Fire bolt- Shoot a streaking ball of fire towards a foe and deal a measly 1d10 fire damage. Use eldritch blast instead.
Fireball - Drawing magic from your inner reserves, you unleash a devastating nuke that explodes in a circle, hitting multiple enemies, and burning them to a crisp with a godly amount of 8d6 fire damage. Make your DM’s fights look like garbage. It’s also a nice way of TPK your entire party and have them triggered at you for the rest of the week.
Thomas will add to the guard forces outside, remaining invisible (permanent Greater Invis) and on the roof top while he guards, crossbow ready. As an added defense, he puts down 2 Alarms around the perimeter, set to trigger if any noises are heard nearby (at ground level) without a visible source, or any group of more than 3 people approach the building sides near the holding cell. An added Alarm will be set for detecting underground vibrations of unusual strength. All these Alarms will be silent and set to different pings for each of them, so he can tell which one was triggered. As an added 'gotcha!' he will embed a Glyph of Warding on the wall of the utility room interior, set to trigger if someone says "Teleport the prisoner." The embedded spell is Polymorph and targeted on the prisoner specifically, and will turn him into a snail for an hour. The head of the Rangers, and all our group know the trigger.
Alarm goes of when "a Tiny or larger creature touches or enters the warded area". So when a non-designated creature enters and not all that other stuff. On the upside invisibility or stealth is irrelevant.
Okay then just have alarms around the outside walls of his cell. The ones that are not normal entrances.
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
Fire bolt- Shoot a streaking ball of fire towards a foe and deal a measly 1d10 fire damage. Use eldritch blast instead.
Fireball - Drawing magic from your inner reserves, you unleash a devastating nuke that explodes in a circle, hitting multiple enemies, and burning them to a crisp with a godly amount of 8d6 fire damage. Make your DM’s fights look like garbage. It’s also a nice way of TPK your entire party and have them triggered at you for the rest of the week.
Have fun... just don't hit up any Macca's and you'll be right ;). We're sticking close to home due to vulnerable family members.
I am actually in a high risk group. 64, overweight with diabetes. I keep away from people and if I touch a surface I keep hands away from my face until I can wash them.
This post has potentially manipulated dice roll results.
OOC: I assume they're attacking from the side that the kitchen window opens out on?
Sarah darts in and out of cover to shoot any of the bastards shooting at the house. She is very aware, though, this could be a distraction. Mentally she commands Hedwig to fly inside and watch over our prisoner.
This post has potentially manipulated dice roll results.
Sullivan and 5 Rangers 2112211596 One hit for 9 Thomas on the roof spots the group firing from a position behind the next door neighbors fence
Initiative
25 Aleister Moves to a back window and shoots in the general direction of the attackers 22 Max shoots back from the kitchen window 1910 both miss due to cover 20 Thugs another volley 15111918518 a hit for 9 18 Blaize Stealth 26 Perception 24 - Lift 18 Rangers 18 Blinky Perception 10 - outside 15 Sarah ignoring their cover (Sharpshooter) she manages a hit for 22 damage 15 Hedwig Perception 18 - balcony 11 Gamliel Perception 20 Stealth 4 8 Thomas Perception 23 Stealth 25 - roof (invisible) 8 Sullivan sitting astride his steed he strikes over the fence for two hits and 18 damage
This post has potentially manipulated dice roll results.
Blaize, runs toward where the combat is happening striking at the first target he sees.
Attack: 12 Damage: 11
Attack: 11 Damage: 4
Stealth: 35
Rollback Post to RevisionRollBack
Fire bolt- Shoot a streaking ball of fire towards a foe and deal a measly 1d10 fire damage. Use eldritch blast instead.
Fireball - Drawing magic from your inner reserves, you unleash a devastating nuke that explodes in a circle, hitting multiple enemies, and burning them to a crisp with a godly amount of 8d6 fire damage. Make your DM’s fights look like garbage. It’s also a nice way of TPK your entire party and have them triggered at you for the rest of the week.
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I rolled for Blinky’s perception before: I was a 10
Blaize’s perception: 24
a dice roll for certain purposes
7
Initiative
8 Max Perception 7 - kitchen
18 Blaize Stealth 26 Perception 24 - Lift
18 Blinky Perception 10 - outside
15 Sarah Perception 16 - kitchen
15 Hedwig Perception 18 - balcony
11 Gamliel Perception 20 Stealth 4
8 Thomas Perception 23 Stealth 25 - roof (invisible)
8 Sullivan Perception 9 - outside
? Aleister Perception ? - drawing room
Almost ready to start Aleister to roll please. Are you satisfied that I have extracted all your positions from the myriad of posts?
Aleister Initiative 25 Perception 22 Stealth 25
Panic is a mechanism that strengthens the gene pool.
Alarm goes of when "a Tiny or larger creature touches or enters the warded area". So when a non-designated creature enters and not all that other stuff. On the upside invisibility or stealth is irrelevant.
The war starts this afternoon. Social distancing restrictions have been eased so I'm heading out to spend some time with family.
Have fun... just don't hit up any Macca's and you'll be right ;). We're sticking close to home due to vulnerable family members.
Okay then just have alarms around the outside walls of his cell. The ones that are not normal entrances.
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Why no macca’s?
Virus cluster in a McDonald's in Victoria. Was a joke.
I am actually in a high risk group. 64, overweight with diabetes. I keep away from people and if I touch a surface I keep hands away from my face until I can wash them.
Initiative
25 Aleister Perception 22 Stealth 25 - drawing room
22 Max Perception 6 - kitchen
18 Blaize Stealth 26 Perception 24 - Lift
18 Blinky Perception 10 - outside
15 Sarah Perception 16 - kitchen
15 Hedwig Perception 18 - balcony
11 Gamliel Perception 20 Stealth 4
8 Thomas Perception 23 Stealth 25 - roof (invisible)
8 Sullivan Perception 9 - outside
20
A volley of heavy x-bow bolts hits those at the back of the house
Sullivan and 5 Rangers 9 11 8 12 14 13
Initiative
25 Aleister Perception 22 Stealth 25 - drawing room
22 Max Perception 6 - kitchen
5 Thugs
18 Blaize Stealth 26 Perception 24 - Lift
18 Blinky Perception 10 - outside
15 Sarah Perception 16 - kitchen
15 Hedwig Perception 18 - balcony
11 Gamliel Perception 20 Stealth 4
8 Thomas Perception 23 Stealth 25 - roof (invisible)
8 Sullivan Perception 9 - outside
A volley of heavy x-bow bolts hits those at the back of the house
Sullivan and 5 Rangers 21 12 21 15 9 6 Two hits for 9 2 Thomas on the roof spots the group firing from a position behind the next door neighbors fence
Initiative
25 Aleister Perception 22 Stealth 25 - drawing room
22 Max Perception 6 - kitchen
20 Thugs
18 Blaize Stealth 26 Perception 24 - Lift
18 Blinky Perception 10 - outside
15 Sarah Perception 16 - kitchen
15 Hedwig Perception 18 - balcony
11 Gamliel Perception 20 Stealth 4
8 Thomas Perception 23 Stealth 25 - roof (invisible)
8 Sullivan Perception 9 - outside
Damage
Sullivan 9 (you have a lot of THP on your character sheet, where are they coming from)
OOC: I assume they're attacking from the side that the kitchen window opens out on?
Sarah darts in and out of cover to shoot any of the bastards shooting at the house. She is very aware, though, this could be a distraction. Mentally she commands Hedwig to fly inside and watch over our prisoner.
Attack: 17 Damage: 20
Attack: 10 Damage: 20
Hedwig's Perception (when it's needed): 19
Sullivan will move towards the source of crossbow volleys on his elk. Attacks the first enemy he can see.
Attack: 18 Attack: 26
Damage: 10 Damage: 13
OOC: Thp was from when I still had Armor of Agathys as a permanent. Also none of the attacks should hit, as Sullivan’s ac is 23
Firing from the window at the back of the house (probably 3/4 quarter cover, I am guessing), Aleister will shoot the first visible attacker.
Attack: 10 Damage: 7
OCC Gez, he might as well just try to use his target as a pissoir.
Panic is a mechanism that strengthens the gene pool.
AC 23 Now that's horrifying. Max: Gestures with thumb "He's in front."
Sullivan and 5 Rangers 21 12 21 15 9 6 One hit for 9 Thomas on the roof spots the group firing from a position behind the next door neighbors fence
Initiative
25 Aleister Moves to a back window and shoots in the general direction of the attackers
22 Max shoots back from the kitchen window 19 10 both miss due to cover
20 Thugs another volley 15 11 19 18 5 18 a hit for 9
18 Blaize Stealth 26 Perception 24 - Lift
18 Rangers
18 Blinky Perception 10 - outside
15 Sarah ignoring their cover (Sharpshooter) she manages a hit for 22 damage
15 Hedwig Perception 18 - balcony
11 Gamliel Perception 20 Stealth 4
8 Thomas Perception 23 Stealth 25 - roof (invisible)
8 Sullivan sitting astride his steed he strikes over the fence for two hits and 18 damage
Damage
Sullivan
R1 9
R2 6
Th1 40
Blaize, runs toward where the combat is happening striking at the first target he sees.
Attack: 12 Damage: 11
Attack: 11 Damage: 4
Stealth: 35