Drakus and his familiar take flight as the (owl?) distracts the beast Drakus pierces the side of the monstrosity. However the rubbery nature of the body, Drakus realizes that the damage of his rapier isn’t as effective as it usually is.
Drakus has enough flight to get 10 feet away from the beast, but feels like he is still too close to feel a “safe” distance away.
This post has potentially manipulated dice roll results.
In his Dire Wolf form, Ewan charges at the beast and lunges towards him with his jaw, putting his full weight on the creature that has come out of the portal.
[OOC I'll do it with advantage as I have pack tactics - if there isn't someone else within 5 feet of the creature, I'll take the first roll made regardless of high or low]
Attack: 18 Damage: 11
[Edit: As the left-hand roll is the same as the higher roll, that will be an 18 either way, also my wild form attacks are not yetmagical, due to the resistance mentioned before]
If the attack hits, then a strength saving throw will be required by the beast to avoid being knocked prone (the DC is 13).
This post has potentially manipulated dice roll results.
The Dire Wolf slams into the monster, as it’s teeth attempt to pierce the hide. Ewan struggles to find a good latching point to fully pierce the beast.
At this moment the portal begins to whirl with a high pitched tone once more as what appears to be 4 sheep with wings come flying out with an incredible speed. Seeing Drakus first, two swoop in to take a bite attack as one breaks off against Ewan and another targets 4 Calelle.
Sheep 1 attack vs Drakus - Attack: 18 Damage: 5
Sheep 2 Attack vs Drakus - Attack: 6 Damage: 4
Sheep 3 Attack vs Ewan - Attack: 4 Damage: 2
Sheep 4 Attack vs Calelle - Attack: 15 Damage: 0
The two goats begin their assault against the group, but have difficulty chewing through the armors. Only providing minimal damage to Drakus and Calelle.
Update: Drakus is 10 feet away from the Monster while flying high with his familiar. Ewan in Dore Wolf form is in melee on the ground with the monster. This is all happening about 20-30 feet away from the group.
Two flying goats are attacking Drakus, one flying goat has landed and is Attacking Ewan. One has broken off and begun to attack Calelle where the rest of the party is at by the barracks.
Sergeant Quinton is forty feet to the left of bulk of the group, unconscious.
Now through the window, summoned sword in hand. Andris calls out "Lo, do I see my father. Lo, do I see my mother, sisters and brother. Lo do I see my ancestors back to the beginning of my line, and lo do they protect me!" As he's calling out his chant frost is starting to form upon his body culminating into a full set of cold and semi-translucent breast, bracers and grieves and he moves towards the chaos. Pointing his sword at the largest creature he finishes his chant with "And lo do they curse you"
Bonus Action: Hexblade's cures on the large demon/fiend
Once per short rest, as a bonus action, choose one creature you can see within 30 ft. to curse it for 1 minute (or until the target dies, you die, or you are incapacitated). Against the cursed target, you gain a 2bonus to damage rolls, score a critical hit on a roll of 19 or 20, and you regain +6 HP if it dies.
Move: Move just outside of melee range of the large creature without causing AoO from the sheep creatures.
This post has potentially manipulated dice roll results.
The sudden attacks and chaos around the beast that entered this plane all but 12 seconds ago shakes with disgust after the attacks. You hear the jaws unhinge and open. The legs of the creature stiffen as the body inflates and exhales quickly letting out a terrible cry. What begins as screeching and guttural noise deep from within the beast, the noise slowly morphs into a terrifying sound from childhood.
Everyone within 30 feet makes a Wis Save DC -15 (everyone but Calelle)
This post has potentially manipulated dice roll results.
"Alright big beasty your mine!" and Flux approaches the beast jumping to do a backflip and kick it right under its chin exposing its midsection where he will place a palm strike dead center.
The loud screeching of the monsters' sounds pierces Marley's eardrums, but shaking it off not wanting to remember that sound she runs towards the large monster, unleashing a loud battle cry goes into a rage and swings her Warhammer towards it
Warhammer Attack: 21 Damage: 11
If the attack hits, Marley's scars disappear from her body and become floating spirit warriors
Ancestral Protectors
While you’re raging, the first creature you hit with an attack on your turn becomes the target of the warriors, which hinder its attacks. Until the start of your next turn, that target has disadvantage on any attack roll that isn’t against you, and when the target hits a creature other than you with an attack, that creature has resistance to the damage dealt by the attack. The effect on the target ends early if your rage ends.
Marley moves around the creature to flank opposite Flux
This post has potentially manipulated dice roll results.
As Flux lands his first blow, the elastic nature of the beasts skin makes the force behind his strikes not as powerful. So much in fact that the second strike seems to not have bothered it.
Marley runs up to strike this hideous horror. At the moment she takes her swing with her hammer, the beast exhales and it’s body retracts 10 feet and she misses.
Sheep 3 continues its attack against Ewan the Dire Wolf. bleating out in furious anger, it’s eyes glowing bright red.
Attack: 8 Damage: 4
The beast, it’s jaw unhinged from its scream turns its head and attempts to bite Flux:
Attack: 7 Damage: 17
One yellow chipped claw strikes out against Marley. It’s 4 jointed arm freaks and pops as it lashes out.
Attack: 11 Damage: 4
Another claw swirls and strike out towards Drakus:
The sheep’s teeth sink deep into the hide of the fire wolf
Flux dives out of the way of the bite attack.
while both claw attacks land true on Marley (half damage) and Drakus.
Sergeant Quinton stands to his feet yelling obscenities at the current situation. Reaching for his hammer, as he pulls up he realizes it’s snapped in half at the shaft.
Mad you look around a blue shell is covering the courtyard like a dome. Peering out you can see the rest of soldiers standing outside of it. Many of them banging on it like glass, unable to break through.
Quinton runs forward 60 feet holding the broken hammer like its spear, but is unable to get into melee with the beast.
This post has potentially manipulated dice roll results.
"Alright big man, I see you now." and Flux releases a flurry of punches but upon closer look the punches are actually stopping just a fraction of an inch short from the creature.
(Action: Fist of Unbroken Air: Str save: DC 12 Take: 13 bludgeoning damage on failed save or half on success. Also on fail be pushed back 20ft. and be knocked prone.)
This post has potentially manipulated dice roll results.
Monster save - 15
The monster is bombarded by the flurry of blows and when the effect sets in, a gust of wind to push back the beast in the portal. It opens its mouth as the air flows and inflates, absorbing the energy and remaining in place. When his mouth opened you see row after row of teeth, several still having pieces of flesh caught in them.
(Sorry clarified more in original post the sergeant is to the left and monster to the right. Marley can decide which one to run to)
Drakus and Ewan are up!
Drakus takes flight with his familiar behind him they both swirl around the beast. Mouser will use the help action for Drakus’ attack.
Drakus casts Booming Blade and slashes with his Rapier. Attack: 26 Damage: 17
sneak attack: 7
Drakus will cunning action to disengage and move back as far as possible. Mouser will use flyby to also disengage and circle above Drakus
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Drakus and his familiar take flight as the (owl?) distracts the beast Drakus pierces the side of the monstrosity. However the rubbery nature of the body, Drakus realizes that the damage of his rapier isn’t as effective as it usually is.
Drakus has enough flight to get 10 feet away from the beast, but feels like he is still too close to feel a “safe” distance away.
Ewan is still to go.
In his Dire Wolf form, Ewan charges at the beast and lunges towards him with his jaw, putting his full weight on the creature that has come out of the portal.
[OOC I'll do it with advantage as I have pack tactics - if there isn't someone else within 5 feet of the creature, I'll take the first roll made regardless of high or low]
Attack: 18 Damage: 11
[Edit: As the left-hand roll is the same as the higher roll, that will be an 18 either way, also my wild form attacks are not yet magical, due to the resistance mentioned before]
If the attack hits, then a strength saving throw will be required by the beast to avoid being knocked prone (the DC is 13).
Monster strength save: 23
The Dire Wolf slams into the monster, as it’s teeth attempt to pierce the hide. Ewan struggles to find a good latching point to fully pierce the beast.
At this moment the portal begins to whirl with a high pitched tone once more as what appears to be 4 sheep with wings come flying out with an incredible speed. Seeing Drakus first, two swoop in to take a bite attack as one breaks off against Ewan and another targets 4 Calelle.
Sheep 1 attack vs Drakus - Attack: 18 Damage: 5
Sheep 2 Attack vs Drakus - Attack: 6 Damage: 4
Sheep 3 Attack vs Ewan - Attack: 4 Damage: 2
Sheep 4 Attack vs Calelle - Attack: 15 Damage: 0
The two goats begin their assault against the group, but have difficulty chewing through the armors. Only providing minimal damage to Drakus and Calelle.
Update: Drakus is 10 feet away from the Monster while flying high with his familiar. Ewan in Dore Wolf form is in melee on the ground with the monster. This is all happening about 20-30 feet away from the group.
Two flying goats are attacking Drakus, one flying goat has landed and is Attacking Ewan. One has broken off and begun to attack Calelle where the rest of the party is at by the barracks.
Sergeant Quinton is forty feet to the left of bulk of the group, unconscious.
Calelle and Andris are up!
Now through the window, summoned sword in hand. Andris calls out "Lo, do I see my father. Lo, do I see my mother, sisters and brother. Lo do I see my ancestors back to the beginning of my line, and lo do they protect me!" As he's calling out his chant frost is starting to form upon his body culminating into a full set of cold and semi-translucent breast, bracers and grieves and he moves towards the chaos. Pointing his sword at the largest creature he finishes his chant with "And lo do they curse you"
Turn economy:
Action: Cast Armor of Agathys
Bonus Action: Hexblade's cures on the large demon/fiend
Once per short rest, as a bonus action, choose one creature you can see within 30 ft. to curse it for 1 minute (or until the target dies, you die, or you are incapacitated). Against the cursed target, you gain a 2bonus to damage rolls, score a critical hit on a roll of 19 or 20, and you regain +6 HP if it dies.
Move: Move just outside of melee range of the large creature without causing AoO from the sheep creatures.
Shoving his shield at the beast Calelle moves toward the sergeant and calls out to him "Hætta!" imbuing him with vigor
Action economy
Action: Disengage
Bonus Action: Healing Word Lvl1 for 6
(OOC: I'll be more specific with my movement, I'd like to be within 30 ft of the Sargent but as close to the beast as I can)
The sudden attacks and chaos around the beast that entered this plane all but 12 seconds ago shakes with disgust after the attacks. You hear the jaws unhinge and open. The legs of the creature stiffen as the body inflates and exhales quickly letting out a terrible cry. What begins as screeching and guttural noise deep from within the beast, the noise slowly morphs into a terrifying sound from childhood.
Everyone within 30 feet makes a Wis Save DC -15 (everyone but Calelle)
Andris - 10
Calelle - 9
Drakus- 15
Ewan - 10
Flux - 18
Marley - 11
Sheep 1 - 6
Sheep 2 - 3
Sheep 3 - 14
Sheep 4 - 6
Everyone except for: Flux, Marley, and Sheep 3 are stunned. Drakus, Sheep 1, And sheep 2 plummet from the sky taking 4 falling damage.
Flux and Marley’s and Initiative
"Alright big beasty your mine!" and Flux approaches the beast jumping to do a backflip and kick it right under its chin exposing its midsection where he will place a palm strike dead center.
Unarmed Strike: Attack: 17 Damage: 6
Bonus Unarmed Strike: Attack: 15 Damage: 8
Acrobatics if required: 17
The loud screeching of the monsters' sounds pierces Marley's eardrums, but shaking it off not wanting to remember that sound she runs towards the large monster, unleashing a loud battle cry goes into a rage and swings her Warhammer towards it
Warhammer Attack: 21 Damage: 11
If the attack hits, Marley's scars disappear from her body and become floating spirit warriors
Marley moves around the creature to flank opposite Flux
As Flux lands his first blow, the elastic nature of the beasts skin makes the force behind his strikes not as powerful. So much in fact that the second strike seems to not have bothered it.
Marley runs up to strike this hideous horror. At the moment she takes her swing with her hammer, the beast exhales and it’s body retracts 10 feet and she misses.
Sheep 3 continues its attack against Ewan the Dire Wolf. bleating out in furious anger, it’s eyes glowing bright red.
Attack: 8 Damage: 4
The beast, it’s jaw unhinged from its scream turns its head and attempts to bite Flux:
Attack: 7 Damage: 17
One yellow chipped claw strikes out against Marley. It’s 4 jointed arm freaks and pops as it lashes out.
Attack: 11 Damage: 4
Another claw swirls and strike out towards Drakus:
Attack: 6 Damage: 6
The sheep’s teeth sink deep into the hide of the fire wolf
Flux dives out of the way of the bite attack.
while both claw attacks land true on Marley (half damage) and Drakus.
Sergeant Quinton stands to his feet yelling obscenities at the current situation. Reaching for his hammer, as he pulls up he realizes it’s snapped in half at the shaft.
Mad you look around a blue shell is covering the courtyard like a dome. Peering out you can see the rest of soldiers standing outside of it. Many of them banging on it like glass, unable to break through.
Quinton runs forward 60 feet holding the broken hammer like its spear, but is unable to get into melee with the beast.
(Forgot Calelle Up first to finish the round) then Flux and Marley are up again
Calelle will move with 15 feet of the beast and call out "Svíđa!" casting a blinding light on it
Action economy
Action: Guiding Bolt To Hit 16 Damge 13 Radiant
Bonus:None
"Alright big man, I see you now." and Flux releases a flurry of punches but upon closer look the punches are actually stopping just a fraction of an inch short from the creature.
(Action: Fist of Unbroken Air: Str save: DC 12 Take: 13 bludgeoning damage on failed save or half on success. Also on fail be pushed back 20ft. and be knocked prone.)
Monster save - 15
The monster is bombarded by the flurry of blows and when the effect sets in, a gust of wind to push back the beast in the portal. It opens its mouth as the air flows and inflates, absorbing the energy and remaining in place. When his mouth opened you see row after row of teeth, several still having pieces of flesh caught in them.
Marley still to act