It opens up to a river leaving a large cave opening and a broken down bridge leads to a tower. Hunding thought to himself "Hmm well this must be where Asdair lives." And he heads across the bridge. Once at the door he knocks and is greeted by a dwarf male who says "Ay' I best be keepin' my feet on de ground. You're a big fellar aren't ya? What brings you all de way up here in these mountains?"
Good day master dwarf. An acquaintance of yours by the name of Flaskgrip informed me that you have some skill in the repair of magical weaponry. Would you kindly take a look at my axe to see if you can repair it?
Asdair stares at Hunding as he shows him the ax, but as soon as the gemstones emerge from his pack Asdair immediately perks up and says "OH MY THOSE ARE BEAUTIES. Please come inside let me see those." He flees inside and you hear him rummaging through something. He motions you over to the table as he puts on a set of weird glasses. "The gems please" he says. As Hunding hands them over to you he studies them closely and mutters to himself "Enchanted... Ancient... Hmm. Ill give you 300 gp for them." He says to Hunding
Hmm that is a tempting offer, but I have heard that if set into this weapon properly they can imbue it with magical properties and currently I am in need of a weapon. How much would you charge to set the stones?
As Hunding shows the weapon to Asdair he inspects and says "I see Flaskgrip did a good job reforging this weapon. He must like you. Which means you got him lots of booze." Asdair says "50 gp to repair it or if you are interested, I can tell you are a strong warrior, we have been having a bit of a kobold problem recently. See that cave over there has some of the most intriguging gemstones I have ever seen and I love to prospect the ore for new stones. However recently, these kobolds have been attacking me every time I enter the gave. If you could take care of them. I believe it is a small group of 6 with one as their leader. They have a set of tents not too far into the entrance.
It will be dark in there however, so take one of these lightnuts." Asdair takes out a black round stone, then grabs a hammer and smacks it. The rock cracks like a walnut revealing a glowing round stone. He places this stone in an iron necklace and says "Wear this around your neck, that will give you enough light in the cave for 2 hours."
Perfect I have been looking for an opportunity to give this axe a few swings. I will deal with your little kobold infestation. Good day sir (heads towards the cave).
Kobold 3 misses his attack, but Hunding slowly starts to get overwhelmed and the Kobolds are attack with advantage now! He takes a slice from Kobold 1 and Kobold 2 for 5 points of damage.
Hunding, channels his new found reckless rage and destroy another kobold. The last kobold tries to run away in fear. This triggers an opportunity attack!
It opens up to a river leaving a large cave opening and a broken down bridge leads to a tower. Hunding thought to himself "Hmm well this must be where Asdair lives." And he heads across the bridge. Once at the door he knocks and is greeted by a dwarf male who says "Ay' I best be keepin' my feet on de ground. You're a big fellar aren't ya? What brings you all de way up here in these mountains?"
Good day master dwarf. An acquaintance of yours by the name of Flaskgrip informed me that you have some skill in the repair of magical weaponry. Would you kindly take a look at my axe to see if you can repair it?
Asdair stares at Hunding as he shows him the ax, but as soon as the gemstones emerge from his pack Asdair immediately perks up and says "OH MY THOSE ARE BEAUTIES. Please come inside let me see those." He flees inside and you hear him rummaging through something. He motions you over to the table as he puts on a set of weird glasses. "The gems please" he says. As Hunding hands them over to you he studies them closely and mutters to himself "Enchanted... Ancient... Hmm. Ill give you 300 gp for them." He says to Hunding
Hmm that is a tempting offer, but I have heard that if set into this weapon properly they can imbue it with magical properties and currently I am in need of a weapon. How much would you charge to set the stones?
As Hunding shows the weapon to Asdair he inspects and says "I see Flaskgrip did a good job reforging this weapon. He must like you. Which means you got him lots of booze." Asdair says "50 gp to repair it or if you are interested, I can tell you are a strong warrior, we have been having a bit of a kobold problem recently. See that cave over there has some of the most intriguging gemstones I have ever seen and I love to prospect the ore for new stones. However recently, these kobolds have been attacking me every time I enter the gave. If you could take care of them. I believe it is a small group of 6 with one as their leader. They have a set of tents not too far into the entrance.
It will be dark in there however, so take one of these lightnuts." Asdair takes out a black round stone, then grabs a hammer and smacks it. The rock cracks like a walnut revealing a glowing round stone. He places this stone in an iron necklace and says "Wear this around your neck, that will give you enough light in the cave for 2 hours."
Perfect I have been looking for an opportunity to give this axe a few swings. I will deal with your little kobold infestation. Good day sir (heads towards the cave).
Hunding enters the cave and detects the stench of kobold activity all around. Ugh disgusting creatures
21
As Hunding walks into the cave he sees the camp and can spot 4 kobolds outside their tents. Hunding is currently about 50 feet away.
OOC if you would like you can try to stealth within 30 feet and then you can get a surprise attack with advantage. If so, roll a stealth check
Hunding eyeing the kobold’s temporarily hides the lightnut under his jerkin and begins to creep up on the unsuspecting Kobolds
2
As Hunding tries to approach the camp of kobolds the excitement is too great and he lets out a roar and charges into the kobold camp!
Initiave
Hunding 12
K1 7
K2 1
K3 10
K4 18
Kobold 4 is quickest to his feet and grabs a dagger and attacks Hunding.
Attack: 18 Damage: 5
Hunding takes 2(.5) damage!
Time to die little maggots (reckless and raging)
Attack: 21 Damage: 8
Hunding swiftly chops of the head of the kobold that stabs him. Kobold 4 is dead!
K3 Attack: 10 Damage: 4
K1 Attack: 18 Damage: 4
K2 Attack: 20 Damage: 6
Kobold 3 misses his attack, but Hunding slowly starts to get overwhelmed and the Kobolds are attack with advantage now! He takes a slice from Kobold 1 and Kobold 2 for 5 points of damage.
Round 1 recap
K4 Dead
Hunding 7(.5) points of damage.
Haha the dance with death begins again (reckless)
Attack: 23 Damage: 13
Hunding absolutely destroys one of the Kobolds. The gods aren't even sure if there is a body left.
K1 and K2 are starting to get scared of this monster but attack anyway
Attack: 7 Damage: 3
Attack: 12 Damage: 3
Both Kobolds are seemingly scared and completely miss their attacks!
Your fear is earned vile creatures. You will soon join your friends in the abyss (reckless).
Attack: 18 Damage: 11
Hunding, channels his new found reckless rage and destroy another kobold. The last kobold tries to run away in fear. This triggers an opportunity attack!
Your end is nigh.
Attack: 23 Damage: 7
As if the display wasn't gruesome enough already, Hunding slices the last kobold in 2 as he tries to flee.
Combat is over, but you did not see their leader and one other kobold yet. Please award yourself 75 xp