So the way this works is we are going to do 5 rounds (in this case how ever long it takes for each player to respond per turn)
You must run in turns, pay attention to how much ft you can run per turn. You will suffer 1d4 damage per turn each time you try and pick up something. So you may have picked up a weapon previously or an item but the wind knocked those to the ground as well as whatever you brought with you, so you have nothing in your possession right now. You will also suffer damage if you stop to catch your breath. Instead of running you may use your turn to make a Dex save to get a piece of equipment or a piece of supplies from your stash that you had in your possession. If you fail you get 1d4 damage the first 2 turns. Provided you are still alive thereafter those first two turns you may grab items for 1 d4 damage and pick up an item of your choice. Please keep in mind we you are trying to get away from an enemy you can not see so there is no use in fighting these rounds.
Once you have all your equipment and we are still in play you may assist another player in collecting their items
( Sorry I am still confused about how this works. Everything in our backpacks is scattered everywhere at the moment? Or is things in our backpacks still together and just the weapons we had have fallen off?)
the wind now becomes a whirling torrent and as the rain starts to increase in its volume, it becomes dagger like as it slashes into unexposed skin
Roll for Initiative
(Lol it was just a thought)
Cairn initiative 11
(Also the description of the storm made me think of this. https://youtu.be/PXlEFGzvLUw )
Ree'lyn | Drow | Warlock | Level 2 | AC 15 | HP 18/18 | Temporary HP 7/7 | Cantrips Known 2 | Spells Known 3 | Spell Slots 2/2 | Slot Level 1 | Eldritch Invocations 2
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Initiative 12
(Cairn would like to keep it friendly between him and Gilliam, so ill do the persuasion roll and we can talk about that stuff after.)
Persuasion: 22
(Nat 20!)
Cairn
Ree’lyn
waiting on a Flyn and Gilliam
Flyn CopperKettle | Halfing Sorcerer | AC 13 | HP 12/12 | Spell Slots L1 3/3 |
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Init 13
((Having some issues with the roll comland, could anyone post one that I can copy, toobar not appearing on phone))
Initiative: 14
(You gotta hit the "view desktop mode" option on a phone. Im always on mine. Hope that helps)
(Nvm. Seems like you got it.)
(Flyn, what was your nat roll? (Roll minus your initiative bonus))
(15)
(Mm. Same. Dm decides who goes between us then.)
Gilliam
Flyn
Cairn
Reelyn
Sildar
Sildar got an 8
So the way this works is we are going to do 5 rounds (in this case how ever long it takes for each player to respond per turn)
You must run in turns, pay attention to how much ft you can run per turn. You will suffer 1d4 damage per turn each time you try and pick up something. So you may have picked up a weapon previously or an item but the wind knocked those to the ground as well as whatever you brought with you, so you have nothing in your possession right now. You will also suffer damage if you stop to catch your breath. Instead of running you may use your turn to make a Dex save to get a piece of equipment or a piece of supplies from your stash that you had in your possession. If you fail you get 1d4 damage the first 2 turns. Provided you are still alive thereafter those first two turns you may grab items for 1 d4 damage and pick up an item of your choice. Please keep in mind we you are trying to get away from an enemy you can not see so there is no use in fighting these rounds.
Once you have all your equipment and we are still in play you may assist another player in collecting their items
Gilliam your first
( Sorry I am still confused about how this works. Everything in our backpacks is scattered everywhere at the moment? Or is things in our backpacks still together and just the weapons we had have fallen off?)
Everything is scattered
((so for me, it's amatter of trying to mainly pick up my axe, shield an backpack?? I'm going to presume that the wind did no blow my clothes off :D))
Unsure what is happening GIlliam tries to pick up his axe while looking around for any sign of an enemy
Dex Save: 11
You pick your axe up successfully