(Sounds to me like the midpoint of these two rulings would be: If it is in your class's spell list, you can cast it without any material components. Otherwise, you must make a Arcana check (DC 10+the spell's level) to cast it, also without using any material components.)
You can't drown someone with Create Water. If your lungs are containers than your bones are objects. Any Siege monster that attacks you deals double damage because it’s attacking your bones.
(Well, as far as Rules as Written is concerned, you really can't cast spells from scrolls at all unless the spell is in your class list. The book is pretty clear on that. However, the DM always gets the final say in any ruling and if that means my fighter can cast Fire Ball, I'm definitely not complaining.)
Bastille will listen to Cirrus and say, "Interesting. I think we should leave this place for now. It seems abandoned. We should talk to Sildar and find out more about Iarno. Hopefully he would be able to point us in the direction of the Spider."
Bastille will also take all the stuff they found. She will hold on to all the stuff until the party can get to an inn or something. Then she will divide the stuff.
Cirrus addresses the crowd of villagers, who were ready to fight back against cruelty, "Uh, sorry everybody, we don't know where the Redbrands are. They seem to have split from their hideout. I know it's weird that they would leave after giving such a grave threat, but there's nothing we can do. If we find them, we will definitely let you know, if we can get to you. So sorry about the inconvenience. On the bright side, take this as a lesson about what you can accomplish by working together! Look at you all, banded together for a common cause! I hate that the target of your righteous anger has vanished, but as soon as there is a target for that desire to avenge that beloved farmer, you know that you can work together and overcome!"
Rollback Post to RevisionRollBack
You can't drown someone with Create Water. If your lungs are containers than your bones are objects. Any Siege monster that attacks you deals double damage because it’s attacking your bones.
This post has potentially manipulated dice roll results.
Vimak will explore the base. "If they left quickly enough that their leader didn't take his stash, they may have left other goods." He will go slowly, trying to perceive anything hidden: 13
This post has potentially manipulated dice roll results.
(14 - c 9 - v 9 - b 7)
While Cirrus is busy giving a speech to the townsfolk gathered at the entrance area, and Vimak seems to be exploring deeper within, looking for more clues about the hideout. The townsfolk seem a bit downtrodden that they had came all this way for such an anticlimactic ending. As Vimak begins to explore the northernmost room with many barrels, looking around for anything other than simple supplies, sundries, and secret things.
No one hears the explosion of motion, though Vimak comes exceedingly close, unfortunately, it's too late. The trap has been sprung, and everyone is caught off guard, the redbrands get a full surprise round.
(Due to the number of enemies, I'm going to handle Initiative differently this time)
RB - 95
BB - 48
TF - 50
Party - 534
Reds, Townsfolk, Bugbears, Party.
From seemingly everywhere on the right side of the hideout, enemies begin pouring in, including from the south entrance. Cutting off the townsfolks escape route. 3 Redbrands enter from the forest, and 4 from somewhere in the southeast. Bursting through a chunk of wall that Vimak had been near just moments before, 3 Bugbears appear, as well as a single goblin, who all but shits his pants at the sight of Vimak, falling unconscious just past the doorway.
((Surprise round begins, only the reds get one.))
1 rushes in, ahead of his comrades, slashing out twice at 5 (Attack: 8 Damage: 7 - Attack: 5 Damage: 7) but in a panic 5 raises his pitchfork, sending the redbrands weapon sailing through the air, flying off, and landing in the crevasse with a soft, dull clatter. 2 & 3 don't have any ranged weapons, and can't get past 1 so their turns are wasted.
4, 5, 6, & 7 used all their movement to get where they are. And like the others, only have melee weapons. Their turns end there.
4 runs as fast as she can, suddenly scared for her life, hiding in the south most room, while 5 regains his composure, lashing out at the redbrand who had assailed him moments ago with his pitchfork (Attack: 16 Damage: 4) landing a solid blow in the redbrands chest.
3 moves south, to reinforce the line, and block more reds from pouring in, also lashing out at 1. Attack: 5 Damage: 2) missing by a mile as his pitchfork clatters against the nearby wall.
1 moves just behind 3, and taking advantage of his weapons 'reach' stabs over his friends shoulder at 1. (Attack: 7 Damage: 3) but something about the angle, and his lack of fighting experience, helps the redbrand dodge it.
2 moves over near the bridge the party had hidden under earlier. Taking another stab at 1 with a kitchen knife. (Attack: 8 Damage: 2) and though he meant to stab, his arm sing wide, slashing 5 nearly killing him, sending a look of shock and horror down 2's visage, and a smirk of humor down the redbrands.
Surprise round over, going via initiative.
1 attempts to grab 2 and throw him into the crevasse 63 but is shrugged off by the townsfolk. Blah you blasted, bloody beggars are gonna pay! the redbrand shouts after his failed toss.
Now that 3 is in reach of 2 - He will stab at the townsfolk with his weapon. Attack: 18 Damage: 6 - Attack: 13 Damage: 4 stabbing him so hard the second time, the mans head falls off, and his limp body falls lifelessly to the ground.
3 frustratedly can't do much else.
4 makes his way to the bridge, and comes at 2 from the side, trying to blindside him. Attack: 18 Damage: 8 - Attack: 11 Damage: 3 felling the man in the first blow. Then using the rest of his movement to stand on the mans corpse, to get a better angle at 5.
5, 6, & 7 seeign that the other group has the townsfolk mostly handled, and that there was no way for them to engage, begin running north, looking for targets, as they didn't know where the party was at the moment, but 5 looks around, spotting Cirrus just before he passed the pillar. Shoutign and pointing this out to his comrades. As they run though, they can't quite get there fast enough, though 5 currently has FULL cover from the entire party except Vimak.
5 seeing his neighbors slaughtered right in front of his eyes, flies into a rage, lashing out at 1. Attack: 13 Damage: 1 landing another solid hit in the redbrands chest, but the thug hardly seems phased. But admittedly isn't looking as well as he could be.
1 steps careflly over his former friend, lashing out as well, at 1. Attack: 16 Damage: 2 his hit being even more solid - at this point, 1's breathing is heavy as blood begins to pour down his leathers.
B1 is wearing a gemmed eye-patch over one eye, while the other two looks very similar to Klarg, although they have a much more mottled looking body. Spotting Vimak, and attempting to partially surround the Goliath, the eye-patched one says to Vimak Well lookie lookie. A humaan tryna be a bugbear! We'll smash you good, so Glasstaff will pay us well. Report back to the boss... hahahahaha and just then, he swings at Vimak. Attack: 14 Damage: 16 but missing him by a mile as Vimak deftly dodges it.
B2 and 3 then follow up. Attack: 21 Damage: 13 - Attack: 8 Damage: 11 the first one missing but actually causing the floor to cave in on itself where Vimak had been moments before, a small, pan-like crater left in it's wake, but in doing so, Vimak walked right into the other Bugbears attack, landing at an angle across his back.
Bonus Action: Bardic Inspiration to Vimak. Once within the next 10 minutes, he can add 1d6 to one ability check, attack roll, or saving throw. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails.
Movement: I'm pretty sure he can see Glastaff from here, but if not, he will move so he can. (of course, upon seeing the bugbears, Cirrus begins to hyperventilate and clutch his gut, but he isn't as panicked as they have not noticed him. They are instead focused on Vimak, who needs Cirrus' help.) As per his command, the wolves will move to G10, and will attack at his command.
Action: Casts Faerie Fire. all three bugbears and Glastaff must make a DC 12 Dexterity Save, or begin glowing with a pale blue light. "Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible." Vimak does not have to make the save, because he is not in the area of effect.
You can't drown someone with Create Water. If your lungs are containers than your bones are objects. Any Siege monster that attacks you deals double damage because it’s attacking your bones.
(neither glasstaff nor the nothic are visible, if they are in this combat at all i was makign this at 4 am so .. in my sleep i forgot. Red numbers are redbands, red B#'s are bugbears, Orange numbers are townsfolk, and green is the party, theyellow G is the goblin that shat himself and passed out))
This post has potentially manipulated dice roll results.
Vimak will attack the Bugbear directly in front of him: If the Bugbear failed the Faerie Fire Dex save: 14; if the Bugbear made the save: 16 Damage 14.
If he can, Vimak will then use Action Surge to Disengage and move back to I7.
If he can't Disengage, he will use Action Surge to attack the same Bugbear again: If the Bugbear failed the Faerie Fire Dex save: 22; if the Bugbear made the save: 8 Damage 7. If the Bugbear failed the save and Vimak attacks him again, the attack is a critical hit. In that case, here is another 1d8: 7.
If Vimak misses an attack, he will use the Bardic Inspiration: 1, thanking Cirrus as he does.
OOC: I've lost track. When did we last have a short rest? Did visiting the town count as one?
(yes, it did bastille. And no it did not count as a rest, you all basically went to town, bought gear, and left, essentially - but nothign that was done could be seen as restful for an hour straight This is why i ask you guys to post actions, I can only respond to whats posted.)
The wolf pair move south, as Cirrus stays where he is, able to just see whats going on near Vimak. Casting Faerie Fire.(I can't see where you would cast FF where it 'wouldn't' hit Vimak, but I'll allow it this time, but you need to name what square the center of the explosion happens, and you cant have it explode part way 'through' a wall/object you can't see through, so next time make sure to name the where!)
4 - 13 - 10 (The goblin automatically fails as it is unconscious.)
Vimaks attack lands, just barely, clearly damaging the bugbear with the eyepatch, before fleeing, just before it can retaliate, leaving the other two a bit stunned by his actions. You maintain Bardic Inspiration.
This post has potentially manipulated dice roll results.
(Have to make sure)
Bastille steps forward (7I). She says, "An ambush. They will regret this decision." She seems to still be confident in being able to take down the bandits. She casts Infestation (I should be able to see him I think) on 7. A cloud of insects swarm around 7.
DC14 CON or take 5 Poison damage. On failure, you must move 5ft towards the ( 3) West unless that path is blocked or it's speed is less than 5ft. (OOC: So either the pit counts as blocked or he would run off the edge. It's DM's call).
This post has potentially manipulated dice roll results.
(13)
The man is so caught off guard, that he literally leaps over the edge screaming. (Fall, then impact - 4 + 8) though the man survives the tumble, he's clearly gravely wounded as he lands prone on the cold floor.
1 stabs at1 screamign a bloodthirsty battlecry, almost reveling in the combat Bout time you grew balls, too bad they're too small! Attack: 24 Damage: 12 nearly killing him in that blow, following up with a second one. Attack: 24 Damage: 9 however, his overconfidence becomes his downfall, as his weapon gets redirected, by sheer luck, from the townsfolk, into his partners leg. A cry of pain echoes through the cave as the mans leg is sliced.
4 barely contains his rage, and lashes out at 1 attempting to finish the poor sod off. Attack: 19 Damage: 6 landing a clean blow, as the townsmember dies. Using his second attack to try to finish off 5 Attack: 22 Damage: 7 killing the last member of the town who had joined you all here. Their corpses littering the floor entrance. Of them, 3 of them were important people such as crafters or sellers of some sort.
With the path now clear, 2 moves up, only to be met with the snarling faces of the wolves. A moment of fear flashes through him but the wolves were outnumbered... and he was curious as to how it got in here.. but, he pushed that thought aside as he attacked the leftmost wolf twice. Attack: 19 Damage: 4 missing his first, and lashing out once more. Attack: 13 Damage: 8 the wolf managing to dodge the worst of the blow, but still takign a heavy stab to the front arm.
3 following close behind. 2, Die yew bloody mongrels!he says, stabbing out at the wolf on the right. Attack: 19 Damage: 4 Attack: 9 Damage: 6 his first attack jabbing at the ground, and shattering his blade, halving the damage of the second attack. (wolf on the right taking 4 damage instead)
5 runs north, and readies an attack, but shouts to the bugbears One of you lot toss me over!6 dashes back to reinforce the south path, seeing the wolves there and also the chokepoint that was about to be formed, not wanting to be trapped between the enemies and the bugbears. 7 gets up, his front half bloody and pulped, and begins climbing the wall, gettign halfway up.
The bugbears begin charging down, the gemmed eyepatch one who Vimak had struck moving to the one redbrand, lacing his fingers together, peparing for an alley-oop toss. (10) however, his aim is off, and the man is sent falling into the crevasse taking 5 damage.
B1 and 3, whom are both glowing make their way down. B1 heading to the bridge to face vimak, while, B3, inspired by the tiny humans bravery attempts a running leap to get to where Bastille is.. tryign to jump from J-5 to I-6 (3) but failing, hitting against the edge, and sliding down, taking 11.
the 4th townmember still in hiding. (correcting previous statement)
(Sounds to me like the midpoint of these two rulings would be: If it is in your class's spell list, you can cast it without any material components. Otherwise, you must make a Arcana check (DC 10+the spell's level) to cast it, also without using any material components.)
You can't drown someone with Create Water. If your lungs are containers than your bones are objects. Any Siege monster that attacks you deals double damage because it’s attacking your bones.
(Well, as far as Rules as Written is concerned, you really can't cast spells from scrolls at all unless the spell is in your class list. The book is pretty clear on that. However, the DM always gets the final say in any ruling and if that means my fighter can cast Fire Ball, I'm definitely not complaining.)
(Well all that's fine and good but.. i can't do anything until you guys take more actions.)
Occassional Dungeon Master.
Bastille will listen to Cirrus and say, "Interesting. I think we should leave this place for now. It seems abandoned. We should talk to Sildar and find out more about Iarno. Hopefully he would be able to point us in the direction of the Spider."
Bastille will also take all the stuff they found. She will hold on to all the stuff until the party can get to an inn or something. Then she will divide the stuff.
(Waiting on everyone elses post, but dont post as if you've left already)
Occassional Dungeon Master.
Cirrus addresses the crowd of villagers, who were ready to fight back against cruelty, "Uh, sorry everybody, we don't know where the Redbrands are. They seem to have split from their hideout. I know it's weird that they would leave after giving such a grave threat, but there's nothing we can do. If we find them, we will definitely let you know, if we can get to you. So sorry about the inconvenience. On the bright side, take this as a lesson about what you can accomplish by working together! Look at you all, banded together for a common cause! I hate that the target of your righteous anger has vanished, but as soon as there is a target for that desire to avenge that beloved farmer, you know that you can work together and overcome!"
You can't drown someone with Create Water. If your lungs are containers than your bones are objects. Any Siege monster that attacks you deals double damage because it’s attacking your bones.
Vimak will explore the base. "If they left quickly enough that their leader didn't take his stash, they may have left other goods." He will go slowly, trying to perceive anything hidden: 13
Death on the Water and Baldur's Gate Bodyguard
(Nah I she didn't leave. I just said what she would do after everyone leaves.)
(14 - c 9 - v 9 - b 7)
While Cirrus is busy giving a speech to the townsfolk gathered at the entrance area, and Vimak seems to be exploring deeper within, looking for more clues about the hideout. The townsfolk seem a bit downtrodden that they had came all this way for such an anticlimactic ending. As Vimak begins to explore the northernmost room with many barrels, looking around for anything other than simple supplies, sundries, and secret things.
No one hears the explosion of motion, though Vimak comes exceedingly close, unfortunately, it's too late. The trap has been sprung, and everyone is caught off guard, the redbrands get a full surprise round.
(Due to the number of enemies, I'm going to handle Initiative differently this time)
RB - 95
BB - 48
TF - 50
Party - 5 34
Reds, Townsfolk, Bugbears, Party.
From seemingly everywhere on the right side of the hideout, enemies begin pouring in, including from the south entrance. Cutting off the townsfolks escape route. 3 Redbrands enter from the forest, and 4 from somewhere in the southeast. Bursting through a chunk of wall that Vimak had been near just moments before, 3 Bugbears appear, as well as a single goblin, who all but shits his pants at the sight of Vimak, falling unconscious just past the doorway.
((Surprise round begins, only the reds get one.))
1 rushes in, ahead of his comrades, slashing out twice at 5 (Attack: 8 Damage: 7 - Attack: 5 Damage: 7) but in a panic 5 raises his pitchfork, sending the redbrands weapon sailing through the air, flying off, and landing in the crevasse with a soft, dull clatter. 2 & 3 don't have any ranged weapons, and can't get past 1 so their turns are wasted.
4, 5, 6, & 7 used all their movement to get where they are. And like the others, only have melee weapons. Their turns end there.
4 runs as fast as she can, suddenly scared for her life, hiding in the south most room, while 5 regains his composure, lashing out at the redbrand who had assailed him moments ago with his pitchfork (Attack: 16 Damage: 4) landing a solid blow in the redbrands chest.
3 moves south, to reinforce the line, and block more reds from pouring in, also lashing out at 1. Attack: 5 Damage: 2) missing by a mile as his pitchfork clatters against the nearby wall.
1 moves just behind 3, and taking advantage of his weapons 'reach' stabs over his friends shoulder at 1. (Attack: 7 Damage: 3) but something about the angle, and his lack of fighting experience, helps the redbrand dodge it.
2 moves over near the bridge the party had hidden under earlier. Taking another stab at 1 with a kitchen knife. (Attack: 8 Damage: 2) and though he meant to stab, his arm sing wide, slashing 5 nearly killing him, sending a look of shock and horror down 2's visage, and a smirk of humor down the redbrands.
Surprise round over, going via initiative.
1 attempts to grab 2 and throw him into the crevasse 6 3 but is shrugged off by the townsfolk. Blah you blasted, bloody beggars are gonna pay! the redbrand shouts after his failed toss.
Now that 3 is in reach of 2 - He will stab at the townsfolk with his weapon. Attack: 18 Damage: 6 - Attack: 13 Damage: 4 stabbing him so hard the second time, the mans head falls off, and his limp body falls lifelessly to the ground.
3 frustratedly can't do much else.
4 makes his way to the bridge, and comes at 2 from the side, trying to blindside him. Attack: 18 Damage: 8 - Attack: 11 Damage: 3 felling the man in the first blow. Then using the rest of his movement to stand on the mans corpse, to get a better angle at 5.
5, 6, & 7 seeign that the other group has the townsfolk mostly handled, and that there was no way for them to engage, begin running north, looking for targets, as they didn't know where the party was at the moment, but 5 looks around, spotting Cirrus just before he passed the pillar. Shoutign and pointing this out to his comrades. As they run though, they can't quite get there fast enough, though 5 currently has FULL cover from the entire party except Vimak.
5 seeing his neighbors slaughtered right in front of his eyes, flies into a rage, lashing out at 1. Attack: 13 Damage: 1 landing another solid hit in the redbrands chest, but the thug hardly seems phased. But admittedly isn't looking as well as he could be.
1 steps careflly over his former friend, lashing out as well, at 1. Attack: 16 Damage: 2 his hit being even more solid - at this point, 1's breathing is heavy as blood begins to pour down his leathers.
B1 is wearing a gemmed eye-patch over one eye, while the other two looks very similar to Klarg, although they have a much more mottled looking body. Spotting Vimak, and attempting to partially surround the Goliath, the eye-patched one says to Vimak Well lookie lookie. A humaan tryna be a bugbear! We'll smash you good, so Glasstaff will pay us well. Report back to the boss... hahahahaha and just then, he swings at Vimak. Attack: 14 Damage: 16 but missing him by a mile as Vimak deftly dodges it.
B2 and 3 then follow up. Attack: 21 Damage: 13 - Attack: 8 Damage: 11 the first one missing but actually causing the floor to cave in on itself where Vimak had been moments before, a small, pan-like crater left in it's wake, but in doing so, Vimak walked right into the other Bugbears attack, landing at an angle across his back.
PARTY IS UP.
Reds, Townsfolk, Bugbears, Party.
Occassional Dungeon Master.
Occassional Dungeon Master.
(Quick Question: Did Bastille need to wildshape to catch the rat or was she able to do it without transforming?)
Bonus Action: Bardic Inspiration to Vimak. Once within the next 10 minutes, he can add 1d6 to one ability check, attack roll, or saving throw. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails.
Movement: I'm pretty sure he can see Glastaff from here, but if not, he will move so he can. (of course, upon seeing the bugbears, Cirrus begins to hyperventilate and clutch his gut, but he isn't as panicked as they have not noticed him. They are instead focused on Vimak, who needs Cirrus' help.) As per his command, the wolves will move to G10, and will attack at his command.
Action: Casts Faerie Fire. all three bugbears and Glastaff must make a DC 12 Dexterity Save, or begin glowing with a pale blue light. "Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible." Vimak does not have to make the save, because he is not in the area of effect.
You can't drown someone with Create Water. If your lungs are containers than your bones are objects. Any Siege monster that attacks you deals double damage because it’s attacking your bones.
(neither glasstaff nor the nothic are visible, if they are in this combat at all i was makign this at 4 am so .. in my sleep i forgot. Red numbers are redbands, red B#'s are bugbears, Orange numbers are townsfolk, and green is the party, theyellow G is the goblin that shat himself and passed out))
Occassional Dungeon Master.
Vimak will attack the Bugbear directly in front of him: If the Bugbear failed the Faerie Fire Dex save: 14; if the Bugbear made the save: 16 Damage 14.
If he can, Vimak will then use Action Surge to Disengage and move back to I7.
If he can't Disengage, he will use Action Surge to attack the same Bugbear again: If the Bugbear failed the Faerie Fire Dex save: 22; if the Bugbear made the save: 8 Damage 7. If the Bugbear failed the save and Vimak attacks him again, the attack is a critical hit. In that case, here is another 1d8: 7.
If Vimak misses an attack, he will use the Bardic Inspiration: 1, thanking Cirrus as he does.
OOC: I've lost track. When did we last have a short rest? Did visiting the town count as one?
Death on the Water and Baldur's Gate Bodyguard
(I still need to know if I needed to wildshape to catch the rat.)
Hmm. I realized the one attack was a critical hit, added the second d8, and got the manipulated dice roll flag.
Death on the Water and Baldur's Gate Bodyguard
Remove the d8 that you just added and put it at the end of your post. That should fix things.
(yes, it did bastille. And no it did not count as a rest, you all basically went to town, bought gear, and left, essentially - but nothign that was done could be seen as restful for an hour straight This is why i ask you guys to post actions, I can only respond to whats posted.)
The wolf pair move south, as Cirrus stays where he is, able to just see whats going on near Vimak. Casting Faerie Fire.(I can't see where you would cast FF where it 'wouldn't' hit Vimak, but I'll allow it this time, but you need to name what square the center of the explosion happens, and you cant have it explode part way 'through' a wall/object you can't see through, so next time make sure to name the where!)
4 - 13 - 10 (The goblin automatically fails as it is unconscious.)
Vimaks attack lands, just barely, clearly damaging the bugbear with the eyepatch, before fleeing, just before it can retaliate, leaving the other two a bit stunned by his actions. You maintain Bardic Inspiration.
Occassional Dungeon Master.
(Have to make sure)
Bastille steps forward (7I). She says, "An ambush. They will regret this decision." She seems to still be confident in being able to take down the bandits. She casts Infestation (I should be able to see him I think) on 7. A cloud of insects swarm around 7.
DC14 CON or take 5 Poison damage. On failure, you must move 5ft towards the ( 3) West unless that path is blocked or it's speed is less than 5ft. (OOC: So either the pit counts as blocked or he would run off the edge. It's DM's call).
(13)
The man is so caught off guard, that he literally leaps over the edge screaming. (Fall, then impact - 4 + 8) though the man survives the tumble, he's clearly gravely wounded as he lands prone on the cold floor.
1 stabs at 1 screamign a bloodthirsty battlecry, almost reveling in the combat Bout time you grew balls, too bad they're too small! Attack: 24 Damage: 12 nearly killing him in that blow, following up with a second one. Attack: 24 Damage: 9 however, his overconfidence becomes his downfall, as his weapon gets redirected, by sheer luck, from the townsfolk, into his partners leg. A cry of pain echoes through the cave as the mans leg is sliced.
4 barely contains his rage, and lashes out at 1 attempting to finish the poor sod off. Attack: 19 Damage: 6 landing a clean blow, as the townsmember dies. Using his second attack to try to finish off 5 Attack: 22 Damage: 7 killing the last member of the town who had joined you all here. Their corpses littering the floor entrance. Of them, 3 of them were important people such as crafters or sellers of some sort.
With the path now clear, 2 moves up, only to be met with the snarling faces of the wolves. A moment of fear flashes through him but the wolves were outnumbered... and he was curious as to how it got in here.. but, he pushed that thought aside as he attacked the leftmost wolf twice. Attack: 19 Damage: 4 missing his first, and lashing out once more. Attack: 13 Damage: 8 the wolf managing to dodge the worst of the blow, but still takign a heavy stab to the front arm.
3 following close behind. 2, Die yew bloody mongrels! he says, stabbing out at the wolf on the right. Attack: 19 Damage: 4 Attack: 9 Damage: 6 his first attack jabbing at the ground, and shattering his blade, halving the damage of the second attack. (wolf on the right taking 4 damage instead)
5 runs north, and readies an attack, but shouts to the bugbears One of you lot toss me over! 6 dashes back to reinforce the south path, seeing the wolves there and also the chokepoint that was about to be formed, not wanting to be trapped between the enemies and the bugbears. 7 gets up, his front half bloody and pulped, and begins climbing the wall, gettign halfway up.
The bugbears begin charging down, the gemmed eyepatch one who Vimak had struck moving to the one redbrand, lacing his fingers together, peparing for an alley-oop toss. (10) however, his aim is off, and the man is sent falling into the crevasse taking 5 damage.
B1 and 3, whom are both glowing make their way down. B1 heading to the bridge to face vimak, while, B3, inspired by the tiny humans bravery attempts a running leap to get to where Bastille is.. tryign to jump from J-5 to I-6 (3) but failing, hitting against the edge, and sliding down, taking 11.
the 4th townmember still in hiding. (correcting previous statement)
Reds, Townsfolk, Bugbears, Party.
Occassional Dungeon Master.