While Warren steps to the kitchen with the dead wolf, Artos stares at the boy while answering the Goblin instead "Well you have to admit that at the end a pack of wolves could not be a great concern for, well a bunch of people like we are, but, for, others people" he adds nodding at the boy "Could be different"
"Or not?" the fire genasi speaks now the little man "And yes, the paladin was referring to you, you can lift up now, you are safe, what are you doing outside? that's something or someone but the wolves we should care of?....what was that chilling sensation which cross the village and our bones? What kind of curse pester this town?"
Tanara says nothing, stumbling over a little and then tries to silently make her way over towards the bar, pouring herself a new drink of whiskey as something knocked her drink over and spilled it all over the floor. Placing a silver on the counter, she stumbles over to a lone booth and plopps down, beginning to drink away the pain of the bite she recieved, Wincing as she does so, not answering Warren.
Stealth to get some whiskey without Abigail hearing it:
The boy frowns and looks away at Artos' question. "I was out gathering rainwater to fill our cartons and waterskins with. When I felt the chill, I ran back home as fast as I could. But when I got to the door, it was too late." He lowers his head to the ground. "Poppa always told me to get back in five minutes when the chill comes, otherwise he locks the door up tight and doesn't open it. I always have trouble making it back, especially if I'm in the Northern Town since it's so far away."
"That, and if I'm... playing with friends," he admits, but underneath his breath.
He then looks back up pleadingly to Artos. "I tried to get back home in time, I really did! But I didn't, so Poppa wouldn't open the door no matter how much I banged and begged at the door."
"I was getting really cold and wet eventually, and it didn't seem like he was going to open it. So I tried wandering around town asking for shelter until the wolves attacked. That's when you found me."
This post has potentially manipulated dice roll results.
"Yeah, that's true, fathers can face the Nine Hells for a beloved son, what is insanely different here? From where or who comes this chill, boy? I am starting to be bored of making the same questions every time...so listen to me...we save you, we let you in..or now...you will be meat for wolves or whatever worst is out of here" He stares the guy thoroughly
"So now you could simply tell us the whole story uh? It will be kind from your side..."
"My poppa..."he says slowly, trying to find the right words. "My poppa hasn't been doing quite well since my momma passed away. He's been really angry and bitter, and he likes drinking a lot. I try to make him happy by cleaning and cooking and doing what he asks, but it's all so hard, and I make a lot of mistakes. He doesn't like it when I make mistakes." He scratches the back of his head awkwardly.
His eyes then widen back toward them. "You don't know what's going on? Poppa always told me the out-of-towners know. They just don't do anything about it," he frowns back to them.
"The town used to be really popular. Lots of people were coming through to go into the Fabled Heights. The weather was beautiful and the nights were even better," he sighs wistfully. The boy then lowers his eyes and shakes his head. "But then a curse descended upon this town. An adventurer awoke something in the Fabled Heights. Something evil. They say it's angry at the greed and gluttony of the adventurers, that they're willing to do anything for what they want."
"The evil spirit brought the weather. It brings the wolves and the shadows that plague our nights when it's angry. It brought the fog that traps you in town and stops you from escaping." The boy's eyes turn away thoughtfully, thinking a long time. "The spirit hasn't sent anything in many days..."
He then turns to stare at the six. "It must have sent them for you all."
"Ah, the Fabled Heights huh? I am heading that way once the weather clears. Unfortunately, I don't think that we know anything about it."
Orryn ponders for a moment.
"Do you know what exactly caused all of this? Perhaps we could try to help?"
Orryn also reaches into his bag and grabs a single gold piece, he twirls it in his fingers and shows it to the boy.
"Before we leave I will give this to the barmaidens. This will give you about 50 days here. You need to stay safe, and if you ever need a home away from home, maybe this could serve you well."
A happy smile spreads across Orryn's face.
"By the way, what's your name boy?"
-1gp
Orryn will try to buy a long-term room for the boy, if he can find Beth or Abigail.
Lucette listens to what the boy says in silence. Something stirred by the anger of adventurers? Then I was right, this has nothing to do with me. The silver-haired Elf stands, making her way to her room to rest and planning to look for the lake on the morrow. Though maybe she was an adventurer, of sorts, even if she did not think of herself as such; she certainly had no desire to be away for longer than it takes to restore what was taken from her.
"They say it was the evil spirit," he whispers, as if speaking about a taboo subject. "The spirit was angry at all of their greed, so it brought the fog and the monsters that plague our nights occasionally. People used to ask the adventurers for help, but many of them refused. The few who did want to help, were never heard from again," the boy frowns.
His eyes turn as big as pearls as he produces the gold coin. William stares at it with awe, like an artifact hunter would stare at a priceless gem. It's quite apparent that this is the most money he's ever seen in one place before. "W-william," the boy stammers, but it's obvious he's quite distracted by the shiny piece.
"I-I would like that, y-yes," he nods back to him. "It would be nice to have a place to stay when poppa is drinking..."
All Players:
The next day will come on 7/11/2017 @ 11:59 PM PST. Feel free to RP or have your characters go to bed before then. If the deadline comes and your character hasn't gone to bed, it's assumed so in the fade to black.
"Of course, let me find the barmaidens, I will give this to them, in your name."
As Orryn turns to find Beth and Abigail, he remembers what he was doing before the combat with the wolves. He stops in his tracks and scans the room for Artos, and once he finds him he approaches him.
"Hey there, Artos was is?"
A slow, excited smile spreads across Orryn's face
"I believe we have some unfinished business."
Orryn nods his head in the direction of the secret door, and flicks a lock pick through his fingers.
The fire genasi is glad that at the end someone has filled the gap. He listens the story in silence. Undoubtedly , this evil spirit worsen the situation. If Sheever is somehow out there, she could be prey of the mercenaries or...of this threat, perhaps even worst...she came here for a dream and found an ogrish land. The fact that she still and again life threatening cause of him leaves Artos with more then a feeling of scorn.
He comes back to reality observing the golden piece gifted from Orryn, a kind man sure he is. He glances at Tamara, she seems fine even if the neck's wound is serious. Maybe she will need time rather the whisky to completely recover.
Artos moves to the kitchen, he did not forget the barred door to the basement but now he think he got it the purpose.
When sees Orryn come closer, with a glance he understand they had the same idea
The goblin sits by the fire once more, currently preoccupied with poking at the scales covering his arms. Each one he carefully pushes on recedes back into his skin, but the process is arduous. It's almost like the scales are resisting the goblin's wishes to make them go away for now. Nevertheless, it seems Komoi is making a game out of it, pushing the scales out of sight in swirly patterns, effectively doodling with the contrast of ashen grey hide and rugged blue scale.
Once all of his scales have receded, the goblin immediately loses interest and leans over to retrieve his drum. He sets into a little rhythm as he watches the fire crackle in the hearth. What he could be thinking is unknown as he sits in a peaceful silence with his drum and costume.
This post has potentially manipulated dice roll results.
Warren:
Warren peers around and into the kitchen. He spots Abigail and... something else possibly? There's some kind of glint or flash of light, making it hard to make it out.
Abigail attempts to hide the item in her hand from Warren.
Warren makes a Wisdom (Perception) check! 1d20 + 3 = 5
Abigail makes a Dexterity (Sleight of Hand) check! 1d20 + 0 = 6
Her hand is too quick, however, and it's out of view before he can make sense of what it is. "F-food requests?" she blinks back to him, wide-eyed. "U-uhm... I can... I can prepare some of the leftovers." She mumbles something and makes her way to the cupboard for a plate and a mug, then into the walk-in food pantry.
This post has potentially manipulated dice roll results.
Artos and Orryn:
The two proceed around and into the kitchen, doing their best to be sneaky and quiet. Orryn does an excellent job at silencing his footsteps, making him quite sure that he wouldn't be heard.
Artos makes a Dexterity (Stealth) check! 1d20 + 2 = 7
A voice rises from the food pantry, one that they would recognize to be Abigail's. "M-mom? Is... is that you?" she asks as she hears the footsteps near the door. There's some shuffling inside, a crate moved around into place before footsteps walk toward the food pantry door.
"I was also wondering if I could have some wolf with those leftovers."
He lifts the wolf into Abigail's view.
"Something to mix it up from all that horsemeat. If not, it's completely fine."
After asking, he sits at the bar, then munches on whatever she prepares. As soon as Midnight hits, he retires to his assigned room, wishing a goodnight on the way out.
"Oh, and I uh, would like to purchase one gold piece worth of nights for the boy over there. And, here are a few coppers for me, I will curl up by the fire if it isn't too much of a bother, and if could get some leftovers too please, that would be great."
Orryn looks to Artos with a puzzled and frustrated face. After he exchanges the coinage with Abigail he turns to head to the fireplace. As he passes Artos he says under his breath;
"Lighter on your feet next time friend?"
He gives Artos a nod and a playful chuckle.
Orryn will curl up by the fire and sleep there. He will keep the fire stocked to the best of his ability. Before he falls asleep he will spend some time cleaning his Thieves Tools and Jewelers Tools making sure they are orderly and clean. When his food is ready he will go eat and then return to the fireplace.
This post has potentially manipulated dice roll results.
Artos feels his steps heavier on the ground respect to the nimble Gnome and instinctively tries to hind himself behind the kitchen's door while Abigail turns back..
Artos uses his unique inspiration:
Inspiration: Quick Thinking When you make an ability check to deceive, distract, or hide from a creature, you can expend this inspiration to gain advantage on the roll. You can choose to spend your inspiration after you roll the die, but before the outcome is determined. On a success, you can use your reaction to allow an ally that you can see to reroll an ability check to deceive, distract, or hide from a creature.
Warren: "I-I can do that," she nods, as she comes around to the bar and takes the wolf from his arms.
Abigail descends into the back and an odd, new delicious smell rises in the air. When she returns, she presents a bowl of horsemeat soup and a platter of wolf salad. It's surprisingly well-seasoned and tastes decently good. Warren gets the idea that she's cooked a lot of wolf in her time as a chef. He may not be sure if that's a good or a bad thing however.
Artos and Orryn:
You two were sadly caught before you descended into the basement. Orryn already made his post accommodating this.
All Players:
The party spend the night at the inn and catch a decent, but somewhat troubled night's sleep. The events of last night were quite odd if not disturbing, to say the least, and the images of dark-furred wolves and wispy shadows plague their dreams.
When they awaken, they find their rooms untouched from when they slept last night. If they descend down into the Common Room, they'll find the locks and hatches undone, allowing the vibrant morning rays to shine through the barred windows. A handful of commoners are inside the tavern, many of them sitting alone and silent, with bottles or mugs in their hands. The scene looks oddly akin to a hospital, with all of its patients nursing away at their "medicine".
As they look outside, they can see fog billowing through the town. It's not enough to hamper vision, but it's enough to be misted with cool water when you step outside.
Billowing Fog. You are lightly obscured if you attempt to Hide and you have the Mask of the Wild trait. Level Up! You have leveled up to 2nd level if you haven't done so already.
The world is now opened up to you all to explore and discover. If you do not know what to do, all of you have plot hooks that can be pursued. You do not need to stick together if it does not make sense in-character, but your characters may find it beneficial if they do.
Orryn stretches a tiny gnome stretch, curls his moustache and dawns his extravagant feathered cap. He gathers the few belongings he has and tries to find Artos. Once he finds him, Orryn bound up to the much taller man. Stopping momentarily to bask in the morning rays, nothing fills Orryn with life quite like a cozy morning, even if the events last night were somewhat disturbing.
"Hello there tall friend, I have been planning to head to the Fabled Heights. After last night, it seems that there is even more to explore there than what I thought."
Orryn scans the room with his eyes, moving his whole head intentionally.
"Would you care to accompany me? Perhaps we can solve the mystery that plagues this place? So long as you promise not to kill me out of envy for all of the sparkly gems I plan to find, I would appreciate the company."
He laughs awkwardly.
"I really only aquanted myself with you, is there anyone you are traveling with, or is there perhaps someone else you would like to bring along."
While Warren steps to the kitchen with the dead wolf, Artos stares at the boy while answering the Goblin instead "Well you have to admit that at the end a pack of wolves could not be a great concern for, well a bunch of people like we are, but, for, others people" he adds nodding at the boy "Could be different"
"Or not?" the fire genasi speaks now the little man "And yes, the paladin was referring to you, you can lift up now, you are safe, what are you doing outside? that's something or someone but the wolves we should care of?....what was that chilling sensation which cross the village and our bones? What kind of curse pester this town?"
Tanara says nothing, stumbling over a little and then tries to silently make her way over towards the bar, pouring herself a new drink of whiskey as something knocked her drink over and spilled it all over the floor. Placing a silver on the counter, she stumbles over to a lone booth and plopps down, beginning to drink away the pain of the bite she recieved, Wincing as she does so, not answering Warren.
Stealth to get some whiskey without Abigail hearing it:
23
Artos:
The boy frowns and looks away at Artos' question. "I was out gathering rainwater to fill our cartons and waterskins with. When I felt the chill, I ran back home as fast as I could. But when I got to the door, it was too late." He lowers his head to the ground. "Poppa always told me to get back in five minutes when the chill comes, otherwise he locks the door up tight and doesn't open it. I always have trouble making it back, especially if I'm in the Northern Town since it's so far away."
"That, and if I'm... playing with friends," he admits, but underneath his breath.
He then looks back up pleadingly to Artos. "I tried to get back home in time, I really did! But I didn't, so Poppa wouldn't open the door no matter how much I banged and begged at the door."
"I was getting really cold and wet eventually, and it didn't seem like he was going to open it. So I tried wandering around town asking for shelter until the wolves attacked. That's when you found me."
"Well, my boy, it seems that you're lucky we found you."
Orryn eyes the boy, pondering his story.
"Tell me, why is it that your own father wouldn't let you in. I know my Pops would brave the flames of a dragon to save me."
Orryn tilts his head quizzically.
Orryn roles an insight check to try to discover the intentions of the boy.
1d20+2= 9
||PbP: Tarvyn's World... DM||
"Yeah, that's true, fathers can face the Nine Hells for a beloved son, what is insanely different here? From where or who comes this chill, boy? I am starting to be bored of making the same questions every time...so listen to me...we save you, we let you in..or now...you will be meat for wolves or whatever worst is out of here" He stares the guy thoroughly
"So now you could simply tell us the whole story uh? It will be kind from your side..."
Insight check: 21
Persuasion check: 18
"My poppa..." he says slowly, trying to find the right words. "My poppa hasn't been doing quite well since my momma passed away. He's been really angry and bitter, and he likes drinking a lot. I try to make him happy by cleaning and cooking and doing what he asks, but it's all so hard, and I make a lot of mistakes. He doesn't like it when I make mistakes." He scratches the back of his head awkwardly.
His eyes then widen back toward them. "You don't know what's going on? Poppa always told me the out-of-towners know. They just don't do anything about it," he frowns back to them.
"The town used to be really popular. Lots of people were coming through to go into the Fabled Heights. The weather was beautiful and the nights were even better," he sighs wistfully. The boy then lowers his eyes and shakes his head. "But then a curse descended upon this town. An adventurer awoke something in the Fabled Heights. Something evil. They say it's angry at the greed and gluttony of the adventurers, that they're willing to do anything for what they want."
"The evil spirit brought the weather. It brings the wolves and the shadows that plague our nights when it's angry. It brought the fog that traps you in town and stops you from escaping." The boy's eyes turn away thoughtfully, thinking a long time. "The spirit hasn't sent anything in many days..."
He then turns to stare at the six. "It must have sent them for you all."
"Ah, the Fabled Heights huh? I am heading that way once the weather clears. Unfortunately, I don't think that we know anything about it."
Orryn ponders for a moment.
"Do you know what exactly caused all of this? Perhaps we could try to help?"
Orryn also reaches into his bag and grabs a single gold piece, he twirls it in his fingers and shows it to the boy.
"Before we leave I will give this to the barmaidens. This will give you about 50 days here. You need to stay safe, and if you ever need a home away from home, maybe this could serve you well."
A happy smile spreads across Orryn's face.
"By the way, what's your name boy?"
-1gp
Orryn will try to buy a long-term room for the boy, if he can find Beth or Abigail.
||PbP: Tarvyn's World... DM||
Lucette listens to what the boy says in silence. Something stirred by the anger of adventurers? Then I was right, this has nothing to do with me. The silver-haired Elf stands, making her way to her room to rest and planning to look for the lake on the morrow. Though maybe she was an adventurer, of sorts, even if she did not think of herself as such; she certainly had no desire to be away for longer than it takes to restore what was taken from her.
"They say it was the evil spirit," he whispers, as if speaking about a taboo subject. "The spirit was angry at all of their greed, so it brought the fog and the monsters that plague our nights occasionally. People used to ask the adventurers for help, but many of them refused. The few who did want to help, were never heard from again," the boy frowns.
His eyes turn as big as pearls as he produces the gold coin. William stares at it with awe, like an artifact hunter would stare at a priceless gem. It's quite apparent that this is the most money he's ever seen in one place before. "W-william," the boy stammers, but it's obvious he's quite distracted by the shiny piece.
"I-I would like that, y-yes," he nods back to him. "It would be nice to have a place to stay when poppa is drinking..."
All Players:
"Of course, let me find the barmaidens, I will give this to them, in your name."
As Orryn turns to find Beth and Abigail, he remembers what he was doing before the combat with the wolves. He stops in his tracks and scans the room for Artos, and once he finds him he approaches him.
"Hey there, Artos was is?"
A slow, excited smile spreads across Orryn's face
"I believe we have some unfinished business."
Orryn nods his head in the direction of the secret door, and flicks a lock pick through his fingers.
||PbP: Tarvyn's World... DM||
The fire genasi is glad that at the end someone has filled the gap. He listens the story in silence. Undoubtedly , this evil spirit worsen the situation. If Sheever is somehow out there, she could be prey of the mercenaries or...of this threat, perhaps even worst...she came here for a dream and found an ogrish land. The fact that she still and again life threatening cause of him leaves Artos with more then a feeling of scorn.
He comes back to reality observing the golden piece gifted from Orryn, a kind man sure he is. He glances at Tamara, she seems fine even if the neck's wound is serious. Maybe she will need time rather the whisky to completely recover.
Artos moves to the kitchen, he did not forget the barred door to the basement but now he think he got it the purpose.
When sees Orryn come closer, with a glance he understand they had the same idea
"Sure my friend, come and see"
Orryn cartoonishly does a hop step clicks his heels together, the proceeds to attempt to sneak back to the secret door.
He also keeps an eye open for either of the barmaidens, in order to pay for the boy's room.
Sneak check to get to the door unnoticed:
1d20+6= 9
Should we make it to the door:
1d20+2(dex)+2(proficiency bonus from thieves tools)= 14
** Hopefully that's right, haha.
||PbP: Tarvyn's World... DM||
The goblin sits by the fire once more, currently preoccupied with poking at the scales covering his arms. Each one he carefully pushes on recedes back into his skin, but the process is arduous. It's almost like the scales are resisting the goblin's wishes to make them go away for now. Nevertheless, it seems Komoi is making a game out of it, pushing the scales out of sight in swirly patterns, effectively doodling with the contrast of ashen grey hide and rugged blue scale.
Once all of his scales have receded, the goblin immediately loses interest and leans over to retrieve his drum. He sets into a little rhythm as he watches the fire crackle in the hearth. What he could be thinking is unknown as he sits in a peaceful silence with his drum and costume.
Warren:
Warren peers around and into the kitchen. He spots Abigail and... something else possibly? There's some kind of glint or flash of light, making it hard to make it out.
Warren makes a Wisdom (Perception) check!
1d20 + 3 = 5
Abigail makes a Dexterity (Sleight of Hand) check!
1d20 + 0 = 6
Her hand is too quick, however, and it's out of view before he can make sense of what it is. "F-food requests?" she blinks back to him, wide-eyed. "U-uhm... I can... I can prepare some of the leftovers." She mumbles something and makes her way to the cupboard for a plate and a mug, then into the walk-in food pantry.
Artos and Orryn:
The two proceed around and into the kitchen, doing their best to be sneaky and quiet. Orryn does an excellent job at silencing his footsteps, making him quite sure that he wouldn't be heard.
1d20 + 2 = 7
A voice rises from the food pantry, one that they would recognize to be Abigail's. "M-mom? Is... is that you?" she asks as she hears the footsteps near the door. There's some shuffling inside, a crate moved around into place before footsteps walk toward the food pantry door.
"Did you need something?"
"I was also wondering if I could have some wolf with those leftovers."
He lifts the wolf into Abigail's view.
"Something to mix it up from all that horsemeat. If not, it's completely fine."
After asking, he sits at the bar, then munches on whatever she prepares. As soon as Midnight hits, he retires to his assigned room, wishing a goodnight on the way out.
"Oh, and I uh, would like to purchase one gold piece worth of nights for the boy over there. And, here are a few coppers for me, I will curl up by the fire if it isn't too much of a bother, and if could get some leftovers too please, that would be great."
Orryn looks to Artos with a puzzled and frustrated face. After he exchanges the coinage with Abigail he turns to head to the fireplace. As he passes Artos he says under his breath;
"Lighter on your feet next time friend?"
He gives Artos a nod and a playful chuckle.
Orryn will curl up by the fire and sleep there. He will keep the fire stocked to the best of his ability. Before he falls asleep he will spend some time cleaning his Thieves Tools and Jewelers Tools making sure they are orderly and clean. When his food is ready he will go eat and then return to the fireplace.
||PbP: Tarvyn's World... DM||
Artos feels his steps heavier on the ground respect to the nimble Gnome and instinctively tries to hind himself behind the kitchen's door while Abigail turns back..
Artos uses his unique inspiration:
Inspiration: Quick Thinking
When you make an ability check to deceive, distract, or hide from a creature, you can expend this inspiration to gain advantage on the roll. You can choose to spend your inspiration after you roll the die, but before the outcome is determined. On a success, you can use your reaction to allow an ally that you can see to reroll an ability check to deceive, distract, or hide from a creature.
And take advantage on the Stealth check: 18
Warren:
"I-I can do that," she nods, as she comes around to the bar and takes the wolf from his arms.
Abigail descends into the back and an odd, new delicious smell rises in the air. When she returns, she presents a bowl of horsemeat soup and a platter of wolf salad. It's surprisingly well-seasoned and tastes decently good. Warren gets the idea that she's cooked a lot of wolf in her time as a chef. He may not be sure if that's a good or a bad thing however.
Artos and Orryn:
All Players:
The party spend the night at the inn and catch a decent, but somewhat troubled night's sleep. The events of last night were quite odd if not disturbing, to say the least, and the images of dark-furred wolves and wispy shadows plague their dreams.
When they awaken, they find their rooms untouched from when they slept last night. If they descend down into the Common Room, they'll find the locks and hatches undone, allowing the vibrant morning rays to shine through the barred windows. A handful of commoners are inside the tavern, many of them sitting alone and silent, with bottles or mugs in their hands. The scene looks oddly akin to a hospital, with all of its patients nursing away at their "medicine".
As they look outside, they can see fog billowing through the town. It's not enough to hamper vision, but it's enough to be misted with cool water when you step outside.
Level Up! You have leveled up to 2nd level if you haven't done so already.
The world is now opened up to you all to explore and discover. If you do not know what to do, all of you have plot hooks that can be pursued. You do not need to stick together if it does not make sense in-character, but your characters may find it beneficial if they do.
Orryn stretches a tiny gnome stretch, curls his moustache and dawns his extravagant feathered cap. He gathers the few belongings he has and tries to find Artos. Once he finds him, Orryn bound up to the much taller man. Stopping momentarily to bask in the morning rays, nothing fills Orryn with life quite like a cozy morning, even if the events last night were somewhat disturbing.
"Hello there tall friend, I have been planning to head to the Fabled Heights. After last night, it seems that there is even more to explore there than what I thought."
Orryn scans the room with his eyes, moving his whole head intentionally.
"Would you care to accompany me? Perhaps we can solve the mystery that plagues this place? So long as you promise not to kill me out of envy for all of the sparkly gems I plan to find, I would appreciate the company."
He laughs awkwardly.
"I really only aquanted myself with you, is there anyone you are traveling with, or is there perhaps someone else you would like to bring along."
||PbP: Tarvyn's World... DM||