Vimak nudges Gulari as they approach the wagon. He is happy to help with intimidation. Crouching, Vimak rests the flat of his ax, still warm and wet with one goblin's blood, against the face of the living one tied to the axel. He slowly pops his knuckles, his hands about the size of the goblin's head. Vimak does not speak, he just stares at the goblin.
This post has potentially manipulated dice roll results.
Gulari nods at the scene, grinning wryly as his fellow stonekin crouches down over the goblin, the shadow of his form engulfing their restrained enemy. "Hmm, this one appears to want to take the brave path... some might call that foolish." He raises his head and glances around. "But it won't have been able to take our supplies on his own, there must be a camp or staging area nearby. You keep him entertained, I will see if his fellows have left us an obvious path to follow". The Goliath reaches into his pack for a torch, and after struggling for a moment to strike his flint in the damp air, he lights it, the orange glow casting low shadows into the night.
Survival:7 - looking for any trail or tracks, or evidence of the removal of the supplies.
This post has potentially manipulated dice roll results.
With help from either Gulari or Herman, Vimak uses intimidation. "Tell me, little one, where our goods have gone. Tell me, little one, who we might expect to find with them. Tell me, little one, or I promise you will join your dead." 19
Cirrus has already tried to threaten this goblin and failed, and realizes that if the angry looking goliath and the faceless archer don't get this thing to talk, nothing will. He notices Gilari searching around for clues as to where the supplies might have gone, and decides to help, leaving Herman and Vimak to get information out of their new captive.
You can't drown someone with Create Water. If your lungs are containers than your bones are objects. Any Siege monster that attacks you deals double damage because it’s attacking your bones.
The goblin looks around at the oversized individuals, his eyes passing from one to the other even as one of the folk there begin asking question. Me rob cart. Take goods to for.. Indo... he seemed to be searching for the word.... Idosminable ... Forestress! In our forestress! It no can be entered by weaklings like you! he said, shaking in fear, spittle flying out, intentionally or not. Then as the greater sized men, Vimak press in, asking the same questions in a different way... They go way sun rises To the forestress. Fnd them.. withs? Gobbie Hoard. We are legion. You only beat scoot force. You no can beat hoard. The goblin finally goes quiet again, havign answered all of your questions, more or less.
Gulari had been paying attention enough to the conversation as he struck his torch on, and with keen eyes spots what seem to be partially buried blood trails leading off 'where the sun rises' to the east. If one looked hard enough it would almost seem like a game trail, as the path had been used so often. Begging the question: How many people had they done this to?
With all the assistance, and the light from the torch it is possible to follow the trail now.
(OOC: Would I need to make a roll to search for my dagger that I threw?
Rollback Post to RevisionRollBack
You can't drown someone with Create Water. If your lungs are containers than your bones are objects. Any Siege monster that attacks you deals double damage because it’s attacking your bones.
Vimak turns from the goblin. He considers the wagon. They may still need it to haul Rockseeker's goods, if they can find them. If they can find horses. Problems for another day, he thinks and follows his colleagues east into the woods.
This post has potentially manipulated dice roll results.
Searching for dagger check: 23
(I went back in the earlier posts, my roll for the dagger to hit was 17, which definitely hit)
Rollback Post to RevisionRollBack
You can't drown someone with Create Water. If your lungs are containers than your bones are objects. Any Siege monster that attacks you deals double damage because it’s attacking your bones.
As Vimak leads the group towards the interior of the woods, he and the rest of the party notice that the ground is beginning a gradual, but noticeable incline upwards. The tree's are still thick on both sides, however, this path seems to be more or less straight. Time slowly passes as the group heads forward, the night still deep. The flame from the torch lighting a large enough area that their immediate path can be seen, while the rest of the forest is shrouded in shadows created by shadows. Occasionally, an owl, or some other unimportant creature of the night makes a noise. And as the fighting had died down, the crickets began to sing once more.
About ten minutes in, as Vimak leads the way he takes a step out as normal. (I need Vimak to roll a DC 12 Perception check (no disadvantage thanks to the flame - If Failed, you must pass a DC 10 dexterity saving throw, or be suspended by a rope-snare by one of your ankles, flipping you upside down, and applying the Restrained until someone deals 1 damage to the rope. Rope AC is 10.)
Vimak stays within the light of the torch as he makes his way down the path through the trees. He can't stand the idea of not keeping his promise to Rockseeker, of not being honorable in that way, but tries to be watchful and perceptive: 11
If failed: 21
So, Vimak steps and feels something grabbing at his ankle and yanks his foot away and out of a rope as it snaps up among the branches. A counterweigh thuds behind the trees and his shield and ax are up, poised to attack.
"Apparently," he says after a moment, "there are traps in these woods. We should move forward cautiously. "
This post has potentially manipulated dice roll results.
OOC: I'm going to assume that the goblin pointed Herman the same way the group is headed.
Herman, before going to follow the group puts an arrow into the Goblin's head, killing it. As they keep going and Vimak dodges the trap, Herman keeps a more active watch. Perception to detect future traps: 5
EDIT: Looks like the non-existent sun is in his eye.
Despite Vimaks caution, there was no followup attack. No sounds of combat, or ambush. After a while, Vimak continues on, though attempting to be more cautious as he proceeds. The forest seems to slowly become more and more sparse as they continue. Though occasionally a thicker than average copse of tree's is seen in clumps. Time continues to pass, and the snowfall finally ceases, though the dark clouds continue to loom in the sky. Some more time passes as they all go along, Vimak in the lead.
Roll another Perception check, this time, DC 15. If failed, you must pass a DC 10 Dex Saving Throw, or fall into a shallow pit. Just deep enough to twist your ankle (though no 'effects') enough to cause damage, dealing 2 bludgeoning damage.
Whether passed or failed, the group will then notice a crudely made pitfall trap in the ground, thats just slightly wider than the road itself. Even a normal human could climb out easily, but a goliath will basically just heave over it like a small wall.
In Hermans case, snowflakes landed in his eye at just the wrong time, causing him to blink harshly for the next several minutes.
This post has potentially manipulated dice roll results.
Vimak is watchful, but how watchful? 14
If fail: 21
So, Vimak is concentrating on concentrating. He is thinking so much about being perceptive that his thoughts in fact become a distraction. But, as the pit trap falls open under the weight of his left foot, he squats on his right foot, leans forward and pushes off of it, flipping in mid-air over the pit, landing on both feet on the other side, unscathed, shield and ax up.
"Indeed," he says after a moment. "Traps. Dishonorable ones, at that."
Herman talks to the Goblin, "Seek answers. You have it. Who robbed Cart (Pointing at the cart)? Where they take goods?"
Vimak nudges Gulari as they approach the wagon. He is happy to help with intimidation. Crouching, Vimak rests the flat of his ax, still warm and wet with one goblin's blood, against the face of the living one tied to the axel. He slowly pops his knuckles, his hands about the size of the goblin's head. Vimak does not speak, he just stares at the goblin.
Death on the Water and Baldur's Gate Bodyguard
Gulari nods at the scene, grinning wryly as his fellow stonekin crouches down over the goblin, the shadow of his form engulfing their restrained enemy. "Hmm, this one appears to want to take the brave path... some might call that foolish." He raises his head and glances around. "But it won't have been able to take our supplies on his own, there must be a camp or staging area nearby. You keep him entertained, I will see if his fellows have left us an obvious path to follow". The Goliath reaches into his pack for a torch, and after struggling for a moment to strike his flint in the damp air, he lights it, the orange glow casting low shadows into the night.
Survival:7 - looking for any trail or tracks, or evidence of the removal of the supplies.
With help from either Gulari or Herman, Vimak uses intimidation. "Tell me, little one, where our goods have gone. Tell me, little one, who we might expect to find with them. Tell me, little one, or I promise you will join your dead." 19
Death on the Water and Baldur's Gate Bodyguard
Herman wants answers as well so he's going to Help Vimak. He's essentially going to do a good-cop-bad-cop routine.
Cirrus has already tried to threaten this goblin and failed, and realizes that if the angry looking goliath and the faceless archer don't get this thing to talk, nothing will. He notices Gilari searching around for clues as to where the supplies might have gone, and decides to help, leaving Herman and Vimak to get information out of their new captive.
You can't drown someone with Create Water. If your lungs are containers than your bones are objects. Any Siege monster that attacks you deals double damage because it’s attacking your bones.
With Cirrus help I'll roll a second roll for advantage
Survival: 16
The goblin looks around at the oversized individuals, his eyes passing from one to the other even as one of the folk there begin asking question. Me rob cart. Take goods to for.. Indo... he seemed to be searching for the word.... Idosminable ... Forestress! In our forestress! It no can be entered by weaklings like you! he said, shaking in fear, spittle flying out, intentionally or not. Then as the greater sized men, Vimak press in, asking the same questions in a different way... They go way sun rises To the forestress. Fnd them.. withs? Gobbie Hoard. We are legion. You only beat scoot force. You no can beat hoard. The goblin finally goes quiet again, havign answered all of your questions, more or less.
Gulari had been paying attention enough to the conversation as he struck his torch on, and with keen eyes spots what seem to be partially buried blood trails leading off 'where the sun rises' to the east. If one looked hard enough it would almost seem like a game trail, as the path had been used so often. Begging the question: How many people had they done this to?
With all the assistance, and the light from the torch it is possible to follow the trail now.
Occassional Dungeon Master.
(OOC: Would I need to make a roll to search for my dagger that I threw?
You can't drown someone with Create Water. If your lungs are containers than your bones are objects. Any Siege monster that attacks you deals double damage because it’s attacking your bones.
(I can't recall if it missed but it probably did.. lol. So yes. DC 10 Investigation.)
Occassional Dungeon Master.
Vimak turns from the goblin. He considers the wagon. They may still need it to haul Rockseeker's goods, if they can find them. If they can find horses. Problems for another day, he thinks and follows his colleagues east into the woods.
Death on the Water and Baldur's Gate Bodyguard
(posting soon unless others post between)
Occassional Dungeon Master.
Herman asks the Goblin, "Which way?" As usual nothing can be read from his face but his voice has a serious almost ominous tone.
Searching for dagger check: 23
(I went back in the earlier posts, my roll for the dagger to hit was 17, which definitely hit)
You can't drown someone with Create Water. If your lungs are containers than your bones are objects. Any Siege monster that attacks you deals double damage because it’s attacking your bones.
if it hit then it will be in the thing you hit. and no search is needed. Post will be out in the next 10.
Occassional Dungeon Master.
As Vimak leads the group towards the interior of the woods, he and the rest of the party notice that the ground is beginning a gradual, but noticeable incline upwards. The tree's are still thick on both sides, however, this path seems to be more or less straight. Time slowly passes as the group heads forward, the night still deep. The flame from the torch lighting a large enough area that their immediate path can be seen, while the rest of the forest is shrouded in shadows created by shadows. Occasionally, an owl, or some other unimportant creature of the night makes a noise. And as the fighting had died down, the crickets began to sing once more.
About ten minutes in, as Vimak leads the way he takes a step out as normal. (I need Vimak to roll a DC 12 Perception check (no disadvantage thanks to the flame - If Failed, you must pass a DC 10 dexterity saving throw, or be suspended by a rope-snare by one of your ankles, flipping you upside down, and applying the Restrained until someone deals 1 damage to the rope. Rope AC is 10.)
Occassional Dungeon Master.
Vimak stays within the light of the torch as he makes his way down the path through the trees. He can't stand the idea of not keeping his promise to Rockseeker, of not being honorable in that way, but tries to be watchful and perceptive: 11
If failed: 21
So, Vimak steps and feels something grabbing at his ankle and yanks his foot away and out of a rope as it snaps up among the branches. A counterweigh thuds behind the trees and his shield and ax are up, poised to attack.
"Apparently," he says after a moment, "there are traps in these woods. We should move forward cautiously. "
Death on the Water and Baldur's Gate Bodyguard
OOC: I'm going to assume that the goblin pointed Herman the same way the group is headed.
Herman, before going to follow the group puts an arrow into the Goblin's head, killing it. As they keep going and Vimak dodges the trap, Herman keeps a more active watch.
Perception to detect future traps: 5
EDIT: Looks like the non-existent sun is in his eye.
Despite Vimaks caution, there was no followup attack. No sounds of combat, or ambush. After a while, Vimak continues on, though attempting to be more cautious as he proceeds. The forest seems to slowly become more and more sparse as they continue. Though occasionally a thicker than average copse of tree's is seen in clumps. Time continues to pass, and the snowfall finally ceases, though the dark clouds continue to loom in the sky. Some more time passes as they all go along, Vimak in the lead.
Roll another Perception check, this time, DC 15. If failed, you must pass a DC 10 Dex Saving Throw, or fall into a shallow pit. Just deep enough to twist your ankle (though no 'effects') enough to cause damage, dealing 2 bludgeoning damage.
Whether passed or failed, the group will then notice a crudely made pitfall trap in the ground, thats just slightly wider than the road itself. Even a normal human could climb out easily, but a goliath will basically just heave over it like a small wall.
In Hermans case, snowflakes landed in his eye at just the wrong time, causing him to blink harshly for the next several minutes.
Occassional Dungeon Master.
Vimak is watchful, but how watchful? 14
If fail: 21
So, Vimak is concentrating on concentrating. He is thinking so much about being perceptive that his thoughts in fact become a distraction. But, as the pit trap falls open under the weight of his left foot, he squats on his right foot, leans forward and pushes off of it, flipping in mid-air over the pit, landing on both feet on the other side, unscathed, shield and ax up.
"Indeed," he says after a moment. "Traps. Dishonorable ones, at that."
Death on the Water and Baldur's Gate Bodyguard