Fist, put the dice you removed back in. It should work but has a chance of not working as well. To avoid this problem in the future DO NOT delete dice rolls, just state that the rolls are wrong rather than deleting them. Secondly, if you edit a post that has dice rolls, and add new dice rolls, be sure to put the new dice rolls at the bottom of the post. This should avoid this problem in the future)
(I think you forgot to roll Crit damage against Damaia. Well, even if the extra crit damage is 6, Damaia will still be standing so I will just take my turn now and update my character sheet after you roll crit damage.)
Damaia wheezes and blood sprays from her mouth as the boar sinks its tusk into Damaia's gut. She quickly draws her other dagger and attacks the boar. Attack: 21 Dmg: 4 Bonus Attack: 9 Dmg: 2
If the Boar falls Damaia will use her movement to get to A10.
(My bad, I forgot the boar had modifiers. Typically my games did it with double dice damage and then add the modifier once, so in this case it would be 9. Like 4+4+1. Either you can take that Damaia or I can reroll the damage die and you get 4+whatever I roll+1)
This post has potentially manipulated dice roll results.
Damaia limps over to the trees at B11, clutching her stomach wound. While moving she sees the badger gaining on her but she still has a bit of distance between her and the small creature. Once at the trees she will sheathe a dagger and hurl a smoky blast at the ape.
As the Ape pummels Damaia into the ground, a bell sounds and all the remaining animals retreat back through the gate. Damaia is stabalized and both of you are teleported away to rest.
(You can fix dice rolls in the following ways:
Fist, put the dice you removed back in. It should work but has a chance of not working as well. To avoid this problem in the future DO NOT delete dice rolls, just state that the rolls are wrong rather than deleting them. Secondly, if you edit a post that has dice rolls, and add new dice rolls, be sure to put the new dice rolls at the bottom of the post. This should avoid this problem in the future)
(Thank you for the tip!)
"...This is bad...I don't want to be a badger anymore!"
Raza tries to slash at the snake hanging from the tree (M4)
Atk: 24 Dmg: 9
((OOC: Wow what a roll!!))
Raza's slice leaves a wound in the snake's side, but it seems to still be alive.
Both snakes make attacks toward Raza
#1: To hit: 23 Damage: 1 On a hit, make a constitution saving throw On a fail take: 5 On a successful save take half
#2: To hit: 16 Damage: 1 On a hit, make a constitution saving throw One a fail take: 2 On a successful save take half
The Ape attempts to hit Raza twice
First Swing To hit: 25 Damage: 6
Second Swing To hit: 23 Damage: 6
Finally on Raza the Boar will make an attack. To hit: 22 Damage: 5
On Damaia, the Boar will attempt to pierce you with it's tusks. To hit: 17 Damage: 5
(I think you forgot to roll Crit damage against Damaia. Well, even if the extra crit damage is 6, Damaia will still be standing so I will just take my turn now and update my character sheet after you roll crit damage.)
Damaia wheezes and blood sprays from her mouth as the boar sinks its tusk into Damaia's gut. She quickly draws her other dagger and attacks the boar.
Attack: 21 Dmg: 4
Bonus Attack: 9 Dmg: 2
If the Boar falls Damaia will use her movement to get to A10.
(Crits are double damage, so my roll was a 5, meaning you take 10. You'd still be up though due to the temp hit points you had)
Damaia stabs into the boar's heart with the first blow and swings at the air with her second dagger as the boar collapses to the ground.
(Cries are actually this:
You roll the damage die again, no modifiers, and add it to the already rolled damage. It isn’t double damage.)
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
(My bad, I forgot the boar had modifiers. Typically my games did it with double dice damage and then add the modifier once, so in this case it would be 9. Like 4+4+1. Either you can take that Damaia or I can reroll the damage die and you get 4+whatever I roll+1)
"Ughh..real bad.."
Raza, barely standing, takes a swing at the healthy snake with his short sword.
Atk: 20 Dmg: 5
And tries to finish off the other with his dagger
Atk: 13 Dmg: 4
(Actually I would prefer if you'd roll @DM. So my final damage taken would be 4 + (1d6) + 1)
(That's fine.)
4+ 6 +1
(oof.)
Raza finishes off the wounded snake and takes a gash out of the previously healthy one.
The remaining snake makes an attack against Raza. To hit: 13 Damage: 1
The Ape attempts to swing at Raza twice
First swing To hit: 19 Damage: 7
Second swing To hit: 24 Damage: 9
Finally, the boar attempts to stab Raza with it's tusks. To hit: 16 Damage: 4
Damaia turns to see the tiny badger sprinting as fast as it can in her direction.
Damaia limps over to the trees at B11, clutching her stomach wound. While moving she sees the badger gaining on her but she still has a bit of distance between her and the small creature. Once at the trees she will sheathe a dagger and hurl a smoky blast at the ape.
Eldritch Blast: 8 Dmg: 5
(Just a reminder Damaia, you have a healing potion)
It looks like you badly damaged the Ape, but he remains standing.
(Since I know Raza is down)
Raza is stabalized by an invisible figure. His body remains, but he is breathing.
As the animals watch Raza collapse, they all begin running in Damaia's direction. The badger and the Ape reach Damaia first.
The Ape swings at Damaia twice.
First swing. To hit: 18 Damage: 6
Second Swing. To hit: 11 Damage: 4
The badger then attempts to bite Damaia's ankles. To hit: 6 Damage: 1
(RIP)
As the Ape pummels Damaia into the ground, a bell sounds and all the remaining animals retreat back through the gate. Damaia is stabalized and both of you are teleported away to rest.
Somewhere, from the crowd, The Kid shouts. Come on! You got this! Yeah! Turn ‘em into chowder!
(oops... sniped. Well crap. He was apparently rooting for the animals :) )
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
You both gain 115 XP, but don't get any prizes.
(I apologize that I rolled really well. I will make future encounters a bit easier)
Can you heal teammates in matches if they drop to 0 hp but before the invisible thing gets to them?
It just stabalizes them so they do't make death saving throws. For PvE, their body stays in the arena until the end.