Nok Nok mulls the offer for a moment, but eventually shakes his head as well. Not because he didn't want a devil butler, but his fear of getting brained by Misha and Jubi leads him on the path of the straight and narrow. "Sorry bud, but back to the pits for you."
Rollback Post to RevisionRollBack
Corrin Kettlewhistle: Halfling Life Cleric (Curse of Strahd) Kip Dalton: Human Lore Bard (Waterdeep Dragon Heist) Debauchery Dalliance: Half-Drow Oath of Conquest Paladin (White Plume Mountain)
Aeydof the Dragons || Wood Elf / Way of the Ascendant Dragon Monk Demetrios Zalaoras || Protector Aasimar / Paladin of Torm Hawke || Kalashtar / Circle of the Moon Druid Morticia || Half-Aasimar Rogue Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm /ᐠ。ꞈ。ᐟ\
This post has potentially manipulated dice roll results.
DREAM 4: DESOLATION
You wander a vast, barren landscape of utter devastation. Black sludge rises rapidly out of the ground, enveloping your feet and gripping you tightly, overwhelming you with a horrible sense of loss. “Don’t let the sludge consume you!”says Mad Maggie’s disembodied voice. “You must push through her defenses. She must look!”
Each of you is restrained by the black sludge. On your turn, each of you must use your action to try to get free of the sludge, doing so with a successful DC 15 Strength (Athletics) or Dexterity (Acrobatics) check. A character who gets free of the sludge rises up into the air and quickly shakes off the sense of horrible loss. For the rest of this dream, those who are freed can do nothing except use the Help action on each of its turns to assist another character still trapped in the sludge. Those of you who fail the initial check to escape the sludge must repeat the check at the start of each of your turns. With each failed check after the first, you take 17 psychic damage as the sense of horrible loss intensifies. If one of you is reduced to 0 hit points by this psychic damage, your dream-self becomes completely submerged in the sludge and is lost.
This post has potentially manipulated dice roll results.
Amy Athletics: 17 Cory Acrobatics: 8
Rollback Post to RevisionRollBack
Aeydof the Dragons || Wood Elf / Way of the Ascendant Dragon Monk Demetrios Zalaoras || Protector Aasimar / Paladin of Torm Hawke || Kalashtar / Circle of the Moon Druid Morticia || Half-Aasimar Rogue Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm /ᐠ。ꞈ。ᐟ\
Persephone, having rather enjoyed her day fighting on Misha’s home world, wanted to learn all she could about war, so she ended up spending today at War Command, earning more glory.
War Command (Earn Glory) - Visit War Command to train with Sword Coast and Acheronian warriors to improve your battle skills, and learn about the enemy to receive Glory. Each character that trains at Command does not participate in the campaign for one day. This is one way to earn currency if a player has a busy day and is unable to participate in the campaign for that day. Receive rewards while you are out!
Each of you is restrained by the black sludge. On your turn, each of you must use your action to try to get free of the sludge, doing so with a successful DC 15 Strength (Athletics) or Dexterity (Acrobatics) check. A character who gets free of the sludge rises up into the air and quickly shakes off the sense of horrible loss. For the rest of this dream, those who are freed can do nothing except use the Help action on each of its turns to assist another character still trapped in the sludge. Those of you who fail the initial check to escape the sludge must repeat the check at the start of each of your turns. With each failed check after the first, you take 17 psychic damage as the sense of horrible loss intensifies. If one of you is reduced to 0 hit points by this psychic damage, your dream-self becomes completely submerged in the sludge and is lost.
Misha ripped herself free from the sludge. "Oh no.."she breathed, seeing Corrin struggle. She looked over to Amelia. "I weel help her! Help Jeel!"She turned to the tiefling. "Preencess! Misha weel help you! I come!"She willed herself, scrambling over to Corrin, and grabbed her. "Ready?! Now!!"and she helped pull Corrin out.
Those who fail now take 17 damage per try in you're still in the sludge.
This post has potentially manipulated dice roll results.
Jill reached up to Amelia, hoping that she could escape with the woman's assistance.
Athletics: 25
She escapes and as she sees Misha reaching towards Corrin, she sees Yoska struggling all alone down there. "Nok Nok, help him. Somehow." She said, hoping that this dream world had altered physics where a tiny goblin could lift a man that made regular adults look child-sized in comparison.
This post has potentially manipulated dice roll results.
Corrin started to panic when she sees that her wiggling just wasn’t enough for her to escape the holds of the sludge. Her little hands reach out to Misha...
Acrobatics: 24
Corrin clings onto Misha for dear life, whispering thank you’s over and over. After successfully getting Jill out of the sludge, Amelia rushes to Corrin’s side, soothing the young tiefling girl.
”Mama, Yoska needs help too...” Corrin sniffles.
Amelia looks back down at the sludge and heads to Yoska’s rescue! (If possible) “Come on, big guy, let’s get you outta there!”
Aeydof the Dragons || Wood Elf / Way of the Ascendant Dragon Monk Demetrios Zalaoras || Protector Aasimar / Paladin of Torm Hawke || Kalashtar / Circle of the Moon Druid Morticia || Half-Aasimar Rogue Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm /ᐠ。ꞈ。ᐟ\
Yoska tries to grab onto Nok Nok's hand, but he can't... quite... reach. "Too... Short.... Can't...." If Nok Nok or another keeps trying, then so would the druid one last time. Though now he bordered on the edge of unconsciousness.
Yoska's dream self gets enveloped by the sludge, much to the shock of the others, and falls unconscious in the real world, overcome by enormous amounts of the feeling of loss.
Back in the dream, Lulu rests on a black cushion at the center of an inky void. She is unconscious and alone, a beam of brilliant white light shining down upon her. Next to Lulu, a large gleaming brass spyglass rests atop an ornately carved tripod. Lulu awakens and looks peacefully around her. Seeing the spyglass, she approaches it, pressing one eye against the eyepiece. Lulu then steps back suddenly, eyes wide, mouth open, her face alight with excitement. She cries out, “The sword, the sword! I know where it is!”
AVERNUS
As the dream ends, everyone except Yoska wakes up in the ritual space. While Misha runs over to see if Yoska is ok, Lulu can barely contain her joy at rediscovering what she believes is the location of a place caled the Bleeding Citadel. "I found it! I know where it is!"She is so excited she doesn't even notice Yoska is unconscious. You all can take a short rest.
Mad Maggie, experiencing the agonies of such pure suffering, oozes in contentment. "Such wonderful information. Oh, so wonderful. Come with me. You will need help in the next stage of your journey. Such delicious memories.."she trails off, walking to the junkyard. "Chukka! Clonk!" she cries. "Bring in the the vehicles!"
With a loud roar, two Infernal vehicles are presented to you all. A motorcycle, and a larger vehicle. They are called the Devil's Ride, and a Tormentor.
Mad Maggie hands you three Soul Coins. "These are Soul Coins. Created by Mammon and his greater devils on Minauros, the third layer of the Nine Hells, in a vast chamber where the captured souls of evil mortals are bound into the coins. These coins are then distributed throughout the Nine Hells to be used for goods and services, infernal deals, dark bargains, and bribes. Among other things, they are used to power these vehicles. To hold a soul coin is to feel the soul bound within it — overcome with rage or fraught with despair. A soul coin has 3 charges. Putting a soul coin into the fuel slot of an infernal vehicle will power it for a full day. Use them wisely!"
Mad Maggie actually tears up in a fond farewell.
"Oh!"she says, finally. "And be careful as you drive around. There are plenty of other Warlords like myself who would love nothing more than to destroy you all with their own infernal vehicles."
Allynna returns from War Command while the others are in their dream, staying quietly to the side and back of the group as they wake and receive the vehicles.
Meep returns slightly after Allynna, slightly tired as she watches the other curiously. She eyes the vehicles (that are WAY bigger than herself) cautiously, slightly intimidated by them.
Rollback Post to RevisionRollBack
Nina Wildvale|Changeling|Wild Magic Sorcerer|Rise of The Reunelords|Active
Kai Loire|Water Genasia|Life Cleric|Road To Phandalin|Retired
Nok Nok mulls the offer for a moment, but eventually shakes his head as well. Not because he didn't want a devil butler, but his fear of getting brained by Misha and Jubi leads him on the path of the straight and narrow. "Sorry bud, but back to the pits for you."
Corrin Kettlewhistle: Halfling Life Cleric (Curse of Strahd)
Kip Dalton: Human Lore Bard (Waterdeep Dragon Heist)
Debauchery Dalliance: Half-Drow Oath of Conquest Paladin (White Plume Mountain)
Jill declines the devil's offer and condemns it to death.
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
"A free babysitter?"
((Her answer is no))
Aeyd of the Dragons || Wood Elf / Way of the Ascendant Dragon Monk
Demetrios Zalaoras || Protector Aasimar / Paladin of Torm
Hawke || Kalashtar / Circle of the Moon Druid
Morticia || Half-Aasimar Rogue
Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm
/ᐠ。ꞈ。ᐟ\
DREAM 4: DESOLATION
You wander a vast, barren landscape of utter devastation. Black sludge rises rapidly out of the ground, enveloping your feet and gripping you tightly, overwhelming you with a horrible sense of loss. “Don’t let the sludge consume you!” says Mad Maggie’s disembodied voice. “You must push through her defenses. She must look!”
Each of you is restrained by the black sludge. On your turn, each of you must use your action to try to get free of the sludge, doing so with a successful DC 15 Strength (Athletics) or Dexterity (Acrobatics) check. A character who gets free of the sludge rises up into the air and quickly shakes off the sense of horrible loss. For the rest of this dream, those who are freed can do nothing except use the Help action on each of its turns to assist another character still trapped in the sludge. Those of you who fail the initial check to escape the sludge must repeat the check at the start of each of your turns. With each failed check after the first, you take 17 psychic damage as the sense of horrible loss intensifies. If one of you is reduced to 0 hit points by this psychic damage, your dream-self becomes completely submerged in the sludge and is lost.
9
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Misha: 19
Athletics(DC 15): 14.
When you realize you're doing too much: Signature.
Amy Athletics: 17
Cory Acrobatics: 8
Aeyd of the Dragons || Wood Elf / Way of the Ascendant Dragon Monk
Demetrios Zalaoras || Protector Aasimar / Paladin of Torm
Hawke || Kalashtar / Circle of the Moon Druid
Morticia || Half-Aasimar Rogue
Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm
/ᐠ。ꞈ。ᐟ\
Persephone, having rather enjoyed her day fighting on Misha’s home world, wanted to learn all she could about war, so she ended up spending today at War Command, earning more glory.
War Command (Earn Glory) - Visit War Command to train with Sword Coast and Acheronian warriors to improve your battle skills, and learn about the enemy to receive Glory. Each character that trains at Command does not participate in the campaign for one day. This is one way to earn currency if a player has a busy day and is unable to participate in the campaign for that day. Receive rewards while you are out!
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Acrobatics: 21
Corrin Kettlewhistle: Halfling Life Cleric (Curse of Strahd)
Kip Dalton: Human Lore Bard (Waterdeep Dragon Heist)
Debauchery Dalliance: Half-Drow Oath of Conquest Paladin (White Plume Mountain)
Seph: You earn 10 Glory.
Back in the dream:
Each of you is restrained by the black sludge. On your turn, each of you must use your action to try to get free of the sludge, doing so with a successful DC 15 Strength (Athletics) or Dexterity (Acrobatics) check. A character who gets free of the sludge rises up into the air and quickly shakes off the sense of horrible loss. For the rest of this dream, those who are freed can do nothing except use the Help action on each of its turns to assist another character still trapped in the sludge. Those of you who fail the initial check to escape the sludge must repeat the check at the start of each of your turns. With each failed check after the first, you take 17 psychic damage as the sense of horrible loss intensifies. If one of you is reduced to 0 hit points by this psychic damage, your dream-self becomes completely submerged in the sludge and is lost.
Misha ripped herself free from the sludge. "Oh no.." she breathed, seeing Corrin struggle. She looked over to Amelia. "I weel help her! Help Jeel!" She turned to the tiefling. "Preencess! Misha weel help you! I come!" She willed herself, scrambling over to Corrin, and grabbed her. "Ready?! Now!!" and she helped pull Corrin out.
Those who fail now take 17 damage per try in you're still in the sludge.
Jill reached up to Amelia, hoping that she could escape with the woman's assistance.
Athletics: 25
She escapes and as she sees Misha reaching towards Corrin, she sees Yoska struggling all alone down there. "Nok Nok, help him. Somehow." She said, hoping that this dream world had altered physics where a tiny goblin could lift a man that made regular adults look child-sized in comparison.
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Corrin started to panic when she sees that her wiggling just wasn’t enough for her to escape the holds of the sludge. Her little hands reach out to Misha...
Acrobatics: 24
Corrin clings onto Misha for dear life, whispering thank you’s over and over. After successfully getting Jill out of the sludge, Amelia rushes to Corrin’s side, soothing the young tiefling girl.
”Mama, Yoska needs help too...” Corrin sniffles.
Amelia looks back down at the sludge and heads to Yoska’s rescue! (If possible) “Come on, big guy, let’s get you outta there!”
Aeyd of the Dragons || Wood Elf / Way of the Ascendant Dragon Monk
Demetrios Zalaoras || Protector Aasimar / Paladin of Torm
Hawke || Kalashtar / Circle of the Moon Druid
Morticia || Half-Aasimar Rogue
Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm
/ᐠ。ꞈ。ᐟ\
(Just waiting on Nok and Yoska)
Nok Nok moves to help Yoska, offering his hand to help Yoska free. "Let's go! By Mephistopheles mangy man parts....Quit playing in the muck!"
Corrin Kettlewhistle: Halfling Life Cleric (Curse of Strahd)
Kip Dalton: Human Lore Bard (Waterdeep Dragon Heist)
Debauchery Dalliance: Half-Drow Oath of Conquest Paladin (White Plume Mountain)
Athletics(DC 15): 7.
Yoska tries to grab onto Nok Nok's hand, but he can't... quite... reach. "Too... Short.... Can't...." If Nok Nok or another keeps trying, then so would the druid one last time. Though now he bordered on the edge of unconsciousness.
Athletics(DC 15):20.
When you realize you're doing too much: Signature.
DREAM 5: REVELATION
Yoska's dream self gets enveloped by the sludge, much to the shock of the others, and falls unconscious in the real world, overcome by enormous amounts of the feeling of loss.
Back in the dream, Lulu rests on a black cushion at the center of an inky void. She is unconscious and alone, a beam of brilliant white light shining down upon her. Next to Lulu, a large gleaming brass spyglass rests atop an ornately carved tripod. Lulu awakens and looks peacefully around her. Seeing the spyglass, she approaches it, pressing one eye against the eyepiece. Lulu then steps back suddenly, eyes wide, mouth open, her face alight with excitement. She cries out, “The sword, the sword! I know where it is!”
AVERNUS
As the dream ends, everyone except Yoska wakes up in the ritual space. While Misha runs over to see if Yoska is ok, Lulu can barely contain her joy at rediscovering what she believes is the location of a place caled the Bleeding Citadel. "I found it! I know where it is!" She is so excited she doesn't even notice Yoska is unconscious. You all can take a short rest.
Mad Maggie, experiencing the agonies of such pure suffering, oozes in contentment. "Such wonderful information. Oh, so wonderful. Come with me. You will need help in the next stage of your journey. Such delicious memories.." she trails off, walking to the junkyard. "Chukka! Clonk!" she cries. "Bring in the the vehicles!"
With a loud roar, two Infernal vehicles are presented to you all. A motorcycle, and a larger vehicle. They are called the Devil's Ride, and a Tormentor.
Mad Maggie hands you three Soul Coins. "These are Soul Coins. Created by Mammon and his greater devils on Minauros, the third layer of the Nine Hells, in a vast chamber where the captured souls of evil mortals are bound into the coins. These coins are then distributed throughout the Nine Hells to be used for goods and services, infernal deals, dark bargains, and bribes. Among other things, they are used to power these vehicles. To hold a soul coin is to feel the soul bound within it — overcome with rage or fraught with despair. A soul coin has 3 charges. Putting a soul coin into the fuel slot of an infernal vehicle will power it for a full day. Use them wisely!"
Mad Maggie actually tears up in a fond farewell.
"Oh!" she says, finally. "And be careful as you drive around. There are plenty of other Warlords like myself who would love nothing more than to destroy you all with their own infernal vehicles."
Allynna returns from War Command while the others are in their dream, staying quietly to the side and back of the group as they wake and receive the vehicles.
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
Those of you who were "absent" yesterday (allynna and Gorf) receive 10 Glory.
Meep returns slightly after Allynna, slightly tired as she watches the other curiously. She eyes the vehicles (that are WAY bigger than herself) cautiously, slightly intimidated by them.
Nina Wildvale|Changeling|Wild Magic Sorcerer|Rise of The Reunelords|Active
Kai Loire|Water Genasia|Life Cleric|Road To Phandalin|Retired
Willow Twilight|Swiftstride Shifter|Blood Hunter|Ebberon|Retired
Meephylia Polliwog|Grung|Dragon Sorcerer|Descent To Avernus|Retired
Ashryn Rairs|Changeling|Hexblade Warlock|Out Of The Abyss|Dead