A few questions: Are the things in the hole in melee range of Bastille or whoever is on higher ground or no? Secondly, if I try to cast Fireball from the scroll, what's the Arcana check DC?
(they fell 20 feet, they are WAY out of melee range. the DC is 12. Basically the way i figure it is you might have heard some mage cast it in the past, or had soemone esplain it to you at some point so you're just like 'oh yeah, that')
Okay... Sorry for the questions but one more: Since the party is on higher ground and the pit is 20ft deep... Does that mean the party will be protected if I dropped a Fireball into the pit since the radius of the spell's AOE is 20ft?
This post has potentially manipulated dice roll results.
(Oh, I thought the G stood for Glastaff)
My left wolf (Robin) gets an AoO for the 2's missed attack: 5 to hit (adv. bc Pack Tactics: 14); 6 piercing damage.
The other wolf (Ronin) gets an AoO for 3's missed attack: 19 to hit (adv. bc Pack Tactics: 10); 7 piercing damage.
Robin got a critical hit, so that's an additional 8 piercing damage, for a total of 10damage to 2
Ronin got a critical hit, so that's an additional 4 piercing damage, for a total of 10damage to 3
(DM, what would I have to do to cut the rope bridge, to make Bugbear1 fall down? Do I have to roll or can I just do it? Under the assumption that I have to make an attack roll, here it is: 5 to hit, 3 damage. If for some reason you make the argument that I cannot use my rapier to cut a rope then here is my roll for my dagger: 22 to hit, 5)
I will also have Left wolf (Robin) move to H9.
As a bonus action, I will cast Healing Word on Vimak, healing him for 5 hit points
You can't drown someone with Create Water. If your lungs are containers than your bones are objects. Any Siege monster that attacks you deals double damage because it’s attacking your bones.
Vimak strikes out at B1 (as B3 is 20 feet down a cliff) landing a harsh blow, staggering the Bugbear for a moment. Both of Cirrus' wolves land devastating blows, but still fail to kill their target. Cirrus slashes at the rope, cutting most of the way through one side of the rope, but not quite managing to cut it enough to split. He feels another solid hit would probably tear that half though. Robin begins to flee to H9, triggering an attack from both Redbrands.
Attack: 23 Damage: 7 - - Attack: 19 Damage: 4 One attack landing for 4 damage (robin has taken 7, has a total hp of 11)
Magic flows from Cirrus' hands, healing Vimak for 5, any HP gained above max HP by this becomes temp HP.
Bastille attempts to read the scroll, but can only figure out so many words, and as a caster of some form herself, knows that without all the pieces, you can't form the puzzle. Her turn going to waste.
1 & 4 both dash down a side hall doing ????
2 moves up where Robin was, surrounding Ronin on one side and unleashes a barrage of attacks with the other two redbrands.
3 Attack: 5 Damage: 3 - Attack: 24 Damage: 9 the first attack missing, but the followup splitting Ronin's skull, Killing him as it pierces the wolfs brain.
6 lets out a cheer as he brushes past his fellow red, now that the path was clear, he was trying to finish off the second mongrel. Attack: 7 Damage: 8 - Attack: 7 Damage: 7 both blows landing, finishing Robin off, though she lay dying, whining pitifully and in pain.
7 hearing his compatriots cheer, lets him know the wolves are no longer up there, and he (14) shimmies to the side, along the cliff, taking a guess at where Cirrus is, and with the last bit of his movement, lunges up, attempting to 'Pull' Cirrus over the side, and into the crevasse. (C 23 R 7) despite cirrus' slow reaction time, the awkwardness of the attempted action causes the redbrand to be easily slipped free from.
5 asks B3 to lift him up, much like before, and the redbrand readies to climb.
B3, reaches down, attempting to lift 5 (19) and does so with relative ease. 5 finding purchase on the edge, and pulling himself up to strike at Bastille when he could.
B3 then begins climbing the rockface himself, making it 15 of the 20 feet up.
B1 unstaggers itself, roaring out threatenignly (Intimidation level: 4) before raising its weapon, and attempting to strike down at Vimak. Attack: 8 Damage: 8 but missing again, though the rock under Vimaks feet seems to have weakened from the attack.
B3, seeing there's so little room to move, pulls out a javelin, its metallic glint shining in the corner of Cirrus' eye, attempting to hit Bastille. Attack: 24 Damage: 8 flying easily past the redbrand ally, and into Bastilles shoulder, getting stuck, halfway through.
Bastille hisses in pain as the javelin sinks into her shoulder and stains her white dress with blood. She growls, "You'll pay for that."
Bastille attempts to cast Fireball again at J8, bottom of the pit.
Arcana: 21
If I'm reading the map right, it should hit enemies: 7, B1, B3 and 5 (Not sure about 5) while not reaching the party. DEX DC15 for 25 Fire damage. Half on success.
This post has potentially manipulated dice roll results.
Feeling health returning, Vimak shouts, "Thank you, Cirrus!"
B1, having missed, is open to an AOO? If so, 23 (with advantage due to Faerie Fire) for 12 damage. The Bugbear lunges forward, missing, and exposing its bare neck.
Whether or not B1 is open to an AOO and if B1 is alive, Vimak get his shield between the two of them and uses it to shove the Bugbear into the pit for fall damage. Strength:Athletics (with advantage due to Faerie Fire): 19.
This post has potentially manipulated dice roll results.
If Vimak is successful in pushing the bugbear down:
Cirrus hears the cries and whimpering of his wolves, turns, and shouts, "NO!" He will then shove his pipes in his backpack, and take out his new crossbow. Now is not the time for music. Now is the time for blood. He will move to H9 and attack 6. Cirrus takes a shot: 8, 8 damage.
If Vimak is not successful:
Cirrus will try again to cut the rope: 15 to hit, 6 (or 5 if he used his dagger). After that Cirrus will turn and see the dead bodies of his wolves, and shout, "NO!" He will then shove his pipes in his backpack, and take out his new crossbow. Now is not the time for music. Now is the time for blood.
EDIT: well I hope Vimak was successful, because I got a critical hit, adding an extra 2 damage, for a total of 10 points of piercing damage.
You can't drown someone with Create Water. If your lungs are containers than your bones are objects. Any Siege monster that attacks you deals double damage because it’s attacking your bones.
This post has potentially manipulated dice roll results.
Vimak lands another solid blow against the glowing bugbear, sending it staggering yet again.. How could a 'human' have so much strength?! it thought to itself, but soon saw a shield coming its way in an attempt to shove it over (17) but it was too slow on the reaction, and though Vimak has to twist a bit, as the angle didn't normally allow for it, he succeeds in overpowering the creature. It falls down landing on its back, taking 8 overall minor damage.
B3 - 8 B1 - 7 7 - 10
B3 somehow manages to dodge, managing to also survive the inferno, while the prone B1, and 7 fail, B1 simply dying, while 7 is insinerated, gear and all, just as he was about to grab Cirrus' ankle. 5 is on the same place as Bastille, thus avoiding the blast entirely.
(sadly, in melee range, ranged weapons have disadvantage..... so.. your hit is... 13)
Despite the difficulty of the shot, as the redbrand attempts to harass cirrus' weapon while he aims, he pulls off the shot, hitting him in the thigh.
1 & 4 pop up from the staircase behind Bastille, it appears they Dashed their first turn, then ran up the stairs on this one, One stabbing from directly behind her, the other poking his head around the corner with his own weapon. Bastille potentially taking 4 attacks.
Attack: 24 Damage: 4 Attack: 18 Damage: 8
The first attack enough to fell her, the second one being out of spite (1 failed death save) 4 slips by his partner, standing over bastille, to the currently blindsided Vimak who had only moments before overpowered the bugbear, lashing out in a flurry of stabs.
(the potentially manipulated dice roll would be here, in an attempt to copy/paste the damage roller here it messed up and copied only the damage rolls, I deleted them, and attempted to redo. So all rolls 'above' this are accurate)
Attack: 23 Damage: 4 - Attack: 17 Damage: 8
His armor managing to protect him from both blows.
5 seeing his original target fall before him, turns to the side, and stabs at Vimak twice. Attack: 19 Damage: 6 - Attack: 22 Damage: 7 and while his first attack also misses, his second lands with a cold, powerful ferocity. (see bottom of post due to double critical)
2 & 6 laugh at Cirrus' pained cries, mocking him Aww, did we kill yer *****es? Sorry mate! before both of them begin trying to porcupine the bard.
2 Attack: 20 Damage: 7 Attack: 9 Damage: 4
6 Attack: 24 Damage: 10 Attack: 8 Damage: 5
while the first attack misses, the rest, do not, a flurry of stabs pierce the Genasi's flesh, his barely hanging on with 2 HP.
Luckily 3 wasn't able to get around his allies. But he stands there, spoiling for a fight.
Moments after the fireball had gone off, an 'odd' metallic clanging could be heard from the crevasse, as if something had been dislodged and shifted from the force of the explosion.
B2 steps forward where the other bugbear had previously been, and swings his weapon at the wounded Goliath Let see if you can take DIS Attack: 9 Damage: 13 the slamming strike hitting the ground as despite (what happens in bottom of post) Vimak manages to avoid the blow, however, the ground where the bridge is crumbles from the repeated bugbear assaults, sending B2 tumbling to the floor below, while vimak needs to make a DC 12 DEX save, or also fall and take 6 fall damage.
B3 manages to get up but has nowhere to move. And no one in range.
((((UGH so apparently the diceroller wasn't staying the same except the saves at the top. I have kept track of damage as i did each roll. So As it stands, Bastilel is 'dying' with -1 death save. Vimak suffered a Nat 20 + max damage hit from the 2nd attack of 5 meaning he will suffer some sort of permanent damage. Cirrus has 2 HP left.
Bastille can still get in DAOO's based on the number of 'misses' before she officially 'falls' if any. Same with the rest of you. Anywhere it says 'the attack(s)" miss, you get that many DAOO's vs that target. The wonky dice roller system is why i do this one roll at a time and state what happens and keep track of HP just in case this BS occors. Which they NEED to fix.))))))))
For Vimak:
You suffered a double max attack, meaning you have to roll to find out what happens.
Roll 1d6 to determine 'where'
1 - Head 2. Neck 3. Left arm 4. Right arm 5. Torso 6. Left leg/Right Leg (if leg, roll a D4 1-2 = left, 3-4 = right
--------------------------------
Head: Roll 1d6 1-2. Blindness (1-2 = one eye, 3-4 = both eyes) 3-4. Deafness (Same as above) 5-6. Brain (meaning suffering from hallucinations, etc)
---------------
Neck = Mute.
---------------
"Arm" 1d4
1. Loss of entire arm. (same as 2/3) 2. Loss of Elbow. (Cannot wear a shield) 3. Loss of wrist (1, 2, or 3 mean you cannot wield 2 handed weapons without certain conditions such as making strength checks to hold, or losing damage) 4. Permanent nerve damage/pain (disadvantage when using anything involving that arm)
------------
Torso
Anything logically requiring your torso as a primary factor (pushing a heavy object, grapples/pushes etc) will be at disadvantage
-------------
"Legs" 1d4
1. Crippled (halved movement) 2. Can't jump, but no movement penalty. 3. Disadvantage on dexterity/athletic checks, but not saved. 4. Permanent nerve damage/pain giving you a 50% chance to 'stumble' prone when dashing.
I feel it's only fair to show you the enemies HP's since the dice roller ****ed up.
(AAAGH. I FORGOT TO ERASE THAT. WHEN I STARTED WRITING THAT POST I WAS PLANNING ON USING MY RAPIER, BUT I CHANGED MY MIND AND DECIDED TO NOT MOVE AND USE MY CROSSBOW INSTEAD. BUT I DIDN'T DELETE THE PART WHERE I MOVED. SHIT! SHIT! SHIT!)
(... at least I still hit. I need to pay more attention from now on.)
You can't drown someone with Create Water. If your lungs are containers than your bones are objects. Any Siege monster that attacks you deals double damage because it’s attacking your bones.
(one. Technically you would have been in the dying state before it but you will kind of get.. a 'death flail' that can't be DAOO'd - Consider this more of a handout - as it would have missed, but when you're dead, all attacks hit so..))
PARTY IS UP
Occassional Dungeon Master.
A few questions: Are the things in the hole in melee range of Bastille or whoever is on higher ground or no? Secondly, if I try to cast Fireball from the scroll, what's the Arcana check DC?
(they fell 20 feet, they are WAY out of melee range. the DC is 12. Basically the way i figure it is you might have heard some mage cast it in the past, or had soemone esplain it to you at some point so you're just like 'oh yeah, that')
Occassional Dungeon Master.
Okay thanks. What do the yellow and red colors mean?
(status effect/condition. in this case Faerie Fire.)
Occassional Dungeon Master.
Okay... Sorry for the questions but one more: Since the party is on higher ground and the pit is 20ft deep... Does that mean the party will be protected if I dropped a Fireball into the pit since the radius of the spell's AOE is 20ft?
OOC: Thanks, ZulkRS, for the tip.
Vimak will attack the Bugbear closet to him, which looks like B3: 19, Damage 10
That's a critical hit, so here is another 1d8: 6
Death on the Water and Baldur's Gate Bodyguard
(I will allow it bastille)
Occassional Dungeon Master.
(Oh, I thought the G stood for Glastaff)
My left wolf (Robin) gets an AoO for the 2's missed attack: 5 to hit (adv. bc Pack Tactics: 14); 6 piercing damage.
The other wolf (Ronin) gets an AoO for 3's missed attack: 19 to hit (adv. bc Pack Tactics: 10); 7 piercing damage.
Robin got a critical hit, so that's an additional 8 piercing damage, for a total of 10 damage to 2
Ronin got a critical hit, so that's an additional 4 piercing damage, for a total of 10 damage to 3
(DM, what would I have to do to cut the rope bridge, to make Bugbear1 fall down? Do I have to roll or can I just do it? Under the assumption that I have to make an attack roll, here it is: 5 to hit, 3 damage. If for some reason you make the argument that I cannot use my rapier to cut a rope then here is my roll for my dagger: 22 to hit, 5)
I will also have Left wolf (Robin) move to H9.
As a bonus action, I will cast Healing Word on Vimak, healing him for 5 hit points
You can't drown someone with Create Water. If your lungs are containers than your bones are objects. Any Siege monster that attacks you deals double damage because it’s attacking your bones.
Attempting Fireball at 8J, in the pit (20ft below).
Arcana check: 11 (Just short)
Movement: Move to G5
(Will be posting in a couple of hours or so)
Occassional Dungeon Master.
Vimak strikes out at B1 (as B3 is 20 feet down a cliff) landing a harsh blow, staggering the Bugbear for a moment. Both of Cirrus' wolves land devastating blows, but still fail to kill their target. Cirrus slashes at the rope, cutting most of the way through one side of the rope, but not quite managing to cut it enough to split. He feels another solid hit would probably tear that half though. Robin begins to flee to H9, triggering an attack from both Redbrands.
Attack: 23 Damage: 7 - - Attack: 19 Damage: 4 One attack landing for 4 damage (robin has taken 7, has a total hp of 11)
Magic flows from Cirrus' hands, healing Vimak for 5, any HP gained above max HP by this becomes temp HP.
Bastille attempts to read the scroll, but can only figure out so many words, and as a caster of some form herself, knows that without all the pieces, you can't form the puzzle. Her turn going to waste.
1 & 4 both dash down a side hall doing ????
2 moves up where Robin was, surrounding Ronin on one side and unleashes a barrage of attacks with the other two redbrands.
2 Attack: 19 Damage: 3 - Attack: 7 Damage: 3 both missing.
3 Attack: 5 Damage: 3 - Attack: 24 Damage: 9 the first attack missing, but the followup splitting Ronin's skull, Killing him as it pierces the wolfs brain.
6 lets out a cheer as he brushes past his fellow red, now that the path was clear, he was trying to finish off the second mongrel. Attack: 7 Damage: 8 - Attack: 7 Damage: 7 both blows landing, finishing Robin off, though she lay dying, whining pitifully and in pain.
7 hearing his compatriots cheer, lets him know the wolves are no longer up there, and he (14) shimmies to the side, along the cliff, taking a guess at where Cirrus is, and with the last bit of his movement, lunges up, attempting to 'Pull' Cirrus over the side, and into the crevasse. (C 23 R 7) despite cirrus' slow reaction time, the awkwardness of the attempted action causes the redbrand to be easily slipped free from.
5 asks B3 to lift him up, much like before, and the redbrand readies to climb.
B3, reaches down, attempting to lift 5 (19) and does so with relative ease. 5 finding purchase on the edge, and pulling himself up to strike at Bastille when he could.
B3 then begins climbing the rockface himself, making it 15 of the 20 feet up.
B1 unstaggers itself, roaring out threatenignly (Intimidation level: 4) before raising its weapon, and attempting to strike down at Vimak. Attack: 8 Damage: 8 but missing again, though the rock under Vimaks feet seems to have weakened from the attack.
B3, seeing there's so little room to move, pulls out a javelin, its metallic glint shining in the corner of Cirrus' eye, attempting to hit Bastille. Attack: 24 Damage: 8 flying easily past the redbrand ally, and into Bastilles shoulder, getting stuck, halfway through.
PARTY IS UP
Occassional Dungeon Master.
Bastille hisses in pain as the javelin sinks into her shoulder and stains her white dress with blood. She growls, "You'll pay for that."
Bastille attempts to cast Fireball again at J8, bottom of the pit.
Arcana: 21
If I'm reading the map right, it should hit enemies: 7, B1, B3 and 5 (Not sure about 5) while not reaching the party.
DEX DC15 for 25 Fire damage. Half on success.
Feeling health returning, Vimak shouts, "Thank you, Cirrus!"
B1, having missed, is open to an AOO? If so, 23 (with advantage due to Faerie Fire) for 12 damage. The Bugbear lunges forward, missing, and exposing its bare neck.
Whether or not B1 is open to an AOO and if B1 is alive, Vimak get his shield between the two of them and uses it to shove the Bugbear into the pit for fall damage. Strength:Athletics (with advantage due to Faerie Fire): 19.
Death on the Water and Baldur's Gate Bodyguard
If Vimak is successful in pushing the bugbear down:
Cirrus hears the cries and whimpering of his wolves, turns, and shouts, "NO!" He will then shove his pipes in his backpack, and take out his new crossbow. Now is not the time for music. Now is the time for blood. He will move to H9 and attack 6. Cirrus takes a shot: 8, 8 damage.
If Vimak is not successful:
Cirrus will try again to cut the rope: 15 to hit, 6 (or 5 if he used his dagger). After that Cirrus will turn and see the dead bodies of his wolves, and shout, "NO!" He will then shove his pipes in his backpack, and take out his new crossbow. Now is not the time for music. Now is the time for blood.
EDIT: well I hope Vimak was successful, because I got a critical hit, adding an extra 2 damage, for a total of 10 points of piercing damage.
You can't drown someone with Create Water. If your lungs are containers than your bones are objects. Any Siege monster that attacks you deals double damage because it’s attacking your bones.
Vimak lands another solid blow against the glowing bugbear, sending it staggering yet again.. How could a 'human' have so much strength?! it thought to itself, but soon saw a shield coming its way in an attempt to shove it over (17) but it was too slow on the reaction, and though Vimak has to twist a bit, as the angle didn't normally allow for it, he succeeds in overpowering the creature. It falls down landing on its back, taking 8 overall minor damage.
B3 - 8 B1 - 7 7 - 10
B3 somehow manages to dodge, managing to also survive the inferno, while the prone B1, and 7 fail, B1 simply dying, while 7 is insinerated, gear and all, just as he was about to grab Cirrus' ankle. 5 is on the same place as Bastille, thus avoiding the blast entirely.
(sadly, in melee range, ranged weapons have disadvantage..... so.. your hit is... 13)
Despite the difficulty of the shot, as the redbrand attempts to harass cirrus' weapon while he aims, he pulls off the shot, hitting him in the thigh.
1 & 4 pop up from the staircase behind Bastille, it appears they Dashed their first turn, then ran up the stairs on this one, One stabbing from directly behind her, the other poking his head around the corner with his own weapon. Bastille potentially taking 4 attacks.
Attack: 24 Damage: 4 Attack: 18 Damage: 8
The first attack enough to fell her, the second one being out of spite (1 failed death save) 4 slips by his partner, standing over bastille, to the currently blindsided Vimak who had only moments before overpowered the bugbear, lashing out in a flurry of stabs.
(the potentially manipulated dice roll would be here, in an attempt to copy/paste the damage roller here it messed up and copied only the damage rolls, I deleted them, and attempted to redo. So all rolls 'above' this are accurate)
Attack: 23 Damage: 4 - Attack: 17 Damage: 8
His armor managing to protect him from both blows.
5 seeing his original target fall before him, turns to the side, and stabs at Vimak twice. Attack: 19 Damage: 6 - Attack: 22 Damage: 7 and while his first attack also misses, his second lands with a cold, powerful ferocity. (see bottom of post due to double critical)
2 & 6 laugh at Cirrus' pained cries, mocking him Aww, did we kill yer *****es? Sorry mate! before both of them begin trying to porcupine the bard.
2 Attack: 20 Damage: 7 Attack: 9 Damage: 4
6 Attack: 24 Damage: 10 Attack: 8 Damage: 5
while the first attack misses, the rest, do not, a flurry of stabs pierce the Genasi's flesh, his barely hanging on with 2 HP.
Luckily 3 wasn't able to get around his allies. But he stands there, spoiling for a fight.
Moments after the fireball had gone off, an 'odd' metallic clanging could be heard from the crevasse, as if something had been dislodged and shifted from the force of the explosion.
B2 steps forward where the other bugbear had previously been, and swings his weapon at the wounded Goliath Let see if you can take DIS Attack: 9 Damage: 13 the slamming strike hitting the ground as despite (what happens in bottom of post) Vimak manages to avoid the blow, however, the ground where the bridge is crumbles from the repeated bugbear assaults, sending B2 tumbling to the floor below, while vimak needs to make a DC 12 DEX save, or also fall and take 6 fall damage.
B3 manages to get up but has nowhere to move. And no one in range.
((((UGH so apparently the diceroller wasn't staying the same except the saves at the top. I have kept track of damage as i did each roll. So As it stands, Bastilel is 'dying' with -1 death save. Vimak suffered a Nat 20 + max damage hit from the 2nd attack of 5 meaning he will suffer some sort of permanent damage. Cirrus has 2 HP left.
Bastille can still get in DAOO's based on the number of 'misses' before she officially 'falls' if any. Same with the rest of you. Anywhere it says 'the attack(s)" miss, you get that many DAOO's vs that target. The wonky dice roller system is why i do this one roll at a time and state what happens and keep track of HP just in case this BS occors. Which they NEED to fix.))))))))
For Vimak:
You suffered a double max attack, meaning you have to roll to find out what happens.
Roll 1d6 to determine 'where'
1 - Head
2. Neck
3. Left arm
4. Right arm
5. Torso
6. Left leg/Right Leg (if leg, roll a D4 1-2 = left, 3-4 = right
--------------------------------
Head: Roll 1d6
1-2. Blindness (1-2 = one eye, 3-4 = both eyes)
3-4. Deafness (Same as above)
5-6. Brain (meaning suffering from hallucinations, etc)
---------------
Neck = Mute.
---------------
"Arm" 1d4
1. Loss of entire arm. (same as 2/3)
2. Loss of Elbow. (Cannot wear a shield)
3. Loss of wrist (1, 2, or 3 mean you cannot wield 2 handed weapons without certain conditions such as making strength checks to hold, or losing damage)
4. Permanent nerve damage/pain (disadvantage when using anything involving that arm)
------------
Torso
Anything logically requiring your torso as a primary factor (pushing a heavy object, grapples/pushes etc) will be at disadvantage
-------------
"Legs" 1d4
1. Crippled (halved movement)
2. Can't jump, but no movement penalty.
3. Disadvantage on dexterity/athletic checks, but not saved.
4. Permanent nerve damage/pain giving you a 50% chance to 'stumble' prone when dashing.
I feel it's only fair to show you the enemies HP's since the dice roller ****ed up.
1-5
2-16
3-16
4-10
5-6
6-11
7-0
B1-0
B2-10
B3-11
1G-16
Occassional Dungeon Master.
(AAAGH. I FORGOT TO ERASE THAT. WHEN I STARTED WRITING THAT POST I WAS PLANNING ON USING MY RAPIER, BUT I CHANGED MY MIND AND DECIDED TO NOT MOVE AND USE MY CROSSBOW INSTEAD. BUT I DIDN'T DELETE THE PART WHERE I MOVED. SHIT! SHIT! SHIT!)
(... at least I still hit. I need to pay more attention from now on.)
You can't drown someone with Create Water. If your lungs are containers than your bones are objects. Any Siege monster that attacks you deals double damage because it’s attacking your bones.
(party is up)
Occassional Dungeon Master.
(I'm sorry but I'm confused at how man DAoOs Bastille gets if any. Can you please tell me how much she gets before falling this one time?"
(one. Technically you would have been in the dying state before it but you will kind of get.. a 'death flail' that can't be DAOO'd - Consider this more of a handout - as it would have missed, but when you're dead, all attacks hit so..))
Occassional Dungeon Master.