"I am from a land of vast water. My abilities are amplified by its presence. After the disappearance of our sun, it seems that I have been imbued with frost abilities as well."
Ned looks around and says "I don't see any water here, but I do see a single guard posted out front there. If you hug the back wall, maybe you can sneak up on him and take him out with your scimitar!"
OOC: This should introduce you to combat and ways to start combat. First we are going to see if you successfully stealth up on him from behind. To see if you successfully sneak up on him, you need to roll a stealth check and it will compete with the guard's perception check. To do a stealth check, roll a 1d20 dice and add your stealth bonus from your character sheet. Once that is posted I will roll for the guard.
The two men seeing the guard go down join TT near the gate. Ned says to TT, "Alright, to get to the bottom of this, we can either try to disable the smelting factory or talk to their leader and see if we can get him to call it off. They both are probably in that large building over there."
OOC if you would like to take the sword with you please add it to your inventory. Just watch your weight and encumberment.
Please award you character an additional 250 xp. This should take you to level 2. To finish updating your character to level 2, you need to click on that anvil again on your character sheet and add relevant skills.
"Wait, I haven't chosen my spells."
"Ah. We will wait a moment then."
"I am from a land of vast water. My abilities are amplified by its presence. After the disappearance of our sun, it seems that I have been imbued with frost abilities as well."
TT searches for sources of water in the area.
Ned looks around and says "I don't see any water here, but I do see a single guard posted out front there. If you hug the back wall, maybe you can sneak up on him and take him out with your scimitar!"
OOC: This should introduce you to combat and ways to start combat. First we are going to see if you successfully stealth up on him from behind. To see if you successfully sneak up on him, you need to roll a stealth check and it will compete with the guard's perception check. To do a stealth check, roll a 1d20 dice and add your stealth bonus from your character sheet. Once that is posted I will roll for the guard.
"I am not in my element when away from water, but I will have to make due."
TT puts turtle in her pocket, then attempts to sneak up on the loner guard.
20
DM rolls
9
TT successfully sneaks up on the guard and gets a free round with advantage on her first attack.
TT draws her scimitar.
Attack: 20 Damage: 3
TT slices the guard with her scimitar and he takes 3 damage! The guard is still alive though and turns around to attack TT
Initiative rolls
TT 9
Guard 1
TT is up first!
TT casts frostbite Attack: 7 Damage: 4
Guard constitution save
3
The guard is frozen by TT's frostbite, takes 4 damage, and is extremely weak! He makes a sluggish disadvantage attack at TT with his drawn shortsword
Attack: 15 Damage: 2
The guard is able to slice TT for 2 damage!
Flinching slightly from the attack, TT retaliates with her blade.
Attack: 18 Damage: 6
TT scimitar strikes true and finishes off the guard!
Combat is now over. Please award yourself 50xp
Signaling for her companions, TT searches the guard for anything useful.
TT finds a short sword and some worn garments.
The two men seeing the guard go down join TT near the gate. Ned says to TT, "Alright, to get to the bottom of this, we can either try to disable the smelting factory or talk to their leader and see if we can get him to call it off. They both are probably in that large building over there."
OOC if you would like to take the sword with you please add it to your inventory. Just watch your weight and encumberment.
Please award you character an additional 250 xp. This should take you to level 2. To finish updating your character to level 2, you need to click on that anvil again on your character sheet and add relevant skills.
Doubting that the smelting man will listen, based on her allies' previous discussions, TT prepares to fight.
TT heads into the camp and barges in the main building to see an old plump man sitting at a desk. He immediately grabs a sword and the fight begins.
TT 7
Ned 3
Lanton 7
Boss 12
The Boss grabs his short sword and charges at Lanton and attacks
Attack: 16 Damage: 3
Lanton dodges out of the way though
Lanton Attacks back
10 Damage: 2 (this roll was a 15 with 3 damage)
Ned attacks as well
15 Damage: 6 (this roll was a 20, with 7 damage)
The boss takes 10 total damage! It is now TT's turn
Attack: 9 Damage: 6