As the group settles down to eat, a large man joins them he is wearing the stained apron of a cook.
"Not to be a hassle to you lot but are you planning on staying the night. We have few rooms left and I wanted to know before giving them to others seeing that you came in first." he looks at you all for a second and seem to come to a realization. " Sorry, my name is Dan Summers, I m the owner of this place." He smiles sheepishly.
"You look like able man but you might not want to travel through the swamps at night. It's dangerous."
““Yes, we will be staying the night”. Idozu motion over to Kiwz for the money. “Thanks for looking out.What have the stories been saying is out there?” Idozu continues to feed Tormund.
"I am too tired to be heading out again. I have been driving the cart all day." Giving the stink eye to Kwis. "Someone was meant to split shifts with me. I only now realised we are not at our final destination."
The tavern keeper laughs and slaps Umdrak on the back playfully.
"I'll keep the best room for you, my friend. So three rooms for the whole group. That's six beds. Breakfast is part of the deal and I 'll wake you all up at 7 if you are not up, that's ok? Horses will be tended and ready in the morning if you want to leave."
Dan leaves you to your night.
In the morning you are all ready to leave. ( Kwiz; That's 5 SP for each room and 10 SP for the food )
It will take another day to get to Amphail. ( I'll need a survival check while you going through the swamp. )
Umdrak manages to steer the group and especially the kart away from the dangers of the road.
It s late when you arrive to Amphail and the town as the distinct smell of horse manure. The sentries stop you before entering the town proper to see your papers but are otherwise nice if a bit overzealous.
The line inn is still bustling with activity as horse traders from all around and local breeders celebrate the end of a good market day.
À busy woman shouts for you to take a table and to make yourself at home. There are no room left but your welcome to use the barn free of charge as long as you eat and drink here.
You get the information in several passages as the woman delivers drinks and food to the tables around you.
Idozu will have a light meal, but no ale. Taking an early night to go get a good spot in the barn before it fills up. Taking time to pray and vibe with the animals.
The group once more spends a great evening and is ready to leave in the morning.
It will take 3 days to get to Red Larch and there are no real towns in between. There are a few houses and out of the way farms where you can probably find some lodging or you can camp.
Idozu stretches from the barn, brushing off all the hay from his slumber. Allowing Tormund to climb and jump through the rafters to get some energy out. “I think we should shoot for the farms, probably have more room for us, maybe extra food too.”
Umdrak wakes early and starts hitching the horse to the cart again. "We can aim for the farms. If we get delayed then it won't hurt us to camp out. We may have to get some practice doing watches is all."
The team moves toward Red Larch at a steady pace. You stay in farms and are well received. The farmers are happy to have foreigners to interrupt their monotony.
In the morning you leave the last homestead and you start crossing a dark forest. You should arrive to the town of Red Larch late afternoon with several hours of light in front of you.
Just up ahead a log is blocking the way. You can pass with the kart but It will take some maneuvering.
The monkey on Idozu's shoulder perks up and turns toward the forests edge. He turns all around seeing and hearing movement among the trees. He starts moving up and down attraction your attention with small clacking of his jaws.
(you will not be surprised)
A whining voice shatters the silence.
"That s not a princess.."
The first arrow strikes the wooden side of the kart just inches from Kwiz hand.
(ooc: I'll roll init in a few. Roll your own if I haven't done so yet.)
As the group settles down to eat, a large man joins them he is wearing the stained apron of a cook.
"Not to be a hassle to you lot but are you planning on staying the night. We have few rooms left and I wanted to know before giving them to others seeing that you came in first." he looks at you all for a second and seem to come to a realization. " Sorry, my name is Dan Summers, I m the owner of this place." He smiles sheepishly.
"You look like able man but you might not want to travel through the swamps at night. It's dangerous."
““Yes, we will be staying the night”. Idozu motion over to Kiwz for the money. “Thanks for looking out. What have the stories been saying is out there?” Idozu continues to feed Tormund.
Umdrak Burrowfound | Dwarf Ranger | AC 15 | HP 40/40 | Spell Slots L1 3/3 |
___________________________________________________________________________________________
"I am too tired to be heading out again. I have been driving the cart all day." Giving the stink eye to Kwis. "Someone was meant to split shifts with me. I only now realised we are not at our final destination."
The tavern keeper laughs and slaps Umdrak on the back playfully.
"I'll keep the best room for you, my friend. So three rooms for the whole group. That's six beds. Breakfast is part of the deal and I 'll wake you all up at 7 if you are not up, that's ok? Horses will be tended and ready in the morning if you want to leave."
Dan leaves you to your night.
In the morning you are all ready to leave. ( Kwiz; That's 5 SP for each room and 10 SP for the food )
It will take another day to get to Amphail. ( I'll need a survival check while you going through the swamp. )
Umdrak Burrowfound | Dwarf Ranger | AC 15 | HP 40/40 | Spell Slots L1 3/3 |
_________________________________________________________________________________________
Survival 15
Umdrak manages to steer the group and especially the kart away from the dangers of the road.
It s late when you arrive to Amphail and the town as the distinct smell of horse manure. The sentries stop you before entering the town proper to see your papers but are otherwise nice if a bit overzealous.
The line inn is still bustling with activity as horse traders from all around and local breeders celebrate the end of a good market day.
À busy woman shouts for you to take a table and to make yourself at home. There are no room left but your welcome to use the barn free of charge as long as you eat and drink here.
You get the information in several passages as the woman delivers drinks and food to the tables around you.
Idozu will have a light meal, but no ale. Taking an early night to go get a good spot in the barn before it fills up. Taking time to pray and vibe with the animals.
Alton will do the same as before, making sure to keep himself aware at all times while they are in the bar.
At the first place Kwizats pays 5g for the 3.5. The Grey should have a reputation for paying well ^^
At the new location he'll order a couple glasses of wine to help him sleep for the evening in the barn, and try to find a comfortable spot to sleep.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
The group once more spends a great evening and is ready to leave in the morning.
It will take 3 days to get to Red Larch and there are no real towns in between. There are a few houses and out of the way farms where you can probably find some lodging or you can camp.
Tell me what you want to do.
Idozu stretches from the barn, brushing off all the hay from his slumber. Allowing Tormund to climb and jump through the rafters to get some energy out. “I think we should shoot for the farms, probably have more room for us, maybe extra food too.”
Umdrak Burrowfound | Dwarf Ranger | AC 15 | HP 40/40 | Spell Slots L1 3/3 |
_________________________________________________________________________________________
Umdrak wakes early and starts hitching the horse to the cart again. "We can aim for the farms. If we get delayed then it won't hurt us to camp out. We may have to get some practice doing watches is all."
Alton will be ready to go as soon as he wakes up, waiting for the others as he feeds and then somewhat cleans up his mount.
The morning sees you on the road.
I ll need another survival check and a random d20.
Anyone can make them.
Survival with help: 16
Random d20: 1
The team moves toward Red Larch at a steady pace. You stay in farms and are well received. The farmers are happy to have foreigners to interrupt their monotony.
In the morning you leave the last homestead and you start crossing a dark forest. You should arrive to the town of Red Larch late afternoon with several hours of light in front of you.
(OOC roll perception please.)
(Do I use my perception or my familiar’s)
perception check: 10
(+1 If familiar’s)
Just up ahead a log is blocking the way. You can pass with the kart but It will take some maneuvering.
The monkey on Idozu's shoulder perks up and turns toward the forests edge. He turns all around seeing and hearing movement among the trees. He starts moving up and down attraction your attention with small clacking of his jaws.
(you will not be surprised)
A whining voice shatters the silence.
"That s not a princess.."
The first arrow strikes the wooden side of the kart just inches from Kwiz hand.
(ooc: I'll roll init in a few. Roll your own if I haven't done so yet.)
So here are the init for all:
Ouch sorry for that
Yikes))