you want to check out any rooms, let me know.
Faint light fills each of the rooms you pass, though of different sizes, they all seem to be rooms for two or more people. Old cracked furniture is recently overturned or smashed.
Beyond the door at the end of the hall is another hall. Old, cracked wood paneling hangs on the walls and once fine tiles line the hallway's floor covered by threadbare carpets. Sweating and shaking with nerves Keestake leads everyone north to a pair of ornate wooden doors on the left. Further up the hall you can hear the guttural voices of more orcs. With a bow of reverence, Keestake enters through the double doors.
Readying a handaxe, Denethir turns to the others and whispers. "Someone accompany our guide, we don't need everyone clattering around in there with what sounds like orcs ahead."
The half-elf listens intently to the voices, and attempts to determine exactly how many orcs are ahead.
This room was once lavishly decorated, the stone floor has been covered over with fine hardwood and carpets. However, years of neglect has turned the wood black, in many spots it has been recently ripped up or hacked up. The moth eaten remains of tapestries hang from the walls. A rattan screen has been knocked over in the northwest corner to reveal a painted terra cotta bathtub which is painted with fish and squids and rays and other sea-life, and is cracked into several large pieces.
Cursing under his breath at their bad luck, he decides to leave the orcs in peace, and moves inside the double doors. He brandishes a second handaxe, should anything come into view worth throwing them at.
Ready as an action, Denethir will throw if any goblins come within 20ft of him.
So we are all on same page. The party is either in the Queen's Sitting Room or in the hallway outside. The Goblins are somewhere in the Queen's Bedroom, and their voices are coming through the door which is slightly ajar. The Goblins are also unaware of your presence.
Nicholas looks at the others, grimacing and tightening his grip on his longsword. He points toward the gobilns, then jerks a thumb out the door, then holds his hands up questioningly... (as if to say take the goblins or leave? - hard to convey in text...)
Lyle looks at Nicholas and makes a stabbing motion. He moves to the doorway, readying to rush in. Then holds up his hand and starts a countdown from five.
Denethir
The half-elf looks round the room, checking for anything that isn't broken in an attempt to raise Keestake's spirits.
Investigation: 19
"I see you are a man of culture as well", Denethir says quietly as he looks round the room's (now broken) treasures. "You have my sympathies."
He moves towards the door, and, without venturing into the corridor outside, listens for signs of life.
Perception: 12
Nicholas glances around for anything of interest as Lyle (I assume) and Denethir move to the door.
Investigation: 14
Inside, the room, there is nothing outstanding, excepting the quality of the furniture. Being too fine for a servant, Keestake has helped himself to finery above a servant's station.
Peaking out the door, you seem to be a jog in the corridor, you can see several partially opened doors to the south, as well as a reinforced door leading out at the end of the hall.
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Nicholas reviews the map again and suggests they move North, as it should lead to the Lord’s chambers or the cross-hall of the H.
Shaking himself, Keestake replies to Nicholas, "Yes, yes. The Queen's funny stick is in her room. But their are Goblin's and Orc's everywhere looking for the treasure's of Himself. We must be cautious."
Tears on his face, and an angry look in his eyes, Keestake leads the way out of the door and northward. The hallway, while not clean is much cleaner than the Temple and shows that Keestake as spend time in upkeeps. Doors hang open to varying degrees along with path. Quick looks into the rooms, show scattered furniture overset, dust, dirt and cobwebs. He stops at the end of the hall before a more ornate door, with better quality hinges.
OCC: Map updated, if you want to check out any rooms, let me know.
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Lusith would pop from door to door to stay out of the hallway as much as possible, but just take a cursury look in wach.
Eurim falls in behind Lusith.
Nicholas follows as well, taking a moment at each to glance around inside.
Perception: 13
Faint light fills each of the rooms you pass, though of different sizes, they all seem to be rooms for two or more people. Old cracked furniture is recently overturned or smashed.
Beyond the door at the end of the hall is another hall. Old, cracked wood paneling hangs on the walls and once fine tiles line the hallway's floor covered by threadbare carpets. Sweating and shaking with nerves Keestake leads everyone north to a pair of ornate wooden doors on the left. Further up the hall you can hear the guttural voices of more orcs. With a bow of reverence, Keestake enters through the double doors.
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Denethir
Readying a handaxe, Denethir turns to the others and whispers. "Someone accompany our guide, we don't need everyone clattering around in there with what sounds like orcs ahead."
The half-elf listens intently to the voices, and attempts to determine exactly how many orcs are ahead.
Perception: 11
Nicholas will slip inside with Keestake.
Queen's Sitting Room
This room was once lavishly decorated, the stone floor has been covered over with fine hardwood and carpets. However, years of neglect has turned the wood black, in many spots it has been recently ripped up or hacked up. The moth eaten remains of tapestries hang from the walls. A rattan screen has been knocked over in the northwest corner to reveal a painted terra cotta bathtub which is painted with fish and squids and rays and other sea-life, and is cracked into several large pieces.
There is a partially opened door in the southwall
Denethir: 20
Eurim Fundan: 10
Janey Amberhand: 22
Lyle: 15
Nicholas Pierce: 17
Lusith: 20
Melisana : 9
Keestake: 6
Melisana hisses, "SHEESHH!!! Voices," she says as she points to the other door. "Goblins!"
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Denethir
Cursing under his breath at their bad luck, he decides to leave the orcs in peace, and moves inside the double doors. He brandishes a second handaxe, should anything come into view worth throwing them at.
Ready as an action, Denethir will throw if any goblins come within 20ft of him.
So we are all on same page. The party is either in the Queen's Sitting Room or in the hallway outside. The Goblins are somewhere in the Queen's Bedroom, and their voices are coming through the door which is slightly ajar. The Goblins are also unaware of your presence.
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Nicholas looks at the others, grimacing and tightening his grip on his longsword. He points toward the gobilns, then jerks a thumb out the door, then holds his hands up questioningly... (as if to say take the goblins or leave? - hard to convey in text...)
Is there anywhere to hide in the sitting room?
Lyle looks at Nicholas and makes a stabbing motion. He moves to the doorway, readying to rush in. Then holds up his hand and starts a countdown from five.
Paladin - warforged - orange
Overturned furniture such as couches (50% cover), the knocked over bath screen can be righted (100% cover), the bath tub, (25% cover).
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Seeing the gesture, Lusith will ready his spear and move over to the door to charge in behind Lyle.
Nicholas will gesture everyone in frantically and close the door to the hall quietly.