Vimak stands and grabs any rope close to him and makes his way up (21!). He will look beyond Herman to see if there are dangers behind him: Perception 17
If he sees nothing or nothing dangerous, he turns and helps pull Gulari up as soon as he is able: Athletics 22
If he does see anything hostile, he readies an attack action with a thrown hand ax if it comes closer to the party: 10 Damage 11
(ZulkRS, I figured you were talking about helping up Vimak and Gilari, my post about already being up was aimed at the DM, who at the time seemed to be saying that I couldn't help Herman pull Vimak up because I had not climbed it up. But that's all in the past, and it seems that everyone is on the same page now.)
You can't drown someone with Create Water. If your lungs are containers than your bones are objects. Any Siege monster that attacks you deals double damage because it’s attacking your bones.
This post has potentially manipulated dice roll results.
If Gilari can see even a little bit of the Goblin that shouted out currently, he'll heft a throwing axe at it to try and stop further commotion.
Attack: 19 Damage: 8
Whether or not the attack hits, he'll try and move into the left passage entrance and take whatever cover he can and watch the bridge and the tunnel/passage underneath.
OOC: Vimak, given his earlier critical fail, is probably the one who fell in post 300. He's lost six hit points according to that post.
While he pulls himself up the rope, Vimak grunts, wheezes, and groans. He holds his side, grimacing as he touches his ribs. His back hurts and he is certain his shoulder will be covered in blue and green bruises in the next hour.
Just as the last of you get up to the top of the rubble-cliff, a heavy rumbling shakes the cave for a moment. A monumental clatter of stone on stone in the distance is heard, echoing from deeper in the cave. Just as Gulari's foot makes it up fully, his body bruised and sore in several places, the roar of a massive flood of water echoes through the cave just as it sweeps by, where you all had been just moments ago. Had you been there, you surely would have been pushed out by sheer force, and taken quite a beating as the water drug you along for the ride.
Some of you weren't as enraptured by this as others, Herman had had no luck finding a place to lock his rope, the cave area up here was barren, dusty. Vimak's axe sings through the air, hitting the goblin in the head, and splitting it's skull just as it was about to turn around to sound the alarm.
Eventually, the water behind you subsides, but one of you notices there's another climb just behind you. Though shorter, and looking far more stable. One of the goliaths could simply lift another of the smaller party members up, if need be.
From beyond that, you can see the dim glow of distant firelight. And with it, after the adrenaline settles down, you can smell decay, feces, and cooking meat. However, this meat smells.... distinctly different than you would expect. It doesn't smell like beef, or pork. It smells.. wrong....
“Well, it seems like that path that goes under the bridge is under heavy surveillance, so I say we keep going this way,” he points away from the stream, towards the second climb, “since it’s somewhat more hidden, that way we can keep the surprise we have not lost yet. By the way, do you guys want me to snuff out this candle? I know it almost blew our cover, but since I have it out anyway... I don’t know, maybe if I keep it lit but stay in the back of the marching order so anything that is ahead of us won’t see the light before we see them?”
You can't drown someone with Create Water. If your lungs are containers than your bones are objects. Any Siege monster that attacks you deals double damage because it’s attacking your bones.
Herman whispers, " I don't know about the rest of the party but I'd like to have that candle snuffed out unless we need to fight something." He then looks over his shoulder to the stream behind him. "I don't think they are expecting us to still be here after that flooding so we might have the drop on them again." He then points to the second climb and says, "We might as well keep moving forward. We climbed up here (referring to the place the party's currently standing) and I don't really feel like climbing down and climbing back up when we return here later."
You can't drown someone with Create Water. If your lungs are containers than your bones are objects. Any Siege monster that attacks you deals double damage because it’s attacking your bones.
(@Rakietsu - I presume you mean "Gulari's axe kills the goblin", rather than Vimak 😆)
Gilari watches as the rushing water flows passed with a strength that could have knocked him back out the rest they just came. "That was a defensive measure, make no mistake. Hopefully, there isn't a sudden response towards us." He turns and looks with the group towards the second rise ahead. "Hmmmm.... That light ahead means possible danger, but it's also a way to see when we fight. If we can crest this ridge unnoticed then we maybe able to attack out of the darkness."
"Assuming you're willing, Cirrus and Herman, Gulari and I can lift you up over this embankment. If you're sneaky, you can let us know what dangers are ahead," Vimak says. His breathing is ragged, given the state of his ribs and the pain in his shoulder.
(Would the wolves also need help getting up, or can they make the jump on their own? If they cannot jump, will they allow either of the Goliaths to hold them?)
Rollback Post to RevisionRollBack
You can't drown someone with Create Water. If your lungs are containers than your bones are objects. Any Siege monster that attacks you deals double damage because it’s attacking your bones.
(You are correct James, i just looked for the first 'axe toss' mentioned since i knew it was readied, my bad! The wolves will need help up.)
(Just to help push things and give you more info to work with. I'll include some more details since.. well.. you can kind of see more than before)
Helping Herman and Cirrus up will be a DC 8 ATH check. Helping the wolves up will be a DC 10 Ath check (their bodies are harder to work with)
Once one gets up, DC 10 stealth check to not be noticed.
Regardless of whether you pass or fail that check, ahead, you will see the body parts of many humanoids strewn about, and mostly eaten. On the ground are several sleeping mats, most look stolen, as they are the same kind you can find within the city. Two campfires are laid out, revealing the forms of 5 goblins, idling around them, none of them are facing you (Unless you failed the stealth check) above one is a giant pot, seeming like it's gettign ready for a feast. The firelight allows you to see a set of natural stairs rising up to a small escarpment, that you cannot see what is up there from where you are. The rest of the den and feeding area is rock, dust, debris, and scattered corpses, making that entire area difficult terrain.
You also notice another tunnel to the right if you looked as you were being hoisted, it's logical to assume that leads to the bridge you all saw earlier.
This post has potentially manipulated dice roll results.
Herman will try to be stealthy: 24
If the rest of the party succeeds their relative stealth rolls:
Herman will direct the party's attention to the goblins with hand gestures to not break stealth. He will signal to them to surprise attack the Goblins and try to kill all 5 before they have a chance to fight back.
If the party fails their stealth rolls:
If the Goblins notice and attack the Party, Herman will use the stealth to his advantage by shooting the nearest goblin and moving to cover. Hit: 11 Dmg: 8 Adv due to hiding? 7
If Cirrus is successfully lifted up: 20 on stealth
Rollback Post to RevisionRollBack
You can't drown someone with Create Water. If your lungs are containers than your bones are objects. Any Siege monster that attacks you deals double damage because it’s attacking your bones.
Vimak tries to heft Herman up: Athletics 19, then he lifts one of the wolves 10.
Vimak squats, interlacing his fingers, forming a foothold for Herman who he tosses gracefully up into the hall. Herman lands like a superhero. The wolf hates Vimak and begins growling immediately, lips curling off its teeth. He puts his arms around its torso, stands and slings it, upside down on his hurt shoulder, but the wolf turns in his grip, clawing at his face and chest before getting one paw and then another up on the edge and scrambling next to Herman.
Vimak tries to be stealthy as he does a pull up to join the other two: 13 (with disadvantage due to armor).
This post has potentially manipulated dice roll results.
Vimak stands among the wolves and his colleagues. He inhales deeply, filling his lungs and winces at the pain in his ribs. But he also pauses long enough to get his Second Wind: 10
The group, just barely in some cases manages to be quiet enough not to attract the attention of the goblins near the fires. They seem oblivious to any potential threats, and none seem to be coming across the bridge. It seems that the ones who knew of your presence assumed the water trap did you all in.
(Sorry for the short post)
So, I need to know what each of you are doing. Who you are attacking, with what, and how, etc.
You call currently have advantage due to stealth, and yo u can see them "all" " "
ARemember, this area is difficult terrain, so you can move at most 15 feet.
OOC: Sorry. Long day.
Vimak stands and grabs any rope close to him and makes his way up (21!). He will look beyond Herman to see if there are dangers behind him: Perception 17
If he sees nothing or nothing dangerous, he turns and helps pull Gulari up as soon as he is able: Athletics 22
If he does see anything hostile, he readies an attack action with a thrown hand ax if it comes closer to the party: 10 Damage 11
Death on the Water and Baldur's Gate Bodyguard
OOC -Will wait for Gulari.
Occassional Dungeon Master.
(ZulkRS, I figured you were talking about helping up Vimak and Gilari, my post about already being up was aimed at the DM, who at the time seemed to be saying that I couldn't help Herman pull Vimak up because I had not climbed it up. But that's all in the past, and it seems that everyone is on the same page now.)
You can't drown someone with Create Water. If your lungs are containers than your bones are objects. Any Siege monster that attacks you deals double damage because it’s attacking your bones.
If Gilari can see even a little bit of the Goblin that shouted out currently, he'll heft a throwing axe at it to try and stop further commotion.
Attack: 19 Damage: 8
Whether or not the attack hits, he'll try and move into the left passage entrance and take whatever cover he can and watch the bridge and the tunnel/passage underneath.
OOC: Vimak, given his earlier critical fail, is probably the one who fell in post 300. He's lost six hit points according to that post.
While he pulls himself up the rope, Vimak grunts, wheezes, and groans. He holds his side, grimacing as he touches his ribs. His back hurts and he is certain his shoulder will be covered in blue and green bruises in the next hour.
Death on the Water and Baldur's Gate Bodyguard
Just as the last of you get up to the top of the rubble-cliff, a heavy rumbling shakes the cave for a moment. A monumental clatter of stone on stone in the distance is heard, echoing from deeper in the cave. Just as Gulari's foot makes it up fully, his body bruised and sore in several places, the roar of a massive flood of water echoes through the cave just as it sweeps by, where you all had been just moments ago. Had you been there, you surely would have been pushed out by sheer force, and taken quite a beating as the water drug you along for the ride.
Some of you weren't as enraptured by this as others, Herman had had no luck finding a place to lock his rope, the cave area up here was barren, dusty. Vimak's axe sings through the air, hitting the goblin in the head, and splitting it's skull just as it was about to turn around to sound the alarm.
Eventually, the water behind you subsides, but one of you notices there's another climb just behind you. Though shorter, and looking far more stable. One of the goliaths could simply lift another of the smaller party members up, if need be.
From beyond that, you can see the dim glow of distant firelight. And with it, after the adrenaline settles down, you can smell decay, feces, and cooking meat. However, this meat smells.... distinctly different than you would expect. It doesn't smell like beef, or pork. It smells.. wrong....
Occassional Dungeon Master.
“Well, it seems like that path that goes under the bridge is under heavy surveillance, so I say we keep going this way,” he points away from the stream, towards the second climb, “since it’s somewhat more hidden, that way we can keep the surprise we have not lost yet. By the way, do you guys want me to snuff out this candle? I know it almost blew our cover, but since I have it out anyway... I don’t know, maybe if I keep it lit but stay in the back of the marching order so anything that is ahead of us won’t see the light before we see them?”
You can't drown someone with Create Water. If your lungs are containers than your bones are objects. Any Siege monster that attacks you deals double damage because it’s attacking your bones.
Herman whispers, " I don't know about the rest of the party but I'd like to have that candle snuffed out unless we need to fight something." He then looks over his shoulder to the stream behind him. "I don't think they are expecting us to still be here after that flooding so we might have the drop on them again." He then points to the second climb and says, "We might as well keep moving forward. We climbed up here (referring to the place the party's currently standing) and I don't really feel like climbing down and climbing back up when we return here later."
Cirrus casts prestidigitation to snuff out the candle.
You can't drown someone with Create Water. If your lungs are containers than your bones are objects. Any Siege monster that attacks you deals double damage because it’s attacking your bones.
(@Rakietsu - I presume you mean "Gulari's axe kills the goblin", rather than Vimak 😆)
Gilari watches as the rushing water flows passed with a strength that could have knocked him back out the rest they just came. "That was a defensive measure, make no mistake. Hopefully, there isn't a sudden response towards us." He turns and looks with the group towards the second rise ahead. "Hmmmm.... That light ahead means possible danger, but it's also a way to see when we fight. If we can crest this ridge unnoticed then we maybe able to attack out of the darkness."
"Assuming you're willing, Cirrus and Herman, Gulari and I can lift you up over this embankment. If you're sneaky, you can let us know what dangers are ahead," Vimak says. His breathing is ragged, given the state of his ribs and the pain in his shoulder.
Death on the Water and Baldur's Gate Bodyguard
(Would the wolves also need help getting up, or can they make the jump on their own? If they cannot jump, will they allow either of the Goliaths to hold them?)
You can't drown someone with Create Water. If your lungs are containers than your bones are objects. Any Siege monster that attacks you deals double damage because it’s attacking your bones.
(You are correct James, i just looked for the first 'axe toss' mentioned since i knew it was readied, my bad! The wolves will need help up.)
(Just to help push things and give you more info to work with. I'll include some more details since.. well.. you can kind of see more than before)
Helping Herman and Cirrus up will be a DC 8 ATH check. Helping the wolves up will be a DC 10 Ath check (their bodies are harder to work with)
Once one gets up, DC 10 stealth check to not be noticed.
Regardless of whether you pass or fail that check, ahead, you will see the body parts of many humanoids strewn about, and mostly eaten. On the ground are several sleeping mats, most look stolen, as they are the same kind you can find within the city. Two campfires are laid out, revealing the forms of 5 goblins, idling around them, none of them are facing you (Unless you failed the stealth check) above one is a giant pot, seeming like it's gettign ready for a feast. The firelight allows you to see a set of natural stairs rising up to a small escarpment, that you cannot see what is up there from where you are. The rest of the den and feeding area is rock, dust, debris, and scattered corpses, making that entire area difficult terrain.
You also notice another tunnel to the right if you looked as you were being hoisted, it's logical to assume that leads to the bridge you all saw earlier.
Occassional Dungeon Master.
Herman will try to be stealthy: 24
If the rest of the party succeeds their relative stealth rolls:
Herman will direct the party's attention to the goblins with hand gestures to not break stealth. He will signal to them to surprise attack the Goblins and try to kill all 5 before they have a chance to fight back.
If the party fails their stealth rolls:
If the Goblins notice and attack the Party, Herman will use the stealth to his advantage by shooting the nearest goblin and moving to cover.
Hit: 11 Dmg: 8
Adv due to hiding? 7
If Cirrus is successfully lifted up: 20 on stealth
You can't drown someone with Create Water. If your lungs are containers than your bones are objects. Any Siege monster that attacks you deals double damage because it’s attacking your bones.
Vimak tries to heft Herman up: Athletics 19, then he lifts one of the wolves 10.
Vimak squats, interlacing his fingers, forming a foothold for Herman who he tosses gracefully up into the hall. Herman lands like a superhero. The wolf hates Vimak and begins growling immediately, lips curling off its teeth. He puts his arms around its torso, stands and slings it, upside down on his hurt shoulder, but the wolf turns in his grip, clawing at his face and chest before getting one paw and then another up on the edge and scrambling next to Herman.
Vimak tries to be stealthy as he does a pull up to join the other two: 13 (with disadvantage due to armor).
Death on the Water and Baldur's Gate Bodyguard
(Will post again in about an hour)
Occassional Dungeon Master.
Gilari will lift Cirrus up, (Athletics: 9) follow up with a wolf (Athletics: 13).
He's going to hold his own ascent until the combat starts so as not to crowd the area.
(Ooc: sorry posts are short, holiday and all. Wanted to contribute and keep things moving)
Vimak stands among the wolves and his colleagues. He inhales deeply, filling his lungs and winces at the pain in his ribs. But he also pauses long enough to get his Second Wind: 10
Death on the Water and Baldur's Gate Bodyguard
The group, just barely in some cases manages to be quiet enough not to attract the attention of the goblins near the fires. They seem oblivious to any potential threats, and none seem to be coming across the bridge. It seems that the ones who knew of your presence assumed the water trap did you all in.
(Sorry for the short post)
So, I need to know what each of you are doing. Who you are attacking, with what, and how, etc.
You call currently have advantage due to stealth, and yo u can see them "all" " "
ARemember, this area is difficult terrain, so you can move at most 15 feet.
Occassional Dungeon Master.